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RULES CLARIFICATIONS AND
FREQUENTLY ASKED QUESTIONS
Rules Clarification
Abilities and Text
Any text in a card’s text box that has the format of “X = ...” is
not considered an ability. Only bold named text on a unit is
considered an ability, such as Unit Guard.
Abilities and other effect text still exist on cards that are
exhausted; however that text is not active and cannot be
used by that card. If a card would copy the printed abilities
of a card that is exhausted, it may indeed copy those
abilities.
When paying an exhaust cost to activate a spell or ability,
fully resolve the activated effects even though the
exhausted card no longer has ability or effect text.
Inexhaustible text that is granted to another card is also
considered to be inexhaustible on that card.
Battle
If an attacker leaves battle before resolving its attack
(either through becoming exhausted, leaving play, or
another effect), any blocker or guard does not counter and
a Phoenixborn declared as a guard would not use its guard
for the round (do not rotate it 90°).
If a blocker or guard leaves play before its battle is
resolved, the attacker will resolve a battle with the original
target of its attack.
If an unguarded unit that is the target of an attack leaves
play before that battle is resolved, the battle ends without
dealing damage, but the attacker is still exhausted.
Attackers are declared in a single step and blockers or guards
are declared in a (separate) single step. After all attacker or
blocker/guard choices have been made, effects that trigger
when units are declared as an attacker/blocker/guard are
resolved in the order of Simultaneous Effects (p. 17).
Card Information
If an effect has a player search their draw (or other) pile for
a specified card, that player is not required to select a card,
even if there is an eligible card remaining in that pile.
If an effect has a player search their discard pile or any
other area whose contents are public information, the
cards must be revealed when selected.
e.g. searching your discard pile for
an ally and placing it into your hand.
Face down cards that were public knowledge before being
placed face down underneath another card in play may be
examined by any player by request.
e.g. cards placed underneath Mount
conjurations or Canyon Shelter.
If a card in play indicates the ability to place a conjuration
into play, any player may request to see a copy of the
named conjuration from the owners conjuration pile for
reference.
Dice
Dice that are placed onto cards, such as with the charm
and divine dice powers, are returned to their owner’s
exhausted pool when the card they are on is discarded or
otherwise removed from play. Dice that are placed onto
cards are not considered to be in any player’s active or
exhausted pool.
When selecting a number of dice for an effect, choose as
many as you can up to the indicated amount.
Miscellaneous
If a unit would ever come into play onto a full battlefield, it
is discarded instead.
If a unit leaves play and then is placed back into play, it
comes into play without any tokens on it, alteration spells
attached to it, and it is not attacking, blocking or guarding.
If it left and returned to play within the same turn without
being placed in a discard pile, conjuration pile or hand, it
is considered to be the same unit and is still subject to any
other effects that had applied to it (see ‘Hope Everthorn’).
You may not take main or side actions during another
players turn, even if a card effect states you may take
additional actions this turn.
A card effect cannot place a
conjuration into play that has
been destroyed but not yet
discarded unless it refers to that
specific copy (e.g. via “this unit”
or “that card”)
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Recommended First Fives
Here is a list of First Fives for each of the preconstructed
Ashes decks. Note that these are just recommendations
to start from, and feel free to modify your First Five to suit
your preferences and unique matchups against different
opponents. These also may differ from those found in the
Rulebook, as there are many viable approaches for how to use
each deck.
