DIGIPEN INSTITUTE OF TECHNOLOGY
COURSE CATALOG
2024–2025
Published August 2024
2024–2025 Course Catalog 1st Edition DigiPen Institute of Technology 2
Notices
Degree Exemption
In accordance with the Degree-Granting Institutions Act
Regulations (WAC 250-61-060 (3)), institutions that meet certain
criteria are eligible for exemption from degree authorization.
DigiPen Institute of Technology is considered to be an eligible
institution exempted from degree authorization requirements
by the Washington Student Achievement Council eective
November 1, 2012.
Nonimmigrant Non-Citizen
Students
This school is authorized under Federal law to enroll
nonimmigrant non-citizen students.
Accreditation
DigiPen Institute of Technology is accredited by the Accrediting
Commission of Career Schools and Colleges (ACCSC), a
recognized accrediting agency by the U.S. Department of
Education.
DigiPen Institute of Technology Singapore and DigiPen Institute
of Technology Europe-Bilbao are both accredited by ACCSC as
branch campuses of DigiPen Institute of Technology located in
Redmond, Washington.
The Bachelor of Science in Computer Engineering program
is accredited by the Engineering Accreditation Commission
of ABET, www.abet.org. This accreditation action extends
retroactively from October 1, 2012.
The Bachelor of Science in Computer Science in Real-Time
Interactive Simulation program is accredited by the Computing
Accreditation Commission of ABET, www.abet.org. This
accreditation action extends retroactively from October 1, 2015.
Copyright Notice
Copyright © 2024 DigiPen (USA) LLC. and its owners. All Rights
Reserved.
No parts of this publication may be copied or distributed,
transmitted, transcribed, stored in a retrieval system, or
translated into any human or computer language without the
express written permission of DigiPen (USA) LLC., 9931 Willows
Road NE, Redmond, WA 98052, USA.
Trademarks
DigiPen® is a registered trademark of DigiPen (USA) LLC.
ProjectFUN® is a registered trademark of DigiPen (USA) LLC.
All other product names mentioned in this booklet are
trademarks or registered trademarks of their respective
companies and are hereby acknowledged.
Important Notices
All items including, but not limited to, application forms,
transcripts, reference letters, resumes, software, and any
accompanying documentation or works of art (collectively
“the Items”), forwarded to DigiPen by any person (the
“Sender”) whether at the request of DigiPen or otherwise,
become the exclusive property of DigiPen unless otherwise
agreed to in writing by DigiPen, and the Institute* shall be
under no obligation whatsoever to return the Items to the
Sender. At DigiPen’s discretion, the Items may be destroyed
after being reviewed.
DigiPen Institute of Technology reserves the right to make
changes to the curricula, calendar, program delivery method,
and/or Course Catalog without any prior notice.
The course oerings and requirements of DigiPen Institute
of Technology are under continual examination and revision.
The most recent edition of the Course Catalog supersedes
any previous edition of the Course Catalog published for the
same academic year. This catalog is not a contract; it merely
presents the oerings and requirements in eect at the time
of publication and in no way guarantees that the oerings
and requirements will not change. The Institute specifically
reserves the right to change requirements for any major
during any particular year. The individual student assumes
full responsibility for compliance with all current academic
requirements. Current course oerings may be obtained
from the Oce of the Registrar. Current major and degree
requirements may also be obtained from the Oce of the
Registrar. For the most current information, visit DigiPen’s
ocial Course Catalog online at digipen.edu/academics/
course-catalog.
*Please note that “Institute” and “DigiPen” refer to “DigiPen Institute of
Technology” when used in the Course Catalog.
2024–2025 Course Catalog 1st Edition DigiPen Institute of Technology 3
Calendar and Deadlines
Fall 2024 Semester
DATE EVENT REMARKS
August 15, 2024
Thursday
Tuition balance due for Fall 2024 semester
August 16, 2024
Friday
Last day to submit Application for Alumni Audit for Fall 2024 semester.
August 26 – 30, 2024
Monday – Friday
Orientation – Incoming students
September 2, 2024
Monday
Labor Day observed No Classes - Labs Open
September 3, 2024
Tuesday
Classes begin – Fall 2024 semester
September 10, 2024
Tuesday
Last day to add courses for Fall 2024 semester.
Internship for Credit Registration Deadline for Fall 2024 semester.
September 13, 2024
Friday
Last day to drop Fall 2024 semester courses for 100% refund.
September 16, 2024
Monday
Final day to drop Fall 2024 semester courses without academic
penalty.
Census Day – Last day for students to submit Documented Academic
Activity in Moodle, for each of their classes.
October 2, 2024
Wednesday
Withdrawal deadline for 50% refund.
TBD, 2024 Ocial registration for Spring 2025 semester courses begin
October 14, 2024
Monday
Indigenous Peoples Day/Columbus Day No Classes - Labs Open
October 28, 2024
Monday
Final day to receive a “W” on transcript for Fall 2024 semester
withdrawals.
Withdrawals from the Institute after this date will receive a “WF” (or 0
quality points) which will appear on the transcript.
November 11, 2024
Monday
Veterans Day observed No Classes - Labs Open
November 25, 2024
Monday
Last day to submit Request for Change of Major for Spring 2025
semester. Last day to submit Application for Readmission for Spring
2025 semester. Last day to submit request for Non-Degree Seeking for
Spring 2025 semester.
November 28 – 29, 2024
Thursday – Friday
Thanksgiving observed No Classes - Labs Open
December 9, 2024
Monday
Last day to submit Application for Alumni Audit for Spring 2025
semester.
December 9 – 13, 2024
Monday – Friday
Fall 2024 semester final exams
December 13, 2024
Friday
Fall 2024 semester ends
December 16, 2024
Monday
Tuition balance due for Spring 2025 semester.
December 17, 2024
Tuesday
Fall 2024 semester grades due
December 19, 2024
Tuesday
Fall 2024 semester grade appeal deadline
2024–2025 Course Catalog 1st Edition DigiPen Institute of Technology 4
Spring 2025 Semester
DATE EVENT REMARKS
January 5, 2025
Sunday
Orientation – Spring 2025 Incoming Students Orientation
January 6, 2025
Monday
Classes begin – Spring 2025 semester
January 14, 2025
Tuesday
Last day to add courses for Spring 2025 semester.
Internship for Credit Registration Deadline for Spring 2025 semester.
January 16, 2025
Thursday
Last day to drop Spring 2025 semester courses for 100% refund.
January 20, 2025
Monday
M. L. King Jr. Day observed No Classes - Labs Open
January 20, 2025
Monday
Final day to drop Spring 2025 semester courses without academic
penalty.
Census Day – Last day for students to submit Documented Academic
Activity in Moodle, for each of their classes.
TBD, 2025 Ocial registration for Summer 2025 semester courses begin
February 4, 2025
Tuesday
Withdrawal deadline for 50% refund
February 7, 2025
Friday
Founder’s Day observed No Classes - Labs Open
February 17, 2025
Monday
President’s Day observed No Classes - Labs Open
March 3, 2025
Monday
Final day to receive a “W” on transcript for Spring 2025 semester
withdrawals.
Withdrawals from the Institute after this date will receive a “WF” (or
0 quality points) which will appear on transcript. Final day to drop a
course.
March 17 – 21, 2005
Monday – Friday
Spring break No Classes - Labs Open
TBD, 2025 Ocial registration for Fall 2025 semester courses begin
April 7, 2025
Monday
Last day to submit Request for Change of Major for Summer 2025
semester. Last day to submit Application for Readmission for Summer
2025 semester. Last day to submit request for Non-degree Seeking for
Summer 2025 semester.
April 15, 2025
Tuesday
Tuition balance due for Summer 2025 semester
April 21, 2025
Monday
Last day to submit Application for Alumni Audit for Summer 2025
semester.
April 21 – 25, 2025
Monday – Friday
Spring 2025 semester final exams
April 25, 2025
Friday
Spring 2025 semester ends
April 27, 2025
Sunday
Commencement
April 28 – May 9, 2025
Monday – Friday
Intersession
April 29, 2025
Tuesday
Spring 2025 semester grades due
May 1, 2025
Thursday
Spring 2025 semester grade appeal deadline
2024–2025 Course Catalog 1st Edition DigiPen Institute of Technology 5
Summer 2025 Semester
DATE EVENT REMARKS
May 12, 2025
Monday
Classes begins – Summer 2025 semester
May 20, 2025
Tuesday
Last day to add courses for Summer 2025 semester.
Internship for Credit Registration Deadline for Summer 2025 semester.
May 22, 2025
Thursday
Last day to drop Summer 2025 semester courses for 100% refund.
May 26, 2025
Monday
Final day to drop Summer 2025 semester courses without academic
penalty.
Census Day – Last day for students to submit Documented Academic
Activity in Moodle, for each of their classes.
May 26, 2025
Monday
Memorial Day observed No Classes - Labs Open
June 10, 2025
Tuesday
Withdrawal deadline for 50% refund.
June 19, 2025
Wednesday
Juneteenth Day observed No Classes - Labs Open
July 4, 2025
Friday
Independence Day observed No Classes - Labs Open
July 7, 2025
Monday
Final day to receive a “W” on transcript for Summer 2025 semester
withdrawals
Withdrawals from the Institute after this date will receive a “WF” (or 0
quality points) which will appear on the transcript. Final day to drop a
course.
July 14, 2025
Monday
Last day to submit Request for Change of Major for Fall 2025 semester.
Last day to submit Application for Readmission for Fall 2025 semester.
Last day to submit request for Non-degree Seeking for Fall 2025
semester.
July 28 – August 1, 2025
Monday – Friday
Summer 2025 semester final exams
August 1, 2025
Friday
Summer 2025 semester ends
August 5, 2025
Tuesday
Summer 2025 semester grades due
August 7, 2025
Thursday
Summer 2025 semester grade appeal deadline
2024–2025 Course Catalog 1st Edition DigiPen Institute of Technology 6
Fall 2025 Semester
DATE EVENT REMARKS
August 15, 2025
Friday
Tuition balance due for Fall 2025 Semester
Last day to submit Application for Alumni Audit for Fall 2025 semester.
August 25 – 29, 2025
Monday – Friday
Orientation – Incoming students
September 1, 2025
Monday
Labor Day observed No Classes - Labs Open
September 2, 2025
Tuesday
Classes begin – Fall 2025 semester
September 9, 2025
Tuesday
Last day to add courses for Fall 2025 semester.
Internship for Credt Registration Deadline for Fall 2025 semester.
September 12, 2025
Friday
Last day to drop Fall 2025 semester courses for 100% refund.
September 15, 2025
Monday
Final day to drop Fall 2025 semester courses without academic
penalty.
Census Day – Last day for students to submit Documented Academic
Activity in Moodle, for each of their classes.
October 1, 2025
Wednesday
Withdrawal deadline for 50% refund.
TBD, 2025 Ocial registration for Spring 2026 semester courses begin
October 13, 2025
Monday
Indeginous Peoples Day / Columbus Day No Classes - Labs Open
October 27, 2025
Monday
Final day to receive a “W” on transcript for Fall 2025 semester
withdrawals.
Withdrawals from the Institute after this date will receive a “WF” (or 0
quality points) which will appear on the transcript.
TBD, 2025 Internship Fair
November 11, 2025
Monday
Veterans Day observed No Classes - Labs Open
November 24, 2025
Monday
Last day to submit Request for Change of Major for Spring 2026
semester. Last day to submit Application for Readmission for Spring
2026 semester. Last day to submit request for Non-Degree Seeking for
Spring 2026 semester.
November 27 – 28, 2025
Thursday – Friday
Thanksgiving observed No Classes - Labs Open
December 8, 2025
Monday
Last day to submit Application for Alumni Audit for Spring 2026
semester.
December 8 – 12, 2025
Monday – Friday
Fall 2025 semester final exams
December 12, 2025
Friday
Fall 2025 semester ends
December 15, 2025
Monday
Tuition balance due for Spring 2026 semester.
December 16, 2025
Tuesday
Fall 2025 semester grades due
December 18, 2025
Thursday
Fall 2025 semester grade appeal deadline
The Institute is closed on all statutory holidays. Exam periods and breaks may be subject to change. The laboratory facilities may be closed for a period of two consecutive
days per month for maintenance. It is usually the last two working days of the month unless otherwise posted. Enrollment occurs once a year, in September.
2024–2025 Course Catalog 1st Edition DigiPen Institute of Technology 7
Table of Contents
NOTICES 2
Degree Exemption .................................................................................................... 2
Nonimmigrant Non-Citizen Students ................................................................... 2
Accreditation .............................................................................................................. 2
Copyright Notice ....................................................................................................... 2
Trademarks ................................................................................................................. 2
Important Notices ...................................................................................................... 2
CALENDAR AND DEADLINES 3
Fall 2024 Semester ...................................................................................................3
Spring 2025 Semester .............................................................................................4
Summer 2025 Semester ......................................................................................... 5
Fall 2025 Semester .................................................................................................. 6
CONTACT INFORMATION 11
Name of the School .................................................................................................. 11
Contact Information .................................................................................................. 11
Campus List ................................................................................................................11
Programs of Study Oered ..................................................................................... 11
BACHELOR OF SCIENCE IN COMPUTER
SCIENCE IN REAL-TIME INTERACTIVE SIMULATION 12
Program Overview ...................................................................................................12
Student Learning Outcomes .................................................................................12
Career Outlook .........................................................................................................12
Graduate Degree .....................................................................................................12
Degree Requirements ............................................................................................12
Recommended Course Sequence for the Bachelor
of Science in Computer Science in Real-Time Interactive Simulation .......13
ACCELERATED SCHEDULE: BS/MS IN
COMPUTER SCIENCE 15
Eligibility ...................................................................................................................... 15
Program Overview ...................................................................................................15
Degree Requirements ............................................................................................. 15
Accelerated Schedule: MS Recommended Course Sequence ...................15
BACHELOR OF SCIENCE IN COMPUTER
SCIENCE AND GAME DESIGN 16
Program Overview ...................................................................................................16
Graduate Skills and Experience ...........................................................................16
Career Outlook .........................................................................................................16
Degree Requirements ............................................................................................. 16
Recommended Course Sequence for the Bachelor
of Science in Computer Science and Game Design ...................................... 17
BACHELOR OF SCIENCE IN COMPUTER
SCIENCE AND DIGITAL AUDIO 19
Program Overview ...................................................................................................19
Student Learning Outcomes .................................................................................19
Career Outlook .........................................................................................................19
Degree Requirements ............................................................................................. 19
Recommended Course Sequence for the Bachelor
of Science in Computer Science and Digital Audio .......................................20
BACHELOR OF SCIENCE IN COMPUTER
SCIENCE IN MACHINE LEARNING 22
Program Overview ..................................................................................................22
Educational Objectives .......................................................................................... 22
Student Learning Outcomes ................................................................................22
Career Outlook ........................................................................................................22
Degree Requirements ............................................................................................ 22
Recommended Course Sequence for the Bachelor
of Science in Computer Science in Machine Learning .................................23
BACHELOR OF SCIENCE IN COMPUTER SCIENCE 25
Program Overview ..................................................................................................25
Student Learning Outcomes ................................................................................25
Career Outlook ........................................................................................................25
Degree Requirements ............................................................................................ 25
Recommended Course Sequence for the Bachelor
of Science in Computer Science ......................................................................... 26
BACHELOR OF SCIENCE IN
COMPUTER ENGINEERING 28
Program Overview .................................................................................................28
Student Learning Outcomes ...............................................................................28
Program Objectives ............................................................................................... 28
Career Outlook .......................................................................................................28
Degree Requirements ............................................................................................ 29
Recommended Course Sequence for the Bachelor
of Science in Computer Engineering ................................................................. 29
BACHELOR OF FINE ARTS
IN DIGITAL ART AND ANIMATION 31
Program Overview ................................................................................................... 31
Student Learning Outcomes ................................................................................. 31
Career Outlook .........................................................................................................31
Degree Requirements .............................................................................................31
Recommended Course Sequence for the Bachelor
of Fine Arts in Digital Art and Animation ...........................................................32
BACHELOR OF ARTS IN GAME DESIGN 34
Program Overview .................................................................................................. 34
Student Learning Outcomes ............................................................................... 34
Career Outlook ........................................................................................................34
Degree Requirements ............................................................................................34
Recommended Course Sequence for the Bachelor
of Arts in Game Design ..........................................................................................35
BACHELOR OF ARTS IN MUSIC AND SOUND DESIGN 37
Program Overview .................................................................................................. 37
Student Learning Outcomes ................................................................................ 37
Career Outlook ........................................................................................................ 37
Degree Requirements ............................................................................................ 37
Recommended Course Sequence for the Bachelor
of Arts in Music and Sound Design ....................................................................38
MINORS 40
Art Minor ....................................................................................................................40
Electrical and Computer Engineering Minor .................................................... 40
English Minor ............................................................................................................ 40
Math Minor ................................................................................................................40
2024–2025 Course Catalog 1st Edition DigiPen Institute of Technology 8
Music Minor...............................................................................................................40
Physics Minor ...........................................................................................................40
Psychology Minor .................................................................................................... 40
MASTER OF SCIENCE IN COMPUTER SCIENCE 41
Program Overview ................................................................................................... 41
Degree Requirements ............................................................................................ 42
Thesis and Examination Tracks .......................................................................... 42
Transfer Credits ....................................................................................................... 43
BS/MS in Computer Science Accelerated Schedule .....................................43
Recommended Course Sequences for the MS in Computer Science ......44
Recommended Course Sequences for the MS in Computer Science ...... 45
MASTER OF FINE ARTS IN DIGITAL ARTS 46
Program Overview ..................................................................................................46
Degree Requirements ............................................................................................ 46
Graduation Requirements ..................................................................................... 46
Project, Capstone, Thesis Requirements or Options .....................................46
MFA in Digital Arts Curriculum ............................................................................. 47
Recommended Course Sequence for the MFA in Digital Arts ....................49
Recommended Course Sequence for the MFA in Digital Arts .................... 50
COURSES 51
DEPARTMENT OF ANIMATION AND PRODUCTION 51
Animation Courses...................................................................................................51
College Success Courses .....................................................................................52
Film Courses ............................................................................................................. 52
Internship Courses ..................................................................................................53
Projects Courses .....................................................................................................53
DEPARTMENT OF COMPUTER SCIENCE 56
Computer Science Courses .................................................................................56
DEPARTMENT OF DESIGN 63
College Success Courses ..................................................................................... 63
Design Courses .......................................................................................................63
DEPARTMENT OF DIGITAL ARTS 66
Computer Graphics Courses ................................................................................ 66
DEPARTMENT OF ELECTRICAL AND
COMPUTER ENGINEERING 70
Electrical and Computer Engineering Courses ............................................... 70
DEPARTMENT OF FINE ARTS 72
Art Courses ............................................................................................................... 72
DEPARTMENT OF GAME DEVELOPMENT
AND PRODUCTION 77
Computer Science Projects Courses ................................................................. 77
Game Projects Courses ......................................................................................... 77
Management Courses ............................................................................................ 79
DEPARTMENT OF HUMANITIES AND SOCIAL SCIENCES 80
College Success Courses .....................................................................................80
Communications Courses ..................................................................................... 80
Economics Courses ................................................................................................80
English Courses .......................................................................................................80
History Courses .......................................................................................................82
Japanese Courses ..................................................................................................82
Law Courses .............................................................................................................82
Philosophy Courses ................................................................................................83
Psychology Courses ...............................................................................................83
Social Sciences Courses ....................................................................................... 84
DEPARTMENT OF MATHEMATICS 84
Mathematics Courses.............................................................................................84
DEPARTMENT OF MUSIC 92
Music Courses ..........................................................................................................92
DEPARTMENT OF PHYSICS 99
Physics Courses ......................................................................................................99
DISTANCE EDUCATION 102
Delivery System ..................................................................................................... 102
Admissions Requirements .................................................................................. 102
Prerequisites for Participation ............................................................................ 102
Technology and Equipment Requirements .................................................... 102
Expected Learning Outcomes ........................................................................... 102
Student Services.................................................................................................... 102
Learning Resource System ................................................................................. 103
GRADUATION 103
Graduation Requirements ................................................................................... 103
Applying for Graduation ...................................................................................... 103
Graduation Application Process ........................................................................ 104
Graduating with Academic Honors .................................................................. 104
STANDARDS OF PROGRESS 105
Semester Credit Hour .......................................................................................... 105
Credit Expiration .................................................................................................... 105
Grade Level Progression ..................................................................................... 105
Grading System ..................................................................................................... 105
Withdrawal Information and Status................................................................... 106
Withdrawal Policy Deadlines ..............................................................................107
Assessment Process .............................................................................................107
Grade Point Average .............................................................................................107
SATISFACTORY ACADEMIC PROGRESS (SAP) 108
Academic SAP ........................................................................................................ 108
Financial Aid SAP .................................................................................................. 109
Federal SAP Statuses ............................................................................................ 110
Regaining Eligibility After Termination .............................................................. 110
Washington State SAP Policy ................................................................................111
Reinstatement of Eligibility ................................................................................... 112
DigiPen Scholarship SAP Standards ................................................................. 112
Special Considerations for Financial Aid ......................................................... 112
SPECIAL CONSIDERATIONS 114
Independent Study Policy .....................................................................................114
Grade Changes and Appeals ...............................................................................114
Course Repeat Policy .............................................................................................114
Non-Degree Seeking (NDS) Policy .....................................................................114
Course Overload .................................................................................................... 115
2024–2025 Course Catalog 1st Edition DigiPen Institute of Technology 9
Institutional Attendance Policy ........................................................................... 115
Leave of Absence (LOA) Policy ........................................................................... 115
Documentation of Academic Activity Policy ................................................... 116
Withdrawals (Initiated by Student) ......................................................................117
Unocial Withdrawals ...........................................................................................117
Administrative Withdrawals (Initiated by the Institute) ..................................117
Involuntary Academic Withdrawal Appeal Process .......................................117
The “W” Grade ........................................................................................................ 118
Dean’s Honor List Requirements ....................................................................... 118
Graduate Course Retake Policy ......................................................................... 118
Process for Grievances and Appeals ................................................................ 119
Grade Appeal Process ......................................................................................... 120
Transcripts ............................................................................................................... 120
Exams ....................................................................................................................... 120
GENERAL INFORMATION 121
Institutional Mission ............................................................................................... 121
Notice of Non-Discrimination .............................................................................. 121
Religious Accommodation ................................................................................... 121
Accreditation History ............................................................................................. 121
History of DigiPen Institute of Technology ..................................................... 122
Student Right to Know Act and Campus Crime Act Disclosure Notice ...123
Text Communications Policy ................................................................................124
Youth and Adult Programs ...................................................................................124
Voter Registration ...................................................................................................124
Vaccination Policy ..................................................................................................124
U.S. Military Active Duty Policies for Students and
U.S. Military Dependents ......................................................................................124
About DigiPen’s Facilities .................................................................................... 125
Description of the Library Facilities and Internet Access ........................... 126
Student Network and Internet Usage Policy .................................................. 126
DigiPen Streaming Policy .................................................................................... 127
Emergency Procedures ........................................................................................127
APPLYING TO DIGIPEN 127
Visiting DigiPen .......................................................................................................127
Policy on the Admission of Students with Disabilities ..................................127
Admissions Application Information ................................................................. 128
Admission/Denial to DigiPen’s Programs ....................................................... 128
Reapplication Information ................................................................................... 128
Non-Degree Seeking Studies ............................................................................ 128
Degree Plan Policy................................................................................................ 128
WAIVER CREDIT, ADVANCED PLACEMENT
EXAMINATIONS, CLEP 129
Course Waiver Examinations ............................................................................. 129
Advanced Placement Examinations ................................................................. 130
College-Level Examination Program (CLEP) .................................................. 130
Transfer Credit Policy ........................................................................................... 130
Transfer Credit Process ....................................................................................... 130
Intercampus Transfer Policy .................................................................................131
Articulation Agreements ........................................................................................131
Transferability of Credits to Other Institutions .................................................131
Granting Credits for Work Experience ..............................................................132
TUITION AND FEES 132
Application Fee .......................................................................................................132
Enrollment Fee ........................................................................................................132
Tuition Fee Payment ..............................................................................................132
Tuition* ......................................................................................................................133
Cost of Attendance ................................................................................................133
Student Tuition Recovery Fund (STRF) Disclosure ........................................133
Washington State Residency Policy ..................................................................134
Books and Supplies ...............................................................................................134
New Student Orientation (NSO) Fee .................................................................134
Administrative and Technology Fees ............................................................... 135
Student Activities Fee .......................................................................................... 135
Alumni Audit Fees ................................................................................................. 135
Delinquent Account Fee ..................................................................................... 135
Graduation Fee ...................................................................................................... 135
Diploma Fee ........................................................................................................... 135
Replacement Diploma Fee ................................................................................. 135
Course Fees ........................................................................................................... 135
Additional Courses ............................................................................................... 135
Other Fees .............................................................................................................. 135
CANCELLATION AND REFUND POLICIES 136
Cancellation Policies ............................................................................................ 136
Tuition Refund Policy and Schedule ................................................................. 136
Tuition Account Reimbursement ....................................................................... 136
FINANCIAL ASSISTANCE 137
The Role of the
Oce of Financial Aid ........................................................................................... 137
Federal Student Aid ............................................................................................... 137
How to Apply ........................................................................................................... 137
Types of Financial Aid ..........................................................................................138
Grants ........................................................................................................................138
Washington State Funding ...................................................................................138
DigiPen Scholarships ............................................................................................138
Veterans Aairs - The GI Bill® ............................................................................ 139
Loans ........................................................................................................................ 140
Enrollment Requirements for Financial Aid Eligibility ....................................141
Federal Return of Title IV Funds (R2T4) Policy ................................................141
Study Abroad for Federal Student Aid Eligibility ............................................141
DigiPen’s Financial Aid Code of Conduct .........................................................141
STUDENT SERVICES 143
Student Aairs .........................................................................................................143
Academic Advising ................................................................................................143
Academic Support Lab .........................................................................................143
Career Services ......................................................................................................143
Disability Support Services ..................................................................................143
Counseling Services ..............................................................................................144
Student Success Advisors and Faculty Mentors ............................................144
Make-up Work .........................................................................................................144
Alumni Relations .....................................................................................................144
Housing .....................................................................................................................144
REGULATION OF CONDUCT AND
DISCIPLINARY PROCEDURES 145
STUDENT INTERNSHIPS 145
Overview of Internships for Credit .................................................................... 145
General Information Regarding Internship Programs .................................. 145
2024–2025 Course Catalog 1st Edition DigiPen Institute of Technology 10
FAMILY EDUCATIONAL RIGHTS AND
PRIVACY ACT (FERPA) 146
Students’ Rights to Their Academic Records ................................................ 146
Proxy and FERPA Forms ...................................................................................... 147
OUR FACULTY 148
CONTACTS 149
2024–2025 Course Catalog 1st Edition DigiPen Institute of Technology 11
Contact Information
Name of the School
DigiPen Institute of Technology
Contact Information
DigiPen Institute of Technology
9931 Willows Road NE
Redmond, WA 98052
USA
Telephone: (886) 478-5236 or (425) 558-0299
Facsimile: (425) 558-0378
Web: www.digipen.edu
Campus List
MAIN CAMPUS
DigiPen Institute of Technology
9931 Willows Road NE
Redmond, WA 98052
USA
BRANCH CAMPUSES
DigiPen Institute of Technology Singapore (August 26, 2024 onwards)
1 Punggol Coast Road
Singapore 828608
DigiPen Institute of Technology Europe-Bilbao
Mission – Ribera de Zorrozaurre, 2
48014 Bilbao (Bizkaia)
Spain
Programs of Study Oered
Currently, the Institute oers the following degree programs:
Bachelor of Science in Computer Science in Real-Time
Interactive Simulation
Bachelor of Science in Computer Science and Game Design
Bachelor of Science in Computer Science and Digital Audio
Bachelor of Science in Computer Science in Machine
Learning
Bachelor of Science in Computer Science
Bachelor of Science in Computer Engineering
Bachelor of Fine Arts in Digital Art and Animation
Bachelor of Arts in Game Design
Bachelor of Arts in Music and Sound Design
Master of Science in Computer Science
Master of Fine Arts in Digital Arts
2024–2025 Course Catalog 1st Edition - Degree Programs DigiPen Institute of Technology 12
Bachelor of Science in
Computer Science in Real-Time
Interactive Simulation
Program Overview
The Bachelor of Science in Computer Science in Real-Time
Interactive Simulation degree program aims to produce
graduates who are exceptionally competent software engineers
and practitioners. Their work is notable for its technical
excellence and innovation for eective application to real-world
problem solving. Their body of work impacts fields related to
digital media, software development, real-time simulations, and
game development. Our graduates possess sound professional
skills that include design, implementation, testing, deployment,
and maintenance of real-world software solutions in a team-
based environment. They are prepared and motivated for a
lifetime of independent, reflective learning and critical thinking,
and engage proactively with issues related to societal impacts of
their work on both a local and global scale.
Student Learning Outcomes
Towards achieving the above objectives, upon completion of the
DigiPen BS in Real-time Interactive Simulation Program, students
are expected to achieve the following outcomes
1. Analyze a complex computing problem and to apply
principles of computing and other relevant disciplines to
identify solutions.
2. Design, implement, and evaluate a computing-based
solution to meet a given set of computing requirements in
the context of the program’s discipline.
3. Communicate eectively in a variety of professional
contexts.
4. Recognize professional responsibilities and make informed
judgments in computing practice based on legal and
ethical principles.
5. Function eectively as a member or leader of a team
engaged in activities appropriate to the program’s
discipline.
6. Apply computer science theory and software development
fundamentals to produce computing-based solutions.
Career Outlook
Graduates of this degree program will possess entry-level skills
to work in the video games industry, or software developer
positions in various industries such as digital entertainment,
consumer electronics, large-scale software development, and
defense. Specific areas of focus include artificial intelligence,
computer graphics, database design and development,
information systems, multimedia, networking, numerical
simulations, physically-based rendering, and real-time
interactivity.
Potential entry-level position titles for new graduates
include: Artificial Intelligence Developer, Computer Graphics
Developer, Computer Programmer, Computer Scientist,
Gameplay Programmer, Game Engine Developer, Game Engine
Programmer, Graphics Programmer, Networking Programmer,
Physics Programmer, Software Analyst, Software Developer,
Software Development Engineer, Software Development
Engineer in Test, Software Engineer, Tools Developer, Tools
Programmer, User-Interface Programmer, Web Developer, Web
Programmer and Web Engineer.
For details about graduation rates, median debt for students
who complete this program, and other important information visit
https://www.digipen.edu/disclosures.
Graduate Degree
Students in the BS in Computer Science in Real-Time Interactive
Simulation program who are interested in pursuing a graduate
degree at DigiPen or taking graduate level coursework during
their undergraduate studies may participate in the “BS/MS
in Computer Science Accelerated Schedule” option, which
permits students to obtain the Bachelor of Science and Master
of Science (both in Computer Science) degrees within five
years. Students who meet the minimum requirements to take
selected graduate-level courses during the junior and senior
years of their undergraduate study can apply up to 15 credits
towards both BS and MS degree requirements. Students who
pursue the accelerated schedule can successfully complete
their BS in Computer Science in Real-Time Interactive Simulation
degree and Master of Science in Computer Science in five years
sequentially. Please refer to the BS/MS in Computer Science
Accelerated Schedule section for more details.
Degree Requirements
NUMBER OF CREDITS AND GPA
The Bachelor of Science in Computer Science in Real-Time
Interactive Simulation degree program requires completion of
at least 142 credits with a cumulative GPA of 2.0 or better. The
program usually spans eight semesters of 15 weeks each, or a
total of four academic years.
2024–2025 Course Catalog 1st Edition - Degree Programs DigiPen Institute of Technology 13
ARTS AND MEDIA
Students are required to take 3 eligible credits from the following
courses: ART 105, CG 130, FLM 115, FLM 151, or MUS 115.
COMPUTER SCIENCE
The following courses are required: CS 100, CS 120, CS 170, CS
180, CS 200, CS 225, CS 230, CS 250, CS 260, CS 280, CS 300,
CS 315, CS 330, and CS 350. Students must select 12 additional
credits from Computer Science courses numbered 200 or higher.
GENERAL STUDIES
The following course is required: COL 101.
HUMANITIES AND SOCIAL SCIENCES
The following courses are required: COM 150, and ENG 110.
Students must take six additional credits of English courses and
an additional three credits of Humanities and Social Sciences
courses.
MATHEMATICS
The following courses are required: MAT 140, MAT 150 or MAT
180, MAT 200 or MAT 230, MAT 250, MAT 258, and two MAT
electives numbered 200 or higher.
PHYSICS
The following courses are required: PHY 200, PHY 200L, and
PHY 250.
PROJECTS
The following courses are required: GAM 100, GAM 150, GAM
200, GAM 250, GAM 300, and GAM 350. Two courses from the
following list are also required: GAM 375, GAM 390, GAM 400,
GAM 450, and GAM 490.
SOCIETY IMPACT OF COMPUTING
The following course is required: CS 205.
NOTE ON GENERAL EDUCATION COURSES
The following courses satisfy the general education requirement
for the Bachelor of Science in Computer Science in Real-Time
Interactive Simulation: Arts and Media elective (3), COM 150 (3),
CS 205 (3), ENG 110 (3), two ENG electives (6), a Social Science
Elective in HIS, PSY, or SOS (3), MAT 150 or MAT 180 (4), MAT
250 (3), PHY 200 (4), PHY 200L (1), and PHY 250 (4).
Recommended Course Sequence for the Bachelor of Science in
Computer Science in Real-Time Interactive Simulation
SEMESTER COURSE COURSE TITLE CREDITS
Semester 1
MAT 140 Linear Algebra and Geometry 4
CS 100 Computer Environment 4
CS 120 High-level Programming I: The C Programming Language 4
ENG 110 or COM 150 Composition or Introduction to Communication 3
COL 101 College Life and Academic Skills 1
GAM 100 Project Introduction 3
Semester Total 19
Semester 2
MAT 150 or MAT 180 Calculus and Analytic Geometry I or Vector Calculus I 4
CS 170 High-level Programming II: The C++ Programming Language 4
CS 230 Game Implementation Techniques 3
ENG 110 or COM 150 Composition or Introduction to Communication 3
GAM 150 Project I 3
Semester Total 17
Summer One or more of the following courses may be taken in the summer for those who wish to reduce the Semester 3 and/or
Semester 4 course load: CS 225, MAT 200, PHY 200
Semester 3
MAT 200 or MAT 230 Calculus and Analytic Geometry II or Vector Calculus II 4
CS 180 Operating Systems I: Man-Machine Interface 3
CS 200 Computer Graphics I 3
CS 225 Advanced C/C++ 3
GAM 200 Project II 4
Semester Total 17
2024–2025 Course Catalog 1st Edition - Degree Programs DigiPen Institute of Technology 14
SEMESTER COURSE COURSE TITLE CREDITS
Semester 4
MAT 258 Discreet Mathematics 3
PHY 200 Motion Dynamics 4
PHY 200L Motion Dynamics Lab 1
CS 250 Computer Graphics II 3
CS 280 Data Structures 3
GAM 250 Project II 4
Semester Total 18
Summer One or more of the following courses may be taken in the summer for those who wish to reduce the Semester 5 and/or
Semester 6 course load: CS 300, CS 315, MAT 258
Semester 5
MAT 250 Linear Algebra 3
PHY 250 Waves, Optics, and Thermodynamics 4
CS 260 Computer Networks I: Interprocess Communication 3
CS 300 Advanced Computer Graphics I 3
CS 330 Algorithm Analysis 3
GAM 300 Project III 4
Semester Total 20
Semester 6
Math Elective Any Mathematics course numbered 200 or higher 3
CS 315 Low-Level Programming 3
CS 350 Advanced Computer Graphics II 3
Computer Science Elective Any Computer Science course numbered 200 or higher 3
CS 205 Professional and Societal Issues In Computing 3
GAM 350 Project III 4
Semester Total 19
Semester 7
Math Elective Any Mathematics course numbered 200 or higher 3
Computer Science Elective Any Computer Science course numbered 200 or higher 3
English Elective Any English course of three credits or more 3
Arts and Media Elective A three-credits course from the pool of Arts and Media Electives at DigiPen
(see Degree Requirements).
3
GAM 375* Project III 4
Semester Total 16
Semester 8
English Elective Any English course of three credits or more 3
Computer Science Elective Any Computer Science course numbered 200 or higher 3
Computer Science Elective Any Computer Science course numbered 200 or higher 3
Humanities and Social
Sciences Elective
Any History, Psychology, or Social Sciences course of three credits or more 3
GAM 400* Project IV 4
Semester Total 16
Degree Total - minimum credits 142
*Note: Other courses may fulfill this requirement. See Degree Program Requirements for details.
2024–2025 Course Catalog 1st Edition - Degree Programs DigiPen Institute of Technology 15
Accelerated Schedule: BS/MS
in Computer Science
DigiPen oers students the opportunity to complete a selected
Bachelor of Science in Computer Science degree and Master
of Science in Computer Science program in five years through
an accelerated schedule. The accelerated schedule permits
students who meet the requirements to take selected graduate-
level courses during their undergraduate study and apply up
to 15 credits towards both BS and MS degree requirements.
Students who pursue the accelerated schedule will complete
their BS CS Programs while at the same time beginning to extend
their knowledge into the graduate-level curriculum. This gives
student an opportunity to finish both degree programs in five
years sequentially, first their BS CS Programs and then Master of
Science in Computer Science in one year.
Eligibility
To be considered for the BS/MS accelerated schedule, students
must meet the following requirements:
enrolled in one of the following degree programs at DigiPen
Institute of Technology
Bachelor of Science in Computer Science in Real-Time
Interactive Simulation,
Bachelor of Science in Computer Science, or
Bachelor of Science in Computer Science in Machine
Learning
junior standing
cumulative GPA in CS/MAT/PHY courses of 3.00 or higher
approval of the MS CS Program Director
The Master of Science in Computer Science Program Director will
review the student’s request of entering the accelerated schedule
and inform the student. Please note that the petition to be
considered for the BS/MS accelerated schedule does not indicate
admission to the Master of Science in Computer Science degree
program. Students must still apply for the Master of Science
in Computer Science degree program following the standard
admission procedures.
Program Overview
Students on the accelerated schedule may choose up to 15
graduate-level credits that satisfy MS CS program requirements, at
least 9 of which must be Computer Science credits. Those credits
will be shared between undergraduate and graduate programs.
Students may only share credits of courses for which they earn a
grade of “B-” (or 2.7 quality points) or higher.
Degree Requirements
The MS in Computer Science degree program requires a total
of 37 credits; students who complete 15 credits during their
undergraduate program will have 22 credits remaining. Those
remaining credits may be completed in two semesters (i.e., 12
credits during the first semester and 10 during the second).
Students taking the accelerated schedule must also satisfy the MS
in Computer Science degree program graduation requirements by
completing the following:
One of the remaining courses must be a MAT course
numbered 500 or higher.
GAM 550 and GAM 551 are required.
Students must take CS 598 (MS in Computer Science
Colloquium).
A sequence of two graduate-level courses in an approved
concentration area. Graduate-level courses taken during
the undergraduate program may be used to fulfill this
requirement.
Either one of the following:
Thesis or
Extra coursework and Comprehensive Exam.
Accelerated Schedule: MS
Recommended Course Sequence
Below is the recommended MS in Computer Science schedule for
students completing the accelerated schedule.
SEMESTER OPTIONS COURSE NAME CREDITS
Semester 1
CS/MAT/PHY
Elective
CS/MAT/PHY 500 or
above
3
Concentration
Elective
See MS in Computer
Science Degree
Requirements
section for details
3
Project
Course
GAM 500 3
Elective or CS
601
CS/MAT/PHY 500
or above or Master’s
Thesis I
3
Semester Total 12
Semester 2
CS 598 Graduate
Colloquium
1
Concentration
Elective
See MS in Computer
Science Degree
Requirements
section for details
3
Project
Course
GAM 551 3
Elective or CS
602
CS/MAT/PHY 500
or above or Master’s
Thesis II
3
Semester Total 10
2024–2025 Course Catalog 1st Edition - Degree Programs DigiPen Institute of Technology 16
Bachelor of Science in Computer
Science and Game Design
Program Overview
The field of digital entertainment relies on highly technical
engineers working with creative designers to make immersive,
engaging experiences for audiences around the world. This
has created a growing demand for a hybrid engineer/designer:
someone who has strong programming and mathematics skills,
combined with formal training in game design. This type of
developer is the bridge between the scientific and creative sides
of game development, able to work as an engineer or designer
as needed. They can use their technical skills to implement
designs that are polished, ecient, and robust, while also being
able to use their design skills through a technical lens when
creating dynamic systems, levels, and user interfaces.
Graduate Skills and Experience
Graduates of this program will be trained to write computer
programs in core languages such as C and C++, giving them
the technical foundation to become proficient in programming
with scripting languages, game logic, dynamic user interfaces,
artificial intelligence, design tools, procedural generation,
automation, and telemetry. Graduates will also be able to design
and implement game levels, game systems, and game behaviors.
Graduates will have extensive experience testing, iterating, and
polishing, through the completion of many individual projects
and multiple team game projects.
Career Outlook
Graduates of this degree program will be prepared to enter
the video game industry as entry-level Software Engineers and
Game Designers. Possible entry-level position titles include
Software Engineer, Software Developer, Software Development
Engineer, Software Development Engineer in Test, Software
Analyst, Computer Programmer, Gameplay Programmer,
Artificial Intelligence Programmer, User Interface Programmer,
Tools Programmer, Game Scripter, Technical Designer, System
Designer, Level Designer, User Experience Designer, Content
Designer, Encounter Designer, and Game Designer. This degree
program also includes secondary training that can contribute
directly to a graduate obtaining positions with titles such as
Producer, Program Manager, Technical Program Manager, and
Technical Writer. After many years in the industry, graduates may
obtain titles such as Lead Engineer, Lead Designer, Technical
Director, Creative Director, and Director.
Degree Requirements
NUMBER OF CREDITS AND GPA
The Bachelor of Science in Computer Science and Game
Design requires completion of at least 135 semester credits with
a cumulative GPA of 2.0 or better. The program spans eight
semesters of 15 weeks each, or four academic years.
COMPUTER SCIENCE
The following courses are required: CS 100, CS 120, CS 170,
CS 180, CS 225, CS 230, CS 280, and CS 330. Nine additional
credits must be selected from other Computer Science courses
numbered 200 or higher.
MATHEMATICS
The following courses are required: MAT 106, MAT 140, MAT 150
or MAT 180, MAT 200 or MAT 230, MAT 250, and MAT 258.
PHYSICS
The following courses are required: PHY 200, PHY 200L.
STEM
Six credits must be selected from Computer Science, Electrical
and Computer Engineering, Mathematics, or Science courses
numbered 200 or higher.
PROJECTS
The following courses are required: GAM 100 and GAM 150. 24
additional credits must be selected from other Game Project or
Computer Science Project courses numbered 200 or higher.
DESIGN
The following courses are required: DES 115 and DES 315. 12
additional credits must be selected from Game Design courses
numbered 200 or higher, six credits of which must be Design
Methods courses.
HUMANITIES AND SOCIAL SCIENCES
The following courses are required: COM 150 and PSY 101. Three
additional credits must be selected from Humanities and Social
Sciences courses.
ENGLISH
Six credits must be selected from English courses.
ART, CG, OR MUSIC
Three credits must be selected from Art, Computer Graphics, or
Music courses.
GENERAL STUDIES
The following course is required: COL 101.
2024–2025 Course Catalog 1st Edition - Degree Programs DigiPen Institute of Technology 17
NOTE ON GENERAL EDUCATION COURSES
The following courses satisfy the general education requirement
for the Bachelor of Science in Computer Science and Game
Design: COM 150 (3), PSY 101 (3), two ENG electives (6), MAT 140
(4), MAT 150 or MAT 180 (4), MAT 200 or MAT 230 (4), PHY 200
(4), PHY 200L (1), and one HSS elective (3).
Recommended Course Sequence for the Bachelor of Science in
Computer Science and Game Design
SEMESTER COURSE COURSE TITLE CREDITS
Semester 1
GAM 100 Project Introduction 3
CS 100 Computer Environment 4
CS 120 High-Level Programming I: The C Programming Language 4
MAT 106 Precalculus 3
ENG 110* Composition 3
COL 101 College Life and Academic Skills 1
Semester Total 18
Semester 2
GAM 150 Project I 3
CS 170 High-Level Programming II: The C++ Programming Language 4
CS 230 Game Implementation Techniques 3
COM 150 Introduction to Communication 3
MAT 140 Linear Algebra and Geometry 4
Semester Total 17
Semester 3
GAM 200* Project II 4
CS 180 Operating System I, Man-Machine Interface 3
CS 225 Advanced C/C++ 3
MAT 150* Calculus and Analytic Geometry I 4
DES 115 Introduction to Game Design 3
Semester Total 17
Semester 4
GAM 250* Project II 4
CS 280 Data Structures 3
DES 212* System Design Methods, Level Design Methods, or other Design Methods
course
3
MAT 200* Calculus and Analytic Geometry II 4
PHY 200 Motion Dynamics 4
PHY 200L Motion Dynamics Lab 1
Semester Total 19
Semester 5
GAM 300* Project III 4
CS 330 Algorithm Analysis 3
DES 214* System Design Methods, Level Design Methods, or other Design Methods
course
3
MAT 258 Discrete Mathematics 3
PSY 101 Introduction to Psychology 3
Semester Total 16
2024–2025 Course Catalog 1st Edition - Degree Programs DigiPen Institute of Technology 18
SEMESTER COURSE COURSE TITLE CREDITS
Semester 6
GAM 350* Project III 4
CS 380* Artificial Intelligence for Games 3
DES 315 Technical Design Methods 3
MAT 250 Linear Algebra 3
English Elective English Course 3
Semester Total 16
Semester 7
GAM 375 or GAM 400* Project III or Project IV 4
CS Elective Any three-credit Computer Science course numbered 200 or higher 3
Design Elective Any three-credit Game Design course numbered 200 or higher. 3
STEM Elective Computer Science, Electrical and Computer Engineering, Mathematics, or
Science course numbered 200 or higher.
3
Art, CG, or Music Elective Any three-credit Art, Computer Graphics, or Music course. 3
Semester Total 16
Semester 8
GAM 400 or GAM 450* Project IV 4
CS Elective Any three-credit Computer Science course numbered 200 or higher 3
Design Elective Any three-credit Game Design course numbered 200 or higher. 3
STEM Elective Computer Science, Electrical and Computer Engineering, Mathematics, or
Science courses numbered 200 or higher.
3
Humanities and Social
Sciences Elective
Any three-credit Humanities and Social Sciences course, except those with
the COL designation.
3
Semester Total 16
Degree Total (minimum credits required) 135
*Other courses may fulfill this requirement. See degree program requirements for details.
2024–2025 Course Catalog 1st Edition - Degree Programs DigiPen Institute of Technology 19
Bachelor of Science in Computer
Science and Digital Audio
Program Overview
The Bachelor of Science in Computer Science and Digital Audio
degree program is designed to prepare software engineers
for careers in software development with an emphasis on
audio-related applications. The program includes instruction in
computer audio, graphics, real-time simulation programming,
and digital signal processing. The BS in Computer Science
and Digital Audio degree program oers extensive instruction
in basic science and software engineering fundamentals as
well as instruction and project work in game development,
audio technology, digital signal processing, and sound design.
Graduates will have had the opportunity to work on individual
and team-based projects to produce and implement software
technology and music and audio content for video games,
simulations, and other interactive media.
Student Learning Outcomes
Graduates of this program will have gained expertise in working
with computer software and hardware that is essential to the
sound design and synthesis process. The program provides a
balance between foundational subjects, such as mathematics,
acoustics, and data structures, and applied laboratory
project work in game development and sound design. This
interdisciplinary approach gives the graduate the technical
and creative experience to be a software engineer with special
emphasis on the art and science of sound.
Career Outlook
Graduates of this program are prepared for the following entry-
and intermediate-level positions: Digital Audio Programmer,
Audio Software Engineer, Audio Engine Programmer, Engine
and Tools Programmer, Game Developer, Software Engineer,
Software Developer, Computer Programmer, Audio Production
Editor, Recording Engineer, Sound Designer, and Dialog Editor.
Degree Requirements
NUMBER OF CREDITS AND GPA
The BS in Computer Science and Digital Audio degree program
requires completion of 143 credits with a cumulative GPA of
2.0 or better. The program usually spans eight semesters of
15 weeks each, or four academic years. Students must receive
special permission in writing from their Academic Advisor to take
more than 20 credits in either of their first two semesters.
COMPUTER SCIENCE
The following courses are required: CS 100, CS 120, CS 170, CS
180, CS 225, CS 230, CS 245, CS 246, CS 251, CS 280, and CS
330.
ELECTRICAL AND COMPUTER ENGINEERING
The following course is required: ECE 101L.
FILM
The following course is required: FLM 115.
GENERAL STUDIES
The following courses are required: COL 101, and COL 499.
HUMANITIES AND SOCIAL SCIENCES
The following courses are required: COM 150, ENG 110, and LAW
115. Students must take an additional three credits of Humanities
and Social Sciences courses.
MATHEMATICS
The following courses are required: MAT 140, MAT 150 or MAT
180, MAT 200 or MAT 230, MAT 258, MAT 320, and MAT 321.
MUSIC
The following courses are required: MUS 112, MUS 113, MUS
130, MUS 370, MUS 370L, MUS 371, MUS 371L, MUS 470, MUS
470L, MUS 471, MUS 471L, and three additional credits of Music
Courses.
OPEN ELECTIVES
Sucient additional credits to meet the required 143 semester
credits for the program.
PHYSICS
The following courses are required: PHY 200, PHY 200L, PHY
250, PHY 250L, and PHY 320.
PROJECTS
The following courses are required: GAM 100, GAM 150, GAM
200, GAM 250, GAM 300, and GAM 350. Four additional credits
must be selected from Computer Science Project or Game
Project courses at the 375 course-level or higher.
STEM ELECTIVE
Six credits must be selected from Computer Science, Electrical
and Computer Engineering, Mathematics or Physics course
numbered 200 or higher.
NOTE ON GENERAL EDUCATION COURSES
The following courses satisfy the general education requirement
for the Bachelor of Science in Computer Science and Digital
Audio: COM 150 (3), ENG 110 (3), FLM 115 (3), LAW 115 (3), MAT
140 (4), MAT 150 (4), MAT 200 (4), PHY 200 (4), PHY 250 (4), and
three HSS elective credits (3).
2024–2025 Course Catalog 1st Edition - Degree Programs DigiPen Institute of Technology 20
Recommended Course Sequence for the Bachelor of Science in
Computer Science and Digital Audio
SEMESTER COURSE COURSE TITLE CREDITS
Semester 1
COL 101 College Life and Academic Skills 1
CS 100 Computer Environment 4
CS 120 High-Level Programming I: The C Programming Language 4
ENG 110 Composition 3
GAM 100 Project Introduction 3
MAT 140 Linear Algebra and Geometry 4
Semester Total 19
Semester 2
CS 170 High-level Programming II: The C++ Programming Language 4
CS 230 Game Implementation Techniques 3
MAT 150 or MAT 180 Calculus and Analytic Geometry I or Vector Calculus I 4
GAM 150 Project I 3
COM 150 Introduction to Communication 3
ECE 101L Introduction to Engineering Projects 1
Semester Total 18
Semester 3
CS 225 Advanced C/C++ 3
CS 251 Introduction to Computer Graphics 3
GAM 200 Project II 4
MAT 200 or MAT 230 Calculus and Analytic Geometry II or Vector Calculus II 4
PHY 200 Motion Dynamics 4
PHY 200L Motion Dynamics Laboratory 1
Semester Total 19
Semester 4
CS 180 Operating Systems I: Man-Machine Interface 3
CS 245 Operating Systems I: Man-Machine Interface 3
CS 280 Data Structures 3
GAM 250 Project II 4
PHY 250 Waves, Optics, and Thermodynamics 4
PHY 250L Waves, Optics, and Thermodynamics Lab 1
Semester Total 18
Semester 5
COL 499 Career Search Preparation: Materials, Logistics, and Communication 1
CS 246 Advanced Sound Synthesis 3
GAM 300 Project III 4
MUS 112 Vocal Ensemble 1
MUS 130 Introduction to Music Theory and Musicianship 3
MAT 320 Mathematics of Digital Signal Processing I 3
MUS 370 Audio Design Project I 1
MUS 370L Audio Design Project I Lab 2
Semester Total 18
2024–2025 Course Catalog 1st Edition - Degree Programs DigiPen Institute of Technology 21
SEMESTER COURSE COURSE TITLE CREDITS
Semester 6
GAM 350 Project III 4
CS 330 Algorithm Analysis 3
MAT 321 Mathematics of Digital Signal Processing II 3
MUS 113 Vocal Ensemble 1
OPEN Elective An elective from any department at DigiPen 3
MUS 371 Audio Design Project II 1
MUS 371L Audio Design Project II Lab 2
Semester Total 17
Semester 7
MAT 258 Discrete Mathematics 3
FLM 115 History of Film and Animation 3
GAM 375* Project III 4
MUS 470 Audio Design Project III 1
MUS 470L Audio Design Project III Lab 2
PHY 320 Acoustics I 3
Semester Total 16
Semester 8
Humanities and Social
Sciences Elective
Any three-credit COM, ENG, ECN, HIS, LAW, PHL, PSY, or SOS course 3
LAW 115 Introduction to Intellectual Property and Contracts 3
MUS 471 Audio Design Project IV 1
MUS 471L Audio Design Project IV Lab 2
Music Elective Any three-credit Music Course 3
Open Elective An elective from any department at DigiPen 3
STEM Elective Computer Science, Electrical and Computer Engineering, Mathematics or
Physics course numbered 200 or higher.
3
Semester Total 18
Degree Program Total (minimum credits required) 143
*Other courses may fulfill this requirement. See degree program requirements for details.
2024–2025 Course Catalog 1st Edition - Degree Programs DigiPen Institute of Technology 22
Bachelor of Science in Computer
Science in Machine Learning
Program Overview
The Bachelor of Science in Computer Science in Machine
Learning prepares students to be competent computer scientists,
software developers, data scientists, and machine learning
scientists. Graduates will be able to understand, apply and create
mathematical models, and to develop and optimize software that
can make use of data in obtaining meaningful conclusions and
correct predictions.
Graduates of this program will be skilled at writing computer
programs for the purposes of extracting and visualizing
information. They will be proficient in mathematical and software
development aspects of da-ta science and machine learning.
They will be able to use various tools such as Deep Learning and
Distrib-uted Data Management, in various applications such as
Natural Language Processing and Computer Vision. Graduates
will understand security, and the ethical implications and
responsibilities.
Educational Objectives
Graduates of the Bachelor of Science in Computer Science in
Machine Learning Program:
will be competent data or machine learning engineers;
will possess a breadth of knowledge in the field of machine
learning;
will be skilled software developers;
will have an in-depth understanding of computer science.
Student Learning Outcomes
Upon completion of the BS in Computer Science in Machine
Learning, students are expected to achieve the following
outcomes:
1. Analyze a complex computing problem and apply
principles of computing and other relevant dis-ciplines to
identify solutions.
2. Design, implement, and evaluate a computing-based
solution to meet a given set of computing requirements in
the context of the program’s discipline.
3. Build, implement and evaluate machine learning algorithms
that enable analysis and visualization of real-world data.
4. Apply computer science theory and software development
fundamentals to produce computing-based solutions.
5. Function eectively as a member or leader of a team
engaged in activities appropriate to the pro-gram’s
discipline.
6. Recognize professional responsibilities and make informed
judgments in computing practice based on legal and
ethical principles.
7. Communicate eectively in a variety of professional
contexts.
Career Outlook
Graduates of this degree program will be prepared to enter
technical industries as entry-level data scien-tists or software
engineers. Possible entry-level positions include Software
Engineer, Software Developer, Software Development Engineer,
Software Development Engineer in Test, Computer Programmer,
Game Developer, Program Manager, Software Analyst,
Application Analyst, Data Scientist, Predictive Analyst, Machine
Learning Software Developer, and Machine Learning Engineer.
Degree Requirements
NUMBER OF CREDITS AND GPA
The BS in Computer Science in Machine Learning degree
program requires completion of at least 134 credits with a
cumulative GPA of 2.0 or better. The program usually spans
eight semesters of 15 weeks each, for a total of four academic
years.
COMPUTER SCIENCE
The following courses are required: CS 100, CS 120, CS 170, CS
180, CS 211, CS 225, CS 232, CS 280, CS 314, CS 330, CS 370,
CS 372, CS 373, CS 374, and CS 376.
GENERAL STUDIES
The following course is required: COL 101.
HUMANITIES AND SOCIAL SCIENCES
REQUIREMENTS
The following courses are required: COM 150, six credits of
English courses, three credits of ethics and three additional
credits Humanities or Social Sciences courses.
MATHEMATICS
The following courses are required: MAT 140, MAT 180, MAT 230,
MAT 250, MAT 258, MAT 340, and MAT 346. MAT 150, MAT 200,
and MAT 225 may substitute for MAT 180 and MAT 230.
OPEN ELECTIVE
Sucient additional credits to meet the required 134 credits for
the program.
2024–2025 Course Catalog 1st Edition - Degree Programs DigiPen Institute of Technology 23
PHYSICS
The following courses are required: PHY 200, PHY 200L, PHY
250, and PHY 250L.
PROJECTS
The following courses are required: GAM 100, GAM 150, and 24
additional credits of Computer Science or Game project courses.
STEM ELECTIVE
Three credits from STEM courses, such as Computer Science,
Electrical and Computer Engineering, Mathematics or Natural
Sciences are required.
NOTE ON GENERAL EDUCATION COURSES
The following courses satisfy the general education requirement
for the Bachelor of Science in Computer Science in Machine
Learning: COM 150 (3), ENG 110 (3), English courses (3), MAT 140
(4), MAT 150 or MAT 180 (4), MAT 200 or MAT 230 (4), PHY 200
(4), PHY 200L (1), PHY 250 (4), PHY 250L (1), Three credits of
ethics (3), and Humanities and Social Sciences courses (3).
Recommended Course Sequence for the Bachelor of Science in
Computer Science in Machine Learning
SEMESTER COURSE COURSE TITLE CREDITS
Semester 1
COL 101 College Life and Academic Skills 1
CS 100 Computer Environment 4
CS 120 High-level Programming I: The C Programming Language 4
GAM 100 Project Introduction 3
MAT 140 Linear Algebra and Geometry 4
Semester Total 16
Semester 2
COM 150 Introduction to Communication 3
CS 170 High-level Programming II: The C++ Programming Language 4
CS 232 Introductory Data Analysis 3
GAM 150 Project I 3
MAT 180* Vector Calculus I 4
Semester Total 17
Semester 3
CS 180 Operating Systems I: Man-Machine Interface 3
CS 225 Advanced C/C++ 3
CSP 200* Computer Science Project II 4
ENG 110 Composition 3
MAT 230* Vector Calculus II 4
Semester Total 17
Semester 4
CS 280 Data Structures 3
CS 372 Machine Learning I 3
CSP 250* Computer Science Project II 4
MAT 258 Discrete Mathematics 3
PHY 200 Motion Dynamics 4
PHY 200L Motion Dynamics Lab 1
Semester Total 18
2024–2025 Course Catalog 1st Edition - Degree Programs DigiPen Institute of Technology 24
SEMESTER COURSE COURSE TITLE CREDITS
Semester 5
MAT 250 Linear Algebra 3
CS 330 Algorithm Analysis 3
CS 373 Machine Learning II 3
CSP 300* Computer Science Project III 4
PHY 250 Waves, Optics and Thermodynamics 4
PHY 250L Waves, Optics and Thermodynamics Lab 1
Semester Total 18
Semester 6
MAT 340 Probability and Statistics 3
CS 211 Introduction to Databases 3
CS 376 Deep Learning 3
CSP 350* Computer Science Project III 4
Ethics Elective Any Ethics course 3
Semester Total 16
Semester 7
MAT 346 Predictive Modeling 3
CS 314 Distributed Data Management 3
CS 370 Computer Imaging 3
CSP 400* Computer Science Project IV 4
English Elective Any English course 3
Semester Total 16
Semester 8
STEM Elective Any CS, ECE, MAT, PHY or other STEM course 3
CS 374 Natural Language Processing 3
CSP 450* Computer Science Project IV 4
Humanities and Social
Sciences Elective
Any Humanities and Social Sciences course except COL courses 3
Open Elective An elective of the student’s choice from any department at DigiPen 3
Semester Total 16
Degree Total (minimum credits required) 134
*Other courses may fulfill this requirement. See degree program requirements for details.
2024–2025 Course Catalog 1st Edition - Degree Programs DigiPen Institute of Technology 25
Bachelor of Science in
Computer Science
Program Overview
The Bachelor of Science in Computer Science degree program
prepares students to develop software through a combination of
computer science theory and continuous practical application in
team-based projects. Students learn to gather, store, and analyze
real-world data, to connect and harness the power of distributed
computing devices, and to create digital interfaces that are
natural and intuitive. This background prepares students to not
only understand the technologies of today, but to find solutions
to problems that seem unsolvable and collaboratively build the
technologies of tomorrow.
Student Learning Outcomes
Graduates of this program will be skilled at writing computer
programs with core languages such as C and C++, reinforced
by a strong knowledge of operating systems, compilers,
assembly language, and computer hardware. Graduates of this
program will be proficient in programming application logic,
user interfaces, artificial intelligence, databases, and networked
client-server applications. Graduates will be well-versed in data
structures, algorithm analysis, software architecture principles,
parallel computing techniques, software engineering techniques,
software engineering practices, and software production
methodologies. Graduates will have extensive experience
working as individuals and in teams to test, iterate, and polish
full software applications and tools, taking them from functional
specification to final archiving.
Career Outlook
Graduates of this degree program will be prepared to enter
technical industries as entry-level software engineers. Possible
entry-level positions include Software Engineer, Software
Developer, Software Development Engineer, Software
Development Engineer in Test, Quality Assurance Engineer,
Software Analyst, Application Analyst, Computer Programmer,
Artificial Intelligence Programmer, Networking Programmer,
Server Programmer, Web Programmer, User Interface
Programmer, Tools Programmer, or Game Developer. This degree
program also includes secondary training that can contribute
directly to a graduate obtaining positions such as Producer,
Program Manager, Technical Program Manager, and Technical
Writer. With sucient experience in the industry, graduates may
obtain positions such as Lead Engineer, Lead Program Manager,
Development Manager, Software Architect, or Technical Director.
Degree Requirements
NUMBER OF CREDITS AND GPA
The BS in Computer Science requires completion of at least
142 semester credits with a cumulative GPA of 2.0 or better.
The program spans eight semesters of 15 weeks each, or four
academic years.
COMPUTER SCIENCE
The following courses are required: CS 100, CS 120, CS 170, CS
180, CS 211, CS 212, CS 225, CS 230, CS 250 or CS 251, CS 260,
CS 261, CS 280, CS 315, CS 325, CS 330, CS 355, CS 375, and
CS 381. Six additional credits of Computer Science and Electrical
and Computer Engineering at the 200 course-level or higher.
GENERAL STUDIES
The following course is required: COL 101.
HUMANITIES AND SOCIAL SCIENCES
The following courses are required: ENG 110, and COM 150.
Students must take six additional credits of English courses, and
an additional three credits of Social Sciences courses.
MATHEMATICS
The following courses are required: MAT 140, MAT 150 or MAT
180, MAT 200 or MAT 230, MAT 250, MAT 258, and MAT 340.
Three additional credits must be selected from either MAT 256,
or any other MAT course numbered 300 or higher.
PHYSICS
The following courses are required: PHY 200, PHY 200L, and
PHY 250.
PROJECTS
The following courses are required: GAM 100, GAM 150, CSP
200 or GAM 200, CSP 250 or GAM 250, CSP 300 or GAM 300,
and CSP 350 or GAM 350. Eight additional credits of CSP or
GAM course numbered 375 or higher.
NOTE ON GENERAL EDUCATION COURSES
The following courses satisfy the general education requirement
for the Bachelor of Science in Computer Science: COM 150 (3),
ENG 110 (3), two ENG electives (6), MAT 140 (4), MAT 150 or MAT
180 (4), MAT 250 (3), PHY 200 (4), PHY 200L (1), PHY 250 (4), and
one Humanities and Social Sciences elective (3).
2024–2025 Course Catalog 1st Edition - Degree Programs DigiPen Institute of Technology 26
Recommended Course Sequence for the Bachelor of Science in
Computer Science
SEMESTER COURSE COURSE TITLE CREDITS
Semester 1
GAM 100 Project Introduction 3
CS 100 Computer Environment 4
CS 120 High-Level Programming I: The C Programming Language 4
MAT 140 Linear Algebra and Geometry 4
ENG 110 Composition 3
COL 101 College Life and Academic Skills 1
Semester Total 19
Semester 2
GAM 150 Project I 3
CS 170 High-Level Programming II: The C++ Programming Language 4
CS 230 Game Implementation Techniques 3
MAT 150 or MAT 180 Calculus and Analytic Geometry I or Vector Calculus I 4
COM 150 Introduction to Communication 3
Semester Total 17
Semester 3
CSP 200* Computer Science Project II 4
CS 180 Operating Systems I: Man-Machine Interface 3
CS 211 Introduction to Databases 3
CS 225 Advanced C/C++ 3
MAT 200 or MAT 230 Calculus and Analytic Geometry II or Vector Calculus II 4
Semester Total 17
Semester 4
CSP 200* Computer Science Project II 4
CS 212 Advanced Databases 3
CS 251 Computer Graphics 3
CS 280 Data Structures 3
PHY 200 Motion Dynamics 4
PHY 200L Motion Dynamics Lab 1
Semester Total 18
Semester 5
CSP 300* Computer Science Project III 4
CS 260 Computer Networks I: Interprocess Communication 3
CS 315 Low-Level Programming 3
CS 330 Algorithm Analysis 3
MAT 258 Discrete Mathematics 3
PHY 250 Waves, Optics, and Thermodynamics 4
Semester Total 20
Semester 6
CSP 350* Computer Science Project III 4
CS 261 Computer Networks II 3
CS 355 Parallel Programming 3
CS 375 Compilers and Interpreters 3
MAT 250 Linear Algebra 3
English Elective Any three-credit English course. 3
Semester Total 19
2024–2025 Course Catalog 1st Edition - Degree Programs DigiPen Institute of Technology 27
SEMESTER COURSE COURSE TITLE CREDITS
Semester 7
CSP 400* Computer Science Project IV 4
CS 325 User Interface and User Experience Design 3
CS 381 Introduction to Artificial Intelligence 3
MAT 340 Probability and Statistics 3
English Elective Any three-credit English course. 3
Semester Total 16
Semester 8
CSP 450* Computer Science Project IV 4
Computer Science Elective Any three-credit Computer Science or Electrical and Computer Engineering
course numbered 200 or higher.
3
Computer Science Elective Any three-credit Computer Science or Electrical and Computer Engineering
course numbered 200 or higher.
3
Math Elective MAT 256 or any Mathematics course numbered 300 or higher. 3
Humanities and Social
Sciences Elective
Any three-credit History, Psychology or Social Sciences course. 3
Semester Total 16
Degree Total (minimum credits required) 142
*Other courses may fulfill this requirement. See degree program requirements for details.
2024–2025 Course Catalog 1st Edition - Degree Programs DigiPen Institute of Technology 28
Bachelor of Science in
Computer Engineering
Program Overview
The Bachelor of Science in Computer Engineering degree
program prepares students to become engineers who
understand both sides of the hardware-software interface, from
designing circuits to developing operating systems. This program
uniquely prepares graduates to design and develop embedded,
digital, and computer systems. Graduates with a degree in
Computer Engineering are highly skilled and ideally suited for
industries that require cutting-edge hardware and software
technologies.
Like students in DigiPen’s other degree programs, the hallmark
of the BS in Computer Engineering program is a variety of
semester-long and yearlong projects where students receive
critical feedback and evaluation from instructors who are experts
in their respective fields. As they develop through the program,
students have increasingly more creative control over their
projects. These projects complement rigorous coursework in
computer science, engineering, programming, mathematics,
and physics. The BS in Computer Engineering degree program
and the student projects focus on embedded systems, a
term that refers to any device that uses a microprocessor or
microcontroller. Embedded systems appear in a wide array of
household, industrial, and military applications, including portable
and console game systems, robots, game peripherals, electronic
toys, digital cameras, audio/video component systems, and
aircraft flight systems.
Student Learning Outcomes
Upon completion of the Bachelor of Science in Computer
Engineering degree program, students are expected to achieve
the following outcomes:
an ability to identify, formulate, and solve complex
engineering problems by applying principles of engineering,
science, and mathematics
an ability to apply engineering design to produce solutions
that meet specified needs with consideration of public
health, safety, and welfare, as well as global, cultural, social,
environmental, and economic factors
an ability to communicate eectively with a range of
audiences
an ability to recognize ethical and professional
responsibilities in engineering situations and make informed
judgments, which must consider the impact of engineering
solutions in global, economic, environmental, and societal
contexts
an ability to function eectively on a team whose members
together provide leadership, create a collaborative and
inclusive environment, establish goals, plan tasks, and meet
objectives
an ability to develop and conduct appropriate
experimentation, analyze and interpret data, and use
engineering judgment to draw conclusions
an ability to acquire and apply new knowledge as needed,
using appropriate learning strategies
Program Objectives
The Bachelor of Science in Computer Engineering Program
Educational Objectives are to produce graduates:
who are notable for their technical excellence and
innovation through product launches, research and
development, patent applications, industry recognition, etc.;
with an in-depth understanding of engineering practice
and judgment demonstrated by leading team projects that
include concept development, design, implementation, and
testing;
who are engaged in independent, reflective learning and
critical thinking via professional societies, publications,
continuing education, etc.;
who are fully aware of the societal impacts of their work
through volunteer work or educational outreach.
Career Outlook
Graduates of this degree program have the necessary skills
and preparation to work at entry-level hardware and software
positions within various industries such as aerospace and
avionics, automotive, consumer electronics, sciences, Internet
of Things, entertainment, and defense. Some targeted areas
within these industries include game systems, multimedia,
mechatronics, human interface devices, artificial intelligence,
operating systems, information systems, telecommunications,
signal processing, control systems, and instrumentation.
Potential entry-level position titles for new graduates include:
Software Engineer, Computer Hardware Engineer, Systems
Engineer, Embedded Systems Engineer, Embedded Software
Engineer, Firmware Engineer, Design Engineer, Development
Engineer, Quality Control Engineer, Systems Test Engineer,
Telecommunications Engineer, Software Developer, Software
Analyst, Computer Programmer, and Graphics Hardware
Engineer.
2024–2025 Course Catalog 1st Edition - Degree Programs DigiPen Institute of Technology 29
Degree Requirements
NUMBER OF CREDITS AND GPA
The Bachelor of Science in Computer Engineering degree
program requires completion of at least 143 semester credits
with a cumulative GPA of 2.0 or better. The program spans eight
semesters of 15 weeks each, or four academic years.
ART AND MUSIC
The following course is required: ART 210. Students must also
take an additional three semester credits of any Animation, Fine
Art, Performing Art, Film or Music courses.
COMPUTER SCIENCE
The following courses are required: CS 100, CS 120, CS 170, CS
225, CS 280, CS 315, and CS 330.
ELECTRICAL AND COMPUTER ENGINEERING
The following courses are required: ECE 110 or GAM 150, ECE
200, ECE 210, ECE 220, ECE 260, ECE 270, ECE 300, ECE 310,
ECE 350, and ECE 420. 12 credits chosen from ECE 360, ECE
390, ECE 410, ECE 460, and ECE 490 are also required.
GENERAL STUDIES
The following course is required: COL 101.
HUMANITIES AND SOCIAL SCIENCES
The following courses are required: COM 150, ENG 110. Students
must also take three semester credits of English courses
numbered 116 or higher and three semester credits of any
Economics or Management course. Additionally, students must
take three semester credits of any non-required Humanities and
Social Sciences courses.
MATHEMATICS
The following courses are required: MAT 140, MAT 150 or MAT
180, MAT 200 or MAT 230, MAT 225, MAT 256, MAT 258, and
MAT 340. Students completing MAT 230 must replace MAT
225 with an additional three semester credits from Computer
Science, Electrical and Computer Engineering, Mathematics, or
Physics courses numbered, 200 or higher.
OPEN ELECTIVES
Sucient additional credits to meet the required 143 semester
credits for the program.
PHYSICS
The following courses are required: PHY 200, PHY 200L, PHY
250, PHY 250L, PHY 270, and PHY 270L.
STEM ELECTIVES
Nine semester credits must be selected from Computer Science,
Electrical and Computer Engineering, Mathematics, or Physics
courses numbered 200 or higher.
NOTE ON GENERAL EDUCATION COURSES
The following courses satisfy the general education requirement
for the Bachelor of Science in Computer Engineering: ENG 110
(3), COM 150 (3), HSS elective (3), ART 210 (2), MAT 140 (4), MAT
150 or MAT 180 (4), MAT 200 or MAT 230 (4), PHY 200 (4), and
PHY 250 (4).
Recommended Course Sequence for the Bachelor of Science in
Computer Engineering
SEMESTER COURSE COURSE TITLE CREDITS
Semester 1
COL 101 College Life and Academic Skills 1
CS 100 Computer Environment 4
CS 120 High-Level Programming I: The C Programming Language 4
ENG 110 Composition 3
MAT 140 Linear Algebra and Geometry 4
MAT 150 or MAT 180 Calculus and Analytic Geometry I or Vector Calculus I 4
Semester Total 20
Semester 2
CS 170 High-Level Programming II: The C++ Programming Language 4
ECE 110 CE 1st-Year Project 3
ECE 210 Digital Electronics I 4
MAT 200 or MAT 230 Calculus and Analytic Geometry II or Vector Calculus II 4
PHY 200 Motion Dynamics 4
PHY 200L Motion Dynamics Laboratory 1
Semester Total 17
2024–2025 Course Catalog 1st Edition - Degree Programs DigiPen Institute of Technology 30
SEMESTER COURSE COURSE TITLE CREDITS
Semester 3
CS 225 Advanced C/C++ 3
ECE 220 CE 2nd-Year Project 3
ECE 300 Embedded Microcontroller Systems 3
MAT 225 Calculus and Analytic Geometry III 3
PHY 250 Waves, Optics, and Thermodynamics 4
PHY 250L Waves, Optics, and Thermodynamics Lab 1
Semester Total 17
Semester 4
CS 280 Data Structures 3
ECE 200 Electrical Circuits 3
ECE 260 Digital Electronics II 4
MAT 256 Introduction to Dierential Equations 3
PHY 270 Electricity and Magnetism 3
PHY 270L Electricity and Magnetism Lab 1
Semester Total 19
Semester 5
COM 150 Introduction to Communication 3
CS 315 Low-Level Programming 3
CS 330 Algorithm Analysis 3
ECE 270 Real-Time Operating Systems 3
ECE 310 CE 3rd-Year Project I 4
MAT 258 Discrete Mathematics 3
Semester Total 19
Semester 6
ECE 360 CE 3rd-Year Project II 4
ECE 420 Digital Signal Processing 3
ECN/MGT Elective Any non-required Economics or Management course 3
MAT 340 Probability and Statistics 3
STEM Elective Any non-required Computer Science, Electrical and Computer Engineering,
Mathematics, or Physics course numbered 200 or higher.
3
Semester Total 16
Semester 7
ART 210 Art Appreciation 2
ANI/ART/FLM/MUS Elective Any Animation, Art, Film, or Music Course 3
ECE 350 Control Systems 3
ECE 410 CE 4th-Year Project I 4
English Elective Any English course numbered 116 or higher 3
STEM Elective Any non-required Computer Science, Electrical and Computer Engineering,
Mathematics, or Physics course numbered 200 or higher.
3
Semester Total 18
Semester 8
ECE 460 CE 4th-Year Project II 4
Humanities and Social
Sciences Elective
Any non-required Humanities and Social Sciences course, excluding COL
courses.
3
Open Elective An elective of the student’s choice from any department at DigiPen 3
Open Elective An elective of the student’s choice from any department at DigiPen 3
STEM Elective Any non-required Computer Science, Electrical and Computer Engineering,
Mathematics, or Physics course numbered 200 or higher
3
Semester Total 16
Degree Total (minimum credits required) 143
2024–2025 Course Catalog 1st Edition - Degree Programs DigiPen Institute of Technology 31
Bachelor of Fine Arts
in Digital Art and Animation
Program Overview
The Bachelor of Fine Arts in Digital Art and Animation degree
program is designed to prepare students for careers in the
digital arts. In this program students are challenged to tell visual
stories through individual projects, team-based projects, and
other coursework. This begins with a strong foundation in visual
art, followed by focused courses of study in animation, rigging,
character creation, and environment creation. These topics are
applied in projects using production skills and pipelines adapted
from the professional world. Undergraduates may choose to
focus in multiple areas of interest through specialization courses,
projects, and electives.
Graduates of the Bachelor of Fine Arts in Digital Art and
Animation degree program will be prepared to create quality
visual work with a range of software and technical tools,
augmented by their traditional art skills. Additionally, graduates
will be proficient in interpersonal communication, team dynamics,
professional practices, design, and critical thinking skills. This
will be supported through general education courses, ranging
from storytelling and art history to programming and natural
science.
Student Learning Outcomes
Upon completion of the Bachelor of Fine Arts in Digital Arts and
Animation degree program, students are expected to achieve
the following outcomes:
Demonstrate proficiency in drawing and painting with
traditional art and media.
Demonstrate proficiency in drawing and painting from
observation.
Apply the principles of color theory and composition
Demonstrate proficiency in 2D and 3D design.
Demonstrate the principles of animation through 2D and 3D
techniques.
Demonstrate clear visual storytelling.
Demonstrate a structured art design and production
process.
Demonstrate proficiency in art production software.
Demonstrate proficiency in hard-surface and organic
modeling.
Demonstrate the ability to communicate and collaborate
eectively within teams.
Demonstrate fluency in at least two specializations, including
the following disciplines: Character Art, Environment Art,
Rigging, and Animation.
Understand the various aspects of professional
development and career planning.
Understand the professional, social, and ethical
responsibilities of digital art and animation.
Demonstrate creative and critical thinking skills, information
literacy, technological literacy, quantitative literacy, scientific
literacy, and written, verbal, and non-verbal communication
skills.
Career Outlook
Graduates of the program are prepared for the following entry-
and intermediate-level positions: Animator, Character Artist,
Environment Artist, Hard Surface Modeler, Digital Sculptor,
Technical Artist, Concept Artist, Visual Designer, Illustrator, UI
Designer, Rigger, Lighter, Texture Artist, Visual Eects Artist,
Storyboard Artist, Sculptor, Producer, Project Manager, and Art
Instructor.
Degree Requirements
NUMBER OF CREDITS AND GPA
The Bachelor of Fine Arts in Digital Art and Animation degree
program requires completion of at least 126 credits with a
cumulative GPA of 2.0 or better. The program usually spans eight
semesters of 15 weeks each, or four academic years.
ANIMATION
The following courses are required: ANI 1000 and ANI 2000.
ART
The following courses are required: ART 1000, ART 1100, ART
1120, ART 1200, ART 1220, ART 2110, ART 2050, and ART 3050.
COMPUTER GRAPHICS
The following courses are required: CG 2000 and CG 2001.
COMPUTER SCIENCE
Three credits of Computer Science courses are required.
FILM AND GAME HISTORY
One of the following courses is required: FLM 115 or DES 205.
2024–2025 Course Catalog 1st Edition - Degree Programs DigiPen Institute of Technology 32
GENERAL STUDIES
COL 101 is required.
HUMANITIES AND SOCIAL SCIENCES
The following courses are required: ENG 116, English Elective
(at the 150 course-level or higher), COM 250, and six credits of
Humanities and Social Sciences courses.
NATURAL SCIENCE
Three credits of Natural Science courses are required.
OPEN ELECTIVES
Sucient additional credits to meet the required 126 semester
credits for the program.
PROJECTS
The following courses are required: PRJ 1000, 12 additional
credits of Project courses. Eight additional credits of Project or
Internship courses are required.
SPECIALIZATION COURSES
Nine credits of the following courses are required: ANI
2002, ANI 3301, ANI 3501, CG 2002, CG 3101, and CG 3201.
Six credits of the following courses are required: ANI 3302,
ANI 3502, CG 3102, and CG 3202.
Three credits of the following courses are required: ANI
3303, ANI 3503, CG 3103, and CG 3203.
Recommended Course Sequence for the Bachelor of Fine Arts in
Digital Art and Animation
SEMESTER COURSE COURSE TITLE CREDITS
Semester 1
ART 1000 Survey of Art History 3
ART 1100 Drawing Design I 3
ART 1200 Light and Color I 3
COL 101 College Life & Academic Skills 1
ENG 116 Storytelling 3
FLM 115 or DES 205 Film History or Game History 3
Semester Total 16
Semester 2
PRJ 1000 Introduction to Production 3
ANI 1000 Animation I 3
ART 1120 Drawing Design II 3
ART 1220 Light and Color II 3
ART 2110 Figure Drawing & Anatomy 3
Semester Total 15
SPECIALIZATION ELECTIVES
Nine credits of Fine Arts, Animation, Film, or Computer
Graphics are required at the 2000 course level or above.
Nine credits of Fine Arts, Animation, Film, Computer
Graphics, or Capstone Project Courses at the 3000 course
level or above
GENERAL EDUCATION
Three credits of General Education courses, including
Humanities and Social Sciences, and Mathematics, Music, and
Natural Science.
NOTE ON GENERAL EDUCATION COURSES
The following courses satisfy the general education
requirement for the Bachelor of Fine Arts in Digital Art and
Animation: ART 1000 (3), ENG 116 (3), one English Elective
(3), FLM 115 or DES 205 (3), three credits of Computer
Science (3), COM 250 (3), three credits of Natural Science
courses (3), three credits of General Education courses (3),
and six credits of Humanities and Social Science Electives
(6).
2024–2025 Course Catalog 1st Edition - Degree Programs DigiPen Institute of Technology 33
SEMESTER COURSE COURSE TITLE CREDITS
Semester 3
PRJ 2000 or PRJ 2001 Game Project I or Cinematic Project I 4
ANI 2000 Animation II 3
CG 2000 2D Digital Art 3
CG 2001 3D Digital Art 3
CS 115 Introduction to Scripting and Programming 3
Semester Total 16
Semester 4
PRJ 2050 or PRJ 2051 Game Project II or Cinematic Project II 4
CG 2002 or ANI 2002 3D Digital Art Pipeline or Animation III 3
ART 2050 Visual Development for Production 3
English Elective Any three-credit English course numbered 150 or higher. 3
Specialization Elective 2000+ level three-credit ART, CG, ANI, or FLM course. 3
Semester Total 16
Semester 5
PRJ 3000 or PRJ 3001 Game Project III or Cinematic Project III 4
COM 250 Professional Communication 3
Specialization Course CG 3101, CG 3201, ANI 3301, ANI 3501 3
Specialization Course CG 3101, CG 3201, ANI 3301, ANI 3501 3
Specialization Elective 2000+ level three-credit ART, CG, ANI, or FLM course. 3
Semester Total 16
Semester 6
PRJ 3000 or PRJ 3001 Game Project IIII or Cinematic Project III 4
HSS Elective Any three-credit Humanities elective. 3
Specialization Course CG 3102, CG 3202, ANI 3302, ANI 3502 3
Specialization Course CG 3102, CG 3202, ANI 3302, ANI 3502 3
Specialization Elective 2000+ level three-credit ART, CG, ANI, or FLM course.
(see Degree Requirements)
4
Semester Total 16
Semester 7
PRJ 3000 or PRJ 3001 or
INT
Game Project III or Cinematic Project III or Internship 4
ART 3050 Portfolio 3
HSS Elective Any three-credit Humanities elective. 3
Specialization Course CG 3103, CG 3203, ANI 3303, ANI 3503 3
Specialization Elective 3000+ level three-credit ART, CG, ANI, or FLM course.
(see Degree Requirements)
3
Semester Total 16
Semester 8
PRJ 4000 or PRJ 4001 or
Specialization Elective or
INT
Game Capstone Project or Cinematic Capstone Project or 3000 level+ three-
credit ART, CG, ANI, or FLM course or Internship
3
Open Elective An elective of the student’s choice from any department at DigiPen 3
Natural Science Elective Any three-credit Natural Science course. 3
General Education Elective Any three-credit General Education course. 3
Specialization Elective 3000+ level three-credit ART, CG, ANI, or FLM course.
(see Degree Requirements)
3
Semester Total 15
Degree Total (minimum credits required) 126
2024–2025 Course Catalog 1st Edition - Degree Programs DigiPen Institute of Technology 34
Bachelor of Arts in Game Design
Program Overview
The field of interactive design has moved from an era where
designers were self-taught and learned on the job, to one
where even entry-level designers are expected to have
proven design skills, as well as knowledge of technology,
information processing, and psychology. Interactive designers
must continually place themselves in the minds of their users
and players, shaping every action and response, carefully
teaching them what they need to know, and skillfully blending
the interactive, spatial, narrative, visual, and aural aspects of an
experience. Whether working on digital tools and simulations,
on traditional or digital games, or even on physical installations,
this degree program prepares graduates to be interactive
designers, capable of working in large teams, communicating
and collaborating with other designers, artists, and engineers,
able to create any kind of interactive experience.
Graduates will be well-versed in both interactive design and
game design theory, including user interface design, usability,
spatial design, system design, and behavior design. Graduates
will have extensive experience testing, iterating, and polishing
both digital and non-digital designs through the completion of
both individual and team projects. Graduates will also be familiar
with the basics of psychology, programming, computer graphics,
sound design, and writing.
Student Learning Outcomes
Upon completion of the Bachelor of Arts in Game Design
degree program, students are expected to achieve the following
outcomes:
achieve basic proficiency in the concepts and skills of
multiple design specialties: System Design, Level Design,
Technical Design, Narrative Design, User Experience Design,
and User Research
apply knowledge of design principles and human
psychology to create engaging experiences
analyze and understand the needs of a given audience to
create an engaging experience
analyze problems and constraints to identify and define
appropriate design solutions that demonstrate a balanced
approach to the needs of dierent audiences
demonstrate the ability to rapidly implement and test design
prototypes as part of the iterative design process
understand deeply how to measure and iteratively improve
experiences for multiple audiences
understand the professional, social, and ethical
responsibilities of design
communicate eectively and persuasively with a range of
audiences
function eectively on multidisciplinary teams to create
engaging experiences
use current techniques, skills, and tools to create eective
designs
recognize the need for ongoing professional development
and demonstrate ability to research new topics and
approaches
demonstrate fluency in at least two dierent design
specialties: System Design, Level Design, Technical Design,
Narrative Design, User Experience Design, or User Research
Career Outlook
Graduates of this degree program will be prepared to enter
the software industry as entry-level User Experience Designers
and the game industry as entry-level Game Designers. Possible
entry-level position titles include User Interface Designer,
User Experience Designer, Usability Researcher, Installation
Designer, Game Scripter, Technical Designer, System Designer,
Level Designer, Content Designer, Encounter Designer, Quest
Designer, and Game Designer. This degree program also
includes secondary training that can contribute directly to
a graduate obtaining positions with titles such as Producer,
Program Manager, Writer, Technical Writer, and Editor. After many
years in the industry, graduates may obtain titles such as Lead
Designer, User Experience Architect, Creative Director, and
Director.
Degree Requirements
NUMBER OF CREDITS AND GPA
The Bachelor of Arts in Game Design requires completion of at
least 129 semester credits with a cumulative GPA of 2.0 or better.
The program spans eight semesters of 15 weeks each, or four
academic years.
COMMUNICATIONS
The following course is required: COM 150.
COMPUTER GRAPHICS
Six credits must be selected from Computer Graphics or Digital
Arts courses.
COMPUTER SCIENCE
The following course is required: CS 116 or CS 120. Seven
additional credits must be selected from Computer Science
courses numbered 150 or higher.
2024–2025 Course Catalog 1st Edition - Degree Programs DigiPen Institute of Technology 35
DESIGN
The following courses are required: DES 100, DES 101, five of
DES 220, DES 230, DES 240, DES 250, DES 260, or DES 270,
two of DES 320, DES 330, DES 340, DES 350, DES 360, or DES
370, two of DES 420, DES 430, DES 440, DES 450, DES 460,
or DES 470. 12 additional credits must be selected from Design
courses numbered 200 or higher.
ENGLISH
Six credits must be selected from English courses.
GENERAL STUDIES
The following courses are required: COL 101 and COL 235.
HUMANITIES AND SOCIAL SCIENCES
Three credits must be selected from Humanities and Social
Sciences courses.
MATHEMATICS
The following course is required: MAT 105.
MUSIC
The following course is required: MUS 115.
PROJECTS
The following course is required: GAM 120 or GAM 150. 24
additional credits must be selected from Game Project or
Computer Science Project courses numbered 200 or higher.
PSYCHOLOGY
The following courses are required: PSY 101 and PSY 201. Three
additional credits must be selected from Psychology courses.
SCIENCE
Three credits must be selected from Physics or other natural
science courses.
SPECIALIZATION SUPPORT
Six credits must be selected from Mathematics, English, Film,
Computer Graphics or Digital Arts, Computer Science, Art,
Psychology, or Management courses.
NOTE ON GENERAL EDUCATION COURSES
The following courses satisfy the general education requirement
for the Bachelor of Arts in Game Design: COM 150 (3), MAT
105 (3), MUS 115 (3), PSY 101 (3), PSY 201 (3), three additional
Psychology credits (3), three Science credits (3), six English
credits (6), three Humanities or Social Science credits (3).
Recommended Course Sequence for the Bachelor of Arts in Game Design
SEMESTER COURSE COURSE TITLE CREDITS
Semester 1
DES 100 Introduction to Design Process 4
DES 101 Principles of Interactive Design 4
PSY 101 Introduction to Psychology 3
CS 116* Introduction to Computer Technology and Programming 4
COL 101 College Life and Academic Skills 1
Semester Total 16
Semester 2
GAM 120 Introduction to Digital Production 3
DES 220/DES 240/
DES 260
Systems Design I, Level Design I, or User Experience Design I 3
DES 250 Technical Design I 3
ENG 116* Storytelling 3
MAT 105 Introductory Probability and Statistics 3
Semester Total 15
Semester 3
CG 102 2D Raster Graphics for Designers 3
CS 165* Programming Foundations Programming Foundations 4
DES 270 User Research I 3
DES 230 Narrative Design I 3
GAM 200 Project II 4
Semester Total 17
2024–2025 Course Catalog 1st Edition - Degree Programs DigiPen Institute of Technology 36
SEMESTER COURSE COURSE TITLE CREDITS
Semester 4
COL 235 College Success for Designers 1
DES 220/DES 240/
DES 260
Systems Design I, Level Design I, or User Experience Design I 3
DES 220/DES 240/
DES 260
Systems Design I, Level Design I, or User Experience Design I 3
GAM 250* Project II 4
PSY 201 Cognitive Psychology 3
Computer Science Elective Any three-credit Computer Science course numbered 150 or higher. 3
Semester Total 17
Semester 5
GAM 300* Project III 4
Design Specialization System Design II, Narrative Design II, Level Design II, Technical Design II,
User Experience Design II, or User Research II
3
Design Elective Any three-credit Design course numbered 200 or higher. 3
MUS 115 Fundamentals of Music and Sound Design 3
CG 125* Introduction to 3D Production for Designers 3
Semester Total 16
Semester 6
GAM 350* Project III 4
Design Specialization System Design II, Narrative Design II, Level Design II, Technical Design II,
User Experience Design II, or User Research II
3
DES Elective Any three-credit Design course numbered 200 or higher. 3
Specialization Support
Elective
Any three-credit course with the English, Mathematics, Psychology,
Computer Science, Film, Art, Computer Graphics or Management
designation.
3
PHY 115* Introduction to Applied Math and Physics 3
Semester Total 16
Semester 7
GAM 375 or GAM 400 Project III or Project IV 4
DES Capstone System Design Capstone, Narrative Design Capstone, Level Design
Capstone, Technical Design Capstone, User Experience Design Capstone, or
User Research Capstone.
3
Design Elective Any three-credit Design course numbered 200 or higher. 3
Psychology Elective Any three-credit Psychology course 3
COM 150 Introduction to Communication 3
Semester Total 16
Semester 8
GAM 400 or GAM 450* Project IV 4
DES Capstone System Design Capstone, Narrative Design Capstone, Level Design
Capstone, Technical Design Capstone, User Experience Design Capstone, or
User Research Capstone.
3
English Elective Any three-credit English course. 3
Humanities and Social
Sciences Elective
Any three-credit Humanities and Social Sciences course, except those with
the COL designation.
3
Specialization Support
Elective
Any three-credit course with the English, Mathematics, Psychology,
Computer Science, Film, Art, Computer Graphics or Management
designation.
3
Semester Total 16
Degree Total (minimum credits required) 129
2024–2025 Course Catalog 1st Edition - Degree Programs DigiPen Institute of Technology 37
Bachelor of Arts in Music and
Sound Design
Program Overview
The Bachelor of Arts in Music and Sound Design oers extensive
training in music fundamentals such as music theory, music
history and literature, composition, and ear training, as well as
training and project work in music technology, audio recording,
and technical sound design. Students have the opportunity to
work on both individual and team-based projects to produce
musical scores and soundscapes for video games, animation,
and other interactive media. Through lab courses in each of
the eight semesters, these students gain expertise in working
with computer software and audio recording hardware that
is essential to the sound design and synthesis process. The
balance between music fundamentals – including composition,
performance, and ear training – and lab and studio recording
projects gives the student the technical and creative experience
to be a composer/sound designer.
Student Learning Outcomes
The Bachelor of Arts in Music and Sound Design prepares
musicians for a wide variety of music- and audio-related careers
and job opportunities in existing and emerging industries such
as video games, film and animation, theater, radio, television, and
web/new media. This four-year undergraduate degree program
includes training in music composition and performance, audio
recording technology, and music and sound design production
and implementation for video games and new media.
Career Outlook
Graduates of this program are prepared for the following
entry and intermediate level positions: Sound Designer,
Music Composer, Music Arranger, Recording Engineer, Audio
Production Editor, Dialog Editor, Music Supervisor, Music Editor,
Copyist/Engraver, Music Librarian, Music Supervisor, Music
Performer, and Music Teacher.
Degree Requirements
NUMBER OF CREDITS AND GPA
The Bachelor of Arts in Music and Sound Design requires
completion of 140 semester credits with a cumulative GPA of
2.0 or better. The program usually spans eight semesters of 15
weeks each, or four academic years.
COMPUTER SCIENCE
The following courses are required: CS 116 and CS 174.
FILM
The following courses are required: FLM 115 and FLM 201.
GENERAL STUDIES
The following courses are required: COL 101, and COL 499.
HUMANITIES AND SOCIAL SCIENCES
The following courses are required: COM 150, ENG 110, and
LAW 115. Three additional credits must be selected from
English courses. Nine additional credits must be selected from
Humanities and Social Sciences courses.
MATHEMATICS
The following course is required: MAT 120.
MUSIC
The following courses are required: MUS 110, MUS 111, MUS 112,
MUS 113, MUS 120, MUS 120L, MUS 121, MUS 121L, MUS 150, MUS
150L, MUS 151, MUS 151L, MUS 210, MUS 211, MUS 212, MUS
213, MUS 220, MUS 220L, MUS 221, MUS 221L, MUS 230, MUS
231, MUS 240, MUS 242, MUS 250, MUS 250L, MUS 251, MUS
251L, MUS 260, MUS 261, MUS 310, MUS 311, MUS 320, MUS
321, MUS 322, MUS 330, MUS 331, MUS 340, MUS 342, MUS
350, MUS 350L, MUS 351, MUS 351L, MUS 410 or MUS 415, MUS
411 or MUS 416. Six additional credits must be selected from the
following courses: MUS 390, MUS 450, MUS 450L, MUS 451,
MUS 451L, MUS 490. Nine additional credits must be selected
from other Music courses.
OPEN ELECTIVES
Sucient additional credits to meet the required 140 semester
credits for the program.
PHYSICS
The following courses are required: PHY 115, and PHY 116.
NOTE ON GENERAL EDUCATION COURSES
The following courses satisfy the general education requirement
for the Bachelor of Arts in Music and Sound Design: COM 150 (3),
ENG 110 (3), FLM 115 (3), LAW 115 (3), PHY 115 (3), PHY 116 (3), nine
credits of Humanities and Social Sciences courses (9), and three
credits of English courses (3).
2024–2025 Course Catalog 1st Edition - Degree Programs DigiPen Institute of Technology 38
Recommended Course Sequence for the Bachelor of Arts in Music and
Sound Design
SEMESTER COURSE COURSE TITLE CREDITS
Semester 1
COL 101 College Life and Academic Skills 1
ENG 110 Composition 3
FLM 115 History of Film and Animation 3
MAT 120 Mathematics of Music and Sound I 3
MUS 110 Private Lessons I: Instrumental or Vocal 1
MUS 112 Vocal Ensemble 1
MUS 120 Music Theory and Musicianship I 2
MUS 120L Music Theory and Musicianship I Lab 1
MUS 150 Sound Design Project I 2
MUS 150L Sound Design Project I Lab 2
Semester Total 19
Semester 2
COM 150 Introduction to Communication 3
FLM 201 Cinematography 3
MUS 111 Private Lessons II: Instrumental or Vocal 1
MUS 113 Vocal Ensemble 1
MUS 121 Music Theory and Musicianship II 2
MUS 121L Music Theory and Musicianship II Lab 1
MUS 151 Sound Design Project II 2
MUS 151L Sound Design Project II Lab 2
PHY 115 Introduction to Applied Math and Physics 3
Semester Total 18
Semester 3
CS 116 Introduction to Computer Technology and Programming 4
MUS 210 Private Lessons III: Instrumental or Vocal 1
MUS 212 Vocal Ensemble 1
MUS 220 Music Theory and Musicianship III 2
MUS 220L Music Theory and Musicianship III Lab 1
MUS 230 Composition I 2
MUS 240 Sound Design Collaborative Project I 1
MUS 250 Sound Design Project III 1
MUS 250L Sound Design Project III Lab 2
MUS 260 Music History and Literature I 3
Semester Total 18
Semester 4
CS 174 Audio Scripting 3
MUS 211 Private Lessons IV: Instrumental or Vocal 1
MUS 213 Vocal Ensemble 1
MUS 221 Music Theory and Musicianship IV 2
MUS 221L Music Theory and Musicianship IV Lab 1
MUS 231 Composition II 2
MUS 242 Sound Design Collaborative Project II 2
MUS 251 Sound Design Project IV 1
MUS 251L Sound Design Project IV Lab 2
MUS 261 Music History and Literature II 3
Semester Total 18
2024–2025 Course Catalog 1st Edition - Degree Programs DigiPen Institute of Technology 39
SEMESTER COURSE COURSE TITLE CREDITS
Semester 5
COL 499 Career Search Preparation: Materials, Logistics, and Communication 1
ENG Elective English Elective 3
MUS 310 Private Lessons V: Instrumental or Vocal 1
MUS 320 Conducting and Instrumentation 2
MUS 330 Advanced Composition I 3
MUS 340 Sound Design Collaborative Project III 1
MUS 350 Sound Design Project V 1
MUS 350L Sound Design Project V Lab 2
PHY 116 Physics of Music and Sound 3
Semester Total 17
Semester 6
HSS Elective Humanities and Social Sciences Elective 3
MUS 311 Private Lessons VI: Instrumental or Vocal 1
MUS 321 Introduction to Orchestration 3
MUS 322 Adaptive Music for Video Games 3
MUS 331 Advanced Composition II 3
MUS 342 Sound Design Collaborative Project IV 2
MUS 351 Sound Design Project VI 1
MUS 351L Sound Design Project VI Lab 2
Semester Total 18
Semester 7
Elective An elective of the student’s choice from any department at DigiPen 3
HSS Elective Humanities and Social Sciences Elective 3
HSS Elective Humanities and Social Sciences Elective 3
MUS 410 Private Lesson VII: Instrumental or Vocal 1
MUS 450 Sound Design Project VII 1
MUS 450L Sound Design Project VII Lab 2
MUS Elective Any Music course 3
Semester Total 16
Semester 8
Elective An elective of the student’s choice from any department at DigiPen 3
LAW 115 Introduction to Intellectual Property and Contracts 3
MUS 411 Private Lesson VIII: Instrumental or Vocal 1
MUS 451 Sound Design Project VIII 1
MUS 451L Sound Design Project VIII Lab 2
MUS Elective Music Elective 3
MUS Elective Music Elective 3
Semester Total 16
Degree Total (minimum credits required) 140
2024–2025 Course Catalog 1st Edition - Degree Programs DigiPen Institute of Technology 40
Minors
To obtain a minor at DigiPen, students must apply for the minor
via the Minor Request Form and satisfy criteria prescribed by the
department awarding the minor.
At least nine of these credits must be earned at DigiPen.
All credits must be earned with a grade of “C-” (1.7) or better.
Students may only receive minors outside of their major
focus of study.
Must meet minor requirements from the same catalog year
as the major degree plan.
Freshmen may not apply for minors.
Students may not apply for a minor if they cannot complete
it before or concurrent with their undergraduate graduation.
Minor requirements must be completed at the same time
as degree requirements or before. If not completed, the
minor request will be automatically removed and will not
be awarded.
No minor will be granted retroactively.
If a student withdraws from the Institute, they will be
removed from both their major degree program and minor.
Must reapply to both upon attempting to return to the
Institute.
Art Minor
(Not available to BFA DAA students)
To earn an Art Minor at DigiPen, students must complete a block
of credits satisfying the following:
15 credits of any ANI, ART, CG or FLM courses.
At least nine credits must be earned at DigiPen.
Electrical and Computer
Engineering Minor
(Not available to BS CE students)
To earn an Electrical and Computer Engineering minor at
DigiPen, a student must complete a block of 12 credits satisfying
the following:
Credits chosen from any ECE course, CS 315, PHY 270, or
PHY 270L.
At least nine of these credits must be earned at DigiPen.
English Minor
To earn an English minor at DigiPen, a student must complete a
block of 18 credits satisfying the following:
Any ENG courses except for ENG 450.
At least one upper division ENG course numbered 300 or
higher.
Math Minor
To earn a math minor at DigiPen, a student must complete a
block of 27 credits satisfying the following:
The courses are taken from MAT 140 or higher.
Six credits from MAT courses numbered 300 or higher.
Three credits may be substituted with a PHY course
numbered 300 or higher.
At least nine credits in this subject area must be taken at
DigiPen.
Music Minor
(Not available to BSCS DA or BA MSD students)
To earn a music minor at DigiPen, a student must complete a
block of 18 credits including the following:
MUS 120, MUS 120L, MUS 121, MUS 121L (6 credits)
Six credits from any MUS course numbered 200 or higher
The remaining six credits may be selected from MAT 120 or
any MUS course
At least nine credits must be earned at DigiPen.
Physics Minor
To earn a physics minor at DigiPen, a student must complete a
block of 18 credits satisfying the following:
PHY courses numbered 200 or higher, or CS 550;
At least nine of these credits must be earned at DigiPen.
Psychology Minor
To earn a psychology minor at DigiPen, a student must complete
a block of 15 credits from the following PSY courses:
PSY 101, and
Any PSY courses numbered 200 or higher.
2024–2025 Course Catalog 1st Edition - Degree Programs DigiPen Institute of Technology 41
Master of Science in Computer
Science
Program Overview
Driven by thriving technology and innovations, the interactive
real-time simulation software and video game industry is an
exciting and dynamic field with active research that is still
young and oers tremendous opportunities to talented people.
The number of people involved in dierent game production
activities (game console, personal computer, hand-held, on-
line, wireless devices, etc.) has been rising. Three-dimensional
computer graphics, artificial intelligence (AI), networking, and
distributed computing technology continue to drive innovations
in both hardware and software. Real-time animation and realistic
rendering techniques have also demonstrated many application
potentials in movies, television commercials, scientific
visualization, medical studies, military training, and other
industries and fields.
Gaming companies increasingly demand leading programmers
and engineers with an in-depth comprehension of and a solid
background in mathematics, physics, real-time rendering, AI,
graphics programming, and networking. On the other hand,
many developers currently working in the field have been
seeking postgraduate education to update their knowledge, to
sharpen their professional skills, or to advance in the industry.
However, the curriculum taught in many colleges and universities
lacks a focus on implementation of these exclusive objectives.
Consequently, both companies and individuals feel that a
general four-year computer science bachelor’s degree program
might limit them from advancing professionally in careers related
to the theory and technology involved in real-time simulations.
More directed, extensive education at a postgraduate level is
needed.
DigiPen Institute of Technology has been teaching the Bachelor
of Science in Computer Science in Real-Time Interactive
Simulation since 1998. This degree provides both academic and
practical training for programming computer games. It has been
highly successful, and DigiPen has received much recognition for
this achievement and for the achievements of its alumni in the
industry. Building on this success, the Institute oers a Master
of Science in Computer Science to meet the postgraduate
education need.
While many developers currently working in the field have been
seeking postgraduate education to update their knowledge, to
sharpen their professional skills, or to advance in the industry,
they have the dicult challenge of balancing busy production
schedules and professional growth. Additionally, for many of
them, leaving a full-time job to pursue full-time graduate studies
is simply not an option.
For these reasons, DigiPen also oers the Part-Time Master of
Science in Computer Science degree. This program provides
an opportunity for those who currently work in a video game
company or have a full-time job in another industry and want
to expand their knowledge of academic fundamentals in an
advanced study of Computer Science and applications in
interactive simulation.
This program specializes in real-time interactive simulation
and is designed to attract talented students who have recently
graduated with a bachelor’s degree in one of the following
disciplines:
Computer Science
Computer Engineering or related studies
A general field, along with some computer science studies
or some game-industry experience
The Master of Science in Computer Science degree program
oers extended education in areas of 3D computer graphics,
animation and modeling techniques, AI algorithms, image
processing, and real-time rendering. It combines this with related
training in computer science, mathematics, and physics.
This graduate program at DigiPen provides an opportunity for
students to expand their knowledge of academic fundamentals
in 3D computer graphics. Students who successfully complete
this master’s degree program will possess and/or improve the
following professional skills:
In-depth foundation in mathematics and physics, such as
implicit curves and surfaces, theory and applications of
quaternions, dierential geometry, computational geometry,
graph theory, advanced numerical analysis, fuzzy logic and
sets, number theory and cryptography, and finite elements.
Advanced knowledge in computer science, including
advanced animation and modeling algorithms (interpolation,
rigid body, deformable object, inverse kinematics, natural
phenomena simulation, facial expression, motion blending
and capture, etc.), advanced rendering techniques
(shader programming, lighting techniques, HDR, shading
and shadows, anti-aliasing, etc.), artificial intelligence
(reinforcement learning, neural network, advanced search
algorithms, uncertainty handling, etc.), game engine design
(levels of detail, implicit surfaces, pipeline optimization,
advanced intersection and collision detection, etc.),
physically-based modeling algorithms, ray tracing, and
radiosity.
Solid hands-on experience on game projects, including
advanced game (single- or multi-player) design,
documentation, project management, marketing,
networking, distributed systems, streaming media testing,
and working with external contractors.
2024–2025 Course Catalog 1st Edition - Degree Programs DigiPen Institute of Technology 42
Strong capability of academic research in the area of
3D computer graphics and AI, including virtual reality,
illumination and shading algorithms, animation techniques,
surface representation and rendering, volume visualization
and morphing algorithms, geometry, modeling, path finding,
and searching and planning algorithms.
Computer technology pervades modern society. Those who
thoroughly understand it have a wide range of rewarding career
options. This graduate degree program prepares students
specifically for advanced career choices and job opportunities
in existing and emerging industries where skills in computer
graphics, AI, real-time simulation programming, and networking
are in great demand. These include the video game, computer-
based modeling, aerospace, server back-end, and medical
industries, just to name a few. Graduates of this program may
attain occupations as software engineers, software developers,
computer programmers, engine programmers, graphics
programmers, tools programmers, AI programmers, gameplay
programmers, and physics engine programmers.
Degree Requirements
NUMBER OF CREDITS & GPA
The Master of Science in Computer Science degree program
requires completion of at least 37 semester credits with a
grade “C” (or 2.0 quality points) or above in each course and a
cumulative GPA of 3.0 or better. The full-time program typically
spans four semesters of 15 weeks each and an additional
semester to complete a thesis or comprehensive examination,
for a total of two calendar years. The part-time program typically
spans twelve semesters (including summer semesters) for a
total of four calendar years. Students may choose to complete
the program in less time by following an alternative three-year
course sequence. For candidates with a lack of experience in
computer graphics or mathematics, some articulation classes
may be required.