Aradel- The Mist Guardian
Summon Blue Jaguar Summon Mist Spirit
Summon Butterfly Monk Shifting Mist Steady Gaze
Astrea- The Goddess of Ishra
Summon Steadfast Guardian Summon Light Bringer
Summon Weeping Spirit Imperial Ninja Sun Sister
Brennen- The Children of Blackcloud
Summon Dread Wraith Chant of Worship
Blackcloud Ninja Fire Archer Crimson Bomber
Coal- The Iron Men
Chant of Revenge Hammer Knight Iron Worker
Anchornaut Strengthen
Echo- The Masters of Gravity
Chaos Gravity Sonic Swordsman
Summon Mirror Spirit Changing Winds
Gravity Training
Fiona- The Protector of Argaia
Mind Maze Summon Nightsong Cricket
Summon Mind Fog Owl Summon Majestic Titan
Confusion Spores
Harold- The Demons of Darmas
Summon Vampire Bat Swarm Drain Vitality
Master Vampire Adrenaline Rush Beast Warrior
James- The Grave King
Summon Fallen Grave Knight Rising Horde
Immortal Commander Vengeance
Jericho- The Breaker of Fate
Summon Time Hopper Summon Turtle Guard
Swift Messenger Standard Bearer Accelerate
Jessa- The Bloodwoods Queen
Summon Blood Puppet Blood Transfer
Blood Archer Living Doll Undying Heart
Koji- The Boy Among Wolves
Summon Indiglow Creeper Summon Biter
Join the Hunt Hunt Master Jungle Warrior
Leo- The Roaring Rose
Summon Orchid Dove Summon Nightshade Swallow
Memory Theft Beast Tamer Change Psyche
Maeoni- The Snakes in Silver
Summon Silver Snake Summon Gilder
Open Memories Empower Call Upon the Realms
Namine- The Song of Soaksend
Summon Squall Stallion Summon Salamander Monk
Guilt Link Magic Syphon String Mage
Noah- The Shadows of Viros
Summon Masked Wolf Summon False Demon
Small Sacrifice Resummon Summon Sleeping Widows
Odette- The Law of Lions
Summon Emperor Lion Summon Winged Lioness
Sword of Virtue Shield Mage Power Through
Rimea- The Ghost Guardian
Ancestral Army Summon Ghostly Mount
Summon Ancestor Spirit Augury Hollow
Rin- The Frostdale Giants
Summon Ice Golem Summon Frostback Bear
Frost Bite Frost Fang Ice Trap
Saria- The Cloudsea Siren
Summon Seaside Raven Summon Three-Eyed Owl
Abundance Rose Fire Dancer Purge
Sembali- The Spirits of Memoria
Summon Admonisher Celestial Knight
Shadow Guard Chained Creations Angelic Rescue
Victoria- The Duchess of Deception
Summon Shadow Hound Summon Shadow Spirit
Secret Door Body Inversion Flash Archer
Xander- The King of Titans
Summon Cerasaurus Mount Sacred Ground
Earthquake Raptor Herder Pain Shaman
Lulu- The Gorrenrock Survivors
Summon Emberoot Lizard Summon Omen Bringer
Fighting Spirit Inflame Phoenix Barrage
Orrick- The Messenger of Peace
Concentration Summon Ash Spirit Summon Ruby
Cobra Sunshield Sentry Flock Shepherd
Dimona- The Queen of Lightning
Summon Cloudburst Gryphon Rayward Knight
Crystal Archer Rayward Recruit Adept Duelist
Hope- The Artist of Dreams
Summon Fox Spirit Summon Wishing Wing
Realm Walker Dreamlock Mage Dream Fracture
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Individual Card FAQs
Blood Archer
Q: If placing a wound token on my Blood Archer from the
Blood Shot 1 ability would cause my Blood Archer to be
destroyed, do I still get to deal 1 damage to a target unit?
A: Yes, fully resolve the ability, even though the Blood
Archer is not in play when that part of the ability resolves.
Chained Creations
Q: If I use Chained Creations to destroy a conjuration, can I
place an exhaustion token on Resummon?
A: No. Resummon does not specifically say what kind of
conjuration it puts into play, so Chained Creations cannot
exhaust it.
Choke
Q: If I play Choke, can I still deal 1 damage to a target
Phoenixborn even if they were exhausted before I played
Choke?
A: No. Choke requires you to exhaust a Phoenixborn to
deal the damage.
Copycat
Q: If I use Copycat to resolve a copy of Meteor, how much
damage can I do?
A: Just the base 1 damage to all units. The copy of Meteor
was played without paying its play cost, so no were spent
to play it, even if one was spent to play Copycat.
Q: When I use Copycat on Odettes Enter the Fray ability,
which Phoenixborn is dealt damage in return?
A: Yours. When using Copycat, the default assumption
should be that you become the player casting the spell and
your Phoenixborn is using any Phoenixborn ability being
copied.
Q: Can I play Copycat after my opponent uses Copycat to
copy the same spell or ability?