COMPUTER SCIENCE
CS 525, CS 529, CS 541, two courses from one of the
concentration areas listed below, CS 598, and two additional CS
courses numbered 500 and up are required. (Total: 22 credits)
Concentration Areas:
Artificial Intelligence
CS 581
one of the following courses: CS 580, CS 582
Graphics
CS 560
one of the following courses: CS 500, CS 561, CS 562
Physically-based Simulation
PHY 500
CS 550
Image Processing
CS 570
one of the following courses: CS 571, CS 572
ELECTIVE
One course from the following is required: any CS course
numbered 500 and up, PHY 500, or any MAT course numbered
500 and up. (Total: 3 credits)
MATHEMATICS
At least one MAT course numbered 500 or above is required.
(Total: 3 credits)
PROJECTS
GAM 541 and two courses from the following: GAM 550, GAM
551, GAM 590, and GAM 591 are required. (Total: 9 credits)
NOTE: THESIS OR EXTRA COURSE
CS 601 and CS 602 are required for the research and project
theses tracks and will count toward fulfillment of the Computer
Science Requirement. Students who choose the comprehensive
examination track cannot receive credit for CS 602.
NOTE ON CAPSTONE EXPERIENCE
Upon the successful completion of MS in Computer Science
degree requirements, students need to have fulfilled a “capstone
experience.” This is designed to bring reflection and focus to
a student’s area of concentration and to enhance the skills,
methodology, and knowledge learned throughout the degree
program. Components of the capstone experience can include
(but are not limited to): game project classes, externships at a
game company, extra courses, comprehensive examination,
project thesis classes, thesis defense.
Thesis and Examination Tracks
Students in the Master of Science in Computer Science program
must select to focus their studies through the completion of
one of three tracks: research thesis, project thesis, or extra
coursework. The research thesis option is designed for those
students who wish to develop analytic research skills and to
make an original contribution to the field. The project thesis
option allows students to advance their professional careers
through a hands-on experience or practical application of
their study. The extra coursework option is intended for those
preferring extended knowledge and broader skills in computer
science or a related discipline.
1. Research Thesis (CS 601 and CS 602)
Students choosing this track must identify an area
of interest within the discipline of computer science,
computer engineering, mathematics, physics, or game
production. They shall conduct a literature survey on
existing techniques and algorithms in the field, propose an
innovative approach to the field, develop the theory and
prototypes, and write and defend the thesis.
2. Project Thesis (CS 601 and CS 602)
This option is similar to the research thesis. However,
instead of an original contribution to the field, the project
thesis emphasizes the practical aspect of a specific
2024–2025 Course Catalog 1st Edition - Degree Programs DigiPen Institute of Technology 43
problem. After surveying the literature in a narrowly
focused area of study, students choosing this track shall
select existing algorithm(s) to implement. They must also
analyze and compare dierent approaches. This option
also requires that students write a technical report and
demonstrate the implementation of the algorithm(s) to the
thesis committee.
3. Extra Coursework with Comprehensive Exam
This option allows a student to take one or two additional
electives oered at the graduate level to replace CS 602
or both CS 601 and CS 602, along with the satisfactory
completion of a comprehensive exam.
The comprehensive examination tests a student’s knowledge
of basic computer science material and material covered by
the chosen concentration area. The exam is based on graduate
courses and suitable undergraduate material. To schedule an
examination, the student shall complete the Comprehensive
Examination Request Form no later than six weeks prior to the
proposed examination date. The student and his or her academic
advisor need to sign the form.
The comprehensive examination consists of two parts - general
and subject. The general part of the examination covers core
computer science topics and includes all four of the following:
Algorithms
Data Structures
Advanced C++ (CS 525)
Advanced Graphics (CS 541)
The subject part of the examination covers topics from a
student’s chosen concentration area (see Degree Requirements
section).
Each of the two parts of the examination will be given in a three-
hour period and may be taken either on the same day or on
dierent days. The student’s final grade will be given based on
individual performance in each of the two exams. Instructors will
provide a syllabus of the material covered by the exam.
The outcome of the comprehensive examination will be one of
the following:
Pass - Student earns a grade of 75% or higher in each of the
two parts of the examination.
Conditional Pass - given in rare borderline cases where a
student may need to fulfill additional requirements, such as
retaking one part of the examination.
Fail - Student is required to retake both parts of the
examination.
Transfer Credits
The following conditions apply:
Graduate students may transfer up to 15 semester credits
into the MS in Computer Science program.
Of those 15 semester credits, nine can be transferred from
other universities/colleges (provided that they meet the
transfer of credits requirements).
If students take the BS/MS accelerated schedule, 15
semester credits are shared between the BS in Computer
Science and Real-Time Interactive Simulation and MS in
Computer Science programs.
Regardless of the BS/MS accelerated schedule, students
must successfully complete a minimum of 22 semester
credits in order to earn a MS in Computer Science degree.
Please also refer to the BS/MS Accelerated Schedule
section for more details.
All credits earned through DigiPen’s full-time MS in Computer
Science program are transferable to the part-time MS in
Computer Science program.
Please refer to the Waiver Credit chapter for complete guidelines
on DigiPen’s transfer policy.
BS/MS in Computer Science
Accelerated Schedule
Students enrolled in DigiPen’s Bachelor of Science in Computer
Science in Real-Time Interactive Simulation degree program
who are interested in pursuing a graduate degree at DigiPen or
taking graduate-level coursework during their undergraduate
studies may participate in the “Accelerated Schedule” option,
which permits students who meet the minimum requirements to
take selected graduate-level courses during their undergraduate
study and apply up to 15 credits towards both BS and MS degree
requirements. Students who pursue the accelerated schedule
can successfully complete their BS in Computer Science in Real-
Time Interactive Simulation degree and Master of Science in
Computer Science in five years sequentially. Please refer to the
Accelerated Schedule section for more details.
2024–2025 Course Catalog 1st Edition - Degree Programs DigiPen Institute of Technology 44
Recommended Course Sequences for the MS in Computer Science
RECOMMENDED COURSE SEQUENCE CHART FOR FULL-TIME MS IN COMPUTER SCIENCE (2-YEAR PLAN)
SEMESTER COURSE COURSE TITLE R/E CREDITS
Semester 1
CS 525 Object-Oriented Design and Programming R 3
CS 529 Fundamentals of Game Development R 3
Elective CS, MAT* or PHY elective E 3
Semester Total 9
Semester 2
GAM 541 Game Project R 3
CS 541 Advanced Computer Graphics R 3
Elective CS, MAT*, or PHY elective E 3
Semester Total 9
Semester 3
Concentration Elective See Degree Requirements section R 3
GAM 550 Advanced Game Project R 3
CS 601 or Elective Master’s Thesis I or CS, MAT*, or PHY elective R/E 3
CS 598 Computer Science Seminar*** R 1
Semester Total 10
Semester 4
Concentration Elective See Degree Requirements section R 3
GAM 551 Advanced Game Project R 3
CS 602 or Elective Master’s Thesis II or CS, MAT*, or PHY elective R/E 3
Semester Total 9
Thesis Defense or Comprehensive Examination**
Degree Total 37
Please note the following:
*At least one math elective must be selected.
**If the thesis defense or comprehensive examination is scheduled to take place during a fall or spring semester and all other coursework has already been completed, then the
student must register for MCM 600 in order to meet the continuous matriculation requirement. See the course description for MCM 600 for additional information.
***CS 598—Computer Science Seminar (1 credit) is required and can be taken during any semester.
2024–2025 Course Catalog 1st Edition - Degree Programs DigiPen Institute of Technology 45
Recommended Course Sequences for the MS in Computer Science
RECOMMENDED COURSE SEQUENCE CHART FOR PART-TIME MS IN COMPUTER SCIENCE (4-YEAR PLAN)
SEMESTER COURSE COURSE TITLE R/E CREDITS
Semester 1 CS 525 Object-Oriented Design and Programming R 3
Semester 2 CS 541 Advanced Computer Graphics R 3
Semester 3 Elective CS, MAT*, or PHY elective E 3
Semester 4 CS 529 Fundamentals of Game Development R 3
Semester 5 GAM 541 Master’s Game Project R 3
Semester 6 Elective CS, MAT*, or PHY elective E 3
Semester 7 Concentration Elective See Degree Requirements section R 3
Semester 8 Concentration Elective See Degree Requirements section R 3
Semester 9 CS Elective or CS 601 CS Elective or Master’s Thesis I R 3
Semester 10 GAM 550 Advanced Game Project R 3
CS 598 Computer Science Seminar*** R 1
Semester 11 GAM 551 Advanced Game Project R 3
Semester 12 CS Elective or CS 602 CS Elective or Master’s Thesis II R 3
Thesis Defense or Comprehensive Examination**
Degree Total 37
Please note the following:
*At least one math elective must be selected.
**If the thesis defense or comprehensive examination is scheduled to take place during a fall or spring semester and all other coursework has already been completed, then
the student must enroll in MCM 600 in order to meet the continuous matriculation requirement. See the course description for MCM 600 for additional information.
***CS 598—Computer Science Seminar (1 credit) is required and can be taken during any semester.
2024–2025 Course Catalog 1st Edition - Degree Programs DigiPen Institute of Technology 46
Master of Fine Arts in Digital Arts
Program Overview
The Master of Fine Arts in Digital Arts degree program delivers
graduate-level education with an emphasis on traditional art
techniques, creativity, and personal voice. The application of
these skills in a digital context prepares graduates for careers in
the 3D graphics industry. Graduates will have the tools and vision
to become leaders advancing the artistic styling of video games,
animated films, and related digital media.
The MFA in Digital Arts degree program emphasizes the
mastery of foundational studies in art, which support coinciding
courses in art as a digital medium. Graduates will be well-
versed in traditional art studies of their choosing, including
anatomy, figure drawing, sculpture, art history, and oil painting.
Graduates will also be proficient in character or concept design,
digital sculpting, hard surface modeling, lighting, texturing,
rendering, rigging, and the integration of these stages into a
project. Innovative digital work for a thesis project is created by
combining these studies with original research.
The MFA in Digital Arts degree program candidate will be
required to focus on an area of specialization and demonstrate
mastery of the chosen field through the production of a thesis
project. Graduates’ portfolios must exhibit a level of proficiency
commensurate with specialists in the industry. Graduates will be
qualified for positions with titles such as 3D Artist, 3D Modeler,
Animator, Character Artist, Technical Artist, Texture Artist,
Environment Artist, and Art Instructor. In addition, after some
years in the industry, MFA in Digital Arts graduates may attain
positions with titles such as Art Lead, Art Director, Senior Artist,
and Senior Character Artist.
Degree Requirements
NUMBER OF CREDITS AND GPA
The MFA in Digital Arts requires completion of at least 60
semester credits with a cumulative GPA of 3.0 or better. The
program typically spans four semesters of 15 weeks each,
generally accomplished in two calendar years for students
following the full-time recommended course sequence,
and four calendar years for students following the part-time
recommended course sequence.
DIGITAL ARTS
The following computer graphics courses are required: CG 501,
CG 521, and CG 525. (Total: 9 credits)
PROJECTS
The following courses are required: PRJ 601 and PRJ 602. (Total:
6 credits)
FINE ARTS AND THESIS
The following courses are required: ART 701, ART 702, ART 703,
ART 704, and either ART 520 or ART 522. (Total: 21 credits)
ELECTIVE
In addition to the required courses, students must take eight
electives for a total of 24 credits. The electives are as follows:
ART, CG, ANI, PRJ, or INT ELECTIVE
The following courses are required: five courses with the ART,
CG, ANI, PRJ or INT prefix numbered 500 or higher. (Total: 15
credits)
STUDIO ART ELECTIVE
The following courses are required: two courses from ART
501, ART 503, ART 511, ART 512, ART 528, ART 550, ART 555,
ART 560. ART Special Topics or ANI Special Topics courses
which focus on the development of traditional studio art and/
or observational skill sets may be approved by the Program
Director. (Total: 6 credits)
OPEN ELECTIVE
At least three credits from any graduate-level oering (500 or
higher) in any department at DigiPen. (Total: 3 credits)
(Total: 24 credits)
Graduation Requirements
In order to graduate from the program, students must
demonstrate:
Successful completion of 60 semester credits with a
cumulative grade point average of 3.0 or better.
Successful presentation and ocial acceptance of the Final
Thesis at Thesis Presentation. This can only happen after 60
credits of coursework are completed (or in progress) and the
student has taken and passed ART 704 (or is in progress).
Submission of an archived copy for the DigiPen Library of
the thesis and documentation.
Project, Capstone, Thesis
Requirements or Options
THESIS PROPOSAL REVIEW
Candidates in the MFA in Digital Arts who are completing ART
704 must schedule and present their thesis proposal to an
assembled thesis committee. No student may register for ART
703 without approval of their thesis committee.
THESIS REQUIREMENT
The goal of the DigiPen MFA in Digital Arts is to develop
industry-quality graduates who have an innovative, creative and
2024–2025 Course Catalog 1st Edition - Degree Programs DigiPen Institute of Technology 47
sincere point of view. The MFA in Digital Arts thesis is a body of
work that demonstrates this professional level of expertise with
industry tools as well as showcases a unique voice in digital
media. The thesis, created specifically based on the candidate’s
project proposal, is expected to meet professional standards. At
the same time, the work will represent the candidate’s individual
perspective, style, and philosophy. The thesis project should
show a thoughtful and deep understanding of the student’s
theme that is compelling and persuasive, technically complete,
and professionally executed.
The MFA in Digital Arts Thesis is created specifically in response
to the approved thesis proposal submitted by a candidate.
It includes not only the project work but also marketing and
branding materials, schedules and timelines, project scope, and
design documentation as appropriate. Candidates are required
to present to a thesis review panel and to the public. The final
work and all documents will be archived in the DigiPen Library
and gallery. The MFA in Digital Arts Thesis is not a retrospective
of all work produced since the student entered the graduate
program.
Written Component: The thesis will have a written component,
to the satisfaction of the thesis committee. Its contents may
include topics such as research, theory, process, and project
evaluation.
THESIS DEFENSE
The MFA in Digital Arts candidate thesis defense will be
scheduled with the thesis committee once a student has
successfully completed (or has in progress) the required
coursework (minimum 60 approved credits).
Students will be expected to deliver a verbal description of the
thesis work, production and development plans, concepts and
supporting documentation. A visual presentation of the scope
and plan of the thesis will be part of the defense, as well as
a presentation of the production pipeline including technical
description. The thesis will be presented to the committee
and public. A question and answer session will follow the
presentation, during which the candidate will be required to
defend the work.
MFA in Digital Arts Curriculum
Listed on the next page are all the graduate-level courses
currently oered at DigiPen and appropriate to the MFA in
Digital Arts degree program. Courses designated with an “R” are
required for the MFA in Digital Arts degree program. Courses
designated with an “E” are appropriate as electives within the
program.
The MFA in Digital Arts requires 60 credits total, 33 of which are
specifically required and 27 of which are elective.
2024–2025 Course Catalog 1st Edition - Degree Programs DigiPen Institute of Technology 48
Graduate-Level Courses for the MFA in Digital Arts Degree Program
COURSE COURSE TITLE R/E CREDITS
ART 701 Art Research Methodology R 3
PRJ 601 Digital Arts Survey and Analysis R 3
CG 501 3D Concepts and Production R 3
CG 525 Digital Painting: Composition and Color R 3
ART 702 Thesis Pre-Production R 3
PRJ 602 Art Production Process R 3
CG 521 Organic and Hard Surface Modeling R 3
ART 703 Thesis I R 6
ART 704 Thesis II R 6
ART 501 Advanced Figure Drawing E 3
ART 503 Gesture Drawing E 3
ART 504 Storyboarding E 3
ART 511 Oil Painting: The Figure E 3
ART 512 Plein Aire Painting E 3
ART 520 Conceptual Design and Illustration E 3
ART 522 Character Design E 3
ART 528 Advanced Figure Sculpting E 3
ART 550 Human Anatomy E 3
ART 555 Anatomy: Ecorché E 3
ART 560 Animal Anatomy and Design E 3
CG 530 Hair and Clothing Simulation E 3
CG 570 Digital Painting: Matte and Background E 3
CG 577 Facial Rigging and Animation E 3
CG 599 Special Topics Special Topics E 3
CG 605 Digital Sculpture E 3
CG 615 Texturing for 3D E 3
CG 620 Lighting and Rendering E 3
CG 661 Advanced Character Creation E 3
CG 675 Character Rigging E 3
INT 590 Master’s Internship I E 3
INT 591 Master’s Internship II E 3
PRJ 510 Team Project E 3
CSX 510 Scripting for Games E 3
FLM 508 Cinematography and The Art of The Story E 3
GAMX 500 Game Design, Development and Production E 3
MCM 600 Masters Continuous Matriculation E 1
MGT 500 Management for Art Directors E 3
PHYX 510 Physics for Animation and Modeling E 3
2024–2025 Course Catalog 1st Edition - Degree Programs DigiPen Institute of Technology 49
Recommended Course Sequence for the MFA in Digital Arts
RECOMMENDED COURSE SEQUENCE CHART FOR FULL-TIME MFA IN DIGITAL ARTS
SEMESTER COURSE COURSE TITLE R/E* CREDITS
Semester 1
ART 701 Art Research Methodology R 3
PRJ 601 Digital Arts Survey and Analysis R 3
CG 501 3D Concepts and Production R 3
CG 525 Digital Painting: Composition and Color R 3
Elective STUDIO ART ELECTIVE E 3
Semester Total 15
Semester 2
ART 702 Thesis Pre-Production R 3
PRJ 602 Art Production Process R 3
CG 521 Organic and Hard Surface Modeling R 3
ART 520 or ART 522 Conceptual Design and Illustration or Character Design R 3
Elective ART, CG, ANI, PRJ, or INT ELECTIVE, numbered 500+ E 3
Semester Total 15
Semester 3
ART 703 Thesis I R 6
Elective ART, CG, ANI, PRJ, or INT ELECTIVE, numbered 500+ E 3
Elective ART, CG, ANI, PRJ, or INT ELECTIVE, numbered 500+ E 3
Elective STUDIO ART ELECTIVE E 3
Semester Total 15
Semester 4
ART 704 Thesis II R 6
Elective ART, CG, ANI, PRJ, or INT ELECTIVE, numbered 500+ E 3
Elective ART, CG, ANI, PRJ, or INT ELECTIVE, numbered 500+ E 3
Open Elective Any DigiPen course from any department, numbered 500+ E 3
Semester Total 15
Degree Total (minimum credits required) 60
*Note: electives must be selected from courses oered at DigiPen and numbered 500 or higher. Courses may have prerequisites that should be taken into consideration by the
student and discussed with the student’s advisor.
2024–2025 Course Catalog 1st Edition - Degree Programs DigiPen Institute of Technology 50
Recommended Course Sequence for the MFA in Digital Arts
RECOMMENDED COURSE SEQUENCE CHART FOR PART-TIME MFA IN DIGITAL ARTS
SEMESTER COURSE COURSE TITLE R/E* CREDITS
Semester 1
PRJ 601 Digital Arts Survey and Analysis R 3
CG 501 3D Concepts and Production R 3
CG 525 Digital Painting: Composition and Color R 3
Semester Total 9
Semester 2
CG 521 Organic and Hard Surface Modeling R 3
ART 520 or ART 522 Conceptual Design and Illustration or Character Design E 3
Semester Total 6
Semester 3
Elective ART, CG, ANI, PRJ, or INT ELECTIVE, numbered 500+ E 3
Elective ART, CG, ANI, PRJ, or INT ELECTIVE, numbered 500+ E 3
Elective STUDIO ART ELECTIVE E 3
Semester Total 9
Semester 4
PRJ 602 Art Production Process R 3
Elective STUDIO ART ELECTIVE E 3
Semester Total 6
Semester 5 ART 701 Art Research Methodology R 3
Elective ART, CG, ANI, PRJ, or INT ELECTIVE, numbered 500+ E 3
Semester Total 6
Semester 6 ART 702 Thesis Pre-Production R 3
Elective ART, CG, ANI, PRJ, or INT ELECTIVE, numbered 500+ E 3
Semester Total 6
Semester 7 ART 703 Thesis I R 6
Elective ART, CG, ANI, PRJ, or INT ELECTIVE, numbered 500+ E 3
Semester Total 9
Semester 8 ART 704 Thesis II R 6
Open Elective Any DigiPen course from any department, numbered 500+ E 3
Semester Total 9
Degree Total (minimum credits required) 60
*Note: electives must be selected from courses oered at DigiPen and numbered 500 or higher. Courses may have prerequisites that should be taken into consideration by the
student and discussed with the student’s advisor.
2024–2025 Course Catalog 1st Edition - Course Descriptions DigiPen Institute of Technology 51
Courses
Some courses listed as alternate prerequisites are not oered at
every DigiPen campus. Please contact the Oce of the Registrar
for more details.
Please note that 500-level and higher courses are designated for DigiPen’s
graduate programs. Undergraduate students wishing to take graduate-level
courses should contact the Oce of the Registrar.
Department of Animation and
Production
Animation Courses
ANI 101 Animation Basics I (3 cr.)
Prerequisite(s): None
This course introduces the principles of animation through a
variety of animation techniques. Topics include motion research
and analysis, eective timing, spacing, volume control, stagecraft,
and choreography. Weekly screenings of classic animation are
held, followed by in-class critiques.
ANI 151 Animation Basics II (3 cr.)
Prerequisite(s): ANI 101
This course explores concepts and techniques of traditional
animation. Motion and posing is explored through character
development, which includes the expression of personality,
mood, thought, and attitude. Emphasis is placed on the
refinement of drawings, subtlety of movement, and creativity.
ANI 300 3D Character Animation I (3 cr.)
Prerequisite(s): ANI 151, CG 275
This course explores 3D character animation techniques of
performance, physicality, and weight using basic rigs provided
by the instructor. Special attention is given to thumbnailing key
poses, video research, and stagecraft.
ANI 330 Advanced Physicality (3 cr.)
Prerequisite(s): ANI 300
This course explores 3D animation through advanced physicality,
weight, and performances. Special attention is placed on visual
storytelling, action, choreography, and scope. Topics include
planning, pose studies, video research, motion analysis, camera
placement, advanced keyframing techniques, and pantomime.
Additional topics may include motion capture and rendering.
ANI 350 3D Character Animation II (3 cr.)
Prerequisite(s): ANI 300
This 3D animation course explores acting through the medium of
the human voice, including narration, expressive reading, diction,
lip-synchronization techniques, and vocal refinement.
ANI 399 Special Topics in Animation (3 cr.)
Prerequisite(s): None
The content of this course may change each time it’s oered.
It is for the purpose of oering a new or specialized course of
interest to the faculty or students that is not covered by the
courses in the current catalog.
ANI 400 Cinematic Animation (3 cr.)
Prerequisite(s): FLM 275 or MUS 115, ANI 350, ART 401
This course is a culmination of the student’s ability to use
animation as a storytelling medium. It also provides an
opportunity for the student to demonstrate his or her personal
artistic growth. Each student works to complete a short piece of
cinematic animation. Working independently or in small groups
with the instructor’s approval, students may use either 2D or 3D
tools.
ANI 450 Advanced Animation Portfolio (3 cr.)
Prerequisite(s): ANI 350, CG 300, PRJ 350
This course requires students to further extend their portfolio
work, principally polishing and refining elements that will align
them well for current industry needs. With a generous selection
of assignment opportunities to be explored, students will gain
advanced instruction on more focused acting, physicality and
creature animation. This course will provide students with an
ideal opportunity to improve an area of their portfolio work that
will better represent animated body mechanics and acting skills.
ANI 1000 Animation I (3 cr)
Prerequisite(s): None
This course introduces the principles of animation and how
movement is conveyed through timing, spacing, and drawing.
Emphasis is placed on bringing sequential images to life through
motion analysis. Topics include animation theories, research,
planning, keyframing, and in-betweening.
ANI 2000 Animation II (3 cr)
Prerequisite(s): ANI 1000
This course focuses on the principles of animation in 3D
workspace. Emphasis is placed on 3D animation workflow
and rigging concepts. Topics include research and planning,
keyframe management, animation principles, rigging
fundamentals, and viewport rendering.
2024–2025 Course Catalog 1st Edition - Course Descriptions DigiPen Institute of Technology 52
ANI 2002 Animation III (3 cr)
Prerequisite(s): ANI 2000
This course focuses on 3D character animation and character
rigging, with an emphasis on body mechanics. Additional
emphasis is placed on bringing a 3D character to life through
dynamic motion. Topics include planning, motion analysis,
animation passes, splining, constraints and parenting, inverse
and forward kinematics, animation tools, and skeletal rigging.
ANI 3301 Character Rigging I (3 cr)
Prerequisite(s): ANI 2002 OR CG 2002
This course focuses on rigging bipedal characters for animation.
Topics include basic rig creation, joint formation, inverse
kinematic/forward kinematic switches, skinning, joint constraints,
spine rig, rig attributes, and rig controllers.
ANI 3302 Character Rigging II (3 cr)
Prerequisite(s): ANI 3301
This course builds on the principles of rigging a bipedal
character and further explores multi-limbed creatures. Topics
include stretchy inverse kinematics, facial rigging, and complex
rig controllers.
ANI 3303 Character Rigging III (3 cr)
Prerequisite(s): ANI 3302
This course explores advanced rigging techniques. Topics
include scripting secondary behaviors, scripting rigging
production tools, and designing versatile character rigs.
ANI 3501 3D Animation I (3 cr)
Prerequisite(s): ANI 2000
This course explores 3D animation through physicality, weight,
and performance. Emphasis is placed on animating bipedal
characters and pantomime acting. Topics include planning for
animation, advanced splining techniques, basic body mechanics,
motion analysis, video reference, and stagecraft.
ANI 3502 3D Animation II (3 cr)
Prerequisite(s): ANI 3501
This course explores 3D animation through advanced physicality,
weight, and performance. Special attention is placed on visual
storytelling, action, choreography, and scope. Topics include
planning, pose studies, video research, motion analysis, camera
placement, advanced keyframing techniques, and acting for
action sequences.
ANI 3503 3D Animation III (3 cr)
Prerequisite(s): ANI 3502
This course explores acting in 3D animation. Performance
techniques are addressed, ranging from stylized facial
expressions to nuanced physicality. Topics include
narration, pantomime, monologue, dialogue, diction, and lip
synchronization.
College Success Courses
COL 230 College Success for Artists (1 cr.)
Prerequisite(s): PRJ 201 or PRJ 202
This course introduces industry research, professional
expectations, and requisite levels of proficiency. The course
helps identify strengths, skills, interests, and areas for growth and
requires the creation of an academic plan.
Film Courses
FLM 115 History of Film and Animation (3 cr.)
Prerequisite(s): None
This course examines the more than 100-year history of film and
animation. Beginning with the scientific and technical advances
that made these media technologies possible, students explore
every major movement and genre as well as their impact on
society. The course gives students critical vocabulary required
for explaining story, animation, and cinematic techniques.
FLM 151 Visual Language and Film Analysis (3 cr.)
Prerequisite(s): None
Animation is ultimately filmmaking, and animators should learn
from the many classics on how to eectively bring various film
production elements together. Students review several films
and study how the relationships between scripts, cameras,
lighting, sets, production design, sound, acting, costumes,
props, directing, and production lead to successful visual stories.
They also examine the fundamental theories underlying visual
storytelling. Understanding the creative processes utilized by
these influential filmmakers provides insight into how students
may improve their own animations.
FLM 201 Cinematography (3 cr.)
Prerequisite(s): FLM 115
This course explores camera composition, lighting, and editing
techniques through a series of cinematic projects. Topics include
2D and 3D camera moves, film and script analysis, storytelling
conventions, choreography, and staging.
2024–2025 Course Catalog 1st Edition - Course Descriptions DigiPen Institute of Technology 53
FLM 210 Cinematography for Visual Eects (3 cr.)
Prerequisite(s): FLM 115
This course focuses on the technical aspects of cinematography
including understanding how cameras work, how images are
captured and processed, computer graphics theory, and image
analysis.
FLM 225 Introduction to Storyboarding (3 cr.)
Prerequisite(s): ANI 151
FLM 225 is equivalent to ART 350
This course explores the animation pre-production skills of
storyboard art. Emphasis will be placed on drawing, storytelling,
and cinematography in the creation of storyboards. Topics
include story flow, character development, mood, time, and
place.
FLM 399 Special Topics in Film (3 cr.)
Prerequisite(s): None
The content of this course may change each time it is oered.
It is for the purpose of oering a new or specialized course of
interest to the faculty and students that is not covered by the
courses in the current catalog.
Internship Courses
INT 390 Internship I (4 cr.)
Prerequisite(s): None
Permission of instructor required.
An internship is any carefully monitored work or service
experience in which an individual has intentional learning goals
and reflects actively on what she or he is learning throughout
the experience. It is usually a professional activity under general
supervision of an experienced professional and in a job situation,
which places a high degree of responsibility on the student.
INT 450 Internship II (4 cr.)
Prerequisite(s): None
Permission of instructor required.
An internship is any carefully monitored work or service
experience in which an individual has intentional learning goals
and reflects actively on what she or he is learning throughout
the experience. It is usually a professional activity under general
supervision of an experienced professional and in a job situation,
which places a high degree of responsibility on the student.
INT 590 Master’s Internship I (3 cr.)
Prerequisite(s): None
Permission of instructor required.
An internship is any carefully monitored work or service
experience in which an individual has intentional learning
goals and reflects actively on what is learned throughout the
experience. It is usually a professional activity under general
supervision of an experienced professional and in a job situation,
which places a high degree of responsibility on the student.
INT 591 Master’s Internship II (3 cr.)
Prerequisite(s): None
Permission of instructor required.
An internship is any carefully monitored work or service
experience in which an individual has intentional learning
goals and reflects actively on what is learned throughout the
experience. It is usually a professional activity under general
supervision of an experienced professional and in a job situation,
which places a high degree of responsibility on the student.
Projects Courses
PRJ 101 The Basics of Production (3 cr.)
Prerequisite(s): ART 101, ART 125, ANI 101
This course investigates production pipelines adopted by
schools and companies. Topics include career opportunities,
best practices and methodologies, ecient workflows, and basic
navigation of common industry software. Projects range from
small individual assignments to a limited team-based project
within a game engine.
PRJ 201 2D Animation Production (4 cr.)
Prerequisite(s): PRJ 101
Credit maybe received for either PRJ 201 or PRJ 202, not
both.
This course is the first semester of a two-semester project series,
continued in PRJ 251. This course focuses on the pipeline and
processes for creating a 2D animation project. Topics explored
include techniques for working eectively on a team, cinematic
production tools, visual storytelling, and best practices for
preproduction, production pipeline management, and project
management.
PRJ 202 Game Art Project I (4 cr.)
Prerequisite(s): PRJ 101
Credit maybe received for either PRJ 201 or PRJ 202, not
both.
This course is the first semester of a two-semester team
project sequence, which is continued in PRJ 252. It focuses on
discipline-specific processes and logic for working in a Real-
Time engine and the fundamentals of team forming and team
dynamics. Topics include collaboration and communication,
project management, source control, and art integration into a
Real-Time game engine.
2024–2025 Course Catalog 1st Edition - Course Descriptions DigiPen Institute of Technology 54
PRJ 251 2D Animation Production (4 cr.)
Prerequisite(s): PRJ 201 or PRJ 202
Credit maybe received for either PRJ 251 or PRJ 252, not
both
This course is the second semester of a two-semester
series, continued from PRJ 201. This course focuses on the
preproduction and production phase of a 2D animation project.
Techniques are explored for production best practices, team
dynamics, and project management.
PRJ 252 Game Art Project I (4 cr.)
Prerequisite(s): PRJ 202
Credit maybe received for either PRJ 251 or PRJ 252, not
both.
This course is the second semester of a two-semester,
multidisciplinary, team project sequence. It focuses on discipline-
specific processes and logic for working in a Real-Time engine
and the fundamentals of team forming and team dynamics.
The projects extend the fundamental understanding gained in
PRJ 202 and build upon them through iteration and increased
complexity. Topics include collaboration and communication,
project management, and the integration of art and design
principles into a Real-Time game engine.
PRJ 300 Cinematic Production (4 cr.)
Prerequisite(s): CG 275, PRJ 251 OR PRJ 252
Credit may be received for PRJ 300 or PRJ 302, but not for
both.
This course is the first semester of a three-semester project
which will be continued in PRJ 350 and PRJ 400. It supports
multidisciplinary teams in the preproduction of an animated
cinematic project with a focus on the application of discipline-
based skills. Advanced techniques are applied including
best practices of workflow in cinematic production, creating
positive team dynamics, project management, cross-discipline
integration, and iterative story development from concept to
animatic.
PRJ 302 Game Art Project II (4 cr.)
Prerequisite(s): CG 275, PRJ 251 OR PRJ 252
Credit may be received for PRJ 300 or PRJ 302, but not for
both.
This course is the first semester of a two-semester project which
will be continued in PRJ 352. It supports multidisciplinary team
projects in the preproduction of a game project with a focus on
the application of discipline-based skills. Topics include project
and pipeline management, creating positive team dynamics,
cross-discipline integration, and best practices of product
development cycle in game production.
PRJ 350 Cinematic Production (4 cr.)
Prerequisite(s): PRJ 300, OR PRJ 302
Credit may be received for PRJ 350 or PRJ 352, but not for
both.
This course is the second semester of a three-semester project
which began at PRJ 300 and is to be continued in PRJ 400.
Preproduction of an animated cinematic film is completed and
production begins with a focus on applying discipline-based
skills within project teams. Advanced techniques are applied
including best practices of cinematic production workflow,
creating positive team dynamics, project management,
cross-discipline integration, iterative story development and
developing animation art assets.
PRJ 352 Game Art Project II (4 cr.)
Prerequisite(s): PRJ 300 OR PRJ 302
Credit may be received for PRJ 350 or PRJ 352, but not for
both.
This course is the continuation of a two-semester project which
began with PRJ 302. The course enters the production stage of
the multidisciplinary team project with a focus on the application
of discipline-based skills. Topics include best practices of
discipline-specific workflows for game production, positive team
dynamics, project management, cross-discipline integration, and
playtesting.
PRJ 400 Cinematic Production (4 cr.)
Prerequisite(s): PRJ 350, OR PRJ 352
Credit may be received for PRJ 400 or PRJ 402, but not for
both.
This course is the final semester of a three-semester project
which began in PRJ 300 and continued through PRJ 350. It
focuses on the completed production of an animated cinematic
film through the application of discipline-based skills. Emphasis
is placed on best practices of workflow in cinematic production,
team collaboration, project management, cross-discipline
integration, editing and quality control.
PRJ 402 Game Art Project II (4 cr.)
Prerequisite(s): PRJ 352
This course is the second semester of a two-semester team
production of a game. Topics include advanced art pipeline,
game engine rendering, visual appeal and consistency, user
interface design, animation polish, and advanced testing
techniques.
PRJ 450 Career Preparation (4 cr.)
Prerequisite(s): PRJ 400 or PRJ 402 or INT 390
This course focuses on building portfolios and reels in
preparation for the professional world. Emphasis is placed on
professional practices, methodologies, and presentation.
2024–2025 Course Catalog 1st Edition - Course Descriptions DigiPen Institute of Technology 55
PRJ 510 Team Project (3 cr.)
Prerequisite(s): CG 501 and CG 525
This course consists of the production of art for a team project,
starting with the creation of a production schedule and
culminating with the delivery of various art assets. Coordination
may occur with team members in other courses.
PRJ 601 Digital Arts Survey and Analysis (3 cr.)
Prerequisite(s): None
This course explores digital art production. A selection of
existing projects is analyzed and special attention is paid
to recognizing innovation and the trajectory of creative and
technical developments. Research is conducted to examine the
artistic influences and required technical background for digital
art production.
PRJ 602 Art Production Process (3 cr.)
Prerequisite(s): PRJ 601
This course focuses on artistic concept, pre-production, and
asset creation. Story elements are realized in a visual form.
Topics include project management and eective presentations.
PRJ 690 Thesis I: Proposal Pre-Production (3 cr.)
Prerequisite(s): None
Students research, develop and refine an original idea for
their thesis topic. Additionally, they create an outline of their
production plan including timeline and milestones. At the end
of the course, they present their work at the mid-point thesis
review. Approval by the thesis committee is a requirement for
passing this course.
PRJ 701 Thesis II (3 cr.)
Prerequisite(s): PRJ 690
Students begin work on a thesis project under the guidance of
their thesis advisor.
PRJ 702 Thesis III (3 cr.)
Prerequisite(s): PRJ 701
Students continue work on a thesis project under the guidance
of their thesis advisor.
PRJ 1000 Introduction to Production (3 cr)
Prerequisite(s): None
This course introduces team projects. The focus is on learning
and understanding discipline-specific skills, best practices, team
dynamics, and project management. Additional topics include
production process tools and software.
PRJ 2000 Game Project I (4 cr)
Prerequisite(s): PRJ 1000
This course is the first semester of a two-semester
multidisciplinary team project which is continued in PRJ 2050.
This course focuses on discipline-specific processes of the
preproduction phase of a game project. Topics include team
formation, collaboration and communication, preproduction and
production processes, and project management
PRJ 2001 Cinematic Project I (4 cr)
Prerequisite(s): PRJ 1000
This course is the first semester of a two-semester project
series, continued in PRJ 2051. This course focuses on the
pipeline and processes for creating a 3D animated cinematic
using a game engine. Topics explored include techniques for
working eectively on a team, cinematic production tools, visual
storytelling, and best practices for preproduction, production
pipeline management, and project management.
PRJ 2050 Game Project II (4 cr)
Prerequisite(s): PRJ 2000
This course is the second semester of a two-semester
multidisciplinary team project, continued from PRJ 2000. This
course focuses on discipline-specific processes of the production
phase of a game project. Project and pipeline management
are explored, including formal testing, team dynamics, and
production practices.
PRJ 2051 Cinematic Project I (4 cr)
Prerequisite(s): PRJ 2001
This course is the second semester of a two-semester series,
continued from PRJ 2001. This course focuses on the production
phase of a 3D animated cinematic project in a game engine
while applying discipline-based skills. Techniques are explored
for production best practices, team dynamics, and project
management.
PRJ 3000 Game Production III (4 cr)
Prerequisite(s): PRJ 2050 OR PRJ 2051, AND ART 2050
This course is an advanced team project. This course supports
mixed-discipline team projects in preproduction, production, or
post-production with a focus on the application of discipline-
based skills. Project and pipeline management techniques will
be applied, including team dynamics, cross-discipline integration,
and best practices of the product development cycle in game
production.
PRJ 3001 Cinematic Production III (4 cr)
Prerequisite(s): PRJ 2050 OR PRJ 2051, AND ART 2050
This course is an advanced team project. This course supports
mixed-discipline team projects in preproduction, production,
or post-production of an animated cinematic production with
2024–2025 Course Catalog 1st Edition - Course Descriptions DigiPen Institute of Technology 56
a focus on the application of discipline-based skills. Advanced
techniques are applied including best practices of discipline-
specific workflow in cinematic production, practices to create
positive team dynamics, project management, cross-discipline
integration, and iterative story development from concept to final
film.
PRJ 4000 Game Capstone Project (3 cr)
Prerequisite(s): 12 credits of PRJ 3000, or PRJ 3001 or
INT 390 or INT 450
This course provides a framework for improving and polishing
digital art assets and animation in the game team projects
completed in previous semesters. Emphasis is placed on
preparing work for public display or audience interaction. Topics
include assets optimization, playtesting, quality control, UI
refinements and publishing requirements.
PRJ 4001 Cinematic Capstone Project (3 cr)
Prerequisite(s): 12 credits of PRJ 3000, or PRJ 3001 or INT
390 or INT 450
This course provides a framework for improving and polishing
digital art assets and animation for the final phase of the
cinematic team project from PRJ 3001. Emphasis is placed on
preparing work for public display or audience interaction. Topics
include quality control, art assets pipeline management, technical
challenges, emergent tools, visual eects, light, audio integration,
compositing, and rendering.
Department of Computer
Science
Computer Science Courses
CS 100 Computer Environment (4 cr.)
Prerequisite(s): None
This course provides a detailed examination of the fundamental
elements on which computers are based. Topics include number
systems and computation, electricity and basic circuits, logic
circuits, memory, computer architecture, and operating systems.
Operational code and assembly languages are discussed and
then implemented on a hardware platform, such as a personal
computer or an autonomous vehicle.
CS 115 Introduction to Scripting and Programming (3 cr.)
Prerequisite(s): None
Credit may be received for CS 115 or for CS 120, but not for
both.
This course introduces programming environments to students
who are not experienced programmers. This course covers
simple logic, programming flow, and the use of variables. It
introduces students to the history of programming and the basic
vocabulary of the programming industry. The course culminates
in a series of hands-on exercises using this knowledge to solve
problems. At his or her discretion, the instructor may cover
special topics in programming or scripting.
CS 116 Introduction to Computer Technology and Programming
(4 cr.)
Prerequisite(s): None
This course introduces programming environments to students
who are not enrolled in a science degree program at DigiPen.
The course provides students with an introductory overview
of the fundamental elements on which computers are based,
including basic computer hardware systems, operations, and
structures. An introduction to basic programming includes
simple logic, programming flow, loops, variables, and arrays.
Conditionals, evaluations, and other control structures are also
included. The instructor may cover special topics in programming
or scripting and may focus on currently popular scripting
languages in the video game industry.
CS 120 High-Level Programming I: The C Programming
Language (4 cr.)
Prerequisite(s): None
This course serves as a foundation for all high-level programming
courses and projects by introducing control flow through
statement grouping, decision making, case selection, and
procedure iteration as well as basic data types. Additionally, this
course addresses the lexical convention, syntax notation, and
semantics of the C programming language.
CS 165 Programming Foundations (4 cr.)
Prerequisite(s): CS 116
Credit may be received for only one of: CS 165, CS 170.
This course expands on basic programming skills through an
exploration of object-oriented programming techniques. Topics
may include classes, inheritance, interfaces, polymorphism, and
data structures.
CS 170 High-Level Programming II: The C++ Programming
Language (4 cr.)
Prerequisite(s): CS 120
This course introduces the C++ language with particular
emphasis on its object-oriented features. Topics include stylistic
and usage dierences between C and C++, namespaces,
function and operator overloading, classes, inheritance,
templates, and fundamental STL components.
CS 174 Audio Scripting (3 cr.)
Prerequisite(s): CS 116 or CS 120, and MUS 150L
This course covers concepts and implementation strategies for
using a high-level scripting language to achieve complex audio
behavior in game development. Topics include principles of
analog and digital audio, psychoacoustics, and programming.
2024–2025 Course Catalog 1st Edition - Course Descriptions DigiPen Institute of Technology 57
CS 176 Advanced Scripting (3 cr.)
Prerequisite(s): CS 165 or CS 170 or CS 175
This course explores programming concepts for game
designers in the context of developing video games. Topics
covered include architecture patterns, advanced character
controllers, cameras, and custom systems designed for versatility
and scalability. Additional topics may include game testing
automation, and networking.
CS 180 Operating Systems I: Man-Machine Interface (3 cr.)
Prerequisite(s): CS 100 or CS 101, CS 170
This course presents an overview of modern operating systems
as implemented on personal computers. It presents an overview
of what an operating system is and does, with emphasis on the
following topics: organization and design, process management,
threading, interprocess communication, process synchronization,
and memory management.
CS 185 C++ for Designers (3 cr.)
Prerequisite(s): CS 176
Credit may be received for CS 170 or CS 185, but not for both.
This course introduces the C++ language with particular
emphasis on its object-oriented features. Topics covered include
dierences between scripting languages and C++, data types,
namespaces, classes, inheritance, polymorphism, templates, and
fundamental STL components.
CS 200 Computer Graphics I (3 cr.)
Prerequisite(s): CS 170, MAT 140
This course presents fundamental mathematical elements, data
structures, and algorithms useful for animating and viewing 2D
primitives. The course aims to fulfill two objectives. The first
objective is to provide students with a sucient mathematical
and algorithmic background to design and implement 2D
graphics applications. The second objective is to prepare
students with the knowledge required for writing 3D graphics
applications. The first half of the course deals with scan-
conversion algorithms for rasterizing 2D primitives such as
lines, circles, ellipses, triangles, and arbitrary polygons. The
second half of the course is concerned with the viewing and
animation of these 2D primitives. The course covers topics such
as interpolation techniques, transformations, culling, clipping,
animation techniques, and the 2D viewing pipeline.
CS 205 Professional and Societal Issues in Computing (3 cr.)
Prerequisite(s): ENG 110 OR ENG 116, and CS 280
This course focusses on the local and global impact of
computers, the Internet and related computer technology on
society. Emphasis is placed on the social forces underlying the
rapid and widespread adoption of computer technology. Topics
covered include personal privacy, intellectual property, legislative
and constitutional issues, changing labor force composition, and
professional ethics.
CS 211 Introduction to Databases (3 cr.)
Prerequisite(s): CS 170
This course provides a broad overview of database systems.
It presents the fundamentals, practices, and applications of
computer databases. Topics include database architectures,
data modeling, design schemes, transaction processing, and
database implementation.
CS 212 Advanced Databases (3 cr.)
Prerequisite(s): CS 211
This course will cover advanced database topics with particular
emphasis on the large-scale database systems used by modern
applications. Data mining and data warehousing will be explored
with emphasis on search and analysis. Non-relational databases
will also be covered in detail.
CS 225 Advanced C/C++ (3 cr.)
Prerequisite(s): CS 170
This course builds on the foundation created in the first two
high-level programming courses (CS 120 and CS 170). It presents
advanced topics of the C/C++ programming language in greater
detail. Such topics include advanced pointer manipulation,
utilizing multi-dimensional arrays, complex declarations,
and standard library functions. Advanced C++ topics include
class and function templates, operator overloading, multiple
inheritance, runtime type information, the standard template
library, and performance issues.
CS 230 Game Implementation Techniques (3 cr.)
Prerequisite(s): CS 120
Concurrent Course(s): CS 170
This presents game implementation techniques and engine
architecture. Students investigate foundational concepts of
game architecture, such as game-system component separation
and game flow, while learning about essential elements such as
the game state manager, input/output handler, and frame rate
controller. This course introduces Windows programming, state
machines, and collision detection algorithms, which students will
integrate into their own remakes of classic games. As part of their
implementation, students create and expand their own collision,
vector, and matrix libraries, enabling them to incorporate basic
physics engines. Students survey concepts in space partitioning,
particle systems, map editors, and other elements as a bridge
to more advanced concepts in implementation techniques and
engine architecture.
CS 232 Introductory Data Analysis (3 cr.)
Prerequisite(s): CS 116 or CS 120, and Precalculus or MAT 106
or MAT 140
This course covers basic concepts of data processing, cleaning,
summarization, and visualization. The course introduces
exploratory data analysis, and basic concepts of probability and
statistics as they are applied in data analysis.
2024–2025 Course Catalog 1st Edition - Course Descriptions DigiPen Institute of Technology 58
CS 245 Introduction to Interactive Sound Synthesis (3 cr.)
Prerequisite(s): MAT 100 or MAT 140, CS 170, CS 180, PHY
200
This course explores dynamic sound synthesis, 3D-directional
auditory eects, and sonic ambience to real-time simulations and
video games. The subjects include mixing audio and modulating
dry recorded sounds using wave table synthesis. Students learn
how to create collision sounds using additive synthesis, wind
eects using subtractive synthesis, natural sounds using granular
synthesis and physical modeling, ambiences using layering and
spectral filtering, 3D spatialized surround sound panning, inter-
aural time dierence, inter-aural intensity dierence, and Head
Related Transforms (HRTFS). Students also study algorithms
and techniques for real-time multi-threaded programming and
synthesized sound integration for game engines.
CS 246 Advanced Sound Synthesis (3 cr.)
Prerequisite(s): CS 245
This course covers the basic building blocks that go into making
a sound engine. Topics may include: audio file formats, sound
card architecture, low level sound APIs, high level sound APIs,
streaming audio, mixing, digital filters and eects, 3D audio,
audio spectra and the Fast Fourier Transform.
CS 250 Computer Graphics II (3 cr.)
Prerequisite(s): CS 200
This course examines the mathematical elements and algorithms
used in the design and development of real-time 3D computer
graphics applications, such as games, cockpit simulators, and
architectural walk-throughs. 3D computer graphics involve
drawing pictures of 3D objects, usually on a 2D screen. This
process of generating a 2D image of a 3D graphics application
can be described as a series of distinct operations performed
on a set of input data. Each operation generates results for the
successive one. This process is called the graphics rendering
pipeline, and it is the core of real-time computer graphics. The
graphics pipeline can be conceptualized as consisting of three
stages: application, transformation, and rasterization. The course
begins by introducing the 3D graphics pipeline. The application
stage is examined from the viewpoint of the representation,
modeling, and animation of 3D objects. Topics include user
interaction, camera animation techniques, simulation of dynamic
objects, and collision detection techniques. Next, the course
examines the process of mapping 3D graphic objects from
model-space to viewport coordinates. The transformation stage
implements this process. Finally, the conversion of a geometric
primitive in viewport coordinates into a 2D image is studied. The
rasterization stage implements this final process.
CS 251 Introduction to Computer Graphics (3 cr.)
Prerequisite(s): CS 170
This course provides a high-level overview of 3D computer
graphics. It is intended for game designers and artists to
enable them to understand the fundamental components of
graphics engines and their applications in real-time simulation
and video game software. Course topics include graphics
pipeline architecture, 3D transformation operations, viewing
and projection, lighting and shading models, surface detail
techniques, shadow algorithms, hidden object culling and
removal techniques, 3D object modeling, and animation
and physically-based motion control. The popular graphics
programming languages (GDI plus, OpenGL, DirectX) and shader
programming are also discussed in the course.
CS 260 Computer Networks I: Interprocess Communication
(3 cr.)
Prerequisite(s): CS 180, CS 225
This course introduces the hierarchical network communication
in a distributed computing environment. Course topics cover
network technologies, architecture, and protocols. The
curriculum gives specific emphasis to the TCP/IP stack and in
making students familiar with writing portable socket based
software. It prepares students for programming multiplayer
games in later semesters.
CS 261 Computer Networks II (3 cr.)
Prerequisite(s): CS 260
This class extends the TCP/IP protocols studied in CS 260 to
wireless devices. This course goes further in depth into some
topics covered in the introductory networks course, as well as
additional subjects of interest. Topics include TCP/IP related
protocols (such as NAT, WAP, and DNS), physical media access
(such as aloha, OFDM, and WIDEBAND), wireless standards and
protocols and network security. The curriculum covers additional
topics based on the state of the industry.
CS 271 Supervised Machine Learning (3 cr.)
Prerequisite(s): CS 225, CS 230 or CS 235, MAT 150 or MAT
180
This course covers fundamental machine learning algorithms
and their implementation using supervised learning techniques.
Topics include classification and regression supervised learning
algorithms.
CS 272 Reinforcement Machine Learning (3 cr.)
Prerequisite(s): CS 271, MAT 258
This course covers the fundamentals of goal-directed machine
learning using reinforcement learning principles. Decision-
making frameworks based on exploitation and exploration are
covered. The course also covers single- and multiple-state space
approximations using regular- and linear-function approximation
techniques.
CS 280 Data Structures (3 cr.)
Prerequisite(s): CS 225
This course introduces classical abstract data types (ADT) in
computer science. ADTs provide the hierarchical views of data
organization used in programming. Among the topics covered
2024–2025 Course Catalog 1st Edition - Course Descriptions DigiPen Institute of Technology 59
are the algorithms and primitives of the data structures for arrays,
linked lists, stacks, queues, trees, hash tables, and graphs.
In addition, the course provides an introduction to algorithm
complexity and notation.
CS 300 Advanced Computer Graphics I (3 cr.)
Prerequisite(s): CS 250
This course introduces students to algorithms that are essential
to creating photorealistic images in interactive simulations.
Topics covered include an overview of modern GPU (graphics
processor unit) architecture and the common graphics APIs used,
including OpenGL and DirectX. Rendering techniques covered
include texturing, illumination models, transparency, shading
algorithms, mapping techniques (bump mapping, environment/
reflection mapping, etc.), and shadows. Students learn how to
implement all algorithms by using vertex and pixel shaders.
CS 314 Distributed Data Management (3 cr.)
Prerequisite(s): CS 211, and MAT 250, and (CS 372 OR MAT
345)
This course covers building blocks of big data engineering.
Topics include the foundational concepts of distributed
computing, distributed data processing, data management, data
pipelines, cloud computing, and big data analytics.
CS 315 Low-Level Programming (3 cr.)
Prerequisite(s): CS 100, CS 225
This course introduces modern microprocessor architectures.
Topic areas include computer architecture, modern assembly
languages, and writing assembly-language programs. Emphasis
is placed on using assembly language to optimize high-level
language programs.
CS 318 Mathematics of Digital Signal Processing I (3 cr.)
Prerequisite(s): MAT 200 OR MAT 230
Credit may be given for MAT 320 or for CS 318, but not both
This course explores the mathematical foundations of
digital signal processing, with applications to digital audio
programming. Topics include: digital signals, sampling and
quantization, complex numbers and phasors, complex functions,
feedforward filters, feedback filters, frequency response and
transfer functions, periodic signals and Fourier series, discrete
Fourier transform and fast Fourier transform, comb and string
filters, Z-transform and convolution.
CS 319 Mathematics of Digital Signal Processing II (3 cr.)
Prerequisite(s): CS 318 OR MAT 320
Credit may be given for MAT 321 or CS 319, but not both
This course continues to explore the mathematical foundations
of digital signal processing, with applications to digital audio
programming. Topics include: Review of digital signals,
Z-transforms and convolution, filter types, applications of fast
Fourier transform, switching signals on and o, windowing,
spectrograms, aliasing, digital to analog conversion, Nyquist
Theorem, filter design, Butterworth filters, reverb, and the phase
vocoder.
CS 325 User Interface and User Experience Design (3 cr.)
Prerequisite(s): CS 280
This course presents fundamental topics in the field of human-
computer interface design. Topics covered in the course will
help students understand human capabilities, design principles,
prototyping techniques and evaluation methods for human-
computer interfaces, with special emphasis on natural user
interfaces. The course will guide the students towards an
implementation of a novel user interaction.
CS 330 Algorithm Analysis (3 cr.)