A: Yes. Copycat may be played immediately after the
originally copied spell or ability is resolved.
Dark Presence
Q: If I use Dark Presence to give Beast Tamer the Terrifying
1 ability in addition to Tame 1, and it attacks, can it be
blocked by a Turtle Guard with an attack value of 2?
A: Yes. Abilities like Terrifying check the relevant stat value
only during the declare blockers/guard step, and then are
otherwise irrelevant. If the Turtle Guard has an attack value
above that of the Terrifying ability when it can be declared
as a blocker, it may be declared.
Emperor Lion
Q: If I play Law of Sight while using the Emperor Lions
Decree ability, will I draw cards that I saw on the top of my
draw pile while searching for a Law?
A: Due to the possibility of manipulating the order of your
draw pile, you should shuffle your draw pile immediately
after searching your draw pile for a Law and revealing it,
despite the fact that shuffling is listed as the last part of
Decree’s effect. This will ensure the cards drawn from Law
of Sight are random.
Fade Away
Q: Is the ‘remove from game’ text on Fade Away considered
a second effect, or a modifier of the first effect?
A: It is a modifier of the first effect, indicating that after the
ally is destroyed, instead of discarding it, remove it from
the game.
Fade Away and Undying Heart
Q: If Fade Away destroys an ally I control that has Undying
Heart attached, do I return the ally to my hand or remove it
from the game?
A: Return it to your hand. The effect of Undying Heart
returns the ally to your hand before that ally would be
discarded. Fade Away attempts to remove the ally from
the game instead of discarding it. Since the ally is returned
to your hand (and not discarded), Fade Away does not
remove the ally from play.
Ghostly Mounts
Q: If I summon Spectral Charger Mount and my opponent
destroys it with Ice Trap, what happens to the ally that was
removed from play to summon my Mount?
A: Consider placing the Mount and the ally underneath
the Mount to be a single step; thus Dismount would trigger
and place the ally into your hand.
Golden Veil
Q: When canceling one of several effects on a card with
Golden Veil, such as the exhaustion token placement on
Law of Fear, what happens to the remaining effects on Law
of Fear that were not currently resolving?
A: Only currently resolving effects are canceled. Passive
modifiers like Law of Fears -1 attack effect, Bound, and
Fleeting, are still in effect after the exhaustion token
placement is canceled by Golden Veil.
Hunters Mark
Q: If I use Enchanted Violinist’s Song of Sorrow ability to
destroy a unit with Hunters Mark attached to it, do I trigger
the discard effect from Song of Sorrow?
A: Yes. Hunters Mark modifies the amount of wound
tokens placed by Song of Sorrow, but the source of the
damage is still the Enchanted Violinist, allowing you to
discard 1 card from the top of that opponent’s draw pile.
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Imperial Ninja
Q: What happens if I only can discard 1 card from my deck
against an Imperial Ninjas attack?
A: If you choose to discard the card from your deck, the
Interrogate ability still causes you to discard the looked at
card, since you discarded fewer than 2 cards.
Iron Worker
Q: If I am at or above my maximum hand limit of 5, can I
still draw cards with Iron Worker’s Overtime ability?
A: Yes. You may draw 0-2 additional cards during the draw
step, regardless of how many cards you have in your hand.
Meteor
Q: If I spent to play this, am I required to deal the
damage?
A: Yes. You may not spend a and ignore the damage
boosting effect of Meteor.
Mind Probe
Q: When I use Mind Probe, does my opponent get to see
the order I return the cards back to their draw pile?
A: No. You are allowed to pick up the remaining cards,
determine their order secretly, and return them to your
opponent’s draw pile.
Odette Diamondcrest
Q: How much damage does Odette take when using Enter
the Fray against a Dread Wraith?
A: If you use Enter the Fray against an undamaged Dread
Wraith, Odette is dealt 3 damage, because the Dread
Wraiths attack is increased to 3 by the time Odette is dealt
damage by her ability.
Q: How much damage does Odette take when using Enter
the Fray and it destroys the target unit?
A: If the targeted unit is no longer in play when Odette
is dealt damage from her ability, use the attack value of
the unit at the time of its destruction (e.g. a Dread Wraith
that has a Frozen Crown and 7 wound tokens on it when
destroyed would deal 11 damage to Odette!)