Prerequisite(s): MAT 200 or MAT 230, CS 225, CS 280
This course provides students with an introduction to the
analysis of algorithms, specifically proving their correctness and
making a statement about their eciency. Topics for discussion
may include loop invariants, strong mathematical induction
and recursion, asymptotic notation, recurrence relations, and
generating functions. Students examine examples of algorithm
analysis from searching and sorting algorithms.
CS 350 Advanced Computer Graphics II (3 cr.)
Prerequisite(s): CS 300
This course deals with the ecient representation and
processing of complex 3D scenes in order to avoid bottlenecks
in the use of the CPU and the GPU. Specific topics include a
variety of spatial data structures (binary space-partitioning trees,
octrees, kd-trees, and grid data structures), several object-
culling methods (occlusion, viewport, and portal), and finally the
construction and uses of bounding volumes and their hierarchies
for collision detection and related geometric operations.
CS 355 Parallel Programming (3 cr.)
Prerequisite(s): CS 330
This course presents an introduction to multi-threaded and
distributed programming. The course covers some classical
problems and synchronization mechanisms, as well as modern
libraries that support parallel programming. The course also
covers distributed programming models and applications to
video game programming.
CS 362 Operations Research (3 cr.)
Prerequisite(s): CS 230, MAT 225 or MAT 230, MAT 250
This course introduces the fundamental concepts and numerical
methods employed in the field of operations research. The
course focuses on methods in constraint-based optimization.
Topics include linear programming, inventory modeling, and
decision-making under uncertainty.
2024–2025 Course Catalog 1st Edition - Course Descriptions DigiPen Institute of Technology 60
CS 365 Software Engineering (3 cr.)
Prerequisite(s): CS 225
This course covers a wide range of topics in software
engineering from the practical standpoint. It encompasses
project management issues as well as technical development
principles and methods. Topics include system architecture,
security, methodologies and notation, UML, object oriented
analysis and design, requirements analysis, implementation,
verification, validation, maintenance, and software engineering
standards. Risk management and iterative design receive
special emphasis. Student teams apply acquired knowledge to a
substantial project.
CS 370 Computer Imaging (3 cr.)
Prerequisite(s): CS 280
This course introduces image-processing methods and
applications relevant to the development of real-time interactive
simulations. The course covers fundamental concepts in image
representation, image filtering, frequency domain processing,
and image-based rendering methods. Topics include image
serialization, 2D filtering, Fourier transforms, noise modeling, and
high dynamic-range imaging.
CS 372 Machine Learning I (3 cr.)
Prerequisite(s): CS 232, and MAT 225 or MAT 230
Credit may be received for CS 372 or for MAT 345, but not for
both
This course covers fundamental machine learning algorithms
and their application. Topics include basic learning theory, model
selection and evaluation, regression, support vector machines,
naïve Bayes models, decision trees, and ensemble methods.
Additional topics may include clustering, feature selection, and
data reduction.
CS 373 Machine Learning II (3 cr.)
Prerequisite(s): MAT 345 or CS 372 and MAT 258
This course focuses on clustering and reinforcement learning
methods in machine-learning. Topics include Gaussian mixture
models, expectation maximization, data reduction, Markov
chains, reinforcement learning, hidden Markov models, and
sampling.
CS 374 Natural Language Processing (3 cr.)
Prerequisite(s): CS 280 and MAT 258
This course introduces fundamental methods and algorithms
in the field of Natural Language Processing. Topics include
regular expressions, finite-state automata, language morphology,
syntactic parsing, and parts-of-speech tagging. Additional topics
may include feature extraction, unification, and lexical semantics.
CS 375 Compilers and Interpreters (3 cr.)
Prerequisite(s): CS 330, MAT 258
This course presents fundamental topics in the field of
compiler construction. Topics covered in the course will help
students understand and implement a compiler for a high-level
programming language. The course will guide the students
towards an in-depth understanding of compilation techniques
and runtime implementation for a modern programming
language.
CS 376 Deep Learning (3 cr.)
Prerequisite(s): MAT 250, and MAT 258, and (MAT 345 OR CS
372)
This course introduces the theory and applications of neural
networks and deep learning. Topics include artificial neural
networks, backpropagation, hyperparameter selection,
convolutional and recurrent neural networks, and optimization
methods in deep learning. Additional topics may include deep
q-learning, and adaptive neuro-fuzzy systems.
CS 380 Artificial Intelligence for Games (3 cr.)
Prerequisite(s): CS 280
This course introduces students to a wide range of concepts and
practical algorithms that are commonly used to solve game AI
problems. Case studies from real games are used to illustrate the
concepts. Students have a chance to work with and implement
core game AI algorithms. Topics covered include the game AI
programmer mindset, AI architecture (state machines, rule-based
systems, goal-based systems, trigger systems, smart terrain,
scripting, message passing, and debugging AI), movement,
pathfinding, emergent behavior, agent awareness, agent
cooperation, terrain analysis, planning, and learning/adaptation.
CS 381 Introduction to Artificial Intelligence (3 cr.)
Prerequisite(s): CS 330, MAT 258
This course covers fundamental areas of Artificial Intelligence,
including various search algorithms, game playing, constraint
satisfaction problems, propositional and first-order logic, and
planning. The course will also explore practical skills relevant to
implementation of AI techniques, practices, and design solutions.
CS 388 Introduction to Portable Game System Development
(3 cr.)
Prerequisite(s): CS 250, GAM 250
This course introduces students to portable game systems
programming and development, which is dierent from PC
programming and development due to the embedded structure
of the machine. Students work with a very limited amount of
memory and CPU power. To overcome the system’s memory
limitations, several graphics techniques are used, such as tile
based game objects and backgrounds using color palettes. As
for the CPU limitations, fixed point decimal is used instead of
float numbers, along with asynchronous operations. Several
2024–2025 Course Catalog 1st Edition - Course Descriptions DigiPen Institute of Technology 61
portable game system specific topics, such as managing multiple
graphics engines simultaneously and handling the touch pad are
discussed.
CS 391 Code Analysis and Optimization (3 cr.)
Prerequisite(s): CS 280, CS 315
This course focuses on understanding the details for the
computer, compiler, and language, specifically how to apply
these towards practical problem of solving crashes and
performance issues. The emphasis is not only on knowing what
and why, but also about taking that knowledge and creating
useful tools and techniques for solving these problems.
CS 399 Special Topics in Computer Science (3 cr.)
Prerequisite(s): None
Permission of instructor required.
The content of this course may change each time it is oered.
It is for the purpose of oering a new or specialized course of
interest to the faculty and students that is not covered by the
courses in the current catalog.
CS 460 Advanced Animation and Modeling (3 cr.)
Prerequisite(s): CS 300, CG 130, MAT 300
3D animation and modeling play significant roles in computer
simulation and video game software. Game developers need
to have a comprehensive understanding of these techniques.
This course introduces algorithms for specifying and generating
motion for graphical objects. It addresses practical issues,
surveys accessible techniques, and provides straightforward
implementations for controlling 3D moving entities with dierent
characteristics. The class covers two broad categories. Students
will first learn an interpolation-based technique, which allows
programmers to fill in the details of the motion or shape once
the animator specifies certain basic information, such as key
frames, paths, coordinate grids, or destination geometry. Then,
they learn a behavior-based technique, which generates motion
that satisfies a set of rules, such as kinematics, physics, or other
constraints.
CS 500 Ray Tracing (3 cr.)
Prerequisite(s): CS 300 or CS 541
This course focuses on rendering techniques used for ray
tracing. The course culminates with an implementation of a path-
tracing algorithm able to generate images demonstrating lighting
and modeling techniques not found in traditional real-time
graphics. Topics include solid modeling, intersection calculations,
and illumination models.
CS 518 Mathematics of Digital Signal Processing I (3 cr.)
Prerequisite(s): ADMISSION TO MSCS
This course explores the mathematical foundations of digital
signal processing, with applications to digital audio programming.
Topics include: digital signals, sampling and quantization,
complex numbers and phasors, complex functions,feedforward
filters, feedback filters, frequency response and transfer
functions, periodic signals and Fourier series, discrete Fourier
transform and fast Fourier transform, comb and string filters,
Z-transform and convolution.
CS 519 Mathematics of Digital Signal Processing II (3 cr.)
Prerequisite(s): CS 518
This course continues to explore the mathematical foundations
of digital signal processing, with applications to digital audio
programming. Topics include: Review of digital signals,
Z-transforms and convolution, filter types, applications of fast
Fourier transform, switching signals on and o, windowing,
spectrograms, aliasing, digital to analog conversion, Nyquist
Theorem, filter design, Butterworth filters, reverb, and the phase
vocoder.
CS 525 Object-Oriented Design and Programming (3 cr.)
Prerequisite(s): None
This course focuses on object-oriented design and programming
using the C++ programming language. It is targeted at
the graduate student that is already fluent in one or more
programming languages. Among the language-specific topics
included are pointers, pointer arithmetic, dynamic memory
management, namespaces, scope, operator overloading, generic
programming (templates), the Standard Template Library, and
standard compliance. Object-oriented topics will cover analysis
and design considerations. Students considering this course
need to have programming fluency in another imperative
language, preferably with some basic knowledge of C++. After
successfully completing this course, students should have a
much deeper understanding of the subtleties and complexities of
using object-oriented facilities of the C++ programming language,
the standard programming language used in the game industry
today.
CS 529 Fundamentals of Game Development (3 cr.)
Prerequisite(s): None
This course presents techniques in real-time interactive
simulation and video game implementations. It introduces the
2D and 3D game engine architecture, including game and
system components separation, game flow, game state manager,
handling input/output, and the frame rate controller. The course
introduces students to the game development environment,
such as Windows programming SDK and graphics library DirectX
API. It also covers commonly practiced techniques such as
space partitioning, AI techniques, particle systems, and collision
algorithms. Several physics techniques are discussed and
implemented, such as jump and reflection, in addition to behavior
algorithms, such as state machines. Dierent game genres are
explained, including Asteroids (2D), Platform (2D), Brix (2D),
and Pong (3D). Students learn how to implement and extend
collision, matrix, and vector libraries, according to the specific
requirements for dierent games.
2024–2025 Course Catalog 1st Edition - Course Descriptions DigiPen Institute of Technology 62
CS 541 Advanced Computer Graphics (3 cr.)
Prerequisite(s): None
This course introduces fundamental algorithms and mathematical
principles for implementing realistic three-dimensional computer
graphics. Topics include homogeneous coordinates, 3D
transformations, modern BRDF lighting and shading, shadow
generation algorithms, reflections and the generation of
reflection and bump/normal maps.
CS 550 Physics Simulation (3 cr.)
Prerequisite(s): PHY 300 or PHY 500
This course will cover the implementation of various physics
topics, as well as collision detection and collision resolution
algorithms. Special topics such as stacking, soft-bodies, and
friction may be covered.
CS 560 Advanced Animation and Modeling I (3 cr.)
Prerequisite(s): CS 529, CS 541, MAT 500
3D animation and modeling play significant roles in computer
simulation and video game software. Game developers need
to have a comprehensive understanding of these techniques.
This course introduces algorithms for specifying and generating
motion for graphical objects. It addresses practical issues,
surveys accessible techniques, and provides straightforward
implementations for controlling 3D moving entities with dierent
characteristics. The course covers two broad categories.
Students first learn an interpolation-based technique, which
allows programmers to fill in the details of the motion or shape
once the animator specifies certain basic information, such as
key frames, paths, coordinate grids, or destination geometry.
Then they learn a behavior-based technique, which generates
motion that satisfies a set of rules, such as kinematics, physics, or
other constraints.
CS 561 Advanced Animation and Modeling II (3 cr.)
Prerequisite(s): CS 560 or CS 460
This course is the continuation of Advanced Animation and
Modeling I. It introduces students to advanced animation and
modeling algorithms and techniques in some special areas to
increase the physical realism of dynamic objects in 3D graphical
environments. The topics include group object (particles,
fish, and birds) control, natural phenomena (water, snow, soil,
smoke, and fire) simulation, plant (trees and grass) modeling,
facial animation (expression and speech synchronization), and
deformable object modeling.
CS 562 Advanced Real-Time Rendering Techniques (3 cr.)
Prerequisite(s): CS 300 or CS 541
This course introduces students to data structures, algorithms,
and techniques concerned with rendering images more
accurately and eciently in interactive computer simulations
and video game software. Topics include patch and surface
algorithms, terrain rendering techniques, anti-aliasing theory and
practice, advanced lighting techniques, hard and soft shadow
map methods, multi-pass rendering techniques, high-dynamic
range (HDR) rendering, advanced shading and mapping,
and real-time vertex/pixel shader programming essentials.
Additionally, students practice these subjects by working with the
supporting OpenGL or DirectX libraries.
CS 570 Computer Imaging (3 cr.)
Prerequisite(s): None
This course introduces image-processing methods and
applications relevant to the development of real-time interactive
simulations. The course covers fundamental concepts in image
representation, image filtering, frequency domain processing,
and image-based rendering methods. Topics include image
serialization, 2D filtering, Fourier transforms, noise modeling, and
high dynamic-range imaging.
CS 571 Advanced Computer Imaging (3 cr.)
Prerequisite(s): CS 570 or ECE 420
This course introduces the structure and implementation of the
computer vision pipeline. Topics covered include image analysis,
feature detection, Fourier transforms, pattern recognition, image
stitching, and computational photography.
CS 580 Artificial Intelligence in Games (3 cr.)
Prerequisite(s): None
This course introduces students to a wide range of concepts
and practical algorithms that are commonly used to solve video
game AI problems. Case studies from real games are used
to illustrate the concepts. Students have a chance to work
with and implement core game AI algorithms. Topics covered
include the game AI programmer mindset, AI architecture, such
as state machines, rule-based systems, goal-based systems,
trigger systems, smart terrain, scripting, message passing, and
debugging AI, movement, pathfinding, emergent behavior, agent
awareness, agent cooperation, terrain analysis, planning, and
learning/adaptation.
CS 581 Introduction to Artificial Intelligence (3 cr.)
Prerequisite(s): None
This course covers important AI areas, including search
algorithms, knowledge representation, production systems,
game playing, uncertainty handling, learning, and planning.
Students are required to have basic knowledge of data
structures, probability theory, and mathematical logic. Upon
successful completion of this course, students have gained an
understanding of the skills relevant to modern AI techniques,
practices, and design solutions.
2024–2025 Course Catalog 1st Edition - Course Descriptions DigiPen Institute of Technology 63
CS 582 Reasoning Under Uncertainty (3 cr.)
Prerequisite(s): CS 380 or CS 580, CS 381 or CS 581
This course covers important AI topics, including hidden
Markov models and advanced search algorithms (D-lite and
cooperative path finding). Students also examine uncertainty
handling (Dempster-Shafer theory), learning (kernel machines),
and advanced topics in planning (conditional and adversarial
planning).
CS 598 Computer Science Seminar (1 cr.)
Prerequisite(s): None
Every semester, guest speakers, faculty members, and/ or
graduate students oer to DigiPen students a number of
presentations that cover dierent research topics in computer
science. Each speaker decides on the choice of topic, but they
usually are within the general boundaries of students’ courses
of study. This seminar aims not to pursue any particular topic but
rather to explore new research in more depth to allow students
to develop their own skills in theoretical analysis. Each speaker’s
paper(s) are available to students. They are required to read
these papers and to choose one to expand upon for a final paper
and an oral presentation.
CS 599 Special Topics in Computer Science (3 cr.)
Prerequisite(s): None
The content of this course may change each time it’s oered.
It is for the purpose of oering a new or specialized course of
interest to the faculty or students that is not covered by the
courses in the current catalog.
CS 601 Research Methods in Computer Science (3 cr.)
Prerequisite(s): Permission of Instructor
This course provides the student with an opportunity to study
and apply research methods to a Computer Science topic of
his/her choice. The student works with a faculty advisor to
determine an appropriate area of research to survey, conducts
a comprehensive survey of the area, and identifies tools and
methods that may help the student in extending existing
research. The student is required to write a survey report that
summarizes the findings of this exploratory process.
CS 602 Master’s Thesis (3 cr.)
Prerequisite(s): CS 601
This course is the final part of the master’s program thesis.
Students work under the supervision of a thesis advisory
committee to develop the theory and algorithms of the proposed
research topic, usually leading to creation of a prototype to
verify the theory and methods. Upon completion of the class,
the student must submit his or her formal written thesis to the
advisory committee and pass an oral exam defending the thesis.
CSX 510 Scripting For Games (3 cr.)
Prerequisite(s): None
This course presents topics in computer programming, assuming
no prior background experience in the subject. Emphasis is on
automation of tasks. Topics may include: logic, program flow,
variables, operators, conditionals, loops, and functions. Students
are exposed to at least one current industry standard scripting
language used by artists in the film and video games industries.
MCM 600 Masters Continuous Matriculation (1 cr.)
Prerequisite(s): None
Maintaining continuous matriculation is a requirement for
graduate students. Students who have completed most course
requirements but are finishing their thesis or are satisfying
incomplete grades must register to maintain continuous
matriculation. This credit may not be applied toward degree
completion requirements.
Department of Design
College Success Courses
COL 235 College Success for Designers (1 cr.)
Prerequisite(s): DES 200, GAM 200 or CSP 200
This course introduces industry research and professional
expectations, and helps identify student strengths, skills, and
interests. This course also requires the creation of an academic
plan focusing on skill development.
Design Courses
DES 100 Introduction to Design Process (4 cr.)
Prerequisite(s): None
This course introduces the design process as it applies to
interactive experiences. Topics include exploration, research,
proposals, prototypes, iteration, and polishing of an interactive
experience.
DES 101 Principles of Interactive Design (4 cr.)
Prerequisite(s): None
Credit may be received for only one of: DES 101, GAT 110.
This course explores the principles of interactive design and
how those principles are used to create engaging experiences.
Topics include the nature of the design profession, how tension
leads to engagement, complexity versus depth, and how to test
interactive experiences eectively.
2024–2025 Course Catalog 1st Edition - Course Descriptions DigiPen Institute of Technology 64
DES 115 Introduction to Game Design (3 cr.)
Prerequisite(s): None
Credit may be received for only one of: DES 105, DES 115,
GAT 210.
This course is an introduction to game design theory and
the process of designing games. Topics may include design
principles, writing rules, playtesting, game state, randomness,
hidden information, and game balance.
DES 205 Game History (3 cr.)
Prerequisite(s): None
This course examines the history and evolution of games of all
types from ancient civilizations to modern digital and non-digital
games. An emphasis is placed on experiencing many types of
games, understanding their origins, and placing them within their
historical context. Topics include identification of mechanics,
important designers, and exemplar games of each genre.
DES 212 System Design Methods (3 cr.)
Prerequisite(s): CS 115 or CS 116 or CS 120, DES 115
Credit may be received for only one of: DES 212, DES 220,
GAT 211.
This course focuses on how to analyze and simulate game
systems. Topics may include system analysis, system simulation,
system balancing, combat systems, and economic systems.
DES 214 Level Design Methods (3 cr.)
Prerequisite(s): CS 120, DES 115
Credit may be received for only one of: DES 214, DES 240,
GAT 240.
The course focuses on methods for creating spatial
environments, along with the controls and camera systems
needed to navigate those environments. Additional topics
include guiding the player and controlling pacing through the
placement of encounters.
DES 220 Systems Design I (3 cr.)
Prerequisite(s): DES 101
Credit may be received for only one of: DES 212, DES 220
This course introduces the basic principles of system design and
game mechanics with an emphasis on dynamic combat systems,
player agency, and system balance. Additional topics include
system economics and player perception of a system.
DES 230 Narrative Design I (3 cr.)
Prerequisite(s): DES 101 or DES 115 or DES116, and ENG 110 or
ENG 116
This course introduces the principles of narrative theory and how
it applies to and informs the design of an interactive experience.
The course will explore both traditional and interactive
storytelling structures and will study the elements of narrative
design with a particular emphasis on narrative engagement
through characters, environment, and pacing.
DES 240 Level Design I (3 cr.)
Prerequisite(s): DES 101
Credit may be received for only one of: DES 214, DES 240
This course introduces the basic principles of level and
encounter design. The course focuses on the design of spatial
environments, player guidance techniques, and controlling
pacing through encounter frequency and variety.
DES 250 Technical Design I (3 cr.)
Prerequisite(s): CS116 or CS 120, DES 100 or DES 115
Credit may be received for only one of: DES 250, DES 315,
GAT 240.
This course introduces designers to the core components of
modern game engines and technical design patterns for games.
Topics include the design and implementation of character
controllers, camera systems, and game state management.
DES 260 User Experience Design I (3 cr.)
Prerequisite(s): DES 101, or DES 115
Credit may be received for only one of: DES 260, GAT 260,
ART 260.
This course explores fundamental principles of interactive design
and psychological principles related to design. Emphasis is
placed on information architecture, graphic design concepts,
user interface documentation, and interface prototyping
techniques.
DES 270 User Research I (3 cr.)
Prerequisite(s): DES 101 or DES 115,. and PSY 101
This course introduces the basic principles of user research and
formal testing methodologies based on the scientific method.
Topics include qualitative and quantitative research methods,
test candidate selection, data analysis, information visualization,
and end-user research.
DES 315 Technical Design Methods (3 cr.)
Prerequisite(s): DES 212, DES 214
Credit may be received for only one of: DES 250, DES 301,
DES 315, GAT 250.
This course focuses on designing and implementing digital game
prototypes, with an emphasis on integrating mechanics, controls,
and camera. Additional topics include building tension to create
engagement and implementing player feedback techniques.
DES 320 System Design II (3 cr.)
Prerequisite(s): DES 212 or DES 220, and MAT 105 or
MAT 258
This course explores advanced techniques of system design
and game mechanics with an emphasis on game economies and
system balance.
2024–2025 Course Catalog 1st Edition - Course Descriptions DigiPen Institute of Technology 65
DES 325 Tabletop Game Design (3 cr.)
Prerequisite(s): DES 220
This course focuses on designing and implementing modern
tabletop games. Topics include modern tabletop design and
development techniques, production processes, identifying
user demographics, and preparing a tabletop game design for
publication.
DES 326 Puzzle Design (3 cr.)
Prerequisite(s): DES 212, or DES 220
This course focuses on advanced topics in narrative design.
An emphasis is placed on character archetypes, voices, and
arcs, and onwriting stories that integrate with gameplay and
mechanics. Topics include dialogue trees, emergent gameplay,
and advanced narrative techniques.
DES 330 Narrative Design II (3 cr.)
Prerequisite(s): DES 230
This course focuses on advanced topics in narrative design.
An emphasis is placed on character archetypes, voices, and
arcs, and onwriting stories that integrate with gameplay and
mechanics. Topics include dialogue trees, emergent gameplay,
and advanced narrative techniques.
DES 335 Role-Playing Game Design (3 cr.)
Prerequisite(s): DES 212 or DES 220, and DES 230
This course focuses on the structure and content of non-digital
role-playing games. The course will explore the design of
systems for character creation, character advancement, conflict
resolution, equipment, and skills. An emphasis will be placed
on world design, adventure development, and the interaction
between narrative and system.
DES 337 World Building (3 cr.)
Prerequisite(s): DES 230
This course focuses on world building for games. The course will
explore the dierences in designing for real historical times and
places, alternate realities, and imaginary worlds.
DES 340 Level Design II (3 cr.)
Prerequisite(s): DES 214 or DES 240
This course explores advanced techniques of level and
encounter design. Topics include designing evocative themed
spaces and encounter environments, environmental storytelling,
advanced guidance techniques, and level transition techniques.
DES 345 Mission and Quest Design (3 cr.)
Prerequisite(s): DES 230, and DES 214 or DES 240
This course explores the setup, development, and pacing of a
game’s content through missions and quests. An emphasis is
placed on applying the theme, mood, and narrative direction to
the level and content design.
DES 350 Technical Design II (3 cr.)
Prerequisite(s): CS 165 or CS 170 or CS 175, and DES 250 or
DES 315
This course explores advanced components of modern game
engines and technical design patterns for games. Topics include
data management, advanced control systems, advanced
cameras, and asset management.
DES 360 User Experience Design II (3 cr.)
Prerequisite(s): DES 260
This course explores advanced topics and techniques for
designing successful user experiences in a variety of media
with an emphasis on adaptive, flexible digital interfaces. Topics
include interaction design processes and artifacts, adaptive
layouts, design pivots, and visual design techniques.
DES 365 Game Feel (3 cr.)
Prerequisite(s): DES 250, DES 260
Credit may be received for only one of: DES 365, GAT 261.
This course explores how visuals, audio, programming, and
design intersect to create immersive interactive experiences.
Emphasis is placed on the implementation of dynamic user
interfaces, intuitive real-time feedback, and immersive control
systems.
DES 370 User Research II (3 cr.)
Prerequisite(s): DES 270
Credit may be received for only one of: DES 370, GAT 370.
This course covers advanced user research techniques with
an emphasis on information visualization. Topics include
methods for collecting and building data sets, assessing the
quality of those data sets, selecting the optimal method for data
visualization, and creating user research reports.
DES 399 Special Topics in Game Design (3 cr.)
Prerequisite(s): None
Permission of Instructor Required.
The content of this course may change each time it is oered.
It is for the purpose of oering a new or specialized course of
interest to the faculty and students that is not covered by the
courses in the current catalog.
DES 400 Integrated Digital Design (3 cr.)
Prerequisite(s): CG 125, DES 303, DES 365, MUS 115
Credit may be received for only one of: DES 400, GAT 316.
This course focuses on designing and implementing an
original digital experience that integrates sensory, narrative,
and interactive elements into an engaging overall work that is
suitable as a portfolio piece.
2024–2025 Course Catalog 1st Edition - Course Descriptions DigiPen Institute of Technology 66
DES 420 System Design Capstone (3 cr.)
Prerequisite(s): DES 320
This course focuses on designing and implementing a complete
experience that showcases system design techniques and is
suitable as a portfolio piece.
DES 430 Narrative Design Capstone (3 cr.)
Prerequisite(s): DES 330
This course focuses on designing and implementing a complete
experience that showcases narrative design techniques and is
suitable as a portfolio piece.
DES 440 Level Design Capstone (3 cr.)
Prerequisite(s): DES 340
This course focuses on designing and implementing a complete
experience that showcases level design techniques and is
suitable as a portfolio piece.
DES 450 Technical Design Capstone (3 cr.)
Prerequisite(s): DES 350
This course focuses on designing and implementing a complete
experience that showcases technical design techniques and is
suitable as a portfolio piece.
DES 460 User Experience Design Capstone (3 cr.)
Prerequisite(s): DES 360
This course focuses on designing and implementing a complete
experience that showcases user experience design techniques
and is suitable as a portfolio piece.
DES 470 User Research Capstone (3 cr.)
Prerequisite(s): DES 370
This course focuses on designing and implementing a detailed
user research study that showcases user research techniques
and is suitable as a portfolio piece.
Department of Digital Arts
Computer Graphics Courses
CG 102 2D Raster Graphics for Designers (3 cr.)
Prerequisite(s): None
This course introduces the software and basic interface
customization options and strategies in 2D raster graphics.
Interface organization strategies, system components, bit
depth, resolution, memory management, and output strategies
are covered. The course also explores techniques and critical
thinking skills for digital painting.
CG 125 Introduction to 3D Production for Designers (3 cr.)
Prerequisite(s): None
This course introduces game designers to the 3D production
process. The course begins with the basics of interface
organization strategies, equipment options, and production
elements. The class also introduces techniques for texture
mapping, modeling, rigging, lighting, cameras, and animation.
CG 130 3D Computer Animation Production I (3 cr.)
Prerequisite(s): None
This course introduces students to the basic theories and
techniques of 3D computer animation. The curriculum
emphasizes standard 3D modeling techniques, including
polygonal and spline modeling, texture map creation and
application, keyframing, and animating through forward
kinematics and inverse kinematics.
CG 201 Introduction to 2D Computer Graphics (3 cr.)
Prerequisite(s): ANI 151, ART 120, ART 130
This course introduces 2D computer graphics software and
practices for digital painting and production. Topics include
transition from traditional to digital art, photo editing and
manipulation, material studies, critical thinking skills and
techniques, conceptualization, and illustration.
CG 225 Introduction to 3D Computer Graphics (3 cr.)
Prerequisite(s): ANI 101, ART 120, ART 130
This course introduces students to 3D software and practices
for production. Topics include organization strategies, modeling,
unwrapping, texture mapping, rigging, lighting, and cameras.
CG 275 Introduction to 3D Animation (3 cr.)
Prerequisite(s): CG 225, ANI 151
This course explores and exercises the concepts and techniques
of 3D animation through a series of assignments applied to
characters. The course emphasizes character development
in the expression of personality, mood, thought, and attitude
through motion and posing.
CG 300 3D Environment and Level Design (3 cr.)
Prerequisite(s): CG 275
This course introduces students to the principles of 3D
environment design. Theatrical sets, architectural simulations,
and level design are considered. In order to provide students
with a broader skill set, this course also presents the mechanics
of how to use other 3D animation software, with an emphasis
on the unique strengths of the package. Students explore the
comparative strengths of dierent software packages and the
impact that this has on workflow. The course emphasizes critical
thinking skills and strategies for tool selection.
2024–2025 Course Catalog 1st Edition - Course Descriptions DigiPen Institute of Technology 67
CG 303 Hard Surface Modeling and Texturing (3 cr.)
Prerequisite(s): CG 275
Building on the knowledge and skills for modeling taught in
CG 275, this course focuses on the process for optimized
modeling and texturing of non-organic scene elements including
architecture, props, and vehicles. Students are also introduced to
digital sculpting for hard surface models.
CG 305 Digital Sculpture (3 cr.)
Prerequisite(s): CG 275
This course introduces an array of digital modeling, sculpting,
and painting techniques with a set of industry-standard 3D and
2D tools. After a series of exercises, students learn the tools
and work flow of digital sculpting and enhance their knowledge
of anatomy. As part of this class, students create a highly
finished 3D character that is fully designed, modeled, posed,
sculpted, and textured. They also demonstrate knowledge of
environmental sculpting.
CG 315 Texturing for 3D (3 cr.)
Prerequisite(s): CG 201, CG 275
This class focuses on how to generate ecient and accurate
texture maps. Students explore techniques for generating
landscape, architectural, objects, and character-based textures.
Topics include: clamped textures, tileable textures, advanced
methods for generating normal maps, z-depth, displacement,
and emissive type textures. Students will explore UV mapping,
unwrapping, multi-layered shaders, animated texturing methods,
use of photo reference, manipulation, compositing and other
techniques to create complex textures.
CG 330 Hair and Cloth Simulation (3 cr.)
Prerequisite(s): CG 275
This course focuses on concepts and tools for the construction
and simulation of hair and clothing models in 3D animation.
Students explore techniques for generating models suitable
for simulation, and the complexities inherent in simulating
their behavior in the context of animation. Topics may include:
evaluating and interpreting reference material, using a simulator,
using parameters to control behavior, UV parameter assignment
and texturing, detailing a model, fixing simulation problems, and
shading and lighting as it pertains to their models.
CG 350 Graphics for Games (3 cr.)
Prerequisite(s): CG 300
This course examines the unique problems of creating graphics
for games, and it teaches eective production techniques for
addressing these issues.
CG 360 Lighting and Rendering (3 cr.)
Prerequisite(s): CG 275
The course focuses on the fundamental skills, technical
understanding, and common approaches used by digital lighting
artists. Topics include materials, shaders, lighting, and rendering..
CG 375 Character Rigging (3 cr.)
Prerequisite(s): CG 275
This course exposes students to rigging techniques. All students
will share models and texture sets and work on learning industry
best practices for professional grade character rigs.
CG 376 Advanced Character Rigging (3 cr.)
Prerequisite(s): CG 375
This course focuses on advanced rigging techniques. Topics may
include biped rigs, quadruped rigs, and scripting.
CG 399 Special Topics in Computer Graphics (3 cr.)
Prerequisite(s): None
The content of this course may change each time it is oered.
It is for the purpose of oering a new or specialized course of
interest to the faculty or students that is not covered by the
courses in the current catalog.
CG 403 Advanced Environment Creation (3 cr.)
Prerequisite(s): CG 300, CG 303
This course focuses on the building techniques and theories
behind 3D environment creation, including environment design,
lighting, texturing, shading, and rendering.
CG 405 Advanced Character Creation (3 cr.)
Prerequisite(s): CG 305
This course focuses on the building techniques and theories
behind 3D biped or quadruped character creation, including
anatomy, design, lighting, shading, and rendering.
CG 501 3D Concepts and Production (3 cr.)
Prerequisite(s): None
Students are introduced to the computer graphics production
pipeline with emphasis on latest industry practices and
techniques. Project work includes planning, tasking, concept
art, production, and output. Professional portfolio practices are
emphasized.
CG 521 Organic and Hard Surface Modeling (3 cr.)
Prerequisite(s): CG 501
This course explores a variety of modeling techniques for both
man-made and organic surfaces.
2024–2025 Course Catalog 1st Edition - Course Descriptions DigiPen Institute of Technology 68
CG 525 Digital Painting: Composition and Color (3 cr.)
Prerequisite(s): None
This course covers the principles of composition and color
theory in developing atmosphere, narrative, and information
presentation in digital media. The limitations of digital color
production, organization of the third dimension in digital
environments, and issues of lighting and texture are explored.
CG 530 Hair and Clothing Simulation (3 cr.)
Prerequisite(s): CG 521
This course focuses on concepts and tools for the construction
and simulation of hair and clothing models in 3D animation.
Students explore techniques for generating models suitable
for simulation, and the complexities inherent in simulating
their behavior in the context of animation. Topics may include:
evaluating and interpreting reference material, using a simulator,
using parameters to control behavior, UV parameter assignment
and texturing, detailing a model, fixing simulation problems, and
shading and lighting as it pertains to their models.
CG 540 Game Engine I (3 cr.)
Prerequisite(s): None
This course provides practical experience with the game asset
development and integration pipeline within a game engine. The
course will walk through the basic steps from creating an empty
project to playable eects within a simple environment. Topics
include importing and placing assets, texture and shader process
and development, animation workflows, lighting, visual scripting,
and the use of particles systems for VFX.
CG 552 Particle System Eects (3 cr.)
Prerequisite(s): CS 540, CG 550
This course focuses on intermediate to advanced particle
systems for visual eects in a 3D game engine. This course also
explores supplementary software tools used in the production
pipeline for particle-based visual eects.
CG 560 Procedural Eects and Pipelines (3 cr.)
Prerequisite(s): CS 540, CG 550, CG 551
This course focuses on replicating external procedurally-
generated simulations within a real-time engine. This course
introduces fire and smoke simulations, explosions, fluids, and
cloth.
CG 570 Digital Painting: Matte and Background (3 cr.)
Prerequisite(s): CG 525
This course examines the methods required to combine 2D
and 3D art for cinematic, computer animation and gaming
environments. Issues of scale, perspective, palette and color
matching, atmospheric perspective and lighting, parallax, horizon
and eye level are addressed in a series of exercises designed to
create convincing interaction of 2D and 3D art in interior scenes,
cityscapes, and landscapes in a variety of media.
CG 577 Facial Rigging and Animation (3 cr.)
Prerequisite(s): ART 555
Students of this class are exposed to a variety of techniques
to rig and animate the human face. Production techniques are
introduced to help students improve their skills and decide which
course of action is best suited for dierent projects. Key topics
may include: lip sync, muscle bulging, phonemes vs. visemes,
and scripts for rigs.
CG 599 Special Topics in Computer Graphics (3 cr.)
Prerequisite(s): None
The content of this course may change each time it is oered.
It is for the purpose of oering a new or specialized course of
interest to the faculty or students that is not covered by the
courses in the current catalog.
CG 605 Digital Sculpture (3 cr.)
Prerequisite(s): CG 521
This course introduces an array of digital modeling, sculpting,
and painting techniques for use with a set of 3D and 2D tools.
Sculpting, modeling, posing, anatomy, texturing, and workflow
are practiced.
CG 615 Texturing for 3D (3 cr.)
Prerequisite(s): CG 501, CG 525
This course focuses on how to generate ecient and accurate
texture maps. The course also explores techniques for
generating landscape-, architectural-, objects-, and character-
based textures.
CG 620 Lighting and Rendering (3 cr.)
Prerequisite(s): CG 501, CG 525
This course introduces advanced lighting techniques in a 3D
scene. A variety of output formats are presented and exposed for
solutions in various media projects. Topics include shadow types,
reflection, global illumination, material types, three point lighting,
composition, values, and rendering.
CG 661 Advanced Character Creation (3 cr.)
Prerequisite(s): ART 522, CG 605
This course focuses on the building techniques and theories
behind 3D biped or quadruped character creation, including
anatomy, design, lighting, shading, and rendering.
CG 675 Character Rigging (3 cr.)
Prerequisite(s): CG 501
This course focuses on how to eectively rig characters for
games or films. Multiple rigging methods are explored such
as: building a hierarchy of joints, creating flexible controls for
characters, forward kinematics and inverse kinematics.
2024–2025 Course Catalog 1st Edition - Course Descriptions DigiPen Institute of Technology 69
CG 676 Advanced Character Rigging (3 cr.)
Prerequisite(s): CG 675
This course focuses on advanced rigging techniques. Topics may
include biped rigs, quadruped rigs, and scripting.
CG 2000 2D Digital Art (3 cr)
Prerequisite(s): ART 1120, ART 1220
This course introduces 2D digital art. Topics include digital
drawing, painting, material studies, conceptualization, and
illustration.
CG 2001 3D Digital Art (3 cr)
Prerequisite(s): ART 1220
This course introduces 3D digital art with a focus in modeling and
texturing. Topics include modeling, UV unwrapping, texturing,
materials, lighting, and rendering.
CG 2002 3D Digital Art Pipeline (3 cr)
Prerequisite(s): CG 2001
This course introduces 3D digital art pipelines and software
workflows with a focus in digital sculpting and modeling, texture
painting, and managing digital art assets through various
software. Topics include digital sculpting techniques, modeling,
UV unwrapping, 3D texturing and painting, materials, and digital
art pipeline.
CG 3101 Character Creation I (3 cr)
Prerequisite(s): CG 2002
This course introduces digital sculpting for character creation,
including building techniques and pipeline processes. Topics
include digital sculpting, poly painting, texturing, lighting,
rendering, and level of details.
CG 3102 Character Creation II (3 cr)
Prerequisite(s): CG 3101
This course focuses on advanced digital sculpting for character
creation, including high level details and pipeline processes.
Topics include digital painting, lighting, and rendering of hair and
clothing.
CG 3103 Character Creation III (3 cr)
Prerequisite(s): CG 3102
This course focuses on character creation and implementation in
real-time rendering engines. Topics include re-topologizing, hair
optimization, texturing, lighting, and rendering.
CG 3201 Environment Creation I (3 cr)
Prerequisite(s): CG 2002
This course focuses on the design of 3D environments and
techniques for environment creation. Topics include environment
layout, 3D modeling, lighting, texturing, materials, and rendering.
CG 3202 Environment Creation II (3 cr)
Prerequisite(s): CG 3201
This course focuses on advanced techniques and theories of
environmental hard surface modeling for 3D real-time engines.
Topics include environment research and design, 3D modeling,
lighting, texturing, material creation, and rendering.
CG 3203 Environment Creation III (3 cr)
Prerequisite(s): CG 3202
This course focuses on advanced techniques and theories of
organic environment creation for 3D real-time engines. Topics
include environment research and design, 3D modeling, digital
sculpting, lighting, texturing, material creation, and rendering.
CG 3250 Hard Surface Modeling and Texturing (3 cr)
Prerequisite(s): CG 2002
This course focuses on modeling hard surface objects with
complex textures and materials. Emphasis is placed on lighting
and rendering to showcase the models. Topics include theory
and practice of modeling hard surfaces.
CG 3450 Texturing for 3D (3 cr)
Prerequisite(s): CG 2002
This course focuses on the texturing of 3D models. Emphasis is
placed on generating ecient textures and materials, practicing
texturing techniques, and exploring texturing workflows. Topics
include UV unwrapping, textures and materials creation, digital
painting, lighting, and rendering.
CG 3550 Lighting and Rendering (3 cr)
Prerequisite(s): CG 2002
This course focuses on the fundamentals of lighting a scene.
Emphasis is placed on understanding common digital lighting
approaches and creating a mood through lighting. Topics include
materials, shaders, rendering, scene composition, and eective
use of light and shadow.
2024–2025 Course Catalog 1st Edition - Course Descriptions DigiPen Institute of Technology 70
Department of Electrical and
Computer Engineering
Electrical and Computer
Engineering Courses
ECE 101L Introduction to Engineering Projects (1 cr.)
Prerequisite(s): None
This course provides an introduction to ECE projects by
pairing up students with an engineering team in a monitored
environment. Students are assigned a project advisor and
placed with a team that is typically enrolled in an upper-division
project course. They are exposed to topics, such as the project
development process, engineering practices, hardware design
techniques, and software implementation issues.
ECE 110 CE 1st-Year Project (3 cr.)
Prerequisite(s): CS 100
This course introduces the basics of the Computer Engineering
field. The history of computer engineering, the electronics
development cycle, professional ethics, multidisciplinary team
environments, and common development tools used in industry
are explored. The course culminates in a project involving an
embedded microprocessor.
ECE 180 Audio Concepts and Implementation (3 cr.)
Prerequisite(s): CS 100, CS 120
This course provides an introduction to audio concepts and
implementation. Students are introduced to the basics of digital
audio processing, digital sound synthesis, and sound perception.
These concepts are reinforced through the lab projects, where
students work with audio programming at the sample level.
ECE 200 Electrical Circuits (3 cr.)
Prerequisite(s): CS 100, MAT 200, PHY 200
This course covers analog circuits. Topics include passive
components, series and parallel circuits, two-terminal networks,
circuit reduction, impedance analysis, waveform measurement,
operational amplifiers, passive and active filters, circuit step
response, and circuit analysis using Laplace transforms.
Integration of analog subsystems into digital circuits is
emphasized.
ECE 210 Digital Electronics I (4 cr.)
Prerequisite(s): CS 100
This course focuses on digital circuit design and electronics.
Topics include combinational and sequential logic, logic families,
state machines, timers, digital/analog conversion, memory
devices, and basic microprocessor architecture. Integral to this
course are hands-on laboratories where the circuits presented in
lecture are designed, built, and tested.
ECE 220 CE 2nd-Year Project (3 cr.)
Prerequisite(s): ECE 110 or GAM 150, CS 100, ENG 110
This course focuses on designing and creating a device
using components such as integrated circuits and embedded
microprocessors. This device usually takes the form of a robot
or electronic toy that interacts with people or the environment
and demonstrates digital communication. This course introduces
concepts of software engineering and process documentation,
and emphasizes system-level design.
ECE 225 Robotics (3 cr.)
Prerequisite(s): CS 100, ECE 260, PHY 200, PHY 200L
This course examines the theoretical and practical foundations
of mobile robotics. Fundamental topics from structural design,
sensors, actuators, motors, and artificial intelligence are covered
individually. Systems-level concepts of human interface,
distributed robotics, requirements engineering, and ethics are
covered in an integrated manner.
ECE 260 Digital Electronics II (4 cr.)
Prerequisite(s): ECE 210
As a continuation of Digital Electronics I, this course has an
emphasis on programmable logic. Topics include advanced state
machine design techniques and an introduction to hardware
description languages (such as Verilog and VHDL). Lectures are
reinforced with hands-on laboratory work involving complex
programmable logic devices and field programmable gate arrays.
Students are expected to complete a final project that utilizes
programmable logic design.
ECE 270 Real-Time Operating Systems (3 cr.)
Prerequisite(s): CS 280
In this course, students are introduced to programming for real-
time embedded systems. This course covers topics including
multi-tasking, synchronization, context switching, scheduling,
interrupt handling, application loading, fault tolerance, and
reliability testing. Students are expected to implement their own
real-time operating system for an embedded microprocessor
platform.
ECE 300 Embedded Microcontroller Systems (3 cr.)
Prerequisite(s): CS 100, CS 170
This course covers topics needed to build the hardware
and software for embedded systems. Core topics include
microcontroller and microprocessor systems architecture,
embedded system standards, and inter-process communication
protocols. Additional topics may include performance
2024–2025 Course Catalog 1st Edition - Course Descriptions DigiPen Institute of Technology 71
measurement, peripherals and their interfaces, board buses,
memory interfaces, other modern communication protocols, and
system integration.
ECE 310 CE 3rd-Year Project I (4 cr.)
Prerequisite(s): ECE 210, ECE 220, PHY 200
This course is the first semester of a project focusing on team
development of an interactive embedded system. The system
is expected to integrate software and hardware in a real-time
environment. Project development topics include component
selection, testing, implementation, and demonstration. Team
management skills, presentation skills, critical design processes,
and the study and implementation of human-machine interaction
and interface devices are also developed.
ECE 350 Control Systems (3 cr.)
Prerequisite(s): MAT 225, MAT 256
This course presents mathematical methods of describing
systems, with a focus on linear negative feedback control
systems. Topics covered typically include signals and systems,
Laplace and Fourier transforms, block diagrams, transfer
functions, time-domain modeling, and error and stability
analysis. Work is done analytically and numerically with
examples from computer, electrical, and aerospace engineering,
communications, and mechatronics. Additionally, students
are introduced to the implementation of feedback control in
embedded systems.
ECE 360 CE 3rd-Year Project II (4 cr.)
Prerequisite(s): ECE 300, ECE 310, CS 280
This course is the second semester of a project focusing on team
development of an interactive embedded system. The system
is expected to integrate software and hardware in a real-time
environment. Project development topics include component
selection, testing, implementation, and demonstration. Team
management skills, presentation skills, critical design processes,
and the study and implementation of human-machine interaction
and interface devices are also developed.
ECE 380 Computer Design and Architecture (3 cr.)
Prerequisite(s): ECE 260, ECE 300
This course is an introduction to basic computer architecture
and design. It studies common architecture that is found in many
modern microcontrollers. Building on past digital logic design
experience, teams collaborate to design and build a simplified
implementation of this architecture.
ECE 390 CE Internship I (4 cr.)
Prerequisite(s): ECE 270, ECE 310
An internship is any carefully monitored work or service
experience in which an individual has intentional learning
goals and reflects actively on what is learned throughout the
experience. It is usually a professional activity under general
supervision of an experienced professional and in a job situation,
which places a high degree of responsibility on the student.
ECE 399 Special Topics in Computer Engineering (3 cr.)
Prerequisite(s): None
The content of this course may change each time it is oered.
It is for the purpose of oering a new or specialized course of
interest to the faculty and students that is not covered by the
courses in the current catalog.
ECE 410 CE 4th-Year Project I (4 cr.)
Prerequisite(s): CS 330, ECE 260, ECE 360 or ECE 390, PHY
270
This course is the first semester of the Computer Engineering
program capstone project. The course focuses on team
development of a system that integrates software and hardware
in a real-time environment. Emphasis is placed on communication
and professional skills such as interview preparation, project
presentations, engineering management, testing and quality
control, and statistical methods. The project includes component
selection, design, testing, and implementation.
ECE 420 Digital Signal Processing (3 cr.)
Prerequisite(s): MAT 225, MAT 256, MAT 258
This course focuses on signals represented by a sequence
of numbers or symbols and the processing of these signals.
Topics in this course include continuous, discrete and fast-
Fourier transforms, z-transforms, transfer functions, frequency
response, finite impulse response, and infinite impulse response
filters. Work is done analytically and numerically with examples
from areas such as computer and electrical engineering,
communications, and various scientific fields. Additionally,
students are introduced to the implementation of digital signal
processors in embedded systems.
ECE 460L CE 4th Year Project II (4 cr.)
Prerequisite(s): ECE 410, ECE 390 or ECE 490
This course is the second semester of the Computer
Engineering program capstone project. The course focuses
on team development of a system that integrates software
and hardware in a real-time environment. Emphasis is placed
on communication and professional skills, such as interview
preparation, project presentations, engineering management,
testing and quality control, and statistical methods. The
project includes component selection, design, testing, and
implementation.
ECE 490 CE Internship II (4 cr.)
Prerequisite(s): ECE 390
An internship is any carefully monitored work or service
experience in which an individual has intentional learning
goals and reflects actively on what is learned throughout the
2024–2025 Course Catalog 1st Edition - Course Descriptions DigiPen Institute of Technology 72
experience. It is usually a professional activity under general
supervision of an experienced professional and in a job situation,
which places a high degree of responsibility on the student.
Department of Fine Arts
Art Courses
ART 101 Language of Drawing I (3 cr.)
Prerequisite(s): None
Credit may be received for ART 101 or ART 102, but not for
both.
This course explores the nature of drawing as a language skill
and the use of drawing by production artists and animators.
Topics include applied drawing goals, critical thinking skills,
and best practices in drawing practice, drill, and play. Design
principles, reference research, and the design process are
applied to a series of practical problems. This course also
explores drawing materials, drawing strategy, drawing sequence,
and linear drawing methodology, practice, and theory.
ART 102 Fundamentals of Visual Expression (3 cr.)
Prerequisite(s): None
Credit may be received for ART 101 or ART 102, but not for
both.
Students will be introduced to simple drawing techniques,
constructed linear perspective, visual design methodology, and
drawing vocabulary through lectures, studio assignments, and
simple projects.
ART 105 Art Processes (3 cr.)
Prerequisite(s): None
This course provides a basic working knowledge of the
processes used in making art. Topics include the origins and
techniques involving drawing, tone, color, composition and
artistic process as well as a simple overview of art history.
ART 110 Fundamentals of Visual Communication and Design
Process (3 cr.)
Prerequisite(s): None
Beginning with the physiology of perception, this course explores
the simple building blocks of visual communications and how
the viewer understands and responds to shapes, symbols, and
images. The foundational skills of design process and problem-
solving methodologies are explored to develop the student’s
visual problem-solving skills.
ART 111 Introduction to Ceramics (3 cr.)
Prerequisite(s): None
This course builds a foundation in ceramic arts. It provides the
opportunity to learn basic techniques of the ceramic process,
which include hand-building techniques, wheel throwing, and
glazing.
ART 113 Ceramics: Introductory Wheel Throwing (3 cr.)
Prerequisite(s): None
Through exercises, demonstrations, and hands-on instruction
this introductory course focuses on beginning wheel-throwing
techniques. Topics include surface decoration, glazing and firing,
form, balance, and other spatial concerns. Skills are developed
through practice on the potter’s wheel to produce simple forms
such as cylinders, bowls, and plates.
ART 115 Art and Technology (3 cr.)
Prerequisite(s): None
This course provides an overview of art history from Paleolithic
times through the modern day. The course examines classical art
materials and methods and traces the technological advances
of society and art. It considers the interplay between art and
technology and how they have historically impacted society.
ART 120 Language of Drawing II (3 cr.)
Prerequisite(s): ART 101
This course introduces construction drawing as a method to
create the sensation of depth and volume in art. Particular
attention is paid to planar- and value-based strategies to add a
convincing sense of legitimacy and consistency in 2D art and
animation.
ART 125 Tone, Color and Composition I (3 cr.)
Prerequisite(s): None
Credit may be received for either ART 125 or ART 126, not
both.
This course introduces various methods for activating the picture
plane, manipulating the viewer’s visual experience, and visually
communicating complex ideas and moods. These methods are
reinforced through the study and application of light, darkness,
value, color-harmony systems, and compositional strategies.
ART 126 Principles of Composition and Design (3 cr.)
Prerequisite(s): ART 101 or ART 102
Credit may be received for ART 125 or ART 126, but not for
both.
This course continues to build on students’ abilities to draw by
exploring techniques for producing finished drawings, quick
explanatory sketches, and rapid visualizations. Methods for use
of tone and color to convey mood and atmosphere are covered.
Basic graphic design and typography are taught with particular
2024–2025 Course Catalog 1st Edition - Course Descriptions DigiPen Institute of Technology 73
emphasis on interface design. Classical forms of compositional
organization, such as symmetry, asymmetry, golden mean, and
figure ground relationships are also explored.
ART 130 Tone, Color, and Composition II (3 cr.)
Prerequisite(s): ART 125
This course builds upon the theories, techniques, and practices
introduced in ART 125 while introducing the concepts of analysis
and extrapolation in the creation of a visual reference library for
implementation in subsequent coursework.
ART 150 Human Anatomy (3 cr.)
Prerequisite(s): ART 101
Corequisite: ART 151
This course explores the skeletal and muscular structures of the
human body. Skeletal and muscular forms are identified from
both live models and anatomical references. Topics include
terminology, structural arrangement, and kinetic function. The
course gives special emphasis to adapting this knowledge to the
needs of artists and animators.
ART 151 Life Drawing I (3 cr.)
Prerequisite(s): ART 101
This course introduces the challenges of drawing the human
form and applying lessons in anatomy to the figure. Life drawing
for animation is examined in this course by studying the skeletal
structure, muscle form, gesture, and emotion when drawing a live
model.
ART 200 Animal Anatomy (3 cr.)
Prerequisite(s): ART 150
This course introduces the major skeletal and muscular
structures of animals. Topics include terminology, structural
arrangement, and kinetic function. The course also considers
standard locomotion cycles and the relationship between
humans and various animals. This course gives special emphasis
to adapting this knowledge to the needs of artists and animators.
ART 201 Life Drawing II (3 cr.)
Prerequisite(s): ART 125, ART 151
This course emphasizes drawing the human form from a
structural perspective. Strategies for visualizing anatomy
are explored. These include identifying bony landmarks and
constructing the form through primitives and value. Additional
topics include drawing the clothed figure and foreshortening.
ART 210 Art Appreciation (2 cr.)
Prerequisite(s): None
This introduction to art provides students with a better
understanding of artistic influences on modern culture. Along
with the history of art, students study the meanings, purposes,
styles, elements, and principles of art and the various media used
to create works of art. In helping students gain basic awareness,
knowledge, and enjoyment of the visual arts, the course provides
the groundwork for further personal study in the arts. In turn, this
influences the development of their creativity.
ART 222 Ceramics: Hand Building (3 cr.)
Prerequisite(s): ART 111
This course builds upon hand-building techniques learned in
Introduction to Ceramics (ART 111). Surface texture techniques
and basic mold-making will be explored, all while working in the
certainty of 3D.
ART 223 Ceramics: Wheel Throwing (3 cr.)
Prerequisite(s): ART 111
This course focuses on building skills developed in Introduction
to Ceramics (ART 111) to produce simple forms on the potter’s
wheel such as cylinders, bowls, and plates.
ART 225 3D Design and Sculpture (3 cr.)
Prerequisite(s): ART 201
This course introduces students to the principles of 3D design
using both traditional and digital tools. Students become
acquainted with additive, subtractive, and cast sculpture. They
consider the basic concepts of architectural space, interior
design, landscape design, surface interplay with light, lofted
forms, and skinning systems. Students use modern polymer clays
and build an animation maquette.
ART 226 Gesture Drawing for Animation (3 cr.)
Prerequisite(s): ART 110 or ART 150, ART 101, ART 151
In this course, the student is provided with significant time
in front of live moving models. The main purpose of drawing
moving models is to describe what the model is doing as
opposed to what the form of the model is. All aspects of the
drawing, including form, line, silhouette, details, and most
importantly, line of action, concentrate on communicating visually
what the model is doing and/or thinking. The course focuses on
weight, depth, balance, tension, rhythm, and flow.
ART 228 Figurative Sculpture (3 cr.)
Prerequisite(s): ART 151, ART 150
This course introduces the challenges of sculpting the human
figure from life. It utilizes traditional techniques to build an
armature and complete a sculpture in clay for the purpose of
exploring the human form in 3D space. Emphasis is placed on
gesture, proportion, and anatomy, as well as on developing a
strong sense of form and volume.
2024–2025 Course Catalog 1st Edition - Course Descriptions DigiPen Institute of Technology 74
ART 230 Painting (3 cr.)
Prerequisite(s): ART 125
This course explores ideas and various techniques related to
painting. The use of color and the representation of space is
emphasized. Students explore masterworks, studio painting, and
painting en plein air. Technical and social problems related to
painting are explored using portraiture, still life, and environment/
landscape. A portable field easel and appropriate painting
supplies will be required. The course will culminate in a group
show of student projects.
ART 234 Survey of Sequential Art (3 cr.)
Prerequisite(s): ART 125, ART 151
In this course, students will learn to explore and to exploit the
power of sequential images as a medium to craft stories beyond
storyboarding, photography, and film. Through the formats of the
graphic novel and related forms, students will tackle problems of
character and events; their solutions will be limited only by their
imaginations. The course will begin with a historical overview of
sequential art and will then examine storytelling through pictures,
focusing on clarity and emotional impact. Students will examine
contemporary styles and conventions and will be required to
draw from previous art experiences, while honing their skills in
drawing, perspective, design, color, typography, writing, editing,
and acting. Demonstrations of multimedia techniques and
computer technology relative to this field will also be introduced.
ART 240 Introduction to Graphic Design and Typography (3 cr.)
Prerequisite(s): ART 125 or ART 126
This course will introduce fundamental visual design concepts,
including composition and use of white space, identification and
use of classic type families, creation and use of layout and grid
construction, use of visual hierarchies, and eective usability
strategies.
ART 251 Character Design (3 cr.)
Prerequisite(s): ART 201, CG 201
This course introduces the traditions of character design and
the basic structural strategies for creating animated characters.
The course explores simplification gradients relative to human,
animal, and inanimate object-based characters. It also considers
issues of costume, personality, and story interaction. The course
emphasizes professional applications, techniques, and standards
of quality. The work completed in this course may serve as pre-
production design for PRJ 300, PRJ 350, or ANI 300.
ART 300 Perspective, Backgrounds, and Layouts (3 cr.)
Prerequisite(s): ART 201, CG 201
This course explores the animation pre-production skills
of background and layout art. It emphasizes professional
applications, techniques, and standards of quality. Students are
guided through classical depth cue and perspective systems
as they apply this knowledge to the creation of animation
backgrounds and layouts. Additionally, students explore means
of using drawing to create elements such as camera lens
illusions, architectural space, theatrical sets, game visual design,
matte painting, and surface texture.
ART 301 Concept Art Resources (3 cr.)
Prerequisite(s): ART 251, CG 201, CG 275
This course builds upon all art disciplines, primarily 2D related
skills, to prepare students for positions requiring the creation of
concept art. Emphasis is placed on the importance of balancing
speed of content generation with quality, as this is one of the
most pressing and relevant challenges in this field. With this
mindset, students are challenged to evaluate and understand
new forms of character and environment generation. Both theory
and technique are heavily stressed during this course, with
the final tangible outcome being multiple portfolio pieces that
demonstrate the individual’s abilities and unique style/interests.
ART 310 Architectural Spaces, Design, and Lighting I (3 cr.)
Prerequisite(s): None
This course introduces students to the aesthetics and principles
of 2D (floor plans and elevations) and 3D environment design.
A survey of architectural styles from throughout the world
is blended with concepts, such as emotion, mood, lighting,
shadows, aesthetics, and more. The course emphasizes
learning the architectural vocabulary as well as the aesthetics of
environmental and game-level design. Texturing, spatial design,
negative space, dramatic lighting, and other concepts that aect
not only the psychology of level design but also gameplay
principles are covered. Students participate in numerous
field trips to local examples of architecture in order to gain an
understanding of architectural spaces and the field’s vocabulary.
ART 350 Storyboards (3 cr.)
Prerequisite(s): ART 201, ENG 116, FLM 115
This course explores the animation pre-production skills
of storyboard art. Emphasis is placed on storytelling and
cinematography to create both production and presentation
storyboards. Drawing is applied as a means to create story-flow,
character development, mood, time, and place.
ART 360 Architectural Spaces, Design, and Lighting II: Period
Styles (3 cr.)
Prerequisite(s): ART 310
This class builds on the foundational skills and knowledge from
Architectural Spaces, Design, and Lighting I (ART 310), covering
more period styles. Additionally, students have opportunities to
do more hands-on creation of art, models, and textures relative
to various periods. Students participate in a variety of field trips
in order to research and analyze architectural styles and then to
build them in the computer lab.
2024–2025 Course Catalog 1st Edition - Course Descriptions DigiPen Institute of Technology 75
ART 399 Special Topics in Art (3 cr.)
Prerequisite(s): None
The content of this course may change each time it is oered.
It is for the purpose of oering a new or specialized course of
interest to the faculty or students that is not covered by the
courses in the current catalog.
ART 400 Drawing Fundamentals (2 cr.)
Prerequisite(s): None
The development of strong drawing skills is of extreme
importance since they are essential tools for expressing ideas,
particularly during the pre-production stages of an animation
project. Therefore, this course presents the basic elements of
drawing and graphic design in order to improve the student’s
practical ability to draw with skill and imagination. It covers
methods of observing, describing, and organizing forms using
various mediums, such as pencil, charcoal, and color pencils.
ART 401 Conceptual Illustration and Visual Development (3 cr.)
Prerequisite(s): ART 300
This course explores the animation pre-production skills of
conceptual illustration and visual development. Students apply
their knowledge of drawing, storytelling, and composition
to create speculative drawings for animation. They review
compositional systems, design process, and illustration
techniques. Additionally, students explore means of using
drawing to visually explore story and character ideas from
both existing and original story materials. They also consider
adaptation, stylization, and visual variety. The course emphasizes
professional applications, techniques, and standards of quality.
The work completed in this course serves as pre-production
design for PRJ 300, PRJ 350, or ANI 300.
ART 501 Advanced Figure Drawing (3 cr.)
Prerequisite(s): None
This advanced course integrates with the student’s study
of sculpture to express human anatomy artistically in two
dimensions. Students will explore: kinetics by engaging in
gesture drawing; use of line and value; figure in environment;
figurative composition and sequential composition. Students will
be encouraged to explore creativity and personal voice in their
work.
ART 503 Gesture Drawing (3 cr.)
Prerequisite(s): None
This course focuses on drawing the figure in an interpretive
manner, focusing on the action and intent of the pose. Whereas
in traditional life drawing the focus is on reproduction of the
figure, in this course the pose is the starting point rather than the
end point. All aspects of drawing, including line, form, silhouette,
details, lighting, and most importantly line of action are directed
to the purpose of visually communicating action and intent.
Particular attention will be paid to distribution of weight, depth,
balance, tension, rhythm, and flow.
ART 504 Storyboarding (3 cr.)
Prerequisite(s): None
This course explores the animation pre-production skills of
storyboard art. Students learn to leverage their knowledge
of storytelling and cinematography to create production and
presentation storyboards. They also explore means of using
drawing to create story flow, character development, mood, time
and place. The course emphasizes professional applications,
techniques, and standards of quality.
ART 511 Oil Painting: The Figure (3 cr.)
Prerequisite(s): ART 501
This course develops observational skills through painting
from life and accurately rendering the human figure. Students
are encouraged to explore their own themes and refine their
individual voices and style.
ART 512 Plein Air Painting (3 cr.)
Prerequisite(s): None
Students focus on exploring and understanding lighting,
atmospherics and space in the natural environment in both
traditional and digital 2D media. Drawing, composition, color,
orchestration, palette limitation, paint manipulation and edges,
digital simulation, and color reproduction are examined. Studies
taken from nature using critical on-location observation become
the raw material leading to the creation of large studio canvases
and/or digital environments.
ART 520 Conceptual Design and Illustration (3 cr.)
Prerequisite(s): CG 525
This course explores visual development and concept art and
their use in a production environment. Story, composition,
character, and environment are considered in both existing and
original visual story materials. A variety of illustration techniques
are utilized in the design process.
ART 522 Character Design (3 cr.)
Prerequisite(s): ART 501
This course focuses on the traditions of character design and
the basic structural strategies for creating animation characters.
Students explore simplification gradients relative to human,
animal and inanimate object-based characters. They consider
issues of costume, personality, props, story interaction, and–
albeit obliquely– environments. The course emphasizes
professional applications, techniques and standards of quality.
ART 528 Advanced Figure Sculpture (3 cr.)
Prerequisite(s): ART 501
This class builds on ART 501 by challenging students to apply
their anatomical knowledge while sculpting from the live
human figure. Using traditional techniques to build an armature
2024–2025 Course Catalog 1st Edition - Course Descriptions DigiPen Institute of Technology 76
and complete a sculpture in clay, students enhance their
understanding of the human form in 3D space. Concepts of
design, expression and personal voice will be stressed.
ART 550 Human Anatomy (3 cr.)
Prerequisite(s): None
Credit may be received for BIOX 500 or ART 550, but not for
both.
This course explores the skeletal and muscular structures of
the human body and techniques for rendering their visual form.
Topics include identification of bones and muscles, anatomical
terminology, concepts of body mechanics, kinetic function, and
facial expressions.
ART 555 Anatomy: Ecorché (3 cr.)
Prerequisite(s): ART 550
This course involves the creation of a scale model of the internal
human form starting with the skeletal system. Topics include
identification of anatomical structures, skeletal proportion, the
complex curves created by bones and muscles, and the spatial
relationships between the individual forms.
ART 560 Animal Anatomy and Design (3 cr.)
Prerequisite(s): ART 550
Credit may be received for BIOX 550 or ART 560, but not for
both.
This course examines the major skeletal and muscular structures
of various animals and techniques for rendering their visual form.
Structural comparisons between humans and other animals are
considered and a systematic approach for the informed design of
imaginary creatures is addressed.
ART 599 Special Topics in Art (3 cr.)
Prerequisite(s): None
The content of this course may change each time it is oered.
It is for the purpose of oering a new or specialized course of
interest to the faculty or students that is not covered by the
courses in the current catalog.
ART 701 Art Research Methodology (3 cr.)
Prerequisite(s): None
This course explores the relationship between art, science, and
technology through examples of artwork spanning from ancient
cultures to the modern digital age. The course solves problems
of design through observations and practices based on the
interdisciplinary approaches of artists of the past, using anatomy,
perspective, iconography, and other disciplines.
ART 702 Thesis Pre-Production (3 cr.)
Prerequisite(s): ART 701
This course facilitates the research, development, and
refinement of a proposal for an MFA thesis topic. It covers
production planning, including timeline, scoping, and milestones.
The culmination is a proposal for the mid -point thesis review.
Approval of the thesis proposal by the faculty thesis committee is
a requirement for passing this course.
ART 703 Thesis I (6 cr.)
Prerequisite(s): ART 702
Permission of instructor required.
In this course, work is initiated on an approved thesis project
under the guidance of the faculty thesis advisor.
ART 704 Thesis II (6 cr.)
Prerequisite(s): ART 703
In this course, work continues on an approved thesis project
under the guidance of the faculty thesis advisor.
ART 1000 Survey of Art History (3 cr)
Prerequisite(s): None
This course introduces a canon of Western and Non-Western
Art. Emphasis is on applied critical thinking in the analysis of art
in social, historic, and artistic contexts. Additional topics include
applied research techniques and presentation skills.
ART 1100 Drawing Design I (3 cr)
Prerequisite(s): None
This course explores the fundamentals of drawing with line.
Emphasis is placed on applied drawing goals and critical thinking
skills. Topics include design elements, principles, processes, and
basic research strategies.
ART 1120 Drawing Design II (3 cr)
Prerequisite(s): ART 1100
This course expands on applied drawing goals, practices and
design. Emphasis is placed on the concepts of construction
drawing, analysis, and extrapolation for the design and creation
of representational imagery derived from imagination. Additional
topics include composition, value, and perspective.
ART 1200 Light and Color I (3 cr)
Prerequisite(s): None
This course explores the fundamentals of observation and
rendering of light and color. Emphasis is placed on practical
techniques of observational drawing and painting. Topics include
sight-measuring, composing the picture plane, depicting light
and shadow, and working with color in terms of value, intensity,
and hue.
2024–2025 Course Catalog 1st Edition - Course Descriptions DigiPen Institute of Technology 77
ART 1220 Light and Color II (3 cr)
Prerequisite(s): ART 1200
This course expands on the principles of color theory, visual
art techniques, and studio practices. An emphasis is placed on
the concepts of analysis and extrapolation for the design and
creation of representational imagery derived from imagination.
Additional topics include multiple light sources, surface materials
and textures, and relative color systems
ART 2050 Visual Development for Production (3 cr)
Prerequisite(s): ART 2110, CG 2000
This course introduces concepts, methods, and techniques of
visual development. Emphasis is placed on creating story-driven
concepts involving characters, objects, and environments.
Additional topics include research techniques, design pipelines,
and master study.
ART 2110 Figure Drawing & Anatomy (3 cr)
Prerequisite(s): ART 1100
This course introduces concepts, methods, and techniques of
figure drawing. Emphasis is on the structure and kinetic function
of the skeletal and muscular systems. Additional topics include
gesture, shape, rhythm, and proportions.
ART 3050 Portfolio (3 cr)
Prerequisite(s): ANI 3301 or ANI 3501 or CG 3101 or CG 3201
This course explores elements of self-representation and
portfolio development. Emphasis is placed on visual continuity
in the creation of a portfolio, demo reel, promotional items, and
projects. Additional topics include networking and interview
strategies, contract negotiations, business documents,
freelancing, and trade show exhibitions.
Department of Game
Development and Production
Computer Science Projects
Courses
CSP 200 Computer Science Project II (4 cr.)
Prerequisite(s): CS 170, CS 230, and GAM 150
Credit may be received for only one of: CSP 200, GAM 200,
GAM 205.
This course is the first semester of a two-semester project, which
will be continued in CSP 250, and focuses on the creation of a
useful software application or tool. It provides the opportunity to
work together on teams of three or more members, to implement
technical features required by their chosen projects.
CSP 250 Computer Science Project II (4 cr.)
Prerequisite(s): CSP 200
Credit may be received for only one of: CSP 250, GAM 250,
GAM 255.
This course is the second semester of a two-semester project.
It provides the opportunity to work in teams on implementation
of a software solution for a scientific or computing problem. The
focus of this course is implementing a software solution, iterating
on the implementation to meet the technical requirements of the
project, and presenting the outcomes eectively.
CSP 300 Computer Science Project III (4 cr.)
Prerequisite(s): CS 280, CSP 250 or GAM 250
Credit may be received for only one of: CSP 300, GAM 300,
GAM 302.
This course is the first semester of a two-semester project, which
will be continued in CSP 350, and focuses on the creation of an
advanced software application or tool. It provides the opportunity
to work together on teams of three or more members, to
implement technical features required by their chosen projects.
CSP 350 Computer Science Project III (4 cr.)
Prerequisite(s): CSP 300
Credit may be received for only one of: CSP 350, GAM 350,
GAM 352.
In this course, students work to complete and polish the projects
they began in CSP 300.
CSP 400 Computer Science Project IV (4 cr.)
Prerequisite(s): CSP 350 or GAM 350 or GAM 390
Credit may be received for only one of: CSP 400, GAM 400.
This course is the first semester of a two-semester project,
which will be continued in CSP 450, and focuses on the creation
of an innovative software application or tool. It provides the
opportunity to work independently or in teams, as appropriate
to the scope of the project, which could include continuing to
expand and improve on an earlier project.
CSP 450 Computer Science Project IV (4 cr.)
Prerequisite(s): CSP 400
Credit may be received for only one of: CSP 450, GAM 450.
In this course, students work to complete and polish their project
from CSP 400.
Game Projects Courses
GAM 100 Project Introduction (3 cr.)
Prerequisite(s): None
This course focuses on the team development of a digital 2D
game project. Topics include basic software development and
developing software on a team.
2024–2025 Course Catalog 1st Edition - Course Descriptions DigiPen Institute of Technology 78
GAM 120 Introduction to Digital Production (3 cr.)
Prerequisite(s): DES 100, DES 101
Credit may be received for only one of: GAM 120, GAM 150,
GAM 152.
This course introduces the workflows, methodologies, and best
practices for working within a modern digital game development
environment. Topics may include game editors, components,
basic scripting, input processing, importing art and audio, level
creation, and source control.
GAM 150 Project I (3 cr.)
Prerequisite(s): CS 120, GAM 100
Credit may be received for either GAM 150 or GAM 152, not
both.
This course focuses on building a digital 2D game engine with
a team and then finishing a project with that engine. Topics
include software development cycles, technical design, technical
problem-solving, and team problem-solving.
GAM 200 Project II (4 cr.)
Prerequisite(s): CS 170 or DES 250, CS 230 or DES 101, GAM
120 or GAM 150
Credit may be received for only one of: CSP 200, GAM 200,
GAM 205.
This course is the first semester of a two-semester team
project. This course focuses on understanding and practicing
the processes of the pre-production phase of creating a
2D game project. Topics explored include techniques for
working eectively on a team, following a production process,
implementing discipline-based best practices, and applying
discipline-based core skills and knowledge to product
development.
GAM 250 Project II (4 cr.)
Prerequisite(s): GAM 200
Credit may be received for only one of: CSP 250, GAM 250,
GAM 255.
This course is the second semester of a two-semester
team project. This course focuses on understanding and
practicing the processes of the production phase of creating
a 2D game project. Topics explored include techniques for
working eectively on a team, following a production process,
implementing discipline-based best practices, and applying
discipline-based core skills and knowledge to product
development.
GAM 300 Project III (4 cr.)
Prerequisite(s): GAM 250/CSP 250, Junior Standing
This course is the first semester of a two- or three-semester
project, which will be continued in GAM 350, and then in GAM
375 for a three-semester project. Students will work together
on teams to create a real-time game or simulation. Techniques
are explored for creating high-performance teams, tuning
development processes for specific projects, using advanced
discipline-based best practices, and applying specialized skills
to game development. This course focuses on pre-production
to ensure the technology, tools, design, art, audio, and team are
ready for full production.
GAM 350 Project III (4 cr.)
Prerequisite(s): GAM 300 or GAM 302
Credit may be received for only one of: CSP 350, GAM 350,
GAM 352.
In this course, students work to complete the projects they
began in GAM 300. This second semester focuses on production
to bring the project to the point where the target audience finds
it engaging. Furthermore, techniques are explored for creating
eective resumes, interviewing, and pursuing internships. The
project may be continued for a third semester in GAM 375.
GAM 375 Project III (4 cr.)
Prerequisite(s): GAM 350 or GAM 352
This course is the final semester of the three-semester project
begun in GAM 300 and continued in GAM 350. Techniques are
explored for polishing design, art, and audio, creating eective
marketing materials, and highlighting individual contributions
to the project. This semester focuses on post-production and
shipping a highly polished final project.
GAM 390 Internship I (4 cr.)
Prerequisite(s): GAM 250
An internship is any carefully monitored work or service
experience in which an individual has intentional learning goals
and reflects actively on what she or he is learning throughout
the experience. It is usually a professional activity under general
supervision of an experienced professional and in a job situation,
which places a high degree of responsibility on the student.
GAM 400 Project IV (4 cr.)
Prerequisite(s): GAM 350 or GAM 390 or CSP 350
Credit may be received for only one of: CSP 400, GAM 400.
In this course, students prepare their personal portfolio of
projects in order to be ready for a professional job search.
This can involve a new project to demonstrate a particular
professional skill, or taking a previous project to very high level
of quality.
GAM 450 Project IV (4 cr.)
Prerequisite(s): GAM 400
Credit may be received for only one of: CSP 450, GAM 450.
In this course, students prepare their personal portfolio of
projects in order to be ready for a professional job search.
This can involve a new project to demonstrate a particular
professional skill, or working to complete a project they began in
GAM 400.
2024–2025 Course Catalog 1st Edition - Course Descriptions DigiPen Institute of Technology 79
GAM 490 Internship II (4 cr.)
Prerequisite(s): GAM 390
An internship is any carefully monitored work or service
experience in which an individual has intentional learning goals
and reflects actively on what she or he is learning throughout
the experience. It is usually a professional activity under general
supervision of an experienced professional and in a job situation,
which places a high degree of responsibility on the student.
GAM 541 Masters Game Project (3 cr.)
Prerequisite(s): CS 529
This project focuses on the creation of a real-time game or
simulation. Students work together on teams of three to five
members and implement technical features, such as audio
eects, music playback, pattern movement, simple artificial
intelligence, multiplayer, particle systems, scrolling, and simple
physics. All projects must be written with a core of C++ code and
cannot use middleware such as pre-existing physics engines,
networking engines, etc. Additional topics may include an
overview of the game industry, eective team communication,
planning, documentation, debugging, testing, and iterative
software development techniques.
GAM 550 Advanced Game Project (3 cr.)
Prerequisite(s): GAM 541
This project is divided into two semesters and focuses on the
creation of an advanced real-time game or simulation using
the latest techniques in graphics, real-time physics, artificial
intelligence, and networking. Students may use current software
and hardware technologies with instructor approval, such as
web technologies, gaming consoles, mobile devices, commercial
physics engines, hands-free input devices, etc. Students work
independently or in teams, as appropriate to the scope of their
project. Additional topics may include team dynamics, formal
playtesting, game pacing, and game balance.
GAM 551 Advanced Game Project (3 cr.)
Prerequisite(s): GAM 550
In this class, students work to complete the projects they began
in GAM 550. Additional topics may include working in the
industry, interviewing, resumes, professional networking, and
career strategies.
GAM 590 Internship I (3 cr.)
Prerequisite(s): None
An internship is any carefully monitored work or service
experience in which an individual has intentional learning goals
and reflects actively on what she or he is learning throughout
the experience. It is usually a professional activity under general
supervision of an experienced professional and in a job situation,
which places a high degree of responsibility on the student.
GAM 591 Internship II (3 cr.)
Prerequisite(s): None
An internship is any carefully monitored work or service
experience in which an individual has intentional learning goals
and reflects actively on what she or he is learning throughout
the experience. It is usually a professional activity under general
supervision of an experienced professional and in a job situation,
which places a high degree of responsibility on the student.
GAMX 500 Game Design, Development, and Production (3 cr.)
Prerequisite(s): None
This class presents an overview of game design from concept
to level through play balancing, as well as an overview of the
business practices traditionally and currently common to the
game industry. Students develop a small game using industry
tools, focusing on basic game mechanics, verbal and nonverbal
narrative development, play balancing, and basic level design
fundamentals.
Management Courses
MGT 399 Special Topics in Management
Prerequisite(s): None
The content of this course may change each time it is oered.
It is for the purpose of oering a new or specialized course of
interest to the faculty or students that is not covered by the
courses in the current catalog.
MGT 451 Project Management (3 cr.)
Prerequisite(s): None
This course provides in-depth examination of theories,
techniques, and issues in project management. It covers various
aspects of project management including team leadership,
marketing, budgeting, long-range project planning, contract
negotiations, and intellectual property considerations. The
course includes exercises that give students insight into
dealing with product conceptualization, team eectiveness and
performance issues.
MGT 500 Management for Art Directors (3 cr.)
Prerequisite(s): None
This course provides an in-depth examination of techniques
and theories for project management of art, film, games and
other artistic team projects. Lectures cover various aspects
of managing creative teams. Topics may include leadership,
communication, team building, marketing, budgeting, longrange
project planning, contract negotiations and intellectual property
considerations.
2024–2025 Course Catalog 1st Edition - Course Descriptions DigiPen Institute of Technology 80
Department of Humanities and
Social Sciences
College Success Courses
COL 101 College Life and Academic Skills (1 cr.)
Prerequisite(s): None
This course assists students in developing the classroom and
communication skills necessary to succeed in both educational
and professional situations.
COL 499 Career Search Preparation: Materials, Logistics, and
Communication (1 cr.)
Prerequisite(s): None
This is a capstone course for students to prepare their
application materials and learn how to eectively search for an
entry-level job in their field. The goal of the course is for each
student to have a polished resume, cover letter, business card,
and online/web presence by the end of the semester, as well as
a search strategy for seeking employment.
Communications Courses
COM 150 Introduction to Communication (3 cr.)
Prerequisite(s): None
This course provides an introduction to the principles and
processes of individual and small group communication.
Topics include verbal and nonverbal communication, eective
interpersonal communication, best practices for creating and
improving team dynamics, and public speaking.
COM 250 Professional Communication (3 cr.)
Prerequisite(s): None
This course prepares students for the communication challenges
that await them in the professional world. Topics covered may
include professional networking strategies, career search
materials, self-presentation and interview skills, and eective
communication across all levels and functions of the workplace.
COM 351 Gender and Communication (3 cr.)
Prerequisite(s): COM 150
This course introduces the theory and vocabulary of gender
studies and relevant socio-political movements such as the
women’s movement. It investigates how ideas about sex and
gender and identities as men, women, and sexual beings are
influenced by and manifested in communication behaviors and
in the communication channels and messages that permeate
society. Key themes include: the fluidity of gender, the gendered
body, gender in verbal and non-verbal communication in
professional and non-professional settings, and gender-based
power and authority.
COM 399 Special Topics in Communication (3 cr.)
Prerequisite(s): None
The content of this course may change each time it is oered.
It is for the purpose of oering a new or specialized course of
interest to the faculty or students that is not covered by the
courses in the current catalog.
Economics Courses
ECN 100 Introduction to Economics (3 cr.)
Prerequisite(s): None
This course introduces the fundamentals of micro- and
macroeconomics. Topics may include supply and demand,
competition, market eciency, auctions, barter, monopolies,
externalities, welfare, unemployment, growth, inflation, interest
rates, exchange rates, and budget deficits.
English Courses
ENG 110 Composition (3 cr.)
Prerequisite(s): None
This course focuses on generating and discussing ideas for
composition and engages in all stages of the writing process,
with emphasis on the development and application of critical
thinking skills. The primary focus of the course is developing the
ability to construct, write, and revise argumentative/persuasive
essays. Assignments may also include other types of writing,
such as narrative, descriptive, and comparative essays.
ENG 116 Storytelling (3 cr.)
Prerequisite(s): None
This course covers the principal elements of storytelling
including theme, character, perspective, setting, plot, and
dialogue. It emphasizes non-visual media such as short stories,
novels, and plays, though visual media including film and video
games may be discussed as well.
ENG 120 Research, Reasoning, and Writing (3 cr.)
Prerequisite(s): ENG 110
In this composition course, students practice advanced
argumentative essay writing with a focus on research, critical
analysis of the research, thesis presentation, and defense. During
the semester, students write several research essays on various
topics using both traditional and new information techniques.
2024–2025 Course Catalog 1st Edition - Course Descriptions DigiPen Institute of Technology 81
ENG 150 Mythology (3 cr.)
Prerequisite(s): ENG 110 or ENG 116
This course studies myths from dierent world cultures. It
provides an in-depth discussion of the Hero’s Journey (a
basic pattern that appears in many narratives) and its principal
archetypes. It also studies mythology across the arts and
examines how essential it is to the study of literature, drama, film
and video games.
ENG 230 Speculative Fiction (3 cr.)
Prerequisite(s): ENG 110 or ENG 116
This course is a survey of speculative fiction (in literature,
television, film, and graphic novels) that moves beyond pure
realism to include fantastic or imaginative elements and to
present worlds that dier significantly from our own. Each
semester, the course will focus on one or more sub-genres
which may include science fiction, fantasy, horror, magic realism,
alternate history, steampunk, or cyberpunk.
ENG 242 Multicultural Literature (3 cr.)
Prerequisite(s): ENG 110, ENG 150
This course explores what modernity and post-modernity have or
have not meant to American writers whose histories and cultures
are not European in origin but whose writings are steeped in
European-American literary traditions. The course explores the
cultural hybridism of this literature as well the unique visions of
the world they have created. These funny, humorous, bitterly
satirical, and downright serious (post)- modern fantasies are
quintessentially American, yet also unique and peculiar to these
authors’ ethnic experiences. The selected works also oer
an opportunity to read or re-read well established and newer
American works of literature.
ENG 243 Epic Literature (3 cr.)
Prerequisite(s): ENG 110 or ENG 116
This course provides an introduction to the epic as a genre,
including poetry, drama, and novels. Particular attention is paid to
the theme of heroism and its many cultural manifestations.
ENG 245 Introduction to Fiction Writing (3 cr.)
Prerequisite(s): ENG 110 or ENG 116
This course provides an introduction to the study and practice
of fiction writing including characterization, plot, setting, and
point of view. It presents selected works of short and long fiction.
The course is an opportunity for students to practice their own
creative writing skills. They are required to write at least two
short stories.
ENG 246 American Ethnic Literatures (3 cr.)
Prerequisite(s): ENG 110 or ENG 116
This course covers prominent themes and techniques in
American ethnic literatures such as Native, African, Asian, and
Hispanic American literatures. Modern texts are emphasized but
pre- or early 20th century classics may also be included.
ENG 250 The Graphic Novel (3 cr.)
Prerequisite(s): ENG 110 or ENG 116
This course provides an introduction to the study of graphic
novels, a unique field of inquiry encompassing many world
cultures and drawing on many disciplines. Students will read,
discuss, and analyze many dierent types of graphic novels, such
as stand-alone, serial, and adaptive books.
ENG 280 Introduction to Creative Nonfiction (3 cr.)
Prerequisite(s): ENG 110 or ENG 116
This course introduces the multifaceted genre of creative
nonfiction—true stories told creatively with the narrative tools
of fiction. Various forms are covered, including autobiography,
memoir literature, and the personal essay. Other subgenres such
as nature, travel, or science writing may be considered.
ENG 317 Scriptwriting (3 cr.)
Prerequisite(s): ENG 110 or ENG 116
This course covers the fundamentals of concept development,
dramatic structure, and writing for film. It leads to the completion
of at least one original pre-production script in screenplay format.
ENG 340 Creative Writing Across the Arts (3 cr.)
Prerequisite(s): ENG 110 or ENG 116
This course focuses on the generation of creative writing in
multiple genres and media, including poetry, fiction, creative non-
fiction, and graphic novels. Students study and practice writing
in a workshop atmosphere and engage in intensive reading of
excellent writings, most of which employ interdisciplinary, cross-
genre approaches that encompass painting, photography, and
other visual art. Discussions of readings are followed by writing
experiments designed to spark original thinking, to develop
facility with writing, and to enhance understanding of the creative
process. Students gain in-depth knowledge of the possibilities of
creative writing and apply this experience by writing both short
creative pieces and longer works.
ENG 360 Gender Identity in Literature (3 cr.)
Prerequisite(s): ENG 116 or ENG 150 or ENG 230 or ENG 242
or ENG 243 or ENG 245 or ENG 246 or ENG 250
This course introduces students to expressions and
representations of gender/sexual identity in literary works,
including poetry, fiction, creative non-fiction, drama, and film. The
course takes a historical and multicultural approach to the topic,
covering key texts from the past and the present by authors from
dierent cultures and backgrounds.
2024–2025 Course Catalog 1st Edition - Course Descriptions DigiPen Institute of Technology 82
ENG 399 Special Topics in English (3 cr.)
Prerequisite(s): None
Permission of instructor required
The content of this course may change each time it is oered.
It is for the purpose of oering a new or specialized course of
interest to the faculty and students that is not covered by the
courses in the current catalog.
ENG 400 Creative Writing for Game Design (3 cr.)
Prerequisite(s): ENG 150 or ENG 110
This course focuses on the narrative elements of creative writing.
Exercises generate thinking and hone students’ basic storytelling
talents, including characterization, exposition, plot, conflict, back-
story, dialogue, and appropriate use of language. Students learn
how to use symbols to design a story and how to manipulate
the symbols to create character, plot, message, and interactivity.
Students are encouraged to access their own genius, culture,
and life experience in the development of their stories.
ENG 440 Advanced Fiction Writing (3 cr.)
Prerequisite(s): ENG 245 or ENG 315 or ENG 340
This course builds upon the concepts and skills taught in
previous writing courses. This course oers students the
opportunity to further develop their fiction-writing skills by
engaging in intensive writing and regular critique of their peers’
creative work. The emphasis is on refining narrative writing
skills and developing individual style and voice. Students write
three full-length short stories and read contemporary fiction by
established authors not discussed in previous courses.
History Courses
HIS 100 Introduction to World History I (3 cr.)
Prerequisite(s): None
Covering a wide range of world history (Prehistoric to Middle
Ages, Western and Asian Civilizations), this course provides an
overview of events, civilizations, and cultures throughout time
that form major historical shifts. Students analyze a series of
case studies with particular focus on governments, technology,
religion, and culture, and how clashes between these (and other)
themes created changes in culture, power, and civilizations.
Three major themes connect several topics discussed in this
course with those explored in HIS 150: issues of authority and
inequality within civilizations; encounters and conflicts between
civilizations; and cultural and technological exchanges within and
between civilizations.
HIS 150 Introduction to World History II (3 cr.)
Prerequisite(s): HIS 100
This course continues the topics covered in HIS 100, covering
from approximately 1650 A.D. until present day (Renaissance to
present day, Western and Asian Civilizations). Students analyze
a series of case studies with particular focus on governments,
technology, religion, and culture, and how clashes between
these (and other) themes created changes in culture, power,
and civilizations. Three major themes connect several topics
discussed in this course with those explored in HIS 100: issues
of authority and inequality within civilizations; encounters and
conflicts between civilizations; and cultural and technological
exchanges within and between civilizations.
Japanese Courses
JPN 101 Introduction to Japanese I (3 cr.)
Prerequisite(s): None
This course is designed for students with little or no background
in Japanese. The course presents the basics of pronunciation,
orthography, speaking, listening comprehension, reading,
writing, and the sociolinguistics of modern Japanese. This course
emphasizes acquiring the ability to communicate and function
accurately and appropriately in both speaking and writing
Japanese.
JPN 102 Japanese II (3 cr.)
Prerequisite(s): JPN 101
This course is designed for students who have taken JPN 101.
The pace of JPN 102 is slightly faster than JPN 101. JPN 102
emphasizes acquiring the ability to communicate and function
in Japanese accurately and appropriately, both in speech and
in writing. By the end of the course, students are able to speak,
understand, read, and write Japanese on a limited variety of
topics.
Law Courses
LAW 115 Introduction to Intellectual Property and Contracts
(3 cr.)
Prerequisite(s): None
The animation and computer software industries are founded
upon the principle of intellectual property. This course introduces
students to the social concepts and traditions that led to the
idea of intellectual property. It surveys the various international
legal systems governing intellectual property, giving special
consideration to Title 17 and the local statutes that govern
copyrights, trademarks, and patents in the United States.
Students learn fundamental issues surrounding this field, such as
fair use, international relations, and economics. The course also
introduces students to a basic overview of contracts, including
structure, traditions, and vocabulary.
2024–2025 Course Catalog 1st Edition - Course Descriptions DigiPen Institute of Technology 83
Philosophy Courses
PHL 150 Introduction to Philosophy (3 cr.)
Prerequisite(s): ENG 110
This course introduces some of the basic philosophical issues
and questions related to everyday life. Topics include human
nature (self, mind, consciousness, and freedom), values (ethics,
morality, and aesthetics), knowledge (reasoning, rationality,
and truth), philosophy of science (universe and origins of
life), philosophical positions (naturalism, idealism, realism,
pragmatism, and existentialism), and philosophy of religion
(god(s) and religion). Students apply these concepts to the
philosophical issues related to games and video games,
specifically definitional issues, philosophical themes in games,
and art in games, among others.
PHL 399 Special Topics in Philosophy (3 cr.)
Prerequisite(s): None
Permission of instructor required
The content of this course may change each time it is oered.
It is for the purpose of oering a new or specialized course of
interest to the faculty and students that is not covered by the
courses in the current catalog.
Psychology Courses
PSY 101 Introduction to Psychology (3 cr.)
Prerequisite(s): None
This course introduces major topics in psychology, specifically
as they relate to cognition and learning. These topics include
perception, cognition, personality and social psychology, and
biological aspects of behavior. Students are also introduced
to human information processing, memory, problem solving,
attention, perception, and imagery. Other topics covered may
include mental representation and transformation, language
processing, and concept formation.
PSY 201 Cognitive Psychology (3 cr.)
Prerequisite(s): PSY 101
This course emphasizes emergent research and theory
exploring the nature of human mental processes. Topics include
neuroscience, attention, perception, memory, creativity, decision
making, and information processing.
PSY 203 Developmental Psychology (3 cr.)
Prerequisite(s): PSY 101
This course covers natural human development from conception
to early adulthood. The course emphasizes a cultural approach
to understanding human biological, psychological, and social
development during prenatal, infant, childhood, and adolescent
periods.
PSY 207 Univariate Statistics for Behavioral Sciences (3 cr.)
Prerequisite(s): PSY 101
This course introduces the use of univariate statistics for
research with human participants. It covers descriptive and
inferential statistics. Topics include central tendency, variability,
and probability, as well as various inferential null-hypothesis
testing techniques such as t-tests, analysis of variance, post-hoc
tests, correlations, regression, and non-parametric statistics.
PSY 209 Fundamentals of Psychological Research (3 cr.)
Prerequisite(s): PSY 101
This course introduces major topics exploring research
procedures and methodology in the behavioral and social
sciences. Major topics include principles of the scientific method,
fundamental research concepts, terminology, critical evaluation
of methodological issues, and best practices for designing
psychological testing and research. Dierences in qualitative
and quantitative methodology, types of data collection, user
experiences and design, and reporting results are also explored.
Other topics include research ethics and best practices for data
management and presentation.
PSY 210 Social Psychology (3 cr.)
Prerequisite(s): PSY 101
This course will provide an overview of research and theory in
social psychology by focusing on concepts including mental
processing, attitude formation and change, conflict and
aggression, persuasion, and socio-behavioral influences.
PSY 350 Psychology of the Media (3 cr.)
Prerequisite(s): PSY 201
The course explores the psychology of advertising from its
emergence, its relationship to the psychology of propaganda,
its influence on political thought during the latter half of the 20th
century, and its influence on contextual value formations and
cultural reality.
PSY 399 Special Topics in Psychology (3 cr.)
Prerequisite(s): None
Permission of instructor required
The content of this course may change each time it is oered.
It is for the purpose of oering a new or specialized course of
interest to the faculty and students that is not covered by the
courses in the current catalog.
2024–2025 Course Catalog 1st Edition - Course Descriptions DigiPen Institute of Technology 84
Social Sciences Courses
SOS 115 Media and Ethics: A Social Science Perspective (3 cr.)
Prerequisite(s): None
This course guides students in the ethical assessment of both
the processes and outcomes of social decision-making. After
an introduction to basic ethical theories, students acquire an
understanding of the structure of social institutions and the
process through which one makes social choices. Central to
the analysis is a study of ethics as a criterion for assessment of
social decision-making with emphasis on the study of particular
issues of social choice. The course also provides a theoretical
framework within which to spot and analyze ethical issues in the
media.
SOS 150 Society and Technology (3 cr.)
Prerequisite(s): None
This course draws on techniques and perspectives from the
social sciences, humanities, and cultural studies to explore
technology and change in the modern era. In particular,
students examine how technology influences and is influenced
by values and cultures in America and abroad. The course
helps students recognize the range of consequences that
technology in general, and information and communication
technology (ICT) in particular, have when shaped and used
by individuals, organizations, and society. Through readings,
discussion, lectures, and written assignments, students become
acquainted with current controversies related to the socio-
cultural dimensions of technology in the “digital era.” While the
course examines the impact of technologies—including video
gaming and robotics—on the contemporary world, it also uses
an historical approach to address some of the technological
innovations that have most aected U.S. society in the past.
The course considers how technologies are developed and
sustained, and how they interact with and aect our urban
culture. Specific themes likely to be addressed include
technology’s impact on the private and public spheres; the body
and the self in cyberspace; and the criteria used to determine a
technology’s success, failure, and danger.
SOS 180 Race & Gender in Twenty-First Century America (3 cr.)
Prerequisite(s): ENG 110
This course takes a close look at current debates on race,
gender, and ethnicity in American society. It begins with an
overview of definitions of race, gender, and ethnicity, exploring
what they have meant in the past and what they mean now. Then
the course examines the intersections between race, gender,
and ethnicity, asking the following questions: How do race
and ethnicity dier, and how are they related? What dierence
does race make? How are race and gender related? Where
does sexual orientation fit into the discourse on gender, and
how does it fit into discussions on race and ethnicity? Current
debates on race, gender, and ethnicity were highlighted by the
2008 election of the first African-American president and the
ever-growing prominence of women in the highest levels of
American politics. Does this mean that we have entered a post-
racial era? Where exactly do we stand on women and gender-
related issues? What about the place of GLBT issues in the public
domain? This course explores these themes and topics.
SOS 190 Introduction to Popular Culture (3 cr.)
Prerequisite(s): ENG 110 or ENG 116
This course surveys trends in popular culture and the debates
about how those trends aect the larger culture in general.
The course will focus on a variety of popular media, which can
include: music, video games, movies, television, and social
networking. Topics for discussion may cover: the process of
invention in popular culture; the relationship between popular
culture, intelligence and engagement; the nature of celebrity;
the function of simulacra; changes in narrative structure;
representation of race and gender, and more.
SOS 210 Diversity in the Workplace (3 cr.)
Prerequisite(s): COM 150 or COM 250
This course examines diversity, equity, and inclusion in the
workplace. Categories of diversity under examination include
gender, LGBTQ identities, race, ethnicity, and disability. Current
problems and solutions are discussed through case studies
from various work environments, particularly STEM and the arts.
Relevant civil rights legislation is also covered, including Title IX
and the 1990 Americans with Disabilities Act.
SOS 399 Special Topics in Social Sciences (3 cr.)
Prerequisite(s): None
Permission of instructor required
The content of this course may change each time it is oered.
It is for the purpose of oering a new or specialized course of
interest to the faculty and students that is not covered by the
courses in the current catalog.
Department of Mathematics
Mathematics Courses
MAT 100 Precalculus with Linear Algebra and Geometry (4 cr.)
Prerequisite(s): None
This course presents fundamentals of college algebra and
trigonometry, with an introduction to concepts in 2D geometry
and linear algebra. Topics include: polynomial, rational,
trigonometric, exponential and logarithmic functions as well as
their inverses; analytic trigonometry, trigonometric identities,
the unit circle, and trigonometric functions of a real variable;
introduction to linear systems, basics of linear transformations in
2D; vectors, parametric lines, dot product, and projections in 2D.
2024–2025 Course Catalog 1st Edition - Course Descriptions DigiPen Institute of Technology 85
MAT 105 Introductory Probability and Statistics (3 cr.)
Prerequisite(s): None
This course presents fundamentals of probability and statistics
without calculus. Topics include: data representation, population
mean, variance, and standard deviation, finite probabilities,
events, conditional and marginal probability, discrete random
variables, binomial distribution, normal distribution, sampling
distributions for mean and variance, estimation of means,
confidence intervals, hypothesis testing, inference, and chi-
square tests.
MAT 106 Precalculus (3 cr.)
Prerequisite(s): None
Credit may be received for only one of: MAT 100, MAT 106.
This course presents the mathematics needed for calculus
including basic algebra; function domain and codomain;
composition of functions; inverse functions; linear, polynomial,
exponential, logarithmic, and trigonometric functions;
trigonometric identities; and graphs of trigonometric functions.
Additional topics may include an introduction to vectors and
matrices.
MAT 120 Mathematics of Music and Sound (3 cr.)
Prerequisite(s): None
This course explores the mathematical foundations of music and
sound. Topics include scale systems, just and tempered intervals,
oscillations and trigonometry, sound waves, and basic discrete
mathematics.
MAT 121 Mathematics of Digital Sound Processing (3 cr.)
Prerequisite(s): MAT 120, CS 116
Credit may be received for only one of: MAT 121, MAT 320
This course explores further topics in the mathematical
foundations of music and sound, with emphasis on digital signal
processing. Topics include digital signals and sampling, spectral
analysis and synthesis, convolution, filtering, sound synthesis,
and physical modeling.
MAT 140 Linear Algebra and Geometry (4 cr.)
Prerequisite(s): None
Credit may be received for either MAT 100 or MAT 140, but
not both.
The two main themes throughout the course are vector
geometry and linear transformations. Topics from vector
geometry include vector arithmetic, dot product, cross product,
and representations of lines and planes in three-space. Linear
transformations covered include rotations, reflections, shears and
projections. Students study the matrix representations of linear
transformations along with their derivations. The curriculum also
presents ane geometry and ane transformations along with
connections to computer graphics. This course also includes a
review of relevant algebra and trigonometry concepts.
MAT 150 Calculus and Analytic Geometry I (4 cr.)
Prerequisite(s): None
Credit may be received for MAT 150 or MAT 180, but not for
both.
This course introduces the calculus of functions of a single real
variable. The main topics include limits, dierentiation, and
integration. Limits include the graphical and intuitive computation
of limits, algebraic properties of limits, and continuity of functions.
Dierentiation topics include techniques of dierentiation,
optimization, and applications to graphing. Integration includes
Riemann sums, the definite integral, anti-derivatives, and the
Fundamental Theorem of Calculus.
MAT 180 Vector Calculus I (4 cr.)
Prerequisite(s): MAT 140
Credit may be received for either MAT 150 or MAT 180, but
not both.
This course extends the standard calculus of one-variable
functions to multi-variable vector-valued functions. Vector
calculus is used in many branches of physics, engineering, and
science, with applications that include dynamics, fluid mechanics,
electromagnetism, and the study of curves and surfaces. Topics
covered include limits, continuity, and dierentiability of functions
of several variables, partial derivatives, extrema of multi-variable
functions, vector fields, gradient, divergence, curl, Laplacian, and
applications.
MAT 200 Calculus and Analytic Geometry II (4 cr.)
Prerequisite(s): MAT 150 or MAT 180
Credit may be received for MAT 200 or MAT 230, but not for
both.
This course builds on the introduction to calculus in MAT150.
Topics in integration include applications of the integral in
physics and geometry and techniques of integration. The course
also covers sequences and series of real numbers, power series
and Taylor series, and calculus of transcendental functions.
Further topics may include a basic introduction to concepts in
multivariable and vector calculus.
MAT 220 Mathematics of Digital Sound Processing (3 cr.)
Prerequisite(s): MAT 200 or MAT 230
Credit may be received for MAT 220 or MAT 320 but not for
both.
This course explores further topics in the mathematical
foundations of music and sound, with emphasis on digital
signal processing. Topics include: Digital signals and sampling,
spectral analysis and synthesis, discrete fourier transforms, FFT,
convolution, filtering, wave equation, Bessel functions, sound
synthesis and physical modeling.
2024–2025 Course Catalog 1st Edition - Course Descriptions DigiPen Institute of Technology 86
MAT 225 Calculus and Analytic Geometry III (3 cr.)
Prerequisite(s): MAT 200 or MAT 230
This course extends the basic ideas of calculus to the context
of functions of several variables and vector-valued functions.
Topics include partial derivatives, tangent planes, and Lagrange
multipliers. The study of curves in two- and three space
focuses on curvature, torsion, and the TNB-frame. Topics in
vector analysis include multiple integrals, vector fields, Green’s
Theorem, the Divergence Theorem and Stokes’ Theorem.
Additionally, the course may cover the basics of dierential
equations.
MAT 230 Vector Calculus II (4 cr.)
Prerequisite(s): MAT 180
Credit may be received for MAT 200 or MAT 230, but not for
both.
This course is a continuation of MAT 180. Topics covered include
dierential operators on vector fields, multiple integrals, line
integrals, general change of variable formulas, Jacobi matrix,
surface integrals, and various applications. The course also
covers the theorems of Green, Gauss, and Stokes.
MAT 250 Linear Algebra (3 cr.)
Prerequisite(s): MAT 200 or MAT 230
This course presents the mathematical foundations of linear
algebra, which includes a review of basic matrix algebra
and linear systems of equations as well as basics of linear
transformations in Euclidean spaces, determinants, and the
Gauss-Jordan Algorithm. The more substantial part of the
course begins with abstract vector spaces and the study of
linear independence and bases. Further topics may include
orthogonality, change of basis, general theory of linear
transformations, and eigenvalues and eigenvectors. Other topics
may include applications to least-squares approximations and
Fourier transforms, dierential equations, and computer graphics.
MAT 256 Introduction to Dierential Equations (3 cr.)
Prerequisite(s): MAT 200 or MAT 230
This course introduces the basic theory and applications of
first and second-order linear dierential equations. The course
emphasizes specific techniques such as the solutions to exact
and separable equations, power series solutions, special
functions and the Laplace transform. Applications include RLC
circuits and elementary dynamical systems, and the physics of
the second order harmonic oscillator equation.
MAT 258 Discrete Mathematics (3 cr.)
Prerequisite(s): MAT 200 or MAT 230
This course gives an introduction to several mathematical
topics of foundational importance in the mathematical and
computer sciences. Typically starting with propositional and first
order logic, the course considers applications to methods of
mathematical proof and reasoning. Further topics include basic
set theory, number theory, enumeration, recurrence relations,
mathematical induction, generating functions, and basic
probability. Other topics may include graph theory, asymptotic
analysis, and finite automata.
MAT 300 Curves and Surfaces (3 cr.)
Prerequisite(s): MAT 250, MAT 258
This course is an introduction to parameterized polynomial
curves and surfaces with a view toward applications in computer
graphics. It discusses both the algebraic and constructive
aspects of these topics. Algebraic aspects include vector spaces
of functions, special polynomial and piecewise polynomial bases,
polynomial interpolation, and polar forms. Constructive aspects
include the de Casteljau algorithm and the de Boor algorithm.
Other topics may include an introduction to parametric surfaces
and multivariate splines.
MAT 320 Mathematics of Digital Signal Processing I (3 cr.)
Prerequisite(s): MAT 200
Credit may be received for MAT 320 or MAT 220 but not
both.
This course explores the mathematical foundations of
digital signal processing, with applications to digital audio
programming. Topics include: digital signals, sampling and
quantization, complex numbers and phasors, complex functions,
feedforward filters, feedback filters, frequency response and
transfer functions, periodic signals and Fourier series, discrete
Fourier transform and fast Fourier transform, comb and string
filters, Z-transform and convolution.
MAT 321 Mathematics of Digital Signal Processing II (3 cr.)
Prerequisite(s): MAT 320
This course continues to explore the mathematical foundations
of digital signal processing, with applications to digital audio
programming. Topics include: Review of digital signals,
Z-transforms and convolution, filter types, applications of fast
Fourier transform, switching signals on and o, windowing,
spectrograms, aliasing, digital to analog conversion, Nyquist
Theorem, filter design, Butterworth filters, reverb, and the phase
vocoder.
MAT 340 Probability and Statistics (3 cr.)
Prerequisite(s): MAT 200 or MAT 230, MAT 258
This course is an introduction to basic probability and statistics
with an eye toward computer science and artificial intelligence.
Basic topics from probability theory include sample spaces,
random variables, continuous and discrete probability density
functions, mean and variance, expectation, and conditional
probability. Basic topics from statistics include binomial, Poisson,
chi-square, and normal distributions; confidence intervals; and
the Central Limit Theorem. Further topics may include fuzzy sets
and fuzzy logic.
2024–2025 Course Catalog 1st Edition - Course Descriptions DigiPen Institute of Technology 87
MAT 345 Introduction to Data Science (3 cr.)
Prerequisite(s): MAT 140, MAT 258
This course presents a variety of computational tools for
modeling and understanding complex data. Topics include
manipulating data, exploratory data analysis, statistical
inference, spam filters and naïve Bayes, neural networks,
and machine learning algorithms such as linear regression,
k-nearest neighbors, and k-means. The course will focus on both
understanding the mathematics underlying the computational
methods and gaining hands-on experience in the application of
these techniques to real datasets.
MAT 346 Predictive Modeling (3 cr.)
Prerequisite(s): MAT 250, MAT 340
This course focuses on the conceptual understanding of a core
set of practical and eective statistical methods for modeling and
analyzing complex data, and applies them to solve real world
problems. Topics include linear and logistic regression, linear
models for classification, deep learning and neural networks,
support vector machines and kernel methods, unsupervised
methods, classification trees, boosting, and random forests.
MAT 350 Advanced Curves and Surfaces (3 cr.)
Prerequisite(s): MAT 300
This course is a continuation of MAT 300 with topics taken from
the theory and applications of curves and surfaces. The course
treats some of the material from MAT 300 in more detail, like
the mathematical foundations for non-uniform rational B-spline
(NURBS) curves and surfaces, knot insertion, and subdivision.
Other topics may include basic dierential geometry of curves
and surfaces, tensor product surfaces, and multivariate splines.
MAT 351 Quaternions, Interpolation and Animation (3 cr.)
Prerequisite(s): MAT 300
This course gives an introduction to several mathematical
topics of foundational importance to abstract algebra, and
in particular the algebra of quaternions. Topics covered may
include: operations, groups, rings, fields, vector spaces, algebras,
complex numbers, quaternions, curves over the quaternionic
space, interpolation techniques, splines, octonions, and Cliord
algebras.
MAT 352 Wavelets (3 cr.)
Prerequisite(s): MAT 250, MAT 258
This course presents the foundations of wavelets as a method
of representing and approximating functions. It discusses
background material in complex linear algebra and Fourier
analysis. Basic material on the discrete and continuous wavelet
transforms forms the core subject matter. This includes the
Haar transform, and multi-resolution analysis. Other topics may
include subdivision curves and surfaces, and B-spline wavelets.