Redirect
Q: What happens if I use Redirect to make a unit I control
with Armored 1 receive that damage?
A: The unit receives full damage. Since the damage was
dealt to your Phoenixborn, but received by the unit,
Armored 1 does not trigger (Damage Resolution, p. 16).
Q: If I use Redirect to make my Blood Shaman receive
enough damage for it to be destroyed, can I use Blood
Shaman’s Blood Ritual 1 ability?
A: It depends on the source of the damage dealt to your
Phoenixborn that triggered Redirect. The source of the
damage does not change when Redirect is used. If the
source of damage was your own spell, ability, or dice power,
then yes. Otherwise, Blood Ritual 1 does not trigger.
Return to Soil
Q: If I use Return to Soil to destroy a Raptor Herder, can I
remove it from the game with the rest of Return to Soil’s
effect?
A: No. The destroyed Raptor Herder is not in the discard
pile at the time of resolving that part of Return to Soil.
Safeguard
Q: If I play Safeguard and pass as a main action, ending the
round, does Safeguard carry over into the next round?
A: Yes. You will be protected by Safeguard until the start
of your next turn, regardless of if the round ends between
those turns.
Shield Mage
Q: What does Shield Mage’s ability do?
A: Since your units cannot be targeted by attacks an
opponent controls, the Shield Mage’s Defensive Aura
ability essentially means your opponent must target your
Phoenixborn for an attack instead of your units. This allows
you to assign blockers more freely than if they were able to
target your units for attacks.
Strange Copy
Q: If I use Strange Copy to turn my unit into a Vampire Bat
Swarm, when it is destroyed, how does the Swarm ability
work?
A: You may spend 1 or 1 to return that unit to play as a
Vampire Bat Swarm (without tokens or alteration spells). It
is not considered to be the original unit until Strange Copy
wears off at the end of the turn.
Q: If I use Strange Copy to turn my unit into a Shield Mage
while my opponent is attacking a unit I control, what
happens?
A: The opponent continues attacking that unit. Shield
Mages Defensive Aura ability will not be active in time to
affect the declaration of this attack.
Q: If I use Strange Copy to copy an exhausted unit, do I
copy its exhaustible abilities even if they aren’t active on
that card?
A: Yes. Per the Rules Clarifications above, the Strange Copy
unit will have all of the source unit’s printed abilities, even if
the source unit is exhausted.
Q: If I transform my Psychic Vampire into a different unit
with Strange Copy and it survives battle damage, but then
is destroyed by a reduction in life value when it transforms
back into Psychic Vampire, can I trigger Lobotomize?
A: No. Psychic Vampire is not dying from an opponent’s
effect at that point, but rather from the game state change
of Strange Copy’s effect wearing off.
Q: Does an ally being copied into a conjuration (or vice
versa) change its card type?
A: No, the original unit is still considered its own card type
for the purposes of cards like Chant of Revenge triggering
when an ally you control is destroyed.
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String Mage
Q: How does cancelling work when moving a token with
Exchange Link 1?
A: Golden Veil can cancel the entirety of the Exchange
Link 1 ability since it is played when a unit is targeted by the
effect, but before resolving the effect (Target, p. 26).
Transmute Magic
Q: Am I required to target all players with the last effect?
A: Yes. Per the effect text, you target all players at once,
then a cancel effect (such as Vanish) can be declared and
resolved. Otherwise, you then change dice in the order of
your choice.
Undying Heart and Fade Away
See Fade Away.
Vampire Bat Swarm
Q: If a Vampire Bat Swarm is attacking or blocking, is
destroyed, and triggers Swarm to re-enter play, is it still
attacking or blocking?
A: No, the new Vampire Bat Swarm is not considered to be
attacking or blocking (see Rules Clarifications above).
Victoria Glassfire
Q: When I use the Surprise! ability and I have fewer dice in
my active pool than the number of dice re-rolled for my
opponent, how many of my dice do I roll?
A: Roll as many dice as you can up to the amount re-rolled
for your opponent.
The Breaker of Fate
Accelerate
Q: If I use Copycat on Accelerate, can I take side actions on
my opponent’s turn?
A: No. Per the Rules Clarifications, players can only take
main or side actions on their turn.