Applications to computer graphics may include image editing,
compression, surface reconstruction from contours, and fast
methods of solving 3D simulation problems.
MAT 353 Dierential Geometry (3 cr.)
Prerequisite(s): MAT 300
This course presents an introduction to dierential geometry,
with emphasis on curves and surfaces in three-space. It includes
background material on the dierentiability of multivariable
functions. Topics covered include parameterized curves and
surfaces in three-space and their associated first and second
fundamental forms, Gaussian curvature, the Gauss map, and
an introduction to the intrinsic geometry of surfaces. Other
topics may include an introduction to dierentiable manifolds,
Riemannian geometry, and the curvature tensor.
MAT 354 Discrete and Computational Geometry (3 cr.)
Prerequisite(s): MAT 250, MAT 258
Topics covered in this course include convex hulls, triangulations,
Art Gallery theorems, Voronoi diagrams, Delaunay graphs,
Minkowski sums, path finding, arrangements, duality, and
possibly randomized algorithms, time permitting. Throughout the
course, students explore various data structures and algorithms.
The analysis of these algorithms, focusing specifically on the
mathematics that arises in their development and analysis
is discussed. Although CS 330 is not a prerequisite, it is
recommended.
MAT 355 Graph Theory (3 cr.)
Prerequisite(s): MAT 250, MAT 258
This course provides an introduction to the basic theorems and
algorithms of graph theory. Topics include graph isomorphism,
connectedness, Euler tours, Hamiltonian cycles, and matrix
representation. Further topics may include spanning trees,
coloring algorithms, planarity algorithms, and search algorithms.
Applications may include network flows, graphical enumeration,
and embedding of graphs in surfaces.
MAT 356 Advanced Dierential Equations (3 cr.)
Prerequisite(s): MAT 250, MAT 256
This course covers the advanced theory and applications of
ordinary dierential equations. The first course in dierential
equations focused on basic prototypes, such as exact and
separable equations and the second-degree harmonic oscillator
equation. This course builds upon these ideas with a greater
degree of generality and theory. Topics include qualitative theory,
dynamical systems, calculus of variations, and applications
to classical mechanics. Further topics may include chaotic
systems and cellular automata. With this overview, students will
be prepared to study the specific applications of dierential
equations to the modeling of problems in physics, engineering,
and computer science.
2024–2025 Course Catalog 1st Edition - Course Descriptions DigiPen Institute of Technology 88
MAT 357 Numerical Analysis (3 cr.)
Prerequisite(s): MAT 250 or (MAT 140 and MAT 258)
This course covers both the theoretical and practical study of
numerical methods used in many areas of computer science,
applied mathematics, science and engineering. Topics include:
solutions of non-linear equations, interpolation, approximation
of functions, quadrature rules, numerical solutions of ordinary
dierential equations, and numerical methods in linear algebra.
Further topics may include Fourier series, wavelets, and stability
theory.
MAT 359 Computational Algebraic Geometry (3 cr.)
Prerequisite(s): MAT 300
This course introduces computational algebra as a tool to study
the geometry of curves and surfaces in ane and projective
space. The central objects of study are ane varieties and
polynomial ideals, and the algebra-geometry dictionary captures
relations between these two objects. The precise methods of
studying polynomial ideals make use of monomial orderings,
Grobner bases, and the Buchberger algorithm. Students have
opportunities to program parts of these algorithms and to use
software packages to illustrate key concepts. Further topics may
include resultants, Zariski closure of algebraic sets, intersections
of curves and surfaces, and multivariate polynomial splines.
MAT 361 Introduction to Number Theory and Cryptography
(3 cr.)
Prerequisite(s): MAT 250, MAT 258
This course is an introduction to elementary number theory and
cryptography. Among the essential tools of number theory that
are covered, are divisibility and congruence, Euler’s function,
Fermat’s little theorem, Euler’s formula, the Chinese remainder
theorem, powers modulo m, kth roots modulo m, primitive roots
and indices, and quadratic reciprocity. These tools are then
used in cryptography, where the course discusses encryption
schemes, the role of prime numbers, security and factorization,
the DES algorithm, public key encryption, and various other
topics, as time allows.
MAT 362 Fuzzy Sets and Logic (3 cr.)
Prerequisite(s): MAT 250, MAT 258
This course introduces the basic theory of fuzzy sets and fuzzy
logic and explores some of their applications. Topics covered
include classical sets and their operations, fuzzy sets and their
operations, membership functions, fuzzy relations, fuzzification/
defuzzification, classical logic, multi-valued logic, fuzzy logic,
fuzzy reasoning, fuzzy arithmetic, classical groups, and fuzz
groups. Students will also explore a number of applications,
including approximate reasoning, fuzzy control, fuzzy behavior,
and interaction in computer games.
MAT 363 Partial Dierential Equations and Fluid Dynamics
(3 cr.)
Prerequisite(s): MAT 220 or MAT 250 or MAT 256, MAT 200
This course explores partial dierential equations (PDEs) and
fluid dynamics. Topics covered in this class include Fourier
series, Fourier transforms, classification of PDEs, Poisson’s
equation, heat equation, wave equation, and introductory topics
of fluid dynamics. Solution methods of initial and boundary
value problems of various types will be investigated. Numerical
methods, such as finite dierence, finite volume, and finite
element will be studied.
MAT 364 Combinatorial Game Theory (3 cr.)
Prerequisite(s): MAT 258
Combinatorial Game Theory studies finite, two-player games in
which there are no ties. Techniques from logic combinatorics and
set theory are used to prove various properties of such games.
Typical games include Domineering, Hackenbush, and Nim. The
analysis of such games can also be used to study other more
complex games like Dots and Boxes, and Go. Topics covered
in this course include Conway’s theory of numbers as games,
impartial and partizan games, winning strategies, outcome
classes and algebra of games.
MAT 365 Introduction to Topology (3 cr.)
Prerequisite(s): MAT 250, MAT 258
This course introduces topology and its applications.
Topics covered include topological spaces, quotient and
product spaces, metric and normed spaces, connectedness,
compactness, and separation axioms. Further topics may include
basic algebraic topology, fixed point theorems, theory of knots,
and applications to kinematics, game theory, and computer
graphics.
MAT 366 Combinatorics (3 cr.)
Prerequisite(s): MAT 258
This course covers the fundamental techniques and algorithms
of counting. Topics include combinations, permutations,
lists and strings, distributions, Stirling numbers, partitions,
rearrangements and derangements, the principle of inclusion
and exclusion, generating functions, and recursion. The course
may include further topics such as the Polya-Redfield method,
partially ordered sets, enumeration problems from graph theory,
Ramsey’s Theorem, block designs, codes, dierence sets, finite
geometries, Latin squares and Hadamard matrices.
MAT 367 Fuzzy Systems and Neural Networks (3 cr.)
Prerequisite(s): MAT 258
Credit may be received for one of MAT 362 and MAT 367, but
not both
This course introduces the basic theory of fuzzy sets and fuzzy
logic, fuzzy systems, neural networks and neuro-fuzzy systems.
Topics in Fuzzy Systems include: fuzzy sets and their operations,
2024–2025 Course Catalog 1st Edition - Course Descriptions DigiPen Institute of Technology 89
membership functions, fuzzy systems of various types, fuzzy
control, and fuzzy clustering. Topics in Artificial Neural Networks
include: artificial neural networks, the backpropagation
algorithm, deep learning, adaptive neuro-fuzzy inference
systems. Additional topics may include parameter selection and
regularization for neural networks, and convolutional neural
networks.
MAT 399 Special Topics in Mathematics (3 cr.)
Prerequisite(s): None
Requirement: Permission of instructor
The content of this course may change each time it is oered.
It is for the purpose of oering a new or specialized course of
interest to the faculty and students that is not covered by the
courses in the current catalog.
MAT 400 Introductory Analysis I (3 cr.)
Prerequisite(s): MAT 250
This course introduces the foundations of real analysis by means
of a rigorous reexamination of the topics covered in elementary
calculus. The course starts with the topology of the real line
and proceeds to a formal examination of limits, continuity,
and dierentiability. The course also covers the convergence
of sequences and series of real numbers and the uniform
convergence of sequences of real valued functions.
MAT 410 Introductory Analysis II (3 cr.)
Prerequisite(s): MAT 400
A continuation of MAT 400, this course emphasizes the
formal treatment of the theory of integration of functions of
a real variable. It reexamines the Riemann integral and the
Fundamental theorem of calculus as well as the theory of
the Stieltjes and Lebesgue integral and their applications in
probability and Fourier analysis. The course concludes with
a discussion of the topology of R^n, and the dierentiability
and integrability of functions of several variables, including the
theorems of Green and Stokes and the divergence theorem.
MAT 450 Abstract Algebra I (3 cr.)
Prerequisite(s): MAT 250, MAT 258
This course provides an introduction to the foundations of
abstract algebra. The fundamental objects of study are groups,
rings, and fields. The student builds on previous courses
in algebra, particularly linear algebra, with an even greater
emphasis here on proofs. The study of groups is an ideal starting
point, with few axioms but a rich landscape of examples and
theorems, including matrix groups, homomorphism theorems,
group actions, symmetry, and quotient groups. This course
extends these ideas to the study of rings and fields. Topics in ring
theory include polynomial rings and ideals in rings. The course
also covers fields, their construction from rings, finite fields, basic
theory of equations, and Galois theory.
MAT 460 Abstract Algebra II (3 cr.)
Prerequisite(s): MAT 400
This course builds on the foundations established in MAT 450.
It extends the fundamental objects of groups, rings, and fields
to include modules over rings and algebras. The course gives
the basic ideas of linear algebra a more rigorous treatment
and extends scalars to elements in a commutative ring. In this
context, students study the general theory of vector spaces
and similarity of transformations. The curriculum also discusses
non-commutative algebras and rings, emphasizing examples,
such as quaternion algebras. Further topics may include non-
associative rings and algebras, Galois theory, exact sequences,
and homology.
MAT 500 Curves and Surfaces (3 cr.)
Prerequisite(s): None
This course is an introduction to parameterized polynomial
curves and surfaces with a view toward applications in computer
graphics. It discusses both the algebraic and constructive
aspects of these topics. Algebraic aspects include vector spaces
of functions, special polynomial and piecewise polynomial bases,
polynomial interpolation, and polar forms. Constructive aspects
include the de Casteljau algorithm and the de Boor algorithm.
Other topics may include an introduction to parametric surfaces
and multivariate splines.
MAT 550 Advanced Curves and Surfaces (3 cr.)
Prerequisite(s): MAT 300
This course is a continuation of MAT 300 with topics taken from
the theory and applications of curves and surfaces. The course
treats some of the material from MAT 300 in more detail, like
the mathematical foundations for non-uniform rational B-spline
(NURBS) curves and surfaces, knot insertion, and subdivision.
Other topics may include basic dierential geometry of curves
and surfaces, tensor product surfaces, and multivariate splines.
MAT 551 Quaternions, Interpolation, and Animation (3 cr.)
Prerequisite(s): MAT 500
This course gives an introduction to several mathematical
topics of foundational importance to abstract algebra, and
in particular the algebra of quaternions. Topics covered may
include: operations, groups, rings, fields, vector spaces, algebras,
complex numbers, quaternions, curves over the quaternionic
space, interpolation techniques, splines, octonions, and Cliord
algebras.
MAT 552 Wavelets (3 cr.)
Prerequisite(s): MAT 250, MAT 258
This course presents the foundations of wavelets as a method
of representing and approximating functions. It discusses
background material in complex linear algebra and Fourier
analysis. Basic material on the discrete and continuous wavelet
transforms forms the core subject matter. This includes the
2024–2025 Course Catalog 1st Edition - Course Descriptions DigiPen Institute of Technology 90
Haar transform, and multi-resolution analysis. Other topics may
include subdivision curves and surfaces, and B-spline wavelets.
Applications to computer graphics may include image editing,
compression, surface reconstruction from contours, and fast
methods of solving 3D simulation problems.
MAT 553 Dierential Geometry (3 cr.)
Prerequisite(s): MAT 500
This course presents an introduction to dierential geometry,
with emphasis on curves and surfaces in three-space. It includes
background material on the dierentiability of multivariable
functions. Topics covered include parameterized curves and
surfaces in three-space and their associated first and second
fundamental forms, Gaussian curvature, the Gauss map, and
an introduction to the intrinsic geometry of surfaces. Other
topics may include an introduction to dierentiable manifolds,
Riemannian geometry, and the curvature tensor.
MAT 554 Discrete and Computational Geometry (3 cr.)
Prerequisite(s): None
Topics covered in this course include convex hulls, triangulations,
Art Gallery theorems, Voronoi diagrams, Delaunay graphs,
Minkowski sums, path finding, arrangements, duality, and
possibly randomized algorithms, time permitting. Throughout the
course, students explore various data structures and algorithms.
The analysis of these algorithms, focusing specifically on the
mathematics that arises in their development and analysis
is discussed. Although CS 330 is not a prerequisite, it is
recommended.
MAT 555 Graph Theory (3 cr.)
Prerequisite(s): MAT 250, MAT 258
This course provides an introduction to the basic theorems and
algorithms of graph theory. Topics include graph isomorphism,
connectedness, Euler tours, Hamiltonian cycles, and matrix
representation. Further topics may include spanning trees,
coloring algorithms, planarity algorithms, and search algorithms.
Applications may include network flows, graphical enumeration,
and embedding of graphs in surfaces.
MAT 556 Advanced Dierential Equations (3 cr.)
Prerequisite(s): MAT 250, MAT 256
This course covers the advanced theory and applications of
ordinary dierential equations. The first course in dierential
equations focused on basic prototypes, such as exact and
separable equations and the second-degree harmonic oscillator
equation. This course builds upon these ideas with a greater
degree of generality and theory. Topics include qualitative theory,
dynamical systems, calculus of variations, and applications
to classical mechanics. Further topics may include chaotic
systems and cellular automata. With this overview, students will
be prepared to study the specific applications of dierential
equations to the modeling of problems in physics, engineering,
and computer science.
MAT 557 Numerical Analysis (3 cr.)
Prerequisite(s): None
This course covers both the theoretical and practical study of
numerical methods used in many areas of computer science,
applied mathematics, science and engineering. Topics include:
solutions of non-linear equations, interpolation, approximation
of functions, quadrature rules, numerical solutions of ordinary
dierential equations, and numerical methods in linear algebra.
Further topics may include Fourier series, wavelets, and stability
theory.
MAT 559 Computational Algebraic Geometry (3 cr.)
Prerequisite(s): MAT 300 or MAT 500
This course introduces computational algebra as a tool to study
the geometry of curves and surfaces in ane and projective
space. The central objects of study are ane varieties and
polynomial ideals, and the algebra-geometry dictionary captures
relations between these two objects. The precise methods of
studying polynomial ideals make use of monomial orderings,
Grobner bases, and the Buchberger algorithm. Students have
opportunities to program parts of these algorithms and to use
software packages to illustrate key concepts. Further topics may
include resultants, Zariski closure of algebraic sets, intersections
of curves and surfaces, and multivariate polynomial splines.
MAT 560 Advanced Algebra (3 cr.)
Prerequisite(s): None
This course explores topics in linear algebra and abstract
algebra. Topics in linear algebra include: vector spaces,
transformations, canonical forms, and complex inner product
spaces. Topics in abstract algebra include: introduction to
abstract groups, rings, fields, and algebras. Further topics may
include: modules, multivariate polynomials, algebraic varieties,
tensor products, and duality.
MAT 561 Introduction to Number Theory and Cryptography
(3 cr.)
Prerequisite(s): MAT 250, MAT 258
This course is an introduction to elementary number theory and
cryptography. Among the essential tools of number theory that
are covered are divisibility and congruence, Euler’s function,
Fermat’s little theorem, Euler’s formula, the Chinese remainder
theorem, powers modulo m, kth roots modulo m, primitive roots
and indices, and quadratic reciprocity. These tools are then
used in cryptography, where the course discusses encryption
schemes, the role of prime numbers, security and factorization,
the DES algorithm, public key encryption, and various other
topics, as time allows.
2024–2025 Course Catalog 1st Edition - Course Descriptions DigiPen Institute of Technology 91
MAT 562 Fuzzy Sets and Logic (3 cr.)
Prerequisite(s): MAT 250, MAT 258
This course introduces the basic theory of fuzzy sets and fuzzy
logic and explores some of their applications. Topics covered
include classical sets and their operations, fuzzy sets and their
operations, membership functions, fuzzy relations, fuzzification/
defuzzification, classical logic, multi-valued logic, fuzzy logic,
fuzzy reasoning, fuzzy arithmetic, classical groups, and fuzz
groups. Students will also explore a number of applications,
including approximate reasoning, fuzzy control, fuzzy behavior,
and interaction in computer games.
MAT 563 Partial Dierential Equations and Fluid Dynamics
(3 cr.)
Prerequisite(s): None
This course explores partial dierential equations (PDEs) and
fluid dynamics. Topics covered in this class include Fourier
series, Fourier transforms, classification of PDEs, Poisson’s
equation, heat equation, wave equation, and introductory topics
of fluid dynamics. Solution methods of initial and boundary
value problems of various types will be investigated. Numerical
methods, such as finite dierence, finite volume, and finite
element will be studied.
MAT 564 Combinatorial Game Theory (3 cr.)
Prerequisite(s): MAT 258
Combinatorial Game Theory studies finite two-player games in
which there are no ties. Techniques from logic, combinatorics,
and set theory are used to prove various properties of such
games. Typical games include Domineering , Hackenbush, and
Nim. The analysis of such games can also be used to study other
more complex games like Dots and Boxes, impartial and partisan
games, winning strategies outcome classes, algebra of games.
MAT 565 Introduction to Topology (3 cr.)
Prerequisite(s): MAT 250, MAT 258
This course is an introduction to topology and its applications.
Topics include: topological spaces, quotient and product spaces,
metric and normed spaces, connectedness, compactness, and
separation axioms. Further topics may include: basic algebraic
topology, fixed point theorems, theory of knots, and applications
to kinematics, game theory, and computer graphics.
MAT 567 Fuzzy Systems and Neural Networks (3 cr.)
Prerequisite(s): None
Credit may be received for one of MAT 562 and MAT 567, but
not both
This course introduces the basic theory of fuzzy sets and fuzzy
logic, fuzzy systems, neural networks and neuro-fuzzy systems.
Topics in Fuzzy Systems include: fuzzy sets and their operations,
membership functions, fuzzy systems of various types, fuzzy
control, and fuzzy clustering. Topics in Artificial Neural Networks
include: artificial neural networks, the backpropagation
algorithm, deep learning, adaptive neuro-fuzzy inference
systems. Additional topics may include parameter selection and
regularization for neural networks, and convolutional neural
networks.
MAT 570 Real Analysis (3 cr.)
Prerequisite(s): None
This course explores topics in mathematical analysis of real
numbers and functions of real variables. Topics covered in
this course include: real numbers, metric spaces, topology of
metric spaces, the contraction principle, continuity of functions
on metric spaces, dierentiability of real-valued functions,
sequences and series of functions, continuity and dierentiability
of functions of several variables, and Riemann integration.
Additional topics may include Euclidean spaces, normed spaces,
functions of bounded variation, and Riemann-Stieltjes integrals.
MAT 571 Functional Analysis (3 cr.)
Prerequisite(s): MAT 570
This course explores topics in measure theory and functional
analysis. The topics covered in this course include: Lebesgue
measure, Lebesgue integration, normed spaces, Banach spaces,
Fourier series and wavelets, and Hilbert spaces, together with
their applications. Additional topics may include Hahn-Banach
theorem, bounded linear operators on Hilbert spaces, Riesz
representation theorem, Sobolev spaces, and self-adjoint
operators.
MAT 572 Complex Analysis (3 cr.)
Prerequisite(s): None
This course explores topics in complex analysis. Topics include:
the complex number field and its geometry, complex functions,
limits, complex dierentiation, analytic functions, conformal
mappings, contour integration, and Laurent series. Additional
topics may include: Rouche’s theorem, the maximum modulus
theorem, Liouville’s theorem, and applications.
MAT 580 Stochastic Processes (3 cr.)
Prerequisite(s): None
This course is a formal introduction to stochastic processes with
applications. The main topics are discrete and continuous time
Markov chains, Poisson processes, random walks, branching
processes, first passage times, recurrence and transience, and
stationary distributions. The course also covers Brownian motion
and martingales. Other topics may include renewal processes,
queues, optimal stopping theory, Monte Carlo methods, and
stochastic integration.
MAT 581 Statistical Inference and Data Analysis (3 cr.)
Prerequisite(s): None
This course presents modern statistical concepts and methods
developed in a mathematical framework. Topics include
statistical inference, point and interval estimation, confidence
intervals and hypothesis testing, suciency, Neyman-Pearson
2024–2025 Course Catalog 1st Edition - Course Descriptions DigiPen Institute of Technology 92
theory, maximum likelihood, Bayesian analysis, and large sample
theory. Additional topics may include decision theory, linear
models, and nonparametric statistics.
MAT 599 Special Topics in Mathematics (3 cr.)
Prerequisite(s): None
The content of this course may change each time it is oered.
It is for the purpose of oering a new or specialized course of
interest to the faculty and students that is not covered by the
courses in the current catalog.
Department of Music
Music Courses
MUS 103 Guitar Ensemble I (1 cr.)
Prerequisite(s): None
Permission of instructor required.
This course is a guitar ensemble workshop for the study of
classical guitar performance practice and the rehearsal of guitar
repertory in preparation for a public concert at the end of the
semester.
MUS 104 Guitar Ensemble II (1 cr.)
Prerequisite(s): MUS 103
Permission of instructor required.
This course is a guitar ensemble workshop for the study of
classical guitar performance practice and the rehearsal of guitar
repertory in preparation for a public concert at the end of the
semester.
MUS 110 Private Lessons I - Instrumental or Vocal (1 cr.)
Prerequisite(s): None
Entrance to the BA in Music and Sound Design degree
program required.
This course consists of private lessons on selected instruments,
or voice. Topics vary.
MUS 111 Private Lessons II - Instrumental or Vocal (1 cr.)
Prerequisite(s): MUS 110
Entrance to the BA in Music and Sound Design degree
program required.
This course consists of private lessons on an individual
instrument, or voice. Topics vary.
MUS 112 Vocal Ensemble (1 cr.)
Prerequisite(s): None
This course is a non-audition mixed chorus providing training in
vocal technique and musicianship. The class performs in concert
at the end of each semester.
MUS 113 Vocal Ensemble (1 cr.)
Prerequisite(s): None
This course is a non-audition mixed chorus providing training in
vocal technique and musicianship. The class performs in concert
at the end of each semester.
MUS 115 Fundamentals of Music and Sound Design (3 cr.)
Prerequisite(s): None
Credit may be received for MUS 115 or for FLM 275, but not
for both.
This course oers an introduction to the fundamentals of music
and sound design, and an overview of the production of music
and sound for animation, film, and video games. Topics include
music notation, key, meter, rhythm, melody, harmony, texture,
tempo, genre and form; historical musical styles; dialog and
timing; and digital audio production methods and techniques.
MUS 116 Jazz Ensemble I (1 cr.)
Prerequisite(s): None
Permission of the instructor; audition required
This course is a jazz ensemble workshop for the study of
jazz performance practice and the rehearsal of repertory in
preparation for a public concert at the end of the semester.
MUS 117 Jazz Ensemble II (1 cr.)
Prerequisite(s): None
Permission of Instructor Required
This course is a jazz ensemble workshop for the study of
jazz performance practice and the rehearsal of repertory in
preparation for a public concert at the end of the semester.
MUS 118 Chamber Singers I (1 cr.)
Prerequisite(s): MUS 112 or MUS 113 or MUS 212 or MUS 213
Permission of instructor required.
This course is a small vocal ensemble workshop for the study
of a cappella performance practice and the rehearsal of vocal
repertory in preparation for a public concert at the end of the
semester. Students participating in the Chamber Singers will also
participate in the Vocal Ensemble.
MUS 119 Chamber Singers II (1 cr.)
Prerequisite(s): MUS 118
Concurrent Course(s): MUS 112 or MUS 113 or MUS 212 or
MUS 213
This course is a small vocal ensemble workshop for the study
of a cappella performance practice and the rehearsal of vocal
repertory in preparation for a public concert at the end of the
semester. Students participating in the Chamber Singers will also
participate in the Vocal Ensemble.
2024–2025 Course Catalog 1st Edition - Course Descriptions DigiPen Institute of Technology 93
MUS 120 Music Theory and Musicianship I (2 cr.)
Prerequisite(s): None
Concurrent Course(s): MUS 120L
This course oers an introduction to basic music theory and
musicianship. Topics include pitch, intervals, scales, chord
structure, keys, music notation, functional harmony, modes,
simple analysis, sight singing, transcription, and ear training.
Musical examples are drawn from various styles and periods.
MUS 120L Music Theory and Musicianship I Lab (1 cr.)
Prerequisite(s): None
Concurrent Course(s): MUS 120
This lab oers students hands-on experience in a project studio,
applying the concepts and techniques presented in MUS 120.
MUS 121 Music Theory and Musicianship II (2 cr.)
Prerequisite(s): MUS 120
Concurrent Course(s): MUS 121L
This course is a continuation of MUS120, oering further studies
in basic music theory and musicianship. Topics include modal
and diatonic harmony, triads and inversions, modulation, four-
part writing, sight-singing, transcription, and ear training.
MUS 121L Music Theory and Musicianship II Lab (1 cr.)
Prerequisite(s): MUS 120L
Concurrent Course(s): MUS 121
This lab oers students hands-on experience in a project studio,
applying the concepts and techniques presented in MUS 121.
MUS 130 Introduction to Music Theory and Musicianship (3 cr.)
Prerequisite(s): None
Students cannot receive credit for both MUS 130 and MUS
120 or MUS 120L
This course is an introduction to the elements of music, including
study of the sta, clefs, key signatures, scales, time signatures,
notation, meter and rhythm, intervals, major and minor chords,
form, instrumentation, musical styles, music history, application of
theory at the keyboard, and rhythmic, melodic, and harmonic ear
training.
MUS 150 Sound Design Project I (2 cr.)
Prerequisite(s): None
Concurrent Course(s): MUS 150L
Credit may be received for MUS 150 or for MUS 115, but not
for both.
This course provides an introduction to digital audio recording,
processing, and mixing. Students are introduced to software and
hardware components of the digital audio workstation, including
microphones, mixers, MIDI sequencing and multitrack recording
software. Further topics include fundamentals of acoustics,
recording, sound synthesis, and MIDI.
MUS 150L Sound Design Project I Lab (2 cr.)
Prerequisite(s): None
Concurrent Course(s): MUS 150
This lab oers students hands-on experience in a project studio,
applying the concepts and techniques presented in MUS
150. Students will apply their knowledge and skills as sound
designers and composers on one or more projects, including
one game or animation project.
MUS 151 Sound Design Project II (2 cr.)
Prerequisite(s): MUS 150
Concurrent Course(s): MUS 151L
This course is a continuation of MUS 150, exploring in more detail
the concepts and techniques of audio recording, processing and
mixing. Topics include: fundamentals of acoustics, recording,
sound synthesis, and the MIDI language; microphones; mixers;
MIDI sequencing; multi-track recording software.
MUS 151L Sound Design Project II Lab (2 cr.)
Prerequisite(s): MUS 150L
Concurrent Course(s): MUS 151
This lab oers students hands-on experience in a project studio,
applying the concepts and techniques presented in MUS
151. Students will apply their knowledge and skills as sound
designers and composers on one or more projects, including
one game or animation project.
MUS 160 American Popular Music (3 cr.)
Prerequisite(s): None
This course provides a survey of American Popular Music from
the 19th Century to the current day. Topics may include the
interaction of European American, African American, and Latin
American traditions; the influence of mass media and technology;
and the role of popular music as a symbol of identity.
MUS 210 Private Lessons III - Instrumental or Vocal (1 cr.)
Prerequisite(s): MUS 111
Entrance to the BA in Music and Sound Design degree
program required.
This course consists of private lessons on an individual
instrument, or voice. Topics vary.
MUS 211 Private Lessons IV - Instrumental or Vocal (1 cr.)
Prerequisite(s): MUS 210
Entrance to the BA in Music and Sound Design degree
program required.
This course consists of private lessons on an individual
instrument, or voice. Topics vary.
2024–2025 Course Catalog 1st Edition - Course Descriptions DigiPen Institute of Technology 94
MUS 212 Vocal Ensemble (1 cr.)
Prerequisite(s): None
This course is a non-audition mixed chorus providing training in
vocal technique and musicianship. The class performs in concert
at the end of each semester.
MUS 213 Vocal Ensemble (1 cr.)
Prerequisite(s): None
This course is a non-audition mixed chorus providing training in
vocal technique and musicianship. The class performs in concert
at the end of each semester.
MUS 216 Jazz Ensemble III (1 cr.)
Prerequisite(s): MUS 117 or Permission of Instructor
This course is a jazz ensemble workshop for the study of
jazz performance practice and the rehearsal of repertory in
preparation for a public concert at the end of the semester.
MUS 217 Jazz Ensemble IV (3 cr.)
Prerequisite(s): MUS 216 or Permission of Instructor
This course is a jazz ensemble workshop for the study of
jazz performance practice and the rehearsal of repertory in
preparation for a public concert at the end of the semester.
MUS 218 Chamber Singers III (1 cr.)
Prerequisite(s): MUS 119
Permission of instructor required. Students enrolled in MUS
218 must also be enrolled in Vocal Ensemble.
This course is a small vocal ensemble workshop for the study
of a cappella performance practice and the rehearsal of vocal
repertory in preparation for a public concert at the end of the
semester.
MUS 219 Chamber Singers IV (1 cr.)
Prerequisite(s): MUS 218
Permission of instructor required. Students enrolled in MUS
219 must also be enrolled in Vocal Ensemble.
This course is a small vocal ensemble workshop for the study
of a cappella performance practice and the rehearsal of vocal
repertory in preparation for a public concert at the end of the
semester.
MUS 220 Music Theory and Musicianship III (2 cr.)
Prerequisite(s): MUS 121
Concurrent Course(s): MUS 220L
This course explores topics in music theory, analysis, and
ear-training, including diatonic harmony through secondary
dominants and diminished sevenths, modulations to dominant
and relative keys, and analysis of musical forms including binary,
ternary, sonata-allegro, and variation technique.
MUS 220L Music Theory and Musicianship III Lab (1 cr.)
Prerequisite(s): MUS 121
Concurrent Course(s): MUS 220
This lab oers students hands-on experience in musicianship,
applying the concepts and techniques presented in MUS 220.
MUS 221 Music Theory and Musicianship IV (2 cr.)
Prerequisite(s): MUS 220
Concurrent Course(s): MUS 221L
This course is a continuation of MUS 220, oering further studies
in music theory, chromatic harmony and modulation. Topics
include: impressionism, atonality, set theory, serialism, and
minimalism.
MUS 221L Music Theory and Musicianship IV Lab (1 cr.)
Prerequisite(s): MUS 220L
Concurrent Course(s): MUS 221
This lab oers students hands-on experience in musicianship,
applying the concepts and techniques presented in MUS 221.
MUS 230 Composition I (2 cr.)
Prerequisite(s): MUS 121
This course introduces counterpoint as a compositional tool.
Topics include: five species of counterpoint, and compositional
practices of the Renaissance and Baroque eras.
MUS 231 Composition II (2 cr.)
Prerequisite(s): MUS 230
This course continues the study of composition using polyphony
and counterpoint, expanding on the principles explored in MUS
230. Topics may include: historical development polyphony and
counterpoint, fugue and related forms, use of counterpoint in
classical, romantic and modern music.
MUS 240 Sound Design Collaborative Project I (1 cr.)
Prerequisite(s): MUS 150
This course consists of a collaborative sound design project
with a team of students working on a video game or animation.
Evaluation of the contribution may come from faculty in several
departments which oversee the team project.
MUS 242 Sound Design Collaborative Project II (2 cr.)
Prerequisite(s): MUS 240
This course consists of a collaborative sound design project
with a team of students working on a game, animation, or other
project. Evaluation of the contribution may come from faculty in
several departments which oversee the team project.
2024–2025 Course Catalog 1st Edition - Course Descriptions DigiPen Institute of Technology 95
MUS 250 Sound Design Project III (1 cr.)
Prerequisite(s): MUS 151 , MUS 151L
Concurrent Course(s): MUS 250L
This course builds on MUS 151, with further exploration of
the concepts and techniques of music and sound design for
animation and video games. Topics include: multi-track audio
recording; processing and mixing, with emphasis on MIDI
sequencing; scoring; the use of virtual instruments and software
synthesizers for the creation of music and soundscapes.
MUS 250L Sound Design Project III Lab (2 cr.)
Prerequisite(s): MUS 151L
Concurrent Course(s): MUS 250
This lab oers students hands-on experience in a project studio,
applying the concepts and techniques presented in MUS
250. Students will apply their knowledge and skills as sound
designers and composers on one or more projects, which may
include work on a production team to provide sound and music
for game and/or animation projects.
MUS 251 Sound Design Project IV (1 cr.)
Prerequisite(s): MUS 250
Concurrent Course(s): MUS 251L
This course is a continuation of MUS 250, exploring in more
detail the concepts and techniques of sound design for
animation and video games. Emphasis is placed on MIDI
sequencing and scoring, and the use of virtual instruments and
software synthesizers for the creation of music and soundscapes.
MUS 251L Sound Design Project IV Lab (2 cr.)
Prerequisite(s): MUS 250L
Concurrent Course(s): MUS 251
This lab oers students hands-on experience in a project studio,
applying the concepts and techniques presented in MUS
251. Students will apply their knowledge and skills as sound
designers and composers on one or more projects, which may
include work on a production team to provide sound and music
for game and/or animation projects.
MUS 260 Music History and Literature I (3 cr.)
Prerequisite(s): MUS 121
This course presents a survey of Western music from the Middle
Ages through the Classical period. Representative compositions
will be studied within their cultural contexts through the
development of methods for analysis of musical style.
MUS 261 Music History and Literature II (3 cr.)
Prerequisite(s): MUS 260
This course is a continuation of MUS 260, presenting a survey
of Western music from the Romantic period through the 20th
century and beyond. Representative compositions will be studied
within their cultural contexts through further development of
methods for analysis of musical style.
MUS 270 Survey of Jazz (3 cr.)
Prerequisite(s): MUS 121
This course provides an overview of the most prominent jazz
artists and literature from its early roots to the present. Additional
study will include the musical elements of jazz styles within the
cultural context of the times.
MUS 275 Survey of Opera (3 cr.)
Prerequisite(s): MUS 261
This course presents a survey of the history and development of
Western Opera, including an in-depth study of a representative
opera from the Baroque, Classical, Romantic, and Modern eras.
MUS 280 World Music (3 cr.)
Prerequisite(s): MUS 121
This course centers on folk, popular, and traditional musical
genres, particularly those of the non-Western cultures, examining
both elements of musical style and features of society that
influence music.
MUS 285 Music Notation and Scoring (3 cr.)
Prerequisite(s): MUS 121
This course examines advanced orchestral scoring functions
and musical notation systems available in current software
applications.
MUS 290 Percussion for Composers (3 cr.)
Prerequisite(s): MUS 221, MUS 221L, MUS 231
This course provides instruction in composition for percussion
instruments, including drum kit, Latin percussion, and orchestral
percussion. Properties and performance techniques for various
percussion instruments are explored through hands-on study of
the instruments themselves. Principles of eective scoring for
real and virtual percussion instruments are presented through a
combination of study, listening, physical training, and composing.
MUS 306 Jazz Ensemble V (1 cr.)
Prerequisite(s): MUS 217
Permission of Instructor Required
This course is a jazz ensemble workshop for the study of
jazz performance practice and the rehearsal of repertory in
preparation of a public concert at the end of the semester.
MUS 307 Jazz Ensemble VI (1 cr.)
Prerequisite(s): MUS 306
Permission of Instructor Required
This course is a jazz ensemble workshop for the study of
jazz performance practice and the rehearsal of repertory in
preparation of a public concert at the end of the semester.
2024–2025 Course Catalog 1st Edition - Course Descriptions DigiPen Institute of Technology 96
MUS 310 Private Lessons V - Instrumental or Vocal (1 cr.)
Prerequisite(s): MUS 211
Entrance to the BA in Music and Sound Design degree
program required.
This course consists of private lessons on an individual
instrument, or voice. Topics vary.
MUS 311 Private Lessons VI - Instrumental or Vocal (1 cr.)
Prerequisite(s): MUS 310
Entrance to the BA in Music and Sound Design degree
program required.
This course consists of private lessons on an individual
instrument, or voice. Topics vary.
MUS 312 Vocal Ensemble (1 cr.)
Prerequisite(s): None
This course is a non-audition mixed chorus providing training in
vocal technique and musicianship. The class performs in concert
at the end of each semester.
MUS 313 Vocal Ensemble (1 cr.)
Prerequisite(s): None
This course is a non-audition mixed chorus providing training in
vocal technique and musicianship. The class performs in concert
at the end of each semester.
MUS 315 Private Lessons - Music Composition I (1 cr.)
Prerequisite(s): MUS 211, MUS 221, MUS 221L, MUS 231
Permission of Instructor Required
This course consists of private lessons in music composition
including both traditional and experimental styles. Emphasis is
placed on developing an individual voice.
MUS 316 Private Lessons - Music Composition II (1 cr.)
Prerequisite(s): MUS 315
Permission of Instructor Required
This course consists of private lessons in music composition
including both traditional and experimental styles. Emphasis is
placed on developing individual voice.
MUS 318 Chamber Singers V (1 cr.)
Prerequisite(s): MUS 219
Permission of instructor required.
This course is a small vocal ensemble workshop for the study
of a cappella performance practice and the rehearsal of vocal
repertory in preparation for a public concert at the end of the
semester. Students enrolled in MUS 318 must also be enrolled in
Vocal Ensemble.
MUS 320 Conducting and Instrumentation (2 cr.)
Prerequisite(s): MUS 221
This course explores the basics of conducting technique and
instrumentation. Students will practice live conducting of small
ensembles and also study the principles of conducting and
instrumentation for full orchestra.
MUS 321 Introduction to Orchestration (3 cr.)
Prerequisite(s): MUS 231
This course introduces the principles of orchestration and
arranging. Examples from classical through modern times
will be explored and modeled in student compositions and
arrangements.
MUS 322 Adaptive Music for Video Games (3 cr.)
Prerequisite(s): MUS 251
This course explores concepts and techniques for writing and
producing dynamically interactive musical scores for video
games. Topics include: the history of video game music, and
methods for composing and prototyping adaptive musical
scores.
MUS 330 Advanced Composition I (3 cr.)
Prerequisite(s): MUS 231
This course teaches the principles of creative composition
through the process of composing in one’s own style. Topics
include: stimulating the musical imagination, current musical
languages, analysis of contemporary scores, technical exercises,
techniques for starting a composition, and approaches to
composing for instruments and voices.
MUS 331 Advanced Composition II (3 cr.)
Prerequisite(s): MUS 330
This course develops the principles and techniques of creative
composition presented in MUS 330, with a focus on original
composition in various styles. Emphasis is on analysis and
practice of compositional methods and techniques through a
series of case studies, each focusing on a specific historical
musical style.
MUS 332 Advanced MIDI Sequencing (3 cr.)
Prerequisite(s): MUS 251
This course explores advanced techniques in MIDI sequencing
and the virtual orchestra, using current software techniques.
MUS 340 Sound Design Collaborative Project III (1 cr.)
Prerequisite(s): MUS 242
This course consists of a collaborative sound design project
with a team of students working on a video game or animation.
Evaluation of the contribution may come from faculty in several
departments which oversee the team project.
2024–2025 Course Catalog 1st Edition - Course Descriptions DigiPen Institute of Technology 97
MUS 342 Sound Design Collaborative Project IV (2 cr.)
Prerequisite(s): MUS 340
This course consists of a collaborative sound design project
with a team of students working on a game, animation, or other
project. Evaluation of the contribution may come from faculty in
several departments which oversee the team project.
MUS 350 Sound Design Project V (1 cr.)
Prerequisite(s): MUS 251
Concurrent Course(s): MUS 350L
This course builds on MUS 251, with further exploration of music
and sound design for animation and video games. Emphasis is
placed on recording, editing, mixing and mastering for voice,
acoustic and electric solo instruments, and ensembles.
MUS 350L Sound Design Project V Lab (2 cr.)
Prerequisite(s): MUS 251L
Concurrent Course(s): MUS 350
This lab oers students hands-on experience in a project studio,
applying the concepts and techniques presented in MUS
350. Students will apply their knowledge and skills as sound
designers and composers on one or more projects, which may
include work on a production team to provide sound and music
for game and/or animation projects.
MUS 351 Sound Design Project VI (1 cr.)
Prerequisite(s): MUS 350
Concurrent Course(s): MUS 351L
This course builds on MUS 350, with further exploration of
music and sound design for animation and video games. Topics
include: foley recording; use of sound eects libraries; advanced
editing and processing techniques for soundscape production.
MUS 351L Sound Design Project VI Lab (2 cr.)
Prerequisite(s): MUS 350L
Concurrent Course(s): MUS 351
This lab oers students hands-on experience in a project studio,
applying the concepts and techniques presented in MUS
351. Students will apply their knowledge and skills as sound
designers and composers on one or more projects, which may
include work on a production team to provide sound and music
for game and/or animation projects.
MUS 360 Advanced Sound Synthesis (3 cr.)
Prerequisite(s): MUS 251 OR MUS 371
This course explores the principles and applications of
oscillators, filters, amplifiers, and envelope generators found in
software and hardware sound synthesizers, from the perspective
of the sound designer and audio content creator. Topics include
the use of additive, subtractive, granular and modulation
synthesis in music and sound design, as well as other techniques
of producing sound using a computer, including practical
applications and historical background.
MUS 370 Audio Design Project I (1 cr.)
Prerequisite(s): GAM 250
Concurrent Course(s): MUS 120, MUS 120L, MUS 370L
Credit may be received for either MUS 150 or MUS 370, but
not both.
This course is the first of a two-semester lecture and lab
sequence providing instruction and practice in the tools and
techniques for the recording, editing and implementation of
music, sound and voice for video games. This course focuses on
the desktop digital audio workstation for the production of music
and audio assets. Topics include principles of digital audio, non-
linear sound design, synthesis, MIDI sequencing, and desktop
audio recording.
MUS 370L Audio Design Project I Lab (2 cr.)
Prerequisite(s): GAM 250
Concurrent Course(s): MUS 120, MUS 120L, MUS 370
Students may not receive credit for both MUS 150L and MUS
370L
This lab oers students hands-on experience in producing music
and sound using a desktop digital audio workstation, applying
the concepts and techniques presented in MUS 370. Students
are required to apply knowledge and skills to produce original
content and to implement it in a game project.
MUS 371 Audio Design Project II (1 cr.)
Prerequisite(s): MUS 370, MUS 370L
Concurrent Course(s): MUS 371L
This course focuses on the principles and operation of a
multitrack digital recording studio while continuing to work
with tools introduced in MUS 370. Topics include microphone
techniques, tracking, mixing, mastering, foley, and field
recording. This course is the second of a two-semester lecture
and lab sequence providing instruction and practice in the tools
and techniques for the recording, editing, and implementation of
music, sound, and voice for video games.
MUS 371L Audio Design Project II Lab (2 cr.)
Prerequisite(s): MUS 370, MUS 370L
Concurrent Course(s): MUS 371
This lab oers students hands-on experience in producing
music, sound eects, and voice recordings in a multitrack
digital recording studio, applying the concepts and techniques
presented in MUS 371. Students are required to apply their
knowledge and skills as sound designers and composers on one
or more game projects.
2024–2025 Course Catalog 1st Edition - Course Descriptions DigiPen Institute of Technology 98
MUS 390 Sound Design Internship (3 cr.)
Prerequisite(s): MUS 350
An internship is any carefully monitored work or service
experience in which an individual has intentional learning goals
and reflects actively on what she or he is learning throughout
the experience. It is usually a professional activity under general
supervision of an experienced professional and in a job situation,
which places a high degree of responsibility on the student.
MUS 399 Special Topics in Music (3 cr.)
Prerequisite(s): None
This course can cover topics which are of interest to faculty and
students and may vary from semester to semester.
MUS 406 Jazz Ensemble VII (1 cr.)
Prerequisite(s): MUS 307
Permission of Instructor Required
This course is a jazz ensemble workshop for the study of
jazz performance practice and the rehearsal of repertory in
preparation of a public concert at the end of the semester.
MUS 407 Jazz Ensemble VIII (1 cr.)
Prerequisite(s): MUS 406
Permission of Instructor Required
This course is a jazz ensemble workshop for the study of
jazz performance practice and the rehearsal of repertory in
preparation of a public concert at the end of the semester.
MUS 410 Private Lessons VII - Instrumental or Vocal (1 cr.)
Prerequisite(s): MUS 311
Entrance to the BA in Music and Sound Design degree
program required.
This course consists of private lessons on an individual
instrument, or voice. Topics vary.
MUS 411 Private Lessons VIII - Instrumental or Vocal (1 cr.)
Prerequisite(s): MUS 410
Entrance to the BA in Music and Sound Design degree
program required.
This course consists of private lessons on an individual
instrument, or voice. Topics vary.
MUS 412 Vocal Ensemble (1 cr.)
Prerequisite(s): None
This course is a non-audition mixed chorus providing training in
vocal technique and musicianship. The class performs in concert
at the end of each semester.
MUS 413 Vocal Ensemble (1 cr.)
Prerequisite(s): None
This course is a non-audition mixed chorus providing training in
vocal technique and musicianship. The class performs in concert
at the end of each semester.
MUS 415 Private Lessons - Music Composition III (1 cr.)
Prerequisite(s): MUS 316
Permission of Instructor Required
This course consists of private lessons in advanced music
composition. Emphasis is placed on mastery of advanced
techniques of composition in one particular area, such as
electroacoustic music, algorithmic composition, film scoring, or
adaptive music for video games.
MUS 416 Private Lessons - Music Composition IV (1 cr.)
Prerequisite(s): MUS 415
Permission of Instructor Required
This course is a continuation of MUS 415, and consists of private
lessons in advanced music composition. Emphasis is placed on
production of a larger work.
MUS 420 Advanced Orchestration I (3 cr.)
Prerequisite(s): MUS 321
This course explores advanced techniques of orchestration and
arrangement. Topics include: ranges and characteristics of the
instruments of the orchestra; transposing instruments; exercises
in scoring and notation; techniques and software for sequencing.
MUS 421 Advanced Orchestration II (3 cr.)
Prerequisite(s): MUS 420
This course explores advanced topics in orchestration and
arrangement, and applications to scoring for film and animation.
MUS 424 Procedural, Algorithmic and Stochastic Music
Composition (3 cr.)
Prerequisite(s): MUS 321
This course introduces the theory and practice of procedural,
stochastic, and algorithmic musical composition, explored by
means of current software toolkits.
MUS 430 Film Scoring and Synchronization (3 cr.)
Prerequisite(s): MUS 321
This course explores advanced topics in film scoring. Topics
may include: history of films, synchronizing animation and music
tempo, synching music to pictures, and copyright and publishing.
2024–2025 Course Catalog 1st Edition - Course Descriptions DigiPen Institute of Technology 99
MUS 450 Sound Design Project VII (1 cr.)
Prerequisite(s): MUS 351
Concurrent Course(s): MUS 450L
This course builds on MUS 351, with further exploration of music
and sound design for animation and video games. Emphasis is
placed on production of adaptive music and sound for video
games.
MUS 450L Sound Design Project VII Lab (2 cr.)
Prerequisite(s): MUS 351L
Concurrent Course(s): MUS 450
This lab oers students hands-on experience in a project studio,
applying the concepts and techniques presented in MUS
450. Students will apply their knowledge and skills as sound
designers and composers on one or more projects, which may
include work on a production team to provide sound and music
for game and/or animation projects.
MUS 451 Sound Design Project VIII (1 cr.)
Prerequisite(s): MUS 450
Concurrent Course(s): MUS 451L
This course builds on MUS 450, with further exploration of music
and sound design for animation and video games. Advanced
topics will vary in accordance with specifications of students’ final
projects.
MUS 451L Sound Design Project VIII Lab (2 cr.)
Prerequisite(s): MUS 450L
Concurrent Course(s): MUS 451
This lab oers students hands-on experience in a project studio,
applying the concepts and techniques presented in MUS
451. Students will apply their knowledge and skills as sound
designers and composers on one or more projects, which may
include work on a production team to provide sound and music
for game and/or animation projects.
MUS 470 Audio Design Project III (1 cr.)
Prerequisite(s): CS 246, MAT 321, MUS 371, MUS 371L
Concurrent Course(s): MUS 470L
This course explores advanced topics in audio design and
implementation. Lectures address issues that come up in audio
programming at several levels: low level algorithms, mid-
level components such as plugins and graphs, and high-level
programming such as user interfaces and interactive music.
Lecture topics include audio engine design and implementation,
spatial audio, and digital signal processing.
MUS 470L Audio Design Project III Lab (2 cr.)
Prerequisite(s): CS 246, MAT 321, MUS 371, MUS 371L
Concurrent Course(s): MUS 470
This course presents a guided lab environment to pursue project
work in audio design and imple- mentation. Particular topics
and project work include: parametrized audio components with
user interfaces, audio-plugin development, and audio algorithm
implementation.
MUS 471 Audio Design Projects IV (1 cr.)
Prerequisite(s): MUS 470, MUS 470L
Concurrent Course(s): MUS 471L
This course continues to explore advanced topics in audio
design and implementation. Lectures address issues that come
up in audio programming at several levels: low level algorithms,
mid-level components such as plugins and graphs, and high-
level programming such as user interfaces and interactive music.
Lecture topics include: audio engine design and implementation,
spatial audio, and digital signal processing.
MUS 471L Audio Design Project IV Lab (2 cr.)
Prerequisite(s): MUS 470, MUS 470L
Concurrent Course(s): MUS 471
This course continues to present a guided lab environment
to pursue project work in audio design and implementation.
Particular topics and project work include: parametrized audio
components with user interfaces, audio-plugin development, and
audio algorithm implementation.
MUS 490 Sound Design Internship (3 cr.)
Prerequisite(s): MUS 350
An internship is any carefully monitored work or service
experience in which an individual has intentional learning goals
and reflects actively on what she or he is learning throughout
the experience. It is usually a professional activity under general
supervision of an experienced professional and in a job situation,
which places a high degree of responsibility on the student.
Department of Physics
Physics Courses
PHY 115 Introduction to Applied Math and Physics (3 cr.)
Prerequisite(s): None
We live in a world governed by physical laws. As a result
we have become accustomed to objects’ motions being in
accordance with these laws. This course examines the basic
physics and mathematics governing natural phenomena, such
as light, weight, inertia, friction, momentum, and thrust as a
practical introduction to applied math and physics. Students
explore geometry, trigonometry for cyclical motions, and
2024–2025 Course Catalog 1st Edition - Course Descriptions DigiPen Institute of Technology 100
physical equations of motion for bodies moving under the
influence of forces. With these tools, students develop a broader
understanding of the impact of mathematics and physics on their
daily lives.
PHY 116 Physics of Music and Sound (3 cr.)
Prerequisite(s): PHY 115
This is an algebra based physics course that builds upon basic
mechanics to examine the physics of music and sound, including
interactions with human sensation and perception.
PHY 200 Motion Dynamics (4 cr.)
Prerequisite(s): MAT 150 or MAT 180
This calculus-based course presents the fundamental principles
of mechanics, including kinematics, Newtonian dynamics, work
and energy, momentum, and rotational motion.
PHY 200L Motion Dynamics Laboratory (1 cr.)
Prerequisite(s): None
Concurrent Course(s): PHY 200
This course presents the concepts of PHY 200 in the laboratory.
The experiments allow the student to experience the laws
of basic physics involving linear motion, force, gravitation,
conservation of energy, conservation of momentum, collisions,
rotational motion, and springs. Error analysis and data reduction
techniques are taught and required in experimental reports.
PHY 250 Waves, Optics, and Thermodynamics (4 cr.)
Prerequisite(s): MAT 200 or MAT 230, PHY 200
This calculus-based course presents the fundamentals of
fluid dynamics, oscillations, waves, geometric optics, and
thermodynamics.
PHY 250L Waves, Optics, and Thermodynamics Lab (1 cr.)
Prerequisite(s): None
Concurrent Course(s): PHY 250
This course presents the concepts of PHY 250 in the laboratory.
The experiments allow students to experience the physical laws
involving oscillations, waves, sound, interference, lift, drag, heat,
optics, and entropy. Extended error analysis and statistics are
taught and required in experimental reports.
PHY 270 Electricity and Magnetism (3 cr.)
Prerequisite(s): PHY 250
This calculus-based course presents the basic concepts of
electromagnetism, including electric fields, magnetic fields,
electromagnetic forces, DC and AC circuits, and Maxwell’s
equations.
PHY 270L Electricity and Magnetism Lab (1 cr.)
Prerequisite(s): None
Concurrent Course(s): PHY 270
This course presents the concepts of PHY 270 in the laboratory.
The experiments allow students to experience the physical laws
involving electric fields, electric potential, electric current, electric
charge, capacitance, current, resistance, inductance, circuits, and
magnetism. Error analysis and statistics are taught and required
in experimental reports.
PHY 290 Modern Physics (3 cr.)
Prerequisite(s): MAT 200 or MAT 230, PHY 250 or PHY 270,
PHY 200
The wake of modern physics has given rise to massive
technological advancements that have changed our daily lives.
This course covers many of the modern issues within the field,
with an emphasis placed on the problem-solving nature of
physics. The class is a calculus-based scientific examination of
topics from general relativity and quantum mechanics through
nuclear physics, high energy physics and astrophysics.
PHY 300 Advanced Mechanics (3 cr.)
Prerequisite(s): MAT 200 or MAT 230, CS 250, MAT 250, PHY
250
This course covers the physics behind more complex mechanical
interactions as well as the numerical techniques required to
approximate the systems for simulations. A thorough analysis
of mechanical systems through energy analysis provides the
basis for the understanding of linear and rotational systems.
The combination of theoretical physics and numerical methods
provide students with the background for simulating physical
systems with limited computational power. Topics covered
include Lagrangian Dynamics, Hamilton’s Equations, dynamics of
rigid bodies, motion in non-inertial reference frames, the use of
the inertia tensor, collision resolution, and numerical techniques
including methods of approximation.
PHY 320 Acoustics I (3 cr.)
Prerequisite(s): PHY 250
This course uses fundamental physics to explore topics related
to sound and vibration. The simple harmonic oscillator and the
generic wave equation will be used to derive acoustic wave
equations in three dimensions. Solutions to the acoustic wave
equations will be explored.
PHY 321 Acoustics II (3 cr.)
Prerequisite(s): PHY 320
This course uses the tools of physics to explore sound
generation, propagation, and detection. Particular attention is
given to methods used by humans in each of these areas.
2024–2025 Course Catalog 1st Edition - Course Descriptions DigiPen Institute of Technology 101
PHY 399 Special Topics in Physics (3 cr.)
Prerequisite(s): None
Prerequisite: Permission of Instructor
The content of this course may change each time it is oered.
It is for the purpose of oering a new or specialized course of
interest to the faculty and students that is not covered by the
courses in the current catalog.
PHY 500 Advanced Physically-Based Modeling (3 cr.)
Prerequisite(s): None
This class covers the topics in dynamics modeling techniques,
including methods in the calculus of variations, Hamilton’s
principle, Lagrangian dynamics, Hamiltonian dynamics, motion
in a non-inertial reference frame, dynamics of rigid bodies
(moments of inertia, inertia tensor, and stability), collision
resolution (impact parameters, scattering, and restitution), and
physics of continuous bodies (elasticity, deformation, stress, and
strain).
PHY 599 Special Topics in Physics (3 cr.)
Prerequisite(s): None
The content of this course may change each time it is oered.
It is for the purpose of oering a new or specialized course of
interest to the faculty or students that is not covered by the
courses in the current catalog.
2024–2025 Course Catalog 1st Edition - Distance Education DigiPen Institute of Technology 102
Distance Education
DigiPen oers some classes within the current degree programs
via distance education in the event that students and faculty
cannot be in the same location at the same time. Not all classes
are oered via distance education every semester. Please check
with the Oce of the Registrar regarding the availability of online
classes for future semesters. Residential programs at DigiPen
require in-person participation. Virtual or online participation of
residential (in-person) classes is not permitted, except during
emergency situations (e.g. weather based closures). Courses
designated as hybrid or online may include streaming or other
virtual and online elements.
Delivery System
DigiPen utilizes an online Learning Management System for the
publication of Course webpages. The course syllabus, course
description, objectives, learning outcomes, textbooks and
references, an outline of a tentative schedule, and additional
material as needed are posted on the course webpage or in
the course syllabus. The course outline provides a weekly
organization of the topics covered with a matching list of
readings from textbooks and other references available from
the Learning Resource Center. Assignments, rubrics, details
on grading, and the algorithm used by the faculty member in
assessing homework, assignments, projects, quizzes, tests, and
exams are also posted on the course webpage/syllabus.
Online class sessions are conducted via video teleconferencing
software that enables synchronous communication by video,
voice, and chat, screen sharing, and shared whiteboards.
Academic activities are tracked via the online Learning
Management System for each course. The teleconferencing
software also enables asynchronous text discussions, sharing of
recorded videos and class sessions, and shared notebooks.
Admissions Requirements
DigiPen oers all programs via resident training and distance
education, when applicable. Accordingly, the Institute continues
its current admissions practices for the current programs.
Applicants must demonstrate that they meet the admission
requirements for a degree program, that they are familiar with
the technology required for distance education, and that they
have the requisite competencies to be successful in a distance
learning environment. They demonstrate these qualifications
through the satisfactory completion of a Distance Education
Readiness Assessment.
Prerequisites for Participation
Students intending to enroll in online classes are required
to complete a Distance Education Readiness Assessment to
confirm their aptitude for distance education. This assessment
includes questions designed to determine students’ familiarity
with the required technology, their self-motivation, and their time-
management skills.
They are also required to arm that they have access to the
equipment and broadband access necessary to succeed in
distance education.
All students enrolled in online classes are oered an online
orientation session to familiarize them with DigiPen’s Learning
Management System and video-conferencing software and to
configure and test their hardware so that access during actual
classes is smooth.
Technology and Equipment
Requirements
1. A headset (headphones and a microphone that reduces
background noise)
2. A webcam that supports HD video
3. A computer that meets the following minimum
specifications:
4. 9th Generation Intel i7-9750, Windows 10 64 bit Pro or
Home, NVIDIA GeForce GTX 1650 4GB GDDR5, 16GB
DDR4-2666MHz 2x8GB, 1TB M.2 PCIe NVMe
5. A stable, reliable internet connection that supports 10 Mbps
or higher downloads
Expected Learning Outcomes
DigiPen’s degree programs oered through resident training and
distance education have the same expected learning outcomes.
Student Services
DigiPen oers the same student services to resident students
and distance education students. The modes of delivery of these
services are to be conducted via video conferencing, phone, or
e-mail.
2024–2025 Course Catalog 1st Edition - Graduation DigiPen Institute of Technology 103
Learning Resource System
DigiPen’s Learning Resource Center (LRC) allows students and
faculty to gain access to 13 databases. Students taking online
classes have the same level of access as residential students. A
standardized web page listing all of the online resources can be
viewed using the following link: https://library.digipen.edu/opac/
digipen/index.html#menuLinks
Resources beyond those held by the LRC will also be made
available to distance education students. Inter-library loan is
available via online request form to grant access to articles and
books drawn from hundreds of other libraries around the world.
Reference services are available via email and Teams online
meetings. Equipment needed for specific classes are required
for all students to purchase or are provided for students via an
equipment fee.
Graduation
Graduation Requirements
Degrees will be granted at the end of the semester in which
students complete:
1. All program course requirements and minimum number
of credits required for their program within 1.5 times the
attempted credits.
a. A program of study must be completed within a
reasonable period of time for a student to be eligible
for graduation. The Institute defines “reasonable time”
as: the credit hours attempted cannot exceed 1.5 times
the credit hours to complete the program. Students
who do not complete their studies during this maximum
time frame will be placed on Academic Warning and will
have to complete their program requirements under
the conditions of their Academic Warning. For more
information, please see the Academic Warning section.
2. GPA requirements for graduation.
a. All undergraduate students must have a cumulative GPA
of at least 2.0 to graduate.
b. All graduate students must have a cumulative GPA of 3.0
to graduate.
3. Fulfillment of financial obligations to the school.
Note: If a student receives an “I” grade in a course required for graduation in their
final semester, the student will not graduate until the semester in which the “I”
is replaced by a letter grade. During that semester, the student must reapply for
graduation.
Applying for Graduation
The Institute sets minimum requirements for all students seeking
undergraduate degrees. DigiPen reserves the right to change
graduation requirements at any time. Every degree candidate is
expected to comply with changes in requirements as they relate
to the uncompleted portion of coursework.
Most students will follow the graduation requirements published
in the Catalog for the year they enter DigiPen. Graduating
students must be actively enrolled during their final semester
at DigiPen. Students who interrupt their attendance may be
held to the requirements of the current Catalog when they
return. Students are responsible for ensuring that all graduation
requirements have been completed.
All Incomplete grades and conditions aecting graduation must
be removed from the student’s record by the last regular class
period of the term. All credit course work aecting graduation
2024–2025 Course Catalog 1st Edition - Graduation DigiPen Institute of Technology 104
must be completed by the regular class period of the term. A
letter of instruction is mailed to degree candidates in March
regarding deadlines and procedures for commencement-related
activities.
Undergraduate students who feel there is justification for an
exception to these graduation requirements may petition the
Appeals and Disciplinary Committee. Information on filing a
petition is available at the Oce of the Registrar.
Graduation Application Process
GRADUATION TERM
GRADUATION APPLICATION
DUE DATE
Spring December 1
Summer February 1
Fall August 1
1. The student completes the Graduation Application via
CSS by the deadlines stated in the table above.
2. The Administrator will review the most recent transcript or
degree plan to verify progress and will notify the student
whether or not the student has completed all courses
satisfactorily to date, and, if upon satisfactory completion
of courses for which the student is currently registered, the
student will be eligible for graduation.
3. Final approval will not be made until after final grades are
submitted and posted to the student’s record. Degrees will
be mailed as soon as possible after that process, which
should be from four to six weeks after completion. The
student needs to keep the Oce of the Registrar informed
of address changes so that degrees will be mailed to the
correct address.
Graduating with Academic
Honors
DigiPen Institute of Technology recognizes and commends
students whose cumulative GPA indicates distinguished
academic accomplishment upon the completion of the program.
Graduate students who graduate with a cumulative GPA of 3.7 or
above are recognized as Graduating with Distinction.
Undergraduate students who graduate with a cumulative GPA of
3.85-4.0 are recognized as graduating Summa Cum Laude.
Undergraduate students who graduate with a cumulative GPA of
3.7-3.84 are recognized as graduating Magna Cum Laude.
Undergraduate students who graduate with a cumulative GPA of
3.5-3.69 are recognized as graduating Cum Laude.
DIPLOMA DISTRIBUTION
Diplomas are available 8-10 weeks after the end of the semester
in which they are earned.
2024–2025 Course Catalog 1st Edition - Standards of Progress DigiPen Institute of Technology 105
Standards of Progress
Semester Credit Hour
The semester credit hour is the basic unit of credit awarded
at the Institute. The academic value of each course is stated
in semester credits. DigiPen defines a semester credit hour as
follows:
Over any semester, one semester credit hour of academic credit
equals:
at least 15 hours of classroom contact, or
at least 40 hours per credit of independent study, or
at least 22.5 hours of supervised laboratory time, or
at least 45 hours of internship experience
In addition, each semester credit also assumes:
a minimum of 30 hours over the semester for external
preparation, project work, or homework by the student,
except for independent studies or internship experience.
A classroom contact hour is 53 minutes in length.
Whenever “semester hour” is used in this Catalog, it is
synonymous with “semester credit hour” (SCH) and does not
always represent “hours per week in class.” Students taking
courses over the summer should be aware that the total number
of hours for a course is compressed into fewer weeks, but is not
reduced. The number of courses that a student is recommended
to take during the shorter summer semester is therefore fewer
than the fall or spring semesters.
Credit Expiration
DigiPen will only accept credits, earned at DigiPen or as transfer
if they are earned within the last 10 years. Any credits that are
more than 10 years old, will not be counted toward any DIT
program/degree.
Grade Level Progression
CREDIT AMOUNT CLASS STANDING
less than 30 earned credits* Freshman class standing
30 earned credits or greater Sophomore class standing
60 earned credits or greater Junior class standing
90 earned credits o r greater Senior class standing
*An earned credit is defined as a credit that is awarded a passing final grade and
counts towards the program in which the student is currently enrolled.
Grading System
The following system applies to both undergraduate and
graduate students;
The following grading system is in use and, except where
otherwise specified, applies to both examinations and homework
assignments. The weight of a final examination grade is a matter
individually determined by each instructor. See the following
Grade Point Average section for additional information.
GRADE DESCRIPTION
QUALITY
POINTS
EXPLANATION OF
MINIMUM GRADE
REQUIREMENT
A Excellent 4.0
A- Excellent 3.7
B+ Good 3.3
B Good 3.0
¹B- Good 2.7 minimum grade
required for transfer.
C+ Fair 2.3
²C Fair 2.0 minimum grade
required to earn credit
for graduate students.
³C- Fair 1.7 minimum grade
required to earn credit
for undergraduate
students.
D Failure 1
F Failure 0
¹A grade “B-” (for 2.7 quality points) or better is required for transfer credit.
²A grade “C” (for 2.0 quality points) or better is required to earn credit for graduate-
level classes.
³A grade “C-” (for 1.7. quality points) or better is required to earn credit for
undergraduate-level classes.
2024–2025 Course Catalog 1st Edition - Standards of Progress DigiPen Institute of Technology 106
Withdrawal Information and Status
The following applies to both undergraduate and graduate students:
STATUS DESCRIPTION
AU Audit The student attended the course without expectation of receiving credit or a grade.
E Expulsion A permanent separation from the Institute, with no possibility of return. Initiated by the
Institute as a punitive action.
I Incomplete Students who have completed most of the required work for a course and submitted
passing work, but circumstances beyond their control prohibit them from taking the final
exam or completing coursework by the final due date. The “I” grade is included in the PACE
calculation.
IP In Progress The grade was not available from the instructor at the time the transcript was printed.
NP No Pass For courses where a letter grade is not required. “NP” means that the student has not
successfully completed the requirements of the course, but there is no impact on the GPA.
P Pass For courses where a letter grade is not required. Some examples of this are internship,
seminar, and thesis courses.
S Suspension A temporary separation, for a specific period of time (usually one calendar year), from the
Institute with the option of a possible future return. Initiated by the Institute as a punitive
action.
In order for student to return at the end of the suspension, the student must reapply.
This does not result in an automatic reinstatement.
W Withdrawal Removal of a student from a course or the Institute, which may or may not allow for future
readmission.
Withdrawal from a course or courses equates to the grade of “W”.
Does not aect cumulative GPA, however, it aects PACE.
Withdrawal from the Institute equates to the status of “W”.
WF Withdrawal Failure Removal of a student from a course or the Institute, which may or may not allow for future
readmission.
Withdrawal from the Institute or a course (after deadline for “W”), equates to the status/
grades of “WF” and aects the cumulative GPA and PACE just as an “F” grade would.
WI Withdrawal Investigation A withdrawal initiated by the student in an attempt to avoid investigation for a possible
oense.
This status documents that the student is under investigation but has chosen to
withdraw of their own volition, in an attempt to avoid possible consequences.
Once investigation is complete, this status and pertinent grades will be changed
according to the outcome.
Does not aect cumulative GPA, however, it aects PACE.
HW Hardship Withdrawal Removal of a student from a course or the Institute, due to a situation beyond their control,
involving a documented significant illness or life altering event that prohibits the student
from carrying on with their studies.
Student will receive a W grade, which does not aect cumulative GPA, however, it
aects PACE.
2024–2025 Course Catalog 1st Edition - Standards of Progress DigiPen Institute of Technology 107
Withdrawal Policy Deadlines
(Grades assigned for withdrawal from courses during semester)
WITHDRAWAL FROM
COURSES DURING THE
SEMESTER
GRADE ASSIGNED ON
TRANSCRIPT
Within 2 weeks (Add/Drop) No grades recorded
From 15th day to 8th week “W” grade
After 8th week “WF” grade
Hardship Withdrawal, and Military Orders Withdrawal will receive a “HW”.
Assessment Process
DigiPen has an assessment process to evaluate the defined
student learning outcomes of the education and training and
established competencies. This process includes a combination
of methods such as grading, portfolio assessment, projects,
internships, and criterion-referenced testing based on developed
and appropriate rubrics.
Each course syllabus contains clearly defined course objectives
and learning outcomes, course requirements, grading policy
and allotment, and grading distribution. Students are made
aware of the grading policy, performance standards, and
grading distribution at the beginning of each course. The faculty
measures the student’s achievement of the stated course
objectives and learning outcomes based on the grading policy
published in the course syllabus.
Grade Point Average
The academic standing of each student is determined on the
basis of the grade point average (GPA) earned each semester.
The GPA is determined by using the quality points assigned
to each course grade a student earns. The quality point value
for each grade earned during a semester is multiplied by
the number of credit hours assigned to that course as listed
elsewhere in this catalog. The sum of these points is the total
number of quality points earned during the semester. This sum
is divided by the number of credit hours attempted (hours from
courses with grades of “A” [or 4.0 quality points] through “F” [or 0
quality points]) to obtain the GPA.
The cumulative GPA consists of all courses completed at
DigiPen. If multiple attempts were made for the same course,
only the grade earned in the most recently-completed attempt is
calculated in the cumulative GPA. Course grades of “AU,” “I,” “W,
“P,” and “NP” are non-punitive grades, so they are not calculated
in the overall GPA since they carry no quality points.
The following example demonstrates how GPA is calculated:
COURSE CREDITS GRADE POINTS
CS 100 4 A 16.0 (4 x 4.0)
MAT 140 4 A- 14.8 (4 x 3.7)
CS 105 3 B 9.0 (3 x 3.0)
ENG 110 3 D 3.0 (3 x 1.0)
CS 120 4 B+ 13.2 (4 x 3.3)
Totals 18 56
Total grade points divided by total credits equals the cumulative
grade point average. Therefore, the grade point average for the
above example is 56 divided by 18 for a 3.11 GPA.
2024–2025 Course Catalog 1st Edition - Standards of Progress DigiPen Institute of Technology 108
Satisfactory Academic
Progress (SAP)
Academic SAP
While enrolled at DigiPen, students are required to maintain
satisfactory academic progress (SAP) to remain in good standing
in their program. SAP is based on the cumulative Grade Point
Average (GPA) of all courses taken at DigiPen Institute of
Technology to meet the qualitative standard, completion rate
of credits (PACE) to meet the quantitative standard, completion
of the program within the maximum timeframe (150%), and
successful completion of all courses within at least three
attempts. If you believe you are in danger of not meeting SAP
standards please schedule an appointment with your Student
Success Advisor.
For All Academic Warning Students
Students will be notified within one week of final grade
submission if they have been placed on Academic Warning for
any reason via their DigiPen email. During their first semester on
Academic Warning, students will have their enrollment restricted
to 15 credit hours, with the final schedule to be approved by a
Student Success Advisor (SSA). Students must also meet with a
SSA to review their Academic Warning semester requirements
and to complete their Academic Warning Success Plan. A
deadline to meet with an SSA will be included in their Academic
Warning email notification. Failure to meet with an SSA by
the specified deadline may result in a Colleague Self-Service
account hold, preventing any course add, drops, or withdrawals
until the student has met with an SSA. Students who fail to meet
with an SSA to complete their Academic Warning Success Plan
are still responsible for meeting the semester requirements
outlined below and are subject to withdrawal and suspension
consequences for not meeting all requirements. Students on
Academic Warning for multiple reasons will have to meet all
their requirements each semester to avoid being institutionally
withdrawn and suspended.
Course Repeat
Students may attempt a course a total of four times in an eort to
earn a passing grade.
A student who attempts a course without passing three
times will be placed on Academic Warning and will be
allowed to make a final fourth attempt while on Academic
Warning.
If the student passes on the fourth attempt, they will be
removed from Academic Warning (as it pertains to the
Course Repeat Policy) and will continue with their program.
If the student fails the fourth attempt, they will be
administratively withdrawn from the institute. There will be
no appeal or readmit in this case.
The student may apply for readmit into a dierent
program that does not have the failed course as a
requirement.
Students may not repeat a course that they have previously
passed, unless that course is listed in the catalog as a
“repeatable for credit” course.
Students (undergraduate and graduate) may only receive
federal financial aid for one additional attempt (repeat) of
a previously passed course.
All course attempts (including withdrawals) are included in
the total attempts calculations for this policy.
UNDERGRADUATE STUDENTS
Qualitative Standard – Minimum Cumulative Grade
Point Average (GPA) Requirement
Undergraduate students must maintain a cumulative GPA of
2.0 or better to maintain SAP. Students who fail to maintain the
required minimum cumulative GPA will be placed on Academic
Warning the semester following the one where their cumulative
GPA falls below the minimum. Students who earn a 2.0 semester
GPA during their probationary semester, but do not raise their
cumulative GPA to or above 2.0 will continue on Academic
Warning until their cumulative GPA reaches 2.0. Failure to satisfy
these requirements will result in administrative withdrawal, and
withdrawn students must wait one semester before they can
apply for readmission. Students are removed from Academic
Warning as soon as their cumulative GPA is at or above 2.0.
For information on how cumulative GPA is calculated, please
refer to the Standards of Progress section of this catalog.
Quantitative Standard – Percentage of Attempted
Credits Earned (PACE)
Undergraduate students must maintain a cumulative PACE of
67% or better to maintain SAP. Students who fail to maintain the
required minimum cumulative PACE will be placed on Academic
Warning the semester following where their cumulative PACE
falls below 67%. Students who earn a 67% PACE during their
probationary semester but do not raise their cumulative PACE
to or above 67% will continue on Academic Warning until
their cumulative PACE reaches 67%. Failure to satisfy these
requirements will result in administrative withdrawal, and
withdrawn students must wait one semester before they can
apply for readmission. Students are removed from Academic
Warning as soon as their cumulative PACE is at or above 67%.
Maximum Time Frame
Undergraduate students may attempt no more than 150% of the
maximum credits required to complete their academic program.
Once it has become impossible for a student to complete their
program within 150% of their attempted credits, they will be
placed on Academic Warning and must complete an academic
plan with an SSA to follow to complete their credits. Failure
to follow this plan will result in administrative withdrawal, and
withdrawn students must wait one semester before they can
apply for readmission.
2024–2025 Course Catalog 1st Edition - Standards of Progress DigiPen Institute of Technology 109
Full-Time Status
Full-time enrollment for undergraduate students is 12 or more
credits per semester.
GRADUATE STUDENTS
Qualitative Standard – Minimum Cumulative Grade
Point Average (GPA) Requirement
Graduate students must maintain a cumulative GPA of 3.0
or better to maintain SAP. Students who fail to maintain the
required minimum cumulative GPA will be placed on Academic
Warning the semester following where their cumulative GPA
falls below 3.0. Students who earn a 3.0 semester GPA during
their probationary semester, but do not raise their cumulative
GPA to or above 3.0 will continue on Academic Warning until
their cumulative GPA reaches 3.0. Failure to satisfy these
requirements will result in administrative withdrawal, and
withdrawn students must wait one semester before they can
apply for readmission. Students are removed from Academic
Warning as soon as their cumulative GPA is at or above 3.0.
Quantitative Standard – Percentage of Attempted
Credits Earned (PACE)
Graduate students must maintain a cumulative PACE of 50% or
better to maintain SAP. Students who fail to maintain the required
minimum cumulative PACE will be placed on Academic Warning
the semester following where their cumulative PACE falls below
50%. Students who earn a 50% PACE during their probationary
semester but do not raise their cumulative PACE to or above 50%
will continue on Academic Warning until their cumulative PACE
reaches 50%. Failure to satisfy these requirements will result in
administrative withdrawal, and withdrawn students must wait one
semester before they can apply for readmission. Students are
removed from Academic Warning as soon as their cumulative
PACE is at or above 50%.
Maximum Time Frame
Graduate students may attempt no more than 200% of the
maximum credits required to complete their academic program.
Once it has become impossible for a student to complete their
program within 200% of their attempted credits, they will be
placed on Academic Warning and must complete an academic
plan with an SSA to follow to complete their credits. Failure
to follow this plan will result in administrative withdrawal, and
withdrawn students must wait one semester before they can
apply for readmission.
Full-Time Status
Full-time enrollment for graduate students is 9 or more credits
per semester
Full-Time to Part-Time Program Transfer
When a matriculated/active full-time graduate student is
employed full time, or when they cannot maintain the full-
time student status for two consecutive semesters (summer
semesters are not included), the student should transfer from
the full-time program to the part-time program. All graduate-level
credits earned in the full-time program can be transferred to the
part-time program. The student must fill out a Program Transfer
Request form, obtain approval from the Student Success Advisor,
and submit the completed form to the Oce of Admissions in
order to transfer from the full-time to the part-time program.
Once granted, the student will be transferred to the part-time
program for the next semester.
Master’s Program Thesis/Exam Course
MCM 600
Maintaining continuous matriculation is a requirement for all
graduate students. Students who have completed most course
requirements but are finishing their thesis or are satisfying
incomplete grades must register to maintain continuous
matriculation. This is a one credit course. It may not be applied
toward degree completion requirements.
Tuition
MCM 600 is the standard charge per credit unit. See the tuition
rates in the course catalog.
Financial Aid SAP
The Oce of Financial Aid is required by federal and state
regulations to determine if students receiving financial aid
are making Satisfactory Academic Progress (SAP). In order to
maintain eligibility for all forms of aid a student must be meeting
specific standards for Satisfactory Academic Progress. This is
to ensure that all students are making progress towards degree
completion.
FEDERAL AID SAP POLICY
All students receiving federal financial aid must meet the
Qualitative Standard, Quantitative Standard and the Maximum
Time Frame Standard in order to maintain eligibility for federal
financial aid funds (Title IV)
FEDERAL AID SAP STANDARDS.
UNDERGRADUATE STUDENTS
Qualitative Standard (GPA) - Undergraduate students must
maintain at least a 2.0 cumulative GPA.
Quantitative Standard (PACE) - All students must successfully
complete two-thirds (67%) of total credits hours attempted
(known as PACE: Percent of Attempted Credits Earned).
Example, a student who has attempted 45 credit hours must
have successfully completed at least 30 credit hours: 30/45
= 0.667 or 67%. All attempted credits count toward PACE.
Maximum Time Frame - Undergraduate students may attempt
no more than 150% of the maximum credits required to complete
an academic program.
2024–2025 Course Catalog 1st Edition - Standards of Progress DigiPen Institute of Technology 110
GRADUATE STUDENTS
Qualitative Standard (GPA) - Graduate students must maintain at
least a 3.0 cumulative GPA.
Quantitative Standard (PACE) - Graduate students must
complete at least 50% of attempted credits or cumulative
attempted credits.
Maximum Time Frame - Graduate students may attempt no
more than 200% of the credits required to complete their
program.
ELIGIBILITY REVIEW POLICY
SAP eligibility is reviewed after the completion of each term.
All periods of attendance count toward the fulfillment of each
requirement (e.g., terms that a student must fund due to failure
to make SAP and students who have previously attended the
school without Title IV aid and who now apply for aid). Students
not making SAP will be notified by the Oce of Financial Aid via
email at the end of each term.
COURSE REPEAT
Once a course is passed, students are only able to use federal
financial aid to pay for a retake of that class one time. Any
additional retakes of the passed class cannot be covered with
federal financial aid. If a course is failed, students may continue
to receive federal funding for each repeat of the class until
a passing grade is earned as long as the student is meeting
Satisfactory Academic Progress.
Federal SAP Statuses
After each semester the Oce of Financial Aid will evaluate each
student’s GPA, PACE, and Maximum Time Frame and determine
if SAP standards met. Based on this evaluation the student’s SAP
status for the next term is determined. Below is a list of each SAP
status and the corresponding definitions.
GOOD STANDING
Students are considered in “good standing” if at the end of the
semester they meet all of the SAP standards defined above.
Students in good standing are not notified at the end of each
semester.
FINANCIAL AID WARNING
Students who do not meet all of the SAP standards at the end
of a semester and who were not already on warning in that
semester will be placed on warning for the following semester
and notified via email. This is an opportunity for the student to
improve their academic performance to meet SAP standards. No
appeal is necessary, and students can receive federal financial
aid during the warning term. Students on warning are notified of
their SAP status via email.
FINANCIAL AID TERMINATION
Students who do not meet the SAP standards at the end of a
semester in which they were on warning will have their eligibility
for federal student aid terminated. They will not be eligible for
federal student aid until they are able to meet SAP standards or
successfully appeal their termination. See the following section
for more details on the appeal process.
FINANCIAL AID PROBATION
If a student successfully appeals their financial aid termination,
they are placed on probation for one or more semesters as
determined by the Oce of Financial Aid. Students granted an
appeal for a single semester must meet SAP standards by the
end of that semester. Students granted probation for multiple
semesters must meet the terms of their SAP Academic Plan.
If students do not meet these requirements, their eligibility for
aid will be terminated until another appeal is granted or they
are meeting SAP standards. See the following section for more
details on the appeal process.
Regaining Eligibility After
Termination
Students will have the ability to appeal to the Oce of Financial
Aid in order to be placed on Financial Aid Probation and receive
aid after having their eligibility for aid terminated.
APPEAL & ACADEMIC PLANS
Appeals must be submitted in writing to the Oce of Financial
Aid outlining any extenuating circumstance(s) that influenced the
student’s academic performance. Extenuating circumstances are
those events that are beyond the student’s control (i.e. serious
injury, illness or mental health condition, death of an immediate
family member, etc.). The appeal should be typed and include:
A description of the extenuating circumstance(s)
Documentation of circumstance(s);
Copy of Completed Academic Plan signed by a Student
Success Advisor (SSA). The purpose of an academic plan
is to bring the student’s academic performance back
within the required SAP standards by the end of one or
more semesters. The plan is devised and approved by
your Student Success Advisor (SSA), including a detailed
description of how the student plans to address the issue
going forward, a signature, and contact information.
The Financial Aid Appeals Committee will generally review the
appeal within 5-10 business days of its receipt; the time frame
for rendering a decision may vary depending on when in the
semester it is submitted, students will be notified by email if
there will be a significant delay in review. Each appeal will be
considered on a case-by-case basis. Students filing an appeal
will be advised in writing of the decision via their student
e-mail account. The committee’s decision is final and cannot
be appealed to a higher level. If the appeal is approved the
student will be placed on probation and receive financial aid for
the semester for which the appeal is submitted, their academic
2024–2025 Course Catalog 1st Edition - Standards of Progress DigiPen Institute of Technology 111
performance will be reviewed at the end of that semester to
determine if they are meeting SAP standards or the terms of the
SAP Academic Plan and are eligible to receive financial aid in the
following semester. Students not meeting SAP standards or the
terms of their SAP Academic Plan as applicable will have their
eligibility for aid terminated until they are meeting SAP standards,
or a new appeal is granted.
NEW APPEALS
If the student fails to meet the conditions of their appeal, they will
have their eligibility for financial aid terminated. Students may
submit a new appeal if their failure to meet the conditions of their
previous appeal was due to a new extenuating circumstance.
New appeals due to the same circumstance(s) as a prior appeal
will not be granted. If the previous appeal required a SAP
Academic Plan, a new SAP Academic Plan must be developed by
the student and their SSA.
RE-ESTABLISHING ELIGIBILITY WITHOUT AN
APPEAL
If a student does not appeal termination, or their appeal is
denied, they will regain eligibility for Federal Student Aid and
in the first semester after they successfully meet DigiPen’s SAP
standards, assuming they still meet all other eligibility criteria to
receive aid.
Washington State SAP Policy
WASHINGTON STATE SAP STANDARD
State Regulations mandate that Institutions of Higher Education
create a Satisfactory Academic Progress (SAP) standard
for students receiving financial assistance under the state
aid programs. SAP standards measure a student’s progress
toward the completion of their education program. The Oce
of Financial Aid is responsible for ensuring that all students
receiving state financial aid are meeting these standards by
conducting an evaluation at the end of each term for Washington
College Grant and College Bound Scholarship. However, the
evaluation period is prior to the fall term for the Washington
Opportunity Grant.
The SAP standards established in this policy apply to all State
Financial Aid programs administered by DigiPen Institute of
Technology. For the purposes of SAP, the academic year is
considered the beginning of the fall semester through the end of
the summer semester with summer being a trailer.
All students are required to maintain a minimum cumulative
GPA of 2.0 or higher. The cumulative GPA is evaluated at the
end of each term. When a student receives a cumulative GPA
that is below a 2.0, the student will be given a warning or will be
disqualified from receiving financial aid. Disqualified students will
have the option to appeal and if the appeal is approved will be
given an academic plan and placed in a “probation” SAP status.
If students are not meeting federal satisfactory academic SAP
standards, they cannot initially be awarded state aid for the year.
If it is the first semester for which the student is awarded state
aid, and that aid has not yet paid before they are evaluated to
have dropped below federal SAP standards, then that state aid
cannot be paid until they are back in good standing for federal
SAP.
MINIMUM CREDITS COMPLETED
To establish and maintain eligibility for financial aid, students
must pass a minimum number of credits each semester and a
minimum number of credits for the academic year. Generally,
students must pass half-time credits for each semester and the
equivalent credits related to enrollment/financial aid status by the
end of the academic year.
COMPLETION OF CREDITS
YOU MUST
COMPLETE
WARNING
STATUS IF YOU
COMPLETE
CANCEL
STATUS
IF YOU
COMPLETE
LESS THAN
Full-time
(24 credits)
12 credits per
semester
6-11 credits per
semester
6 credits per
semester
3/4 time
(9-12
credits)
9 credits per
semester
5-8 credits per
semester
5 credits per
semester
1/2 time
(6-8
credits)
6 credits per
semester
3-5 credits per
semester
3 credits per
semester
Less than
6 credits
All credits
registered
No warning
semester
available
All credits
registered
Grades of I (incomplete), AU (audit), W (withdrawal), WF
(withdrawal failure), D (failure), and F (failure) do not count as
completed credits.
a. Semester: Students are expected to complete all credits
for which they enroll. Credit completion progress will be
reviewed each semester and status will be determined
according to the chart above. (Two consecutive warning
semesters will result in termination of state aid).
b. Annual: The annual requirement is based on the student’s
enrollment and state aid received. Generally, a student who
attempts full-time enrollment for two semesters each year
must pass at least 24 credits by the end of spring semester.
All credits attempted, including credits attempted before the
student applied for or received financial aid, are monitored at the
end of each semester and before financial aid is initially awarded
for the academic year.
MAXIMUM TIME FRAME
Students can receive up to five years of full time WCG maximum
usage (10 semesters) and up to four years of full time WCB
maximum usage (8 semesters).
2024–2025 Course Catalog 1st Edition - Standards of Progress DigiPen Institute of Technology 112
WASHINGTON AID SAP STATUSES
WARNING
Students who do not meet the State Satisfactory Academic
Progress requirements outlined above will be put on their first
warning status and receive a written warning that they must
improve their academic performance in order to maintain
state financial aid eligibility. Students on warning status for
unsatisfactory academic progress must make satisfactory
progress within their next two semesters of enrollment. Students
must be enrolled in at least 3 credits to receive state aid and
must complete all credits for which they receive financial aid with
a cumulative GPA of 2.0 or higher. If a student does not meet
this completion and GPA requirement, then they will progress to
an initial warning, second warning, or cancellation-termination
status.
CANCELATION-TERMINATION
Students who have two consecutive warning semesters, or who
fail to complete the minimum number of credits for which they
have registered (see Completion of Credits table, above), will
have their financial aid eligibility terminated. Students who lose
eligibility must reinstate their eligibility using one of the two
options described below.
Reinstatement of Eligibility
When aid has been canceled due to unsatisfactory academic
progress, students may use one of the following options to
reinstate eligibility in their next semester of enrollment.
1. Students can re-establish their financial aid eligibility after
successfully enrolling in and completing (without receiving
state aid) at least 3 credits. Students must complete all
credits with a cumulative GPA of 2.0 or higher.
2. Students may appeal the cancellation of their financial
aid by indicating in writing to the Oce of Financial Aid
(a) reasons why they did not achieve academic standards
and (b) reasons why their aid eligibility should not be
terminated or should be reinstated. Students should
include appropriate documentation (letters from physicians
or instructors, etc.) to support the statements in an appeal.
Each appeal will be considered as precedent. Financial aid
cannot be reinstated for a prior semester for SAP reasons.
DigiPen Scholarship SAP
Standards
In order to maintain eligibility for any DigiPen scholarship,
students must meet federal SAP requirements.
Special Considerations for
Financial Aid
TRANSFER CREDITS
Transfer credits accepted by DigiPen are included in the
maximum timeframe and the PACE of completion policy. Transfer
hours accepted towards completion of a student’s program count
as both credits attempted and credits earned. Transfer credits
are not included in the cumulative and major GPA.
MAJOR OR DEGREE CHANGES
A student may change from one degree to another during
attendance at DigiPen. Students who change from one major
to another are still expected to maintain Satisfactory Academic
Progress and complete the course work within the maximum
time frame. All attempted credits from a prior major are included
in the total attempted credits. See the Degree Plan Policy for
more information.
INCOMPLETE GRADES
An incomplete grade indicates that a student has not finished
all course-work required for a grade. An incomplete will count
toward attempted credit but not as credits earned until a final
grade is posted from the Oce of the Registrar. Incomplete
grades, however, do not impact GPA calculations.
COURSE REPEAT
Students may attempt a course a total of four times in an eort to
earn a passing grade.
A student who attempts a course without passing three
times will be placed on Academic Warning and will be
allowed to make a final fourth attempt while on Academic
Warning.
If the student passes on the fourth attempt, they will be
removed from Academic Warning (as it pertains to the
Course Repeat Policy) and will continue with their program.
If the student fails the fourth attempt, they will be
administratively withdrawn from the institute. There will be
no appeal or readmit in this case.
The student may apply for readmit into a dierent
program that does not have the failed course as a
requirement.
Students may not repeat a course that they have previously
passed, unless that course is listed in the catalog as a
“repeatable for credit” course.
Students (undergraduate and graduate) may only receive
federal financial aid for one additional attempt (repeat) of
a previously passed course.
All course attempts (including withdrawals) are included in
the total attempts calculations for this policy.
2024–2025 Course Catalog 1st Edition - Standards of Progress DigiPen Institute of Technology 113
WITHDRAWING FROM COURSES & ‘W’ GRADES
A ‘W’ or ‘WF’ grade is considered an attempted and unearned
grade and impacts Maximum Timeframe and PACE when
determining if a student is making SAP. The ‘W’ grade has no
impact on GPA. However, ‘WF’ does aect cumulative GPA just
like an ‘F’ grade would.
RETURNING FROM OFFICIAL WITHDRAWAL
(READMITS)
Students returning to DigiPen after an ocial withdrawal who
were considered “SAP ineligible” for the term in which they
withdrew will need to submit an appeal to the Oce of Financial
Aid in order to be considered for federal aid.
SECOND BACHELOR’S
If a student is completing a second bachelor’s degree at DigiPen,
only the courses pertaining to that degree will be considered
when manually calculating the Maximum Timeframe and PACE of
Completion SAP calculation. Transfer credits including DigiPen
credits from a previous bachelor degree will not be included in
the cumulative and major GPA. The student should communicate
to the Oce of Financial Aid of their enrollment in a second
bachelor’s degree program.
(Cumulative credits earned / Cumulative credits attempted) x 100
= PACE (%)
See the following chart for a sample PACE calculation.
COURSE CREDITS FINAL GRADE GRADE POINTS
ANI 350 3 A- 11.10 (3 x 3.7)
ART 228 3 F 0.00
CG 305 3 W 0.00
INT 390 5 P 0.00
SOS 115 3 C+ 6.90 (3 x 2.3)
17 18.00
Cumulative semester attempted credits
(for GPA)
9.00
Cumulative semester attempted credits
(for PACE)
17.00
Cumulative Credits Earned 11.00
Grade Points 18.00
GPA 2.00
Earned credits include: A-, C+, and P
Attempted Credits for PACE included: A-, F, W, P, and C+
(11.00 / 17.00) x 100 = 64.7%
The calculation of PACE is based on the total cumulative credits
earned divided by cumulative credits attempted. Therefore,
the PACE calculation for the above example is 11 earned credits
divided by 17 attempted credits, resulting in 64.7% PACE.
Students failing to maintain satisfactory PACE for their program
will be placed on Academic Warning. Such students will work
with their Student Success Advisor to establish an academic plan
to help them get back on PACE to graduate within 150% of the
published length of the educational program, as measured in
semester credit hours. Failure to meet the terms of this academic
plan may result in Administrative Withdrawal and the student
would not be eligible to apply for readmission for one semester.
For financial aid recipients, please also refer to the SAP Policy
for Financial Aid section in the Financial Assistance chapter for
more information.
Please contact the Student Success Advisors or the Oce of
Registrar with any questions regarding how PACE is calculated or
to determine if you are making satisfactory PACE for the program
in which you enrolled.
2024–2025 Course Catalog 1st Edition - Standards of Progress DigiPen Institute of Technology 114
Special Considerations
Independent Study Policy
An independent study course is an alternative form of course
delivery, requiring a high level of self-directed learning, with
minimal assistance from the instructor. Independent study
courses oer the student an opportunity to learn more about
a specific subject, outside of the formal classroom, with
scheduled one-on-one interaction with the instructor. These
activities may be experiential, directed reading, or independent
research supervised by a faculty member and approved by
the chairperson of the department under which the course is
listed. If the department chair is the faculty member oering the
independent study, then the study proposal must be reviewed
and approved by the Academic Dean.
Independent study courses do not replace existing courses,
nor are they necessarily Special Topics courses. Either existing
courses or special topics courses may be oered as independent
study in the right circumstances.
An independent study may not be used for resolving scheduling
conflicts or making up failed classes. The department chair and
faculty member will determine the number of students and credit
hours that the instructor can supervise for independent study
every semester. The total number of credits for an independent
study may not be altered after the course is in progress.
The number of credits awarded by the course should be one
semester credit hour for each 40 clock hours of documented
independent study activities. Students may take up to 6 credits
of Independent Study per semester; however, Independent Study
credits are limited to less than 10% of the total credits required
for the degree program in which they enrolled.
MINIMUM REQUIREMENTS
Although it is at the discretion of each academic department to
provide more rigorous and specific guidelines as deemed fit,
the following minimum criteria must be met to ensure the overall
outcomes of the educational experience, the success of the
students, and compliance with the accreditation standards:
Undergraduate Students who take independent studies
must have a minimum cumulative GPA of 2.0 and must
complete a minimum of 30 credits before taking the
Independent Study.
Graduate Students must have a minimum cumulative GPA of
3.0 before taking an Independent Study.
The independent study must include comprehensive
objectives in a written proposal, a reviewed and approved
syllabus, and promote a high level of self-directed learning.
The student must interact with the instructors throughout the
course, via a scheduled weekly meeting.
Grade Changes and Appeals
Only the faculty member who administered the grade may
make grade changes. In cases where the faculty member is not
available to consider a grade change, the Dean of Faculty, may
make such a change. See Grade Appeals Process for more
information.
Course Repeat Policy
Students may attempt a course a total of four times in an eort to
earn a passing grade.
A student who attempts a course without passing three
times will be placed on Academic Warning and will be
allowed to make a final fourth attempt while on Academic
Warning.
If the student passes on the fourth attempt, they will be
removed from Academic Warning (as it pertains to the
Course Repeat Policy) and will continue with their program.
If the student fails the fourth attempt, they will be
administratively withdrawn from the institute. There will be
no appeal or readmit in this case.
The student may apply for readmit into a dierent
program that does not have the failed course as a
requirement.
Students may not repeat a course that they have previously
passed, unless that course is listed in the catalog as a
“repeatable for credit” course.
Students (undergraduate and graduate) may only receive
federal financial aid for one additional attempt (repeat) of
a previously passed course.
All course attempts (including withdrawals) are included in
the total attempts calculations for this policy.
Non-Degree Seeking (NDS)
Policy
APPLICATION PROCESS
To apply for NDS studies at DigiPen, complete an
Application for Admission.
Applicants who intend to take undergraduate level
courses should apply as an Undergraduate NDS student.
2024–2025 Course Catalog 1st Edition - Standards of Progress DigiPen Institute of Technology 115
Applicants who intend to take graduate level courses
should apply as a Graduate NDS student.
NDS Applicants must provide proof of graduation
Undergraduate NDS Applicants must provide ocial
transcript indicating evidence of graduation from high
school, and if applicable, ocial transcripts from all post-
secondary institutions
Graduate NDS Applicants must provide ocial transcript
indicating evidence of graduation from a college/
university.
Applicants should have a recommended minimum 2.5
cumulative GPA in their most recent studies.
Non-native English speakers must provide Proof of English
Language proficiency.
Students may select a degree program track, and additional
corresponding materials may be required.
ADMITTED NDS STUDENTS
Students must pass prerequisite courses before they are
able to register for courses with prerequisite requirements
or obtain an approved prerequisite override form from the
instructor.
Admittance to a course is determined on a course-by-course
basis; not all courses are available for NDS students.
Undergraduate Students must maintain a minimum 2.0 GPA
to remain enrolled as a NDS student.
Undergraduate Students must receive a minimum passing
grade of ‘C-‘(1.7 quality points) in each course.
Graduate Students must maintain a minimum 3.0 GPA to
remain enrolled as a NDS student.
Graduate Students must receive a minimum passing grade
of ‘C’ (2.0 quality points) in each course.
Enrollment will continue unless a student does not register
for classes for either Fall or Spring.
FINANCIAL AID
Financial Aid is not available to NDS students.
RESTRICTIONS
DigiPen students on academic or conduct suspension/
withdrawal or other warning/probation are not eligible for
NDS studies until the conclusion of the warning/probationary
period.
NDS students are not guaranteed acceptance into any
of the DIT Degree Seeking programs, and must meet all
requirements, apply, and be accepted.
Transfer credit limit for undergraduates is 50% of the
total required degree program credits.
Courses must meet all DIT transfer credit requirements
to be honored.
Transfer credit limit for graduates is 15 credits.
Courses must meet all DIT transfer credit requirements
to be honored.
Courses taken in NDS studies do not lead to a degree and
are not applicable to earning a professional certificate from
DigiPen.
Course Overload
During a given semester students may be enrolled in a maximum
of 21 credits. Students seeking special permission to take more
than the maximum credits in a given semester should use the
Course Registration Override Request Form and get approval
from their Student Success Advisor.
Institutional Attendance Policy
DigiPen Institute of Technology does not require attendance be
taken for courses or course-related activities and does not track
attendance for such. Course instructors have purview to decide
if their course will or will not require attendance. If they decide
to take attendance, they are responsible for all elements of
implementing, tracking, and excusing attendance.
Leave of Absence (LOA) Policy
DigiPen undergraduate and graduate programs are designed as
4-year and 2-year programs, respectively. However, there are
situations which may make it necessary for a student to seek
a voluntary Leave of Absence (LOA). In such cases, students
are allowed a one semester leave of absence. In some specific
cases, this may be extended.
TWO TYPES OF LOA
1. Standard LOA
2. Hardship LOA (HLOA)
2024–2025 Course Catalog 1st Edition - Standards of Progress DigiPen Institute of Technology 116
DETAILS
Standard LOAs must be requested and approved no later
than two weeks before the current semester’s end, for LOA
to start in the next semester.
International students must seek approval from the ISA
Department if the next available semester is more than 5
months out.
HLOAs may be requested and approved during the
semester.
Once a LOA/HLOA is approved and the semester classes
begin, the LOA/HLOA must be completed.
As LOA and HLOA are limited to one semester, they will
automatically terminate at the end of the semester, unless
an appeal has been approved for an extension.
Students seeking a one semester extension must petition
the Vice President of Student Support two weeks prior to
the end of the first semester for which the LOA or HLOA
was originally granted.
International students must seek a petition, and get it
approved by ISA prior to the end of their LOA.
No extension will be granted after the next semester
classes have started.
Federal regulations limit LOA/HLOA to 180 days (including
all holidays) within a 12-month period. Students who exceed
180 days of cumulative leave will be administratively
withdrawn.
The Institute’s refund policy will be applied in accordance
with applicable and published requirements.
Students are not required to take or maintain a LOA/HLOA
for Summer.
Financial Aid and Scholarships may be aected by taking
a LOA/HLOA. No LOA/HLOA will be approved without the
student first meeting with a Financial Aid representative.
Students on an approved LOA/HLOA will have their
institutional financial aid held for them if they return
within the approved timeframe.
Students taking a HLOA will be considered a withdrawal
for Title IV Financial Aid purposes and will be subject to a
Return of Title IV calculation for the semester from which
they are taking the HLOA.
Immigration status may be aected for international students
taking a LOA/HLOA. No LOA/HLOA will be approved without
the student first meeting with the International Student
Aairs representatives.
Student Accounts may be aected by taking a LOA/HLOA.
Students must meet with an Accounting Department
representative to review their accounts and obtain approval.
No LOA will be approved with a past-due balance.
If students don’t return within the LOA timeline, they are
administratively withdrawn and must reapply.
Students must move out of Housing if they are granted a
LOA/HLOA.
Students undergoing Conduct investigations may not take
an LOA/HLOA.
Students may be allowed to request more than one LOA/
HLOA if approved by the institution.
Students may register for classes while on LOA/HLOA, for
the semester in which they will return.
Students may not participate in any club activities or be on
campus while on LOA/HLOA.
Students may not graduate while on LOA/HLOA, as they
must be active in our system and complete their course in
the graduating semester.
PROCESS
1. Student meets with their SSA to request the LOA form and
obtain their signature (required).
2. Form must be processed and approved by all these
departments.
Financial Aid Department
Accounting Department
International Student Aairs Department (For
International Students)
Housing Department
Human Resources (if student is employed at DigiPen)
Oce of the Registrar
3. Student is informed of approval or denial, and of any
specific deadlines or future requirements.
Documentation of Academic
Activity Policy
DigiPen Institute of Technology is a non-attendance taking
institution; however federal regulations require the institute to
document that each student has begun attendance in all enrolled
courses and further documentation of student academically
related activities. If there is no documented academic activity,
within Moodle for the first two weeks of the semester, the student
will be withdrawn from the course.
As such, DigiPen Institute of Technology requires documentation
of academic activity in the following ways:
2024–2025 Course Catalog 1st Edition - Standards of Progress DigiPen Institute of Technology 117
Academic activity is considered documented only if entered
as an assignment in Moodle, the Learning Management
System (LMS),
All graded course assignments must be documented in the
LMS,
At least one academic activity must be documented in the
first week of the semester,
At least one academic activity must be documented in the
second week of the semester.
Withdrawals (Initiated by Student)
FROM INDIVIDUAL COURSES
To withdraw from individual courses, a student must complete
the appropriate withdrawal form, either in person or online.
FROM THE INSTITUTE
To formally withdraw from the Institute, a student must submit
a completed Institutional Withdrawal Packet to the assigned
Student Success Advisor, Student Aairs sta member, or Oce
of the Registrar. The student’s withdrawal date will be the day the
student signs the Institutional Withdrawal Packet.
HARDSHIP WITHDRAWAL
Students may seek a Hardship Withdrawal (HW) when one of
four conditions prevents the student from completing one or all
courses: death of a close family member; severe/terminal illness
in the family; a physical or mental health issue incapacitating
the student; significant life altering event. Hardship withdrawals
may be sought any time during the semester, but not after all
materials for a course have been completed (i.e. after submitting
the final exam or final assignment). Students must complete the
HW Packet, and meet with their Student Success Advisor.
Unocial Withdrawals
At the end of the term, students who receive all failing grades
will be evaluated to determine if they earned their grade or
ceased attendance prior to the end of term without completing
the ocial withdrawal process. If it is determined that a student
ceased attendance, the 50% point of the semester will be used
as their last date of academic activity. This date will be used to
withdraw the student from the term. Students will be subject to
the Financial Aid Return of Title IV policy.
Administrative Withdrawals
(Initiated by the Institute)
Students will be Administratively withdrawn from the institute if
they:
1. Fail to maintain satisfactory PACE, while on Academic
Warning.
2. Fail to maintain the minimum required GPA while on
Academic Warning.
3. Fail to pass a class on the 4th attempt while on Academic
Warning.
4. Fail to complete their program within 1.5 times the
credit hours required to complete the program while on
Academic Warning.
5. Violate the Code of Student Conduct and DigiPen’s
policies.
6. Fail to maintain matriculated/active status by not registering
for any courses in either the Fall or Spring semesters
7. Are not able to begin the withdrawal process or otherwise
notify DigiPen of the intent to withdraw due to illness,
accident, grievous personal loss, or other circumstances
beyond the student’s control then an administrative
withdrawal is processed.
Involuntary Academic Withdrawal
Appeal Process
Students may be involuntarily academically withdrawn from
DigiPen for several reasons including grade point average (GPA),
PACE (Percentage of Attempted Credits Earned), not achieving
passing grades in enough courses at the rate of attempt: 67%+
for undergrads and 50% for grads, and other factors. Student
Success Advisors review a report at the end of each semester
and determine students that meet the relevant criteria. Students
may submit appeals materials to Vice President for Student
Engagement within two working days of their initial letter.
Students who do not have their initial appeal granted may apply
for readmission to DigiPen after one full semester (Fall, Spring,
Summer). Withdrawn Students that are interested may make
a request to the Academic Appeals Committee following the
submission of the necessary readmission materials.
Appeal/Readmission materials should be comprised of a letter
or video stating the reason(s) for a request and supporting
documentation. Supporting documentation could be transcripts
from another institution showing academic progress during
the semester the student was not enrolled at DigiPen,
documentation of personal or professional accolades, statement
of change of behavior or circumstance or something similar. All
documentation should be given to the Vice President for Student
Engagement.
The Academic Appeals Committee is comprised of members
from the Academic Aairs, Student Aairs and Enrollment
2024–2025 Course Catalog 1st Edition - Standards of Progress DigiPen Institute of Technology 118
divisions along with the Chief Operating Ocer of the Institution
and will evaluate the students’ records and appeal materials.
Members of Academic Aairs will be chosen based on student
program and other factors that require their unique insights. The
Committee members will advise the Chief Operating Ocer on
desired outcome of the appeal however, the Chief Operating
Ocer will make the final decision. The vote on each candidate
will be recorded. The committee is chaired by the Vice President
of Student Engagement. The levying of the decision is completed
by the Chair.
The Committee will meet following grade submission each
semester and review pending appeals for withdrawal and
readmission. A vote will be completed, per student, following the
review of the materials by the designated committee for each
student. Notice of the decision must be provided to the student
within three working days following the committee meeting.
The “W” Grade
If a student withdraws from individual classes or the Institute,
please note the following:
1. If withdrawing before the end of the second week of
instruction, no course entries will appear on the student’s
transcript for that semester.
2. If withdrawing after the end of the 14th calendar day of
the semester and before the end of the 8th week of the
semester, the Oce of the Registrar will assign a final
grade of “W” for each course in which the student was
enrolled.
3. After the 8th week of the semester, students who withdraw
or are academically withdrawn (other than Hardship and
Military Duty) will receive a “WF” grade for every course
they have withdrawn from.
Dean’s Honor List Requirements
Prepared at the end of each fall and spring semester, the
Dean’s Honor List ocially recognizes and commends students
whose semester grades indicate distinguished academic
accomplishment. Both the quality and quantity of work done are
considered. Students must meet the following qualifications to
be a recipient of this honor:
1. Students must be matriculated/active.
2. Students must be registered full-time in credit-bearing
courses during the fall or spring semester.
3. Must be a full-time student, and complete 12 or more
credits in one semester.
4. Only passing grades (4.0 [or “A”], 3.0 [or “B”], and 2.0 [or
“C”] and 1.7 [or “C-]) in credit-bearing courses are counted
for eligibility
5. No failing grades: a grade of “D” (or 1.0 quality points), and
“F” (or 0 quality points) in any course makes the student
ineligible, regardless of other grades.
6. Minimum GPA of 3.5 is required.
7. Any courses that do not count towards the degree are
excluded.
8. AP and Internship credits are excluded.
9. Pass/No Pass credits are NOT to be counted when
calculating qualifying credits.
10. ”Incomplete” grades will be evaluated after they are made
up. The student must have qualified for the Dean’s Honor
List before and after the “Incomplete” grade was made up.
The student’s cumulative grade-point average is not considered;
only the grade-point average for that particular semester is
relevant.