Blink
Q: What happens to the unit I use Blink on if, by the end of
the turn, the battlefield it is returning to play onto is full?
A: Per the Rules Clarifications, it is discarded.
Stasis
Q: Can Stasis be used as a reaction against Squall Stallion’s
Lightning Speed ability?
A: No. Per its effect text, Stasis is considered a reaction
spell for the purposes of Lightning Speed when played
using the blue reaction text box.
The Gorrenrock Survivors
Canyon Shelter
Q: If I have multiple copies of Canyon Shelter in play,
can I activate one copy of Canyon Shelter to place a unit
underneath a different copy of Canyon Shelter since
focusing causes some copies to be underneath others?
A: No, each copy of Canyon Shelter independently has
units underneath them.
The Messenger of Peace
Ash Spirit
Q: If I am the only player with no cards in my draw pile at
the end of the round, do I have to take 1 damage from my
own Ash Spirit’s Smolder 1 ability?
A: Yes, Ash Spirits can be a double-edged sword. Be careful
around fiery sheep!
Rile the Meek
Q: What happens when I use Golden Veil to stop damage
from Rile the Meek?
A: That damage, and all subsequent instances of damage
from Rile the Meek, are canceled.
The Queen of Lightning
Dimona Odinstar
Q: Is this the first ‘Mount’ unit that references exhausted
units?
A: Yes, Dimona instead Promotes allies that have proved
their worth in battle!
Disengage
Q: Does my attacking unit become exhausted after playing
Disengage?
A: No (see Battle above).
Empyrean Mount
Q: Does Battlemaster do anything when targeting a unit for
an attack?
A: No. If you want your Empyrean Mount to battle a
specific unit, instead attack the Phoenixborn and use
Battlemaster to choose that unit as a blocker. If you
attacked the unit directly, your opponent could still
declare a guard.
Piercing Light
Q: Do multiple copies of Piercing Light stack the Overkill
ability?
A: Yes (Stacking Abilities, Glossary).
Rayward Recruit and Blessing of Lightning
Q: Must I choose a divine die on its power side when
resolving Blessing of Lightning or the Armed ability?
A: No, any divine die, regardless of what face it is on,
and including the die spent to play them, can be used to
resolve these effects.
Q: Can I use the dice spent to play these cards when
resolving their effects?
A: Yes, costs are paid before resolving these effects, so you
may use the spent divine die.
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The Artist of Dreams
Hope Everthorn
Q: Can I use a reaction spell like Summon Sleeping Widows
at the end of my turn when a unit I control is destroyed as a
result of Duplicate?
A: Yes, and this reaction is considered to be used on your
turn that is currently ending with regards to the “Limit 1
reaction per turn” rule.
Q: I used Duplicate on my Vampire Bat Swarm and that
copy was destroyed before the end of this turn. If I put it
back into play with the Swarm ability, will it be destroyed as
a result of Duplicate at the end of the turn?
A: Yes, when using the Swarm ability to place that Vampire
Bat Swarm back into play, it is still under the effects of
Hope’s Duplicate ability.
Double Down
Q: When a conjuration is destroyed and I play Double
Down as a result, can I place that same copy of that
conjuration into play?
A: No, conjurations must come from the conjuration pile,
and at the time of resolving Double Down, the destroyed
conjuration is not yet in the conjuration pile. You must
place 2 copies (or as many as you can) of that conjuration
from your conjuration pile.
Fox Spirit
Q: If I activate Pounce 2 by attacking an exhausted unit with
my Fox Spirit and the target of the attack changes from my
opponent’s guarding, what happens?
A: Once Pounce 2 activates, the +2 attack persists for the
remainder of the turn regardless of how the opponent
chooses to respond to the attack.
Void Pulse
Q: How does the sequencing of effects work with Void
Pulse? Can I use the dice spindown effect to prevent my
opponent from having the dice to play a reaction spell in
response to their unit’s being destroyed, like Final Cry?
A: Void Pulse’s secondary effect of drawing cards and
changing dice is triggered “after [the unit] is destroyed.” As
the active player, you must draw cards/change dice before
your opponent has the opportunity to trigger any effects
off of their unit’s destruction, such as playing Final Cry.