Graduate Course Retake Policy
This applies to a student, not participating in the 4+1 Accelerated
Program, who has passed an UG course previously in a DigiPen
bachelor’s program. These are the situations in which they
would either be allowed or be denied a retake of the GR level
course in the master’s program.
1. Student fails course as an undergraduate. Undergraduate
credit not received.
No graduate waiver granted.
The student must retake as a graduate student to
receive graduate credit.
2. Student earns a C or better as an undergraduate.
Undergraduate credit received.
Credit granted through 4+1 program if student is eligible.
Otherwise, graduate waiver granted (up to 15 credits).
Student may not retake this course at the graduate level.
3. Student earns a C- as an undergraduate. Undergraduate
credit received.
No graduate waiver granted.
Passing grade for an undergraduate, not for a graduate
student.
The student must retake the course as a graduate
student to receive graduate credit.
2024–2025 Course Catalog 1st Edition - Standards of Progress DigiPen Institute of Technology 119
PROCESS
1. Student takes the cross-listed course at the UG level.
2. Student is accepted into the GR level program.
3. Oce of the Registrar does a degree audit after the
admission into the GR level program and checks for any
cross-listed classes that would fall into this category.
4. Decisions are made based on the policy above, and
waivers are processed as needed.
Note: There may be cases in which a course substitution
is a better way to go, and if so, that will be decided by
the Program Director and the Oce of the Registrar.
Process for Grievances and Appeals
APPEAL OF COURSE GRADE
Students who would like to file an appeal against a decision
regarding their academic standing in a particular course should
discuss the matter with their instructor. If a satisfactory resolution
is not attained, students may file an appeal with the Dean of
Faculty by sending the Grade Appeal Form and corroborative
documents to academic.a[email protected]. Students may
appeal grades no later than two days after grade reports are
issued. DigiPen reserves the right to destroy any examination
papers after the appeal period. However, academic records will
be kept indefinitely.
APPEAL OF ACADEMIC SUSPENSION
Students must submit their academic withdrawal appeal within
two business days from the time they receive their academic
suspension email in their DigiPen email account.
APPEAL FOR REFUND OF TUITION
Students who would like to file an appeal against a decision
regarding their tuition refund shall file a written request to the
Accounting Department. Once the decision of the Accounting
Department is received, it may be appealed by contacting the
Chief Operating Ocer. Once the decision of the Chief Operating
Ocer is determined, students may submit a final appeal by
contacting the President of the Institute.
OTHER DISPUTES
Students who feel that they have any other type of dispute
with the Institute should first try to address the issue with the
person or department they are having the issue with. If a
student is unable to resolve the issue directly with the individual/
department they are working with, then they may reach out to
the Vice President of Student Engagement for student concerns
and the Dean of Faculty for academic or faculty concerns to get
assistance with resolving the issue(s).
If the student is not satisfied with the decision of the Department
Chair or supervisor, a student may file an ocial complaint to
the Chief Operating Ocer via the online form. A copy of this
complaint shall be given to those involved with the dispute.
Once the decision of the Chief Operating Ocer is determined,
students may submit a final appeal by contacting the President of
the Institute.
FILING A COMPLAINT WITH AN EXTERNAL PARTY
A student may file a complaint with an external party should they
feel that the Institute has not adequately addressed a complaint
or concern after they have followed the institute’s Process for
Grievances and Appeals.
WASHINGTON STUDENT ACHIEVEMENT COUNCIL
The Washington Student Achievement Council (WSAC) has
authority to investigate student complaints against specific
schools. WSAC may not be able to investigate every student
complaint. Visit wsac.wa.gov/student-complaints for information
regarding the WSAC complaint process.
STUDENT COMPLAINT PROCEDURE
Schools accredited by the Accrediting Commission of Career
Schools and Colleges must have a procedure and operational
plan for handling student complaints. If a student does not
feel that the school has adequately addressed a complaint or
concern, the student may consider contacting the Accrediting
Commission.
All complaints reviewed by the Commission must be in written
form, and should grant permission for the Commission to
forward a copy of the complaint to the school for a response.
This can be accomplished by filing the ACCSC Complaint Form.
The complainant(s) will be kept informed as to the status of the
complaint as well as the final resolution by the Commission.
Please direct all inquiries to:
Accrediting Commission of Career Schools and Colleges
2101 Wilson Boulevard.
Suite 302
Arlington, VA 22201
Tel: (703) 247-4212
www.accsc.org | [email protected]
A copy of the ACCSC Complaint Form is available at the Institute
and may be obtained by contacting Mandy Wong, Vice President
of Compliance and Regulatory Aairs via
,
and may be obtained by contacting [email protected] or
www.accsc.org/Student-Corner/Complaints.aspx
If students are unsure of whom to speak to regarding a
complaint, they may contact Mandy Wong at the following
address:
Mandy Wong
Vice President of Compliance and Regulatory Aairs
DigiPen Institute of Technology
9931 Willows Road NE
Redmond, WA 98052
Tel: (425) 558-0299
2024–2025 Course Catalog 1st Edition - Standards of Progress DigiPen Institute of Technology 120
Grade Appeal Process
1. Students who would like to dispute their final grade should
first contact and discuss their concerns with the instructor
of that course. If a satisfactory resolution is unattainable,
the student may file a grade appeal.
2. Students must submit their grade appeal within two
business days from the final grade posting date (typically
the Tuesday after finals week). Failure to check grades until
a later date is not an acceptable reason to delay the grade
appeal process.
3. Appeals must be submitted to academic.aairs@digipen.
edu. Appeals will be reviewed by the Dean of Faculty (or
designee).
4. To be considered for an appeal the student must explain,
in writing, any procedural error or omission that impacted
their academic performance during the course such as
substantiated bias or material deviation from established
procedures.
5. The student’s appeal will be reviewed by the Dean of
Faculty (or designee) and a decision and response will be
sent to the student’s DigiPen email account within three
business days of the date the appeal was received.
6. If the appeal is granted, the student’s course grade will
be updated. If the appeal is denied, the student’s course
grade will remain unchanged. The decision may also be
remanded to the course instructor with additional direction.
Transcripts
To request an ocial transcript, students should complete a
Transcript Request form via Colleague Self Service (CSS).
Requests are usually processed within three business days.
Unocial transcripts may be printed via CSS.
Students with any questions may contact the Oce of the
Registrar at (425) 558-0299.
Exams
All students are required to be in attendance at the times
scheduled by the Institute for final exams. Instructors are not
required to make arrangements for individuals to take final
exams at a dierent time than the rest of the class. Should a
student miss an exam, it is the student’s responsibility to notify
the instructor in writing within 24 hours of the missed exam. In
the event that a student fails to provide such notification to an
instructor, or if the Institute does not find the reasons for missing
an exam justifiable, the student will be given a failing grade for
the exam(s).
If a student misses a final exam and notifies the instructor within
24 hours of the missed exam, the Instructor shall review the
individual circumstances. Only documented emergencies will
be considered acceptable reasons for missing exams. Exam
retakes shall be allowed at the sole discretion of the Instructor
and Department Chair. If allowed, the exam retake must be
completed prior to the ocial deadline for semester grades.
Examples of unacceptable reasons for missing an exam include
the demands of a time-consuming job, the desire to leave town
for a vacation or family gathering, the desire to do well on tests in
other courses, etc.
A retaken exam shall be dierent than the original one taken by
the other students of the class, and the timing of it shall be at the
sole discretion of the individual instructor. In all cases, retakes
shall be administered no later than one week after the original,
missed exam.
2024–2025 Course Catalog 1st Edition - Standards of Progress DigiPen Institute of Technology 121
General Information
Institutional Mission
DigiPen Institute of Technology provides exemplary education
and furthers research and innovation in science, engineering,
arts, digital media, and interactive computer technologies.
Building on a foundation of academics, applied learning, industry
knowledge, and multi-disciplinary team-based collaboration,
we inspire our students to pursue lifelong learning as well
as scientific and creative exploration, and empower them to
become leaders and originators on a global level.
Notice of Non-Discrimination
DigiPen Institute of Technology is committed to maintaining a
diverse community in an atmosphere of mutual respect for and
appreciation of dierences.
DigiPen Institute of Technology does not discriminate in its
educational and employment policies on the basis of race,
color, creed, religion, national/ethnic origin, sex, gender, gender
identity, gender expression, sexual orientation, age, or with
regard to the basis outlined in the Veterans’ Readjustment Act
and the Americans with Disabilities Act, as amended.
Religious Accommodation
DigiPen Institute of Technology provides reasonable
accommodations to students who, due to the observance of
religious holidays, expect to be absent or endure a significant
hardship during certain days of the course or program.
These holidays or observances must be part of a religious
denomination, church, or religious organization, and the course
instructor must be notified in writing during the first two weeks of
the course. If a student feels that their religious accommodation
has not been met, they should first discuss the issue with the
faculty member(s) involved and then file a course report or
incident report.
Accreditation History
DigiPen Institute of Technology is accredited by the Accrediting
Commission of Career Schools and Colleges (“ACCSC”, or “the
Commission”), a recognized accrediting agency by the United
States Department of Education.
The Bachelor of Science in Computer Engineering program
is accredited by the Engineering Accreditation Commission
of ABET, www.abet.org. This accreditation action extends
retroactively from October 1, 2012.
The Bachelor of Science in Computer Science in Real-Time
Interactive Simulation program (oered at the Redmond campus)
is accredited by the Computing Accreditation Commission
of ABET, www.abet.org. This accreditation action extends
retroactively from October 1, 2015.
Important dates in DigiPen’s accreditation history are as follows:
2002: DigiPen was granted initial accreditation by ACCSC,
including the approval for the Bachelor of Science in Real-
Time Interactive Simulation degree program.
2002: DigiPen received ACCSC approval for the Bachelor of
Fine Arts in Production Animation degree program.
2003: DigiPen received ACCSC approval for the Bachelor of
Science in Computer Engineering degree program.
2005: DigiPen was granted a renewal of accreditation by
ACCSC.
2006: DigiPen was granted approval for its Master of
Science in Computer Science degree program by ACCSC.
2008: DigiPen was granted approval for its Bachelor of Arts
in Game Design and Bachelor of Science in Game Design
degree programs by ACCSC.
2010: DigiPen was granted approval for its change of
location to its current facility by ACCSC.
2010: DigiPen received ACCSC approval allowing DigiPen
(Singapore) to disclose in its advertising that it is a branch
campus of DigiPen Institute of Technology.
2010: DigiPen was granted approval to change the program
name from the Bachelor of Fine Arts in Production Animation
to the Bachelor of Fine Arts in Digital Art and Animation.
2011: DigiPen was granted approval to change the program
name from the Bachelor of Science in Real-Time Interactive
Simulation to the Bachelor of Science in Computer Science
in Real-Time Interactive Simulation.
2011: DigiPen (Singapore) was granted accreditation by
ACCSC as a branch campus of the main school located in
Redmond, Washington, USA.
2011: DigiPen was granted approval for its Master of Fine
Arts in Digital Arts degree program by ACCSC.
2012: DigiPen was granted approval for its Bachelor of Arts
in Music and Sound Design and Bachelor of Science in
Engineering and Sound Design degree programs by ACCSC.
2012: DigiPen was granted approval to change the program
name from the Bachelor of Science in Game Design to the
Bachelor of Science in Computer Science and Game Design.
2013: DigiPen (Singapore) was granted ACCSC renewal of
accreditation for five years.
2014: DigiPen was granted approval for its Bachelor of
Science in Computer Science degree program by ACCSC.
2014: DigiPen (Singapore) was granted approval for its first
joint degree program with Singapore Institute of Technology,
Bachelor of Engineering with Honours in Systems
Engineering (ElectroMechanical Systems).
2015: DigiPen (Singapore) was granted approval for its
change of location to its current facility by ACCSC.
2024–2025 Course Catalog 1st Edition - Standards of Progress DigiPen Institute of Technology 122
History of DigiPen Institute of
Technology
DigiPen was founded in 1988 as a computer simulation and
animation company based in Vancouver, British Columbia,
Canada. As the demand for production work increased, DigiPen
faced diculty finding qualified personnel, and in 1990, it began
oering a dedicated training program in 3D computer animation
to meet this growing need.
That same year, DigiPen approached Nintendo of America
to jointly establish a post-secondary program in video game
programming. The result of this collaborative eort was the
DigiPen Applied Computer Graphics School. In 1994, it ocially
accepted its first class of video game programming students
to its Vancouver campus for the two-year Diploma in the Art
and Science of 2D and 3D Video Game Programming. In 1995,
DigiPen implemented a revised two-year 3D computer animation
program and graduated student cohorts over each of the
following four years.
Around this time, the video game industry underwent a paradigm
shift from dealing primarily with 2D graphics and gameplay to
full 3D worlds that players could freely explore. As these worlds
became more sophisticated, so did the task of programming,
designing, and animating them. In anticipation of this change,
DigiPen developed a four-year bachelor’s degree in video game
programming (the Bachelor of Science in Computer Science
in Real-Time Interactive Simulation) to prepare students for
the challenges of creating complex 3D game and simulation
software.
In 1996, the Washington State Higher Education Coordinating
Board (HECB) granted DigiPen the authorization to award
both Associate and Bachelor of Science degrees in Real-Time
Interactive Simulation. Two years later, in 1998, DigiPen Institute
of Technology opened its campus in Redmond, Washington,
USA. In 1999, DigiPen began oering the Associate of Applied
Arts in 3D Computer Animation. At this time, DigiPen phased
out its educational activities in Canada, moving all operations
to its Redmond campus. On July 22, 2000, DigiPen held its
first commencement ceremony, where it awarded Associate of
Science and Bachelor of Science degrees.
In 2002, DigiPen received accreditation from the Accrediting
Commission of Career Schools and Colleges (ACCSC). In 2004,
DigiPen began oering three new degrees: the Bachelor of
Science in Computer Engineering, the Master of Science in
Computer Science*, and the Bachelor of Fine Arts in Digital Art
and Animation (previously Bachelor of Fine Arts in Production
Animation). In 2008, DigiPen added two more degree programs:
the Bachelor of Science in Computer Science and Game Design
(previously Bachelor of Science in Game Design) and the
Bachelor of Arts in Game Design.
2015: DigiPen’s Bachelor of Science in Computer
Engineering program was accredited by the Engineering
Accreditation Commission of ABET, www.abet.org.
2016: DigiPen was granted approval to change the program
name from the Bachelor of Science in Engineering and
Sound Design to the Bachelor of Science in Computer
Science and Digital Audio.
2016: DigiPen was granted approval for its substantive
changes to the Master of Fine Arts in Digital Arts program.
2017: DigiPen’s Bachelor of Science in Computer Science in
Real-Time Interactive Simulation program was accredited by
the Computing Accreditation Commission of ABET,
www.abet.org.
2018: DigiPen was granted approval for its Bachelor of
Science in Computer Science in Machine Learning degree
program by ACCSC.
2018: DigiPen (Singapore) was granted ACCSC renewal of
accreditation for five years.
2019: DigiPen (Singapore) was granted approval to
change the program name from Bachelor of Engineering
with Honours in Systems Engineering (ElectroMechanical
Systems) to Bachelor of Engineering in Systems Engineering
(ElectroMechanical Systems).
2019: DigiPen (Singapore) was granted approval for two joint
degree programs with Singapore Institute of Technology (BS
in Computer Science in Real-Time Interactive Simulation)
and BS in Computer Science in Interactive Media and Game
Development), and the Master of Science in Computer
Vision degree program by ACCSC.
2020: DigiPen was granted approval to oer a portion of
degree programs via distance education.
2020: DigiPen (Singapore) was granted approval to change
the program name from Bachelor of Engineering in Systems
Engineering (ElectroMechanical Systems) to Bachelor of
Engineering in Mechatronics Systems.
2021: DigiPen was granted ACCSC approval for its Master
of Arts in Real-Time Visual Eects degree program to be
delivered via distance education.
2021: DigiPen was granted ACCSC approval for its Master
of Science in Computer Science degree program to be
delivered via distance education.
2022: DigiPen Europe-Bilbao was granted accreditation by
ACCSC as a branch campus of the main school located in
Redmond, Washington, USA.
2023: DigiPen (Singapore) was granted approval to teach-
out the Bachelor of Science in Computer Science in rEal-
Time Interactive Simulation (142 credits), and Bachelor of
Science in Computer Science and Game Design (142 credits)
non-joint degree programs.
2024: DigiPen (Singapore) was granted aproval to teach-out
the Bachelor of Mechatronics Systems program.
Any person desiring information about the accreditation
requirements or the applicability of these requirements to the
Institute may contact ACCSC by mail at 2101 Wilson Boulevard,
Suite 302, Arlington, VA 22201, or by phone at (703) 247-4212.
ACCSC’s website address is www.accsc.org.
2024–2025 Course Catalog 1st Edition - Standards of Progress DigiPen Institute of Technology 123
Also in 2008, DigiPen partnered with Singapore’s Economic
Development Board to open its first international branch
campus, oering the following degrees: the Bachelor of Science
in Computer Science in Real-Time Interactive Simulation
(previously Bachelor of Science in Real-Time Interactive
Simulation), the Bachelor of Science in Computer Science
and Game Design, the Bachelor of Fine Arts in Digital Art and
Animation, and the Bachelor of Arts in Game Design. In 2010,
DigiPen announced plans to open its first European campus in
Bilbao, Spain.
That same year, DigiPen relocated its U.S. campus to its
current location at 9931 Willows Road Northeast in Redmond,
Washington.
On September 26, 2011, DigiPen launched DigiPen Institute
of Technology Europe-Bilbao, oering two bachelor’s degree
programs: the Bachelor of Science in Computer Science in
Real-Time Interactive Simulation and the Bachelor of Fine Arts in
Digital Art and Animation.
On October 11, 2011, DigiPen (Singapore) was granted
accreditation by ACCSC as a branch campus of the main school
located in Redmond, Washington, USA.
In 2012, DigiPen added three new degree programs: the
Bachelor of Arts in Music and Sound Design, the Bachelor of
Science in Computer Science and Digital Audio (previously
Bachelor of Science in Engineering and Sound Design), and the
Master of Fine Arts in Digital Arts.
In 2014, DigiPen added a new degree program: the Bachelor
of Science in Computer Science. In that same year, DigiPen
(Singapore) received approval for the Bachelor of Engineering
(with Honours) in Systems Engineering (ElectroMechanical
Systems) degree program.
In 2015, DigiPen’s Bachelor of Science in Computer Engineering
degree program was accredited by the Engineering
Accreditation Commission of ABET, www.abet.org.
In 2015, DigiPen (Singapore) was approved to move from Pixel
Building, 10 Central Exchange Green, to SIT@SP Building, 510
Dover Road.
In 2017, DigiPen’s Bachelor of Science in Computer Science in
Real-Time Interactive Simulation degree program was accredited
by the Engineering Accreditation Commission of ABET, abet.org.
In 2018, DigiPen added a new program: the BS in Computer
Science in Machine Learning degree program. The first cohort
started in Fall 2019.
In 2018, DigiPen (Singapore)’s B.Eng. in Systems Engineering
(ElectroMechanical Systems) Program sought the provisional
accreditation by the Engineering Accreditation Board (EAB) of
IES for a term of three years for students entering the program
from Academic Year 2014/2015.
In 2019, DigiPen (Singapore) was granted approval for its two
joint degree programs with Singapore Institute of Technology,
Bachelor of Science in Computer Science in Real-Time
Interactive Simulation and Bachelor of Science in Computer
Science in Interactive Media and Game Development. In
addition, DigiPen (Singapore) was granted approval for its Master
of Science in Computer Vision program.
In 2019, DigiPen (Singapore) was granted approval to change the
program name from Bachelor of Arts in Game Design to Bachelor
of Arts in User Experience and Game Design.
In 2020, DigiPen (Singapore) was granted approval to change
the program name from Bachelor of Engineering in Systems
Engineering (ElectroMechanical Systems) to Bachelor of
Engineering in Mechatronics Systems.
In 2021, Full accreditation is being sought in the Academic Year
2021/2022 for the Bachelor of Engineering in Mechatronics
Systems.
In 2022, DigiPen Europe-Bilbao was granted accreditation
by ACCSC as a branch campus of the main school located in
Redmond, Washington, USA.
In 2022, DigiPen Europe-Bilbao was granted accreditation by
ACCSC Students may attempt a course a total of four times in an
eort to earn a passing grade.
In 2022, Engineering Accreditation Board (EAB) of IES agreed to
award full accreditation to DigiPen (Singapore)’s (i) Bachelor of
Engineering in Systems Engineering (Electromechanical Systems)
program at SIT for students graduating from the programme
in the academic years 2018/2019, 2019/2020, 2020/2021,
2021/2022, 2022/2023 and 2023/2024 and (ii) Bachelor
of Engineering In Mechatronics Systems program at SIT for
students graduating from the program in AY2024/2025.
*DigiPen began oering the MS in Computer Science program in 2004 before
ACCSC expanded its scope of recognition by the United States Department
of Education to grant approval for master’s degree programs. ACCSC granted
approval for this degree in 2006.
Student Right to Know Act and
Campus Crime Act Disclosure
Notice
In compliance with the Higher Education Act of 1965, as
amended, and the Student Right to Know Act, DigiPen is pleased
to provide copies of the retention, graduation, and employment
rates as well as campus crime reports to prospective and current
students upon request. Please send a request to the Oce
of Admissions ([email protected]) or the Oce of the
Registrar (registrar[email protected]) to have copies of either
report provided.
2024–2025 Course Catalog 1st Edition - Standards of Progress DigiPen Institute of Technology 124
Text Communications Policy
DigiPen will occasionally send out important announcements
via text message. Texts are normally limited to emergency or
time sensitive communications. These messages may address
topics such as active emergencies, inclement weather, school
closures and delays, drills, registration links, vaccination update
links, or the like. All students are automatically enrolled into the
system upon matriculating to receive emails and texts; however,
texts may only reach students if they’ve provided a domestic cell
phone number in the student information system (also known as
Colleague Self Service). Steps for updating contact information
or opting-out of text or email are included in the Student
Handbook.
Youth and Adult Programs
DigiPen Institute of Technology oers a series of Youth and
Adult programs each semester and during the summer session.
Courses are taught at DigiPen’s Redmond campus and some are
also oered online. Please visit digipen.edu/academics/youth-
and-adult-programs for more information about specific courses
oered, cost, admissions information, and registration.
Please note that the Youth and Adult programs are not
transferable to any of DigiPen’s degree programs and do not fall
within the scope of ACCSC accreditation.
Voter Registration
For detailed information about voter registration in Washington
state and to download a voter registration form, visit sos.wa.gov/
elections/register.aspx.
Vaccination Policy
DigiPen does not require specific immunization or vaccinations
for its students except for COVID. Vaccinations are required for
students living in DigiPen Housing.
The state of Washington requires DigiPen to educate its students
about Meningococcal disease and vaccination. Information
related to the causes, symptoms, mortality, treatment, and
prevention (including vaccination) of Meningococcal disease
is available to download from the American College Health
Association’s website at acha.org. This information is also
available in the Oce of Student Aairs.
U.S. Military Active Duty Policies
for Students and U.S. Military
Dependents
WITHDRAWAL AND READMISSION PROCEDURES
FOR STUDENTS CALLED TO U.S. MILITARY ACTIVE
DUTY
Withdrawal
Students who are called to active duty should bring a copy of
their activation orders and submit the Institutional Withdrawals
forms to their Student Success Advisors, who will then review
and submit them to the Oce of the Registrar.
If students are called to active military duty before the end
of the second week of instruction, no course entries will
appear on their transcripts for that semester and they will be
eligible for a full tuition refund.
If students are called to active military duty after the end of
the second week of instruction and before the end of the
eighth week of instruction, they will receive a “W” for each
course enrolled, and they will be eligible for a full tuition
refund.
If students are called to active military duty after the end
of the eighth week of instruction, they will receive a “W”
for each course enrolled, and they will be eligible for a full
tuition refund. Students who have completed a substantial
amount of their course work may request an “I” grade. An
“I” will revert to a “W” if the student’s active duty period is
extended beyond the agreed-upon length of the original
agreement.
VA Priority Registration
Students with VA benefits will have priority registration each
semester (five days prior to the start of normal registration).
Financial Aid
If students are receiving financial aid during the semester in
which they are called to active duty, financial aid must be repaid
according to federal and state guidelines before a refund will
be issued by DigiPen. The rules regarding financial aid are not
necessarily within the control of the Institute. Students should
consult with the Oce of Financial Aid concerning the impact of
military call-up on financial aid conditions and eligibility. The U.S.
Department of Education has directed the Direct Loan Program
and colleges to provide relief from student loan obligations by
postponing student loan payments for borrowers during the
period of the borrower’s active duty service.
If a veteran receiving Post 9/11 benefits withdraws before the
semester is completed, all funding received from the U.S.
Department of Veterans Aairs would be returned to the student,
2024–2025 Course Catalog 1st Edition - General Information DigiPen Institute of Technology 125
and it is the student’s responsibility to pay any balance owed to
DigiPen.
Readmission
In compliance with the Higher Education Authorization Act,
matriculated/active students who are called to active duty
shall be entitled to readmission provided that the student
followed the appropriate steps as outlined in the Withdrawal
and Readmission Procedures for Students Called to U.S. Military
Active Duty section. This is provided that the cumulative length
of the absence and of all previous absences from the Institute,
by reason of service in the uniformed services, does not exceed
five years, and, except as otherwise provided in this section, the
student submits a notification of intent to re-enroll in the Institute.
The readmission fee is waived for students returning to DigiPen
from United States military active duty.
WITHDRAWAL PROCEDURES FOR STUDENTS WHO
ARE MILITARY DEPENDENTS WHOSE FAMILIES
MUST MOVE DUE TO REDEPLOYMENT/RELOCATION
Withdrawal
Students who are military dependents and whose families must
move due to redeployment or relocation must provide a copy of
their family members’ deployment/relocation orders and submit
the Institutional Withdrawal forms to their Student Success
Advisors, who will then review and submit them to the Oce of
the Registrar.
Students who must move before the end of the second
week of instruction shall receive no course entry on their
transcript and will receive a 100% refund.
Students who must move after the end of the second week
of instruction and before the end of the eighth week of
instruction shall receive a “W” for each course enrolled and
receive a 100% refund.
Students who must move after the end of the eighth week
of instruction will receive a “W” for each course enrolled and
receive a 100% refund.
Financial Aid
Military redeployment/relocation may also aect a student’s
financial aid. Military dependents receiving financial aid during
the semester in which they are required to move must repay
their financial aid according to federal and state guidelines
before a refund will be issued by DigiPen. The rules regarding
financial aid may not necessarily be within the control of the
Institute. Students should consult with the Oce of Financial Aid
concerning the impact of military redeployment/relocation on
financial aid conditions and eligibility.
About DigiPens Facilities
DigiPen Institute of Technology’s 150,000 sq. ft. campus features
auditoriums, classrooms, and open lab areas with dedicated
game production suites, conference rooms, art labs, a music
production studio, a ceramics lab, an Academic Support Lab,
a Student Aairs Oce, a Housing Oce, a library, sta and
faculty oces, a commercial software engineering research and
development lab, a game console software development lab,
and a professional kitchen and cafeteria.
In August 2020, DigiPen has expanded into non-contiguous
space located within the same business complex named
Willows Commerce Park of our main campus. The expanded
facility is located at 9825 Willows Road, Suite 160, and is
approximately 15,559 square feet. The facility is located
approximately 200 feet away from our main campus. The
expansion houses our Library along with additional student
computer lab space, six (6) collaboration rooms, multifunction
workspaces, lounge areas, and an additional lecture room. As a
result of this facility expansion, DigiPen acquires 30 additional
parking spaces within the Willows Commerce Park.
Weekly student access to the DigiPen campus is usually from 6
a.m. to midnight, daily. On certain holidays, lab hours are from 12
p.m. to 8 p.m. Core oce hours for the administration sta are
from 9 a.m. to 5 p.m., Monday through Friday.
The computer workstations provided at DigiPen are selected
to meet or exceed the hardware specifications for required
educational software. All computers are on an internal network
and have access to printers, servers, and archival media. DigiPen
upgrades the computer equipment on a regular basis. Many
classrooms are equipped with microphones and either DLP or
LCD high-definition projection systems. Presentation materials
may be shown on a variety of formats, including Blu-ray and DVD
players, VCRs, document cameras, and CD players.
Classrooms vary in size from a large auditorium accommodating
up to 263 students to small classrooms for 12 students. Our two
multidisciplinary student game production suites, Edison and
Tesla, are 11,000 sq. ft. and 6,500 sq. ft. in respective size and
seat 850 in total at workstation table and chair arrangements
configured as team spaces. Students specializing as game
designers, game programmers, game artists, game musicians,
and computer engineers apply and integrate the academic
theory from their respective disciplines into projects of varying
genres.
2024–2025 Course Catalog 1st Edition - General Information DigiPen Institute of Technology 126
Students are responsible for their own data and are
encouraged to protect their work by utilizing the resources
provided by DigiPen and by using a personal storage device
such as a flash drive or laptop computer.
Students may not attempt to access another student’s
information or display any material that may oend another
student.
Students may not copy, publish, or make available any
DigiPen property without written consent. This includes,
but is not limited to, storing materials on any unauthorized
network service or personal server.
Commercial use of DigiPen computer or network resources
is expressly and strictly forbidden. Any commercial activity
will result in legal action against the oender.
DigiPen reserves the right to monitor, log, and inspect any
data stored on any DigiPen computer or transmitted over the
DigiPen network without restriction or limitation in order to
ensure compliance with the above policies. Students found to
be in violation of these policies may be restricted from DigiPen’s
network and subject to disciplinary action.
INTERNET FILTER POLICY
Internet access through DigiPen’s network is filtered to ensure
that students are better able to access information and materials
related to their education. All internet trac from within DigiPen’s
network, including labs, classrooms, and administrative oces,
are sent through a system of proxies, filters, and analyzers
to protect school resources from outside disruption, prevent
network abuse, and prioritize legitimate educational usage. For
questions or concerns about this policy, or to report a problem
with internet access, contact the IT sta by email at
COPYRIGHT INFRINGEMENT AND PEER-TO-PEER
FILE SHARING
DigiPen prohibits copyright infringement in any form, including
the illegal downloading and uploading of copyrighted works
through peer-to-peer file sharing as defined by Title 17 of the
United States Code.
Copyright infringement may result in civil and criminal penalties,
including damages of up to $150,000 per infringed work,
imprisonment of up to five years, and fines of up to $250,000
per oense. For more information, please see the website of the
U.S. Copyright Oce at copyright.gov, especially the FAQs at
copyright.gov/help/faq.
In addition to the civil and criminal penalties outlined above,
students who engage in illegal downloading or unauthorized
distribution of copyrighted materials using DigiPen’s network
will also be referred to DigiPen’s Appeals and Disciplinary
Committee and be subject to disciplinary sanctions, up to and
including expulsion from the Institute, under the Regulation of
Conduct and Disciplinary Procedures.
Description of the Library
Facilities and Internet Access
LIBRARY SERVICES
The library serves the information and equipment needs of
the Institute’s curriculum, students, faculty, and sta. Students
have access to a variety of resources such as books, video
games, e-books, DVDs, board games, sound eects, and
reference books relevant to their program of study. The library
also subscribes to a selection of major journals and magazines
related to the fields of gaming, simulation, computer engineering,
and animation. Furthermore, the DigiPen library allocates an
annual budget for updating the contents of the library. The
15,000 square foot library currently holds over 6,500 books,
more than 200,000 e-books, over 1,700 videos and video
games, a digital collection of more than 100,000 sound eects,
and music clips and over 7,000 subscriptions to industry
magazines and journals (print and online). The library also loans
out computer games, consoles, drawing tablets and other
equipment. The librarian provides reference services, information
literacy instruction, and materials through inter-library loan. In
addition to these curriculum-related resources, the library has
a collection of career-oriented materials, including books on
resumes, cover letters, and interviews. The library hosts a free
book and textbook exchange.
Library hours change from term to term. For current hours,
please refer to the library’s webpage or contact the library sta
by email at [email protected] or by phone at (425) 895-4420.
INTERNET ACCESS
Internet access is a regulated service and is provided for
students free of charge. Students may lose this privilege if they
do not abide by the Student Network and Internet Usage Policy
(see the following section).
Student Network and Internet
Usage Policy
GENERAL POLICIES
DigiPen’s computer and network resources are provided
exclusively for educational purposes. To ensure that these
resources remain available for legitimate academic usage,
DigiPen requires compliance with the following policies:
Students are required to respect DigiPen property. Students
may not abuse, damage, vandalize, steal, or in any way alter
DigiPen property in any manner that would prevent another
student from using it.
Students may not install software, drivers, patches, or any
other program on DigiPen computers. Additional software
may be requested through an instructor; it is the sole
responsibility of DigiPen to decide if, how, and when any
software is installed.
2024–2025 Course Catalog 1st Edition - General Information DigiPen Institute of Technology 127
DigiPen Streaming Policy
Residential programs at DigiPen require in-person participation.
Streaming of residential (in-person) classes is not permitted.
Courses designated as hybrid or online may include streaming.
Emergency Procedures
For all emergency situations, students, faculty, and sta are to
remove themselves from personal danger before contacting
anyone for assistance.
For more information involving both emergencies and non-
emergencies situations, please visit our website at digipen.edu/
student-portal/campus-information/emergency-procedures.
Applying to DigiPen
Visiting DigiPen
DigiPen oers many options for prospective students and
families to visit us both on campus and online . We encourage
you and your family to take a tour of the campus, shadow a
current DigiPen student, or attend any number of in-person
presentations and preview days. If you can’t make it to campus,
we also oer a number of virtual experiences, from on-demand,
one-on-one chats with current students to regularly scheduled
interactive group livestreams. Our admissions ocers are
committed to making these experiences as easy and accessible
as possible. Anyone interested in finding out more about
DigiPen Institute of Technology and its programs is welcome to
attend. For information on dates and to register to attend these
events, please visit our website at digipen.edu/visit-us or email
Visitors interested in learning about DigiPen’s admission
requirements, application process, and degree programs are
encouraged to schedule a meeting and tour with an admissions
representative. To schedule an appointment, please contact
the Oce of Outreach at [email protected] or check the
website to register.
One of the best ways to find out what DigiPen is like as a student
is to spend a day on campus, attending classes and meeting
students, faculty, and sta. During the fall, spring, and summer
semesters, the Oce of Outreach can help prospective students
arrange to shadow a current student. Most visitors will combine
a student shadow with a one-on-one admissions or financial
aid meeting. Student shadow requests should be made at least
two weeks in advance. To learn more about this program and
to schedule a time for your visit, please contact the Oce of
Outreach at [email protected].
Policy on the Admission of
Students with Disabilities
DigiPen makes no pre-admission inquiry about an applicant’s
disability. Applicants may share information about their disability
on their application for admission, if they choose. DigiPen
recognizes the decision to self-identify any disability is a personal
one and we respect an applicant’s decision not to do so.
DigiPen Institute of Technology is committed to providing equal
opportunity and access to prospective students with disabilities
in completing and submitting an application for admission.
Applicants who experience disability and would like to request
accommodations in completing their application for admission
should contact: [email protected].
2024–2025 Course Catalog 1st Edition - General Information DigiPen Institute of Technology 128
Some examples of reasonable accommodation in the admissions
process include:
Use of print or electronic materials
Use of auxiliary aids
Assistance in reviewing the application guidelines and
criteria
Contacting the Oce of Admissions for disability-related
assistance is confidential. Information about an applicant’s
disability will be kept private in accordance with federal and state
law, and not shared with admission review committee members.
Admissions Application Information
All applicants to degree programs at DigiPen must submit the
following:
1. Application for admission
2. Application fee
3. Transcripts from all schools attended
4. Essay (undergraduate applicants) or statement of purpose
(graduate applicants)
Additional admission requirements can vary depending on your
academic background and the degree program you wish to
join. Following are the links where you will find the additional
information you need to begin your application.
1. Undergraduate Application Process
2. Homeschooled Application Process
3. Graduate Application Process
4. International Application Process
Admission/Denial to DigiPens
Programs
DigiPen considers every part of an applicant’s materials and
qualifications when evaluating the applicant for admission.
Meeting the minimum standards is not a guarantee for admission.
Applicants who exceed the minimum standards are more likely to
be admitted.
Please visit the Application Process page on our website for
detailed information.
Reapplication Information
Applicants who are denied admission are encouraged to re-
apply for a future year. By improving the areas suggested on
the original decision letters (e.g. improving grades by taking
community college courses, devoting more time and energy to
any required portfolios, etc.) many individuals re-applying for
admission are accepted.
Non-Degree Seeking Studies
Non-degree seeking applicants who are interested in taking
individual courses may register for them based on the desired
semester’s course oerings, and availability. Applicants will be
handled on a first-come, first-served basis.
Courses taken as non-degree seeking do not lead to a degree
and are not applicable to earning a professional certificate from
DigiPen.
Please visit the Non-Degree Seeking Studies page on our
website for detailed information.
Degree Plan Policy
READMISSION
Readmission applicants may apply to return to a valid DigiPen
degree plan. The degree plan placement is decided by DIT and
is not open to student choice.
A student who wishes to return to DigiPen after a break in
enrollment may apply to do so by completing a readmission
application and submitting required materials. Students
must meet with their Student Success Advisor (Redmond) for
advising and with the Oce of the Registrar (all campuses)
for a degree audit to verify valid degree plans eligible to
the student. Program course waivers must be approved at
this time. Students who are suspended due to academic or
disciplinary reason may not return to the Institute until the
semester following the suspension period. Students may
apply for readmission to their eligible semester as soon as
the admission period for that semester opens and applicable
materials are available for submission. DigiPen cannot
guarantee readmission into a student’s original degree plan
due to limited availability of course oerings from previous
degree curricula. The decision on degree plan is made
by the Institute and is not open to student choice. Visit
the Readmission Process page on our website for more
information.
CHANGE OF MAJOR
Change of major students may apply to switch majors into a
valid DigiPen degree plan for the new major. The degree plan
placement is decided by DIT and is not open to student choice.
2024–2025 Course Catalog 1st Edition - General Information DigiPen Institute of Technology 129
A student may apply to switch degree programs through
Slate. Students must meet with their Student Success Advisor
(Redmond) for advising, and with the Oce of the Registrar (all
campuses) for a degree audit to verify valid degree plans eligible
to the student. Program course waivers must be approved at this
time. The decision on degree plan is made by the Institute and is
not open to student choice. Visit the Change of Major page on
our website for more information.
DIGIPEN INITIATED DEGREE PLAN CHANGE
Degree Plan changes may sometimes be initiated by the
Institute. Current students may be oered the option to change
into a valid degree plan based on DIT recommendation. This
recommendation must be agreed upon by the respective
Program Director, the Registrar, the Director of Student Success,
the Dean of Faculty, and the Vice President of Compliance and
Regulatory Aairs.
DigiPen regularly reviews its programs for rigor and
continued relevance to the industries. As such, DigiPen may
determine that a more updated degree plan will be more
beneficial to students in terms of program outcomes and
occupational outlook. The degree plans for programs are
reviewed by the respective Program Director, the Registrar,
the Director of Student Success, the Dean of Faculty, and
the VP of Compliance and Regulatory Aairs.
Waiver Credit, Advanced
Placement Examinations, CLEP
Students may apply for course waivers if they can demonstrate
that their knowledge and skills—whether they were gained by
formal education, exam, work experience, or life experience—
are equivalent to those gained by courses oered at DigiPen
Institute of Technology. Credit may be granted through other
means: Advanced Placement (AP) Exam scores, College-Level
Examination Program (CLEP) subject exam scores, or transfer
credits from other post-secondary institutions.
Course Waiver Examinations
Students may petition to waive designated courses by
demonstrating sucient mastery of the material. If approved,
students may waive the requirement to complete a specific
course. A course waiver does not result in credit earned and will
not reduce the total number of semester hours required for a
degree; however, it will increase the available number of elective
hours for a degree. Waived courses are entered on a student’s
transcript, but no grades or quality points are awarded.
To petition for a course waiver, students should take the
following steps:
1. Contact their Student Success Advisor to discuss their
degree requirements and course waiver process.
2. Submit a copy of their transcript and/or other supporting
documentation (with relevant details highlighted) to the
academic Department Chair. Supporting documentation
may be a combination of prior academic coursework and
relevant work experience in the subject area.
3. Successfully pass a course waiver examination at least
equal in scope and diculty to a final examination in the
course (if required by the academic department). Waiver
examinations may not be repeated.
If a course waiver is approved, the academic Department Chair
will submit the approval to the Oce of Registrar for processing.
For waiver requests completed by July 1, students will receive
notification by August 1. Waiver requests submitted after July
1 will be handled on a rolling basis, as faculty schedules allow.
Results of waiver requests received after the July 1 deadline are
not guaranteed to be available before the start of classes.
The following restrictions apply to all course waiver requests.
1. A student must be currently enrolled before a course
waiver can be recorded on the permanent record.
2. A maximum of 15 credits may be waived.
2024–2025 Course Catalog 1st Edition - General Information DigiPen Institute of Technology 130
3. Courses that were audited, repeated, or received a grade
of “WF”, “F” or “NP” are ineligible for course waivers.
Advanced Placement Examinations
Course credit may be granted for a score of 4 or 5 on Advanced
Placement (AP) Exams of the College Board according to the
equivalency chart below. AP Exams must have been taken within
the last 10 years and must have been taken prior to the student’s
graduation from high school. Course credit is entered on a
student’s transcript, but no grades or quality points are awarded.
It is the student’s responsibility to have an ocial AP score report
sent to DigiPen.
ACCEPTED AP SCORES AND DIGIPEN COURSE
EQUIVALENTS
AP EXAM
MINIMUM
SCORE
DIGIPEN
COURSE
Art – History of Art 4 ART 199
English – Language and
Composition
4 ENG 110
English - Literature and
Composition
4 ENG 110
History – World History 4 HIS 100
Japanese 4 JPN 101
Macroeconomics and
Microeconomics
4 ECN 100
Statistics 4 MAT 105
Calcab AB Subscore 4 MAT 150
Mathematics – Calculus AB 4 MAT 150
Mathematics – Calculus BC 4 MAT 200
Music Theory 4 MUS 120/L
Physics 1 – Introduction 4 PHY 115
Physics C – Mechanical 4 PHY 200/L
Physics C – Electricity and
Magnetism
4 PHY 270/L
Psychology 4 PSY 101
College-Level Examination
Program (CLEP)
Credit may be granted for CLEP Subject Examinations with a
B-level score or higher only, according to the equivalency chart
below. Exams must have been taken within the last 10 years and
must have been taken prior to the applicant’s completion of a
total of 40 hours of college credit. Course credit is entered on a
student’s transcript, but no grades or quality points are awarded.
It is the student’s responsibility to have an ocial score report
sent to DigiPen.
CLEP SUBJECT TEST
MINIMUM
SCORE
DIGIPEN
COURSE
College Composition 59 ENG 110
Introductory Psychology 55 PSY 101
Students should check with the College Board at collegeboard.org
for further details and information concerning test centers and dates.
Transfer Credit Policy
Incoming students should submit final college transcripts at least
two weeks prior to the start of classes to receive transfer credit.
Transcripts received after this date are not guaranteed to be
evaluated prior to the start of classes.
No transfer or waived credit may be accepted for a course during
any semester in which a student has enrolled and attended the
same course.
Transfer credit processed after August 14 will be accrued in
the Fall Semester; transfer credit processed after the start of
Spring Semester will be accrued in the Spring Semester; and
transfer credit processed after the start of Summer Semester
will be accrued in the Summer Semester, or the next semester in
which the student is actively enrolled. Students must be actively
enrolled during the semester of accrual to receive transfer credit.
Graduating students must be actively enrolled during their final
semester at DigiPen.
Transfer Credit Process
Students who have documented college-level credit from
another institution are automatically considered for transfer credit
during the application process. It is the student’s responsibility to
send all ocial transcripts and test scores for consideration.
Transfer credit evaluations are completed on a course-by-course
basis. The Oce of the Registrar will evaluate college-level credit
earned at other accredited institutions with respect to a student’s
degree program at DigiPen. For transfer credit to be accepted,
it must satisfy a course requirement for the student’s degree
program.
To be considered for transfer credit, courses must have been
taken within the last 10 years and must appear on an ocial
transcript from an accredited institution with a grade of B- or
better. DigiPen reserves the right to accept or reject credits
earned at other institutions. Transferred courses are entered on
transcripts, but no grades or quality points are awarded. Transfer
credit is not calculated into the student’s grade point average at
DigiPen.
Transfer credit may be accepted subject to the following
conditions and restrictions:
2024–2025 Course Catalog 1st Edition - General Information DigiPen Institute of Technology 131
1. The course(s) oered for transfer must be taken at an
accredited institution, approved by the regulatory authority
which oversees the educational system in the country
where the institution is located. These courses must appear
on ocial transcripts from the institution. The final decision
regarding the transferability of credits rests with DigiPen.
2. The course(s) must be comparable in outcomes,
competencies, and academic quality to DigiPen courses;
transfer credit will be denied for courses not meeting this
standard.
3. Transfer credit will be considered for courses in which the
grade of “B-” or better is recorded.
4. Courses will be considered only if taken and passed within
the last 10 years.
5. Courses considered for transfer to a student’s major are
subject to review by academic department oces and may
require a validation examination, portfolio review, and/or
additional documentation to be approved.
6. Developmental courses, orientation courses, or courses
that receive a “pass” or “credit” grade are not eligible for
transfer credit.
7. In general, designated project and performance courses
may not be satisfied with transfer credit.
8. Undergraduate Students: A minimum of 50% of
undergraduate degree program requirements must be
completed at DigiPen.
9. Graduate Students: Graduate programs may accept up
to 15 credits in transfer from other colleges and DigiPen
programs.
Students transferring to DigiPen under an established articulation
agreement may be subject to policies that vary from those stated
here.
MILITARY TRANSCRIPTS
If you are a veteran, please submit all military transcripts when
applying to DigiPen Institute of Technology. A review of your
military transcripts will determine if any credits can be transferred
to your degree program.
Intercampus Transfer Policy
Intercampus Transfers are students who have enrolled in a
DigiPen degree program and wish to permanently transfer to
another DigiPen campus. Students who intend to complete
an intercampus transfer should first meet with their current
campus Oce of the Registrar to request ocial transcripts
and to discuss the transfer requirements. Then the student
should submit a completed Application for Campus Transfer to
the Oce of Admissions for the campus to which they wish to
transfer. This application should include the application form,
an essay on why they wish to transfer, and a completed transfer
checklist. Students who wish to transfer should start the process
as early as possible to allow enough time for materials transfer
and preparing appropriate visa paperwork. Applications must be
submitted by the following deadlines:
TRANSFER SEMESTER DEADLINE
Fall July 1
Spring December 1
Students will be notified by the Oce of Admissions of the
transfer campus whether the applications are approved or
denied.
Students are eligible to apply for intercampus transfers any time
after matriculation and prior to the completion of 75% of the
entire program in which they enrolled. A minimum cumulative
GPA of 2.0 is required for intercampus transfer. In order to
earn an undergraduate degree from the DigiPen campus
to which students wish to transfer, the following conditions
must be satisfied (in addition to the program and graduation
requirements):
1. Students should complete a minimum of twenty-five
percent (25%) of the credits required for the undergraduate
degree program at the DigiPen campus awarding the
degree;
2. At a minimum, students must maintain matriculated/active
status for at least one academic year and complete the
final semester at the campus awarding the degree.
Students may contact the Oce of the Registrar at their
current campus for more information on transfer requirements,
deadlines, and any other special procedures.
Articulation Agreements
For students who transfer to DigiPen under an established
articulation agreement, credits will be accepted and grades
earned will be included on DigiPen transcripts. These grades
will also be calculated into the student’s grade point average at
DigiPen. Please contact the Oce of the Registrar for a list of
colleges with articulation agreements.
Transferability of Credits to Other
Institutions
A student wishing to transfer DigiPen credits to another
institution may request the Institute to furnish transcripts and
other documents necessary to a receiving institution. The
Institute advises all prospective students that the courses and
2024–2025 Course Catalog 1st Edition - General Information DigiPen Institute of Technology 132
credits reflected on their transcript may or may not be accepted
by a receiving institution. Students should inquire with the
specific receiving institution about the transferability of DigiPen
credits.
Granting Credits for Work
Experience
DigiPen does not grant credit for work experience.
Tuition and Fees
All tuition and fees are in U.S. dollars.
Application Fee
A $60.00 application fee must accompany the application form.
The application fee is refundable if the applicant requests a
refund within three days after submitting the application fee and
cancels the application. This fee can be waived for students who
demonstrate financial need through an SAT fee-waiver program
or for participation in a similar need-based program.
Enrollment Fee
Upon acceptance into a degree program, a $150 enrollment
fee must be paid to confirm enrollment. If a student cancels
enrollment, the student may request a refund of the enrollment
fee within three days after signing the enrollment agreement and
making an initial payment.
Tuition Fee Payment
Please see the payment schedule in the Student Enrollment
Agreement for dates and amounts due. The payment of tuition
and all associated fees is the sole responsibility and obligation of
the registering student. Tuition increases will be announced six
months before taking eect.
Payment of tuition and fees can be made by credit card, personal
check, electronic fund transfer (eCheck), wire transfer, or cash.
To pay by wire transfer, visit flywire.com/pay/digipen.
DigiPen accepts credit card payments (VISA, MasterCard,
American Express, and Discover) online with a 2.75%
convenience fee charge.
Separate payments are required for tuition and housing invoices.
To process a credit card payment, the Oce of Accounting will
need:
Student’s full name
Student’s DigiPen ID number
Credit card information
Amount of payment
To process an electronic fund transfer or eCheck with no
convenience fee, you will need:
Bank routing number
Bank account number
To pay online by eCheck or credit card, visit digipen.edu/
departments/accounting/making-tuition-payments.
2024–2025 Course Catalog 1st Edition - General Information DigiPen Institute of Technology 133
All payments made by personal check should be sent to:
DigiPen Institute of Technology
Oce of Accounting: Accounts Receivable
9931 Willows Road NE
Redmond, WA 98052
Tuition*
The flat-rate fee structure at DigiPen is determined based on the
number of credit hours the student takes per term. In order for
an undergraduate student to complete the degree program in
the typical four years, the student must take an average of 16-22
credits per semester, and two semesters per school year.
The following tuition rates are for the 2024-25 academic year.
2024-25 UNDERGRADUATE TUITION
TOTAL COST
BREAKDOWN
U.S. CITIZENS
AND RESIDENTS
NON-U.S.
RESIDENTS
Cost per Credit
Fewer than 16 credits
$1,245/credit $1,400/credit
Cost per Semester
16-22 Credit Flat Rate
$19,300
$21,500
Cost per Year
16-22 Credit Flat Rate
$38,600 $43,000
2024-25 GRADUATE TUITION
TOTAL COST
BREAKDOWN
U.S. CITIZENS
AND RESIDENTS
NON-U.S.
RESIDENTS
Cost per Credit
Fewer than 12 credits
$1,340/credit $1,480/credit
Cost per Semester
12-18 Credit Flat Rate
$16,100 $17,650
Cost per Year
12-18 Credit Flat Rate
$32,200 $35,300
Graduate Courses for Undergraduate Students
Students registered in an undergraduate degree program at
DigiPen may register for graduate-level classes. Tuition for these
graduate-level courses is charged at the undergraduate tuition
rate.
POLICIES
General Notes About Tuition
Tuition is subject to change with six months’ notice.
Students re-registering for a course that needs to be retaken
must pay the regular course fees and are responsible for re-
registering in the course.
Students auditing a course must pay the regular course fees.
Exception to Non–Citizen Tuition Rates
DigiPen will accept an adavit form to grant resident status
to certain non–citizen students, allowing them to pay resident
tuition rates. This policy does not make students eligible to
receive need-based state or federal financial aid.
Cost of Attendance
The Cost of attendance (COA) is a standardized set of budgets
used as a basis for determining maximum financial aid eligibility.
Cost of attendance is established each year based on changes
in costs. The standard COA includes tuition, fees, housing and
food, laptop, books, transportation, and personal expenses. Cost
of attendance can vary depending on program of study, living
arrangements while in school, and a variety of other factors. Cost
of attendance can also be increased by exception to include
expenses such as health insurance, child care, and additional
fees. For full COA details broken down by type of student, please
visit digipen.edu/admissions/financial-aid/cost-of-attendance.
Student Tuition Recovery Fund
(STRF) Disclosure
DigiPen Institute of Technology is a registered out-of-state
institution confirmed by the Bureau for Private Postsecondary
Education (BPPE) located in Sacramento, California.
The State of California established the Student Tuition Recovery
Fund (STRF) to relieve or mitigate economic loss suered by a
student in an educational program at a qualifying institution, who
is or was a California resident while enrolled, or was enrolled in
a residency program, if the student enrolled in the institution,
prepaid tuition, and suered an economic loss. Unless relieved
of the obligation to do so, you must pay the state-imposed
assessment for the STRF, or it must be paid on your behalf, if
you are a student in an educational program, who is a California
resident, or are enrolled in a residency program, and prepay all
or part of your tuition.
You are not eligible for protection from the STRF and you are not
required to pay the STRF assessment, if you are not a California
resident, or are not enrolled in a residency program.
It is important that you keep copies of your enrollment
agreement, financial aid documents, receipts, or any other
information that documents the amount paid to the school.
Questions regarding the STRF may be directed to the
Bureau for Private Postsecondary Education,
1747 North Market Blvd., Suite 225,
Sacramento, CA 95833,
(916) 574-8900 or (888) 370-7589.
2024–2025 Course Catalog 1st Edition - General Information DigiPen Institute of Technology 134
To be eligible for STRF, you must be a California resident or are
enrolled in a residency program, prepaid tuition, paid or deemed
to have paid the STRF assessment, and suered an economic
loss as a result of any of the following:
1. The institution, a location of the institution, or an
educational program oered by the institution was closed
or discontinued, and you did not choose to participate in a
teach-out plan approved by the Bureau or did not complete
a chosen teach-out plan approved by the Bureau.
2. You were enrolled at an institution or a location of the
institution within the 120 day period before the closure of
the institution or location of the institution, or were enrolled
in an educational program within the 120 day period before
the program was discontinued.
3. You were enrolled at an institution or a location of the
institution more than 120 days before the closure of the
institution or location of the institution, in an educational
program oered by the institution as to which the Bureau
determined there was a significant decline in the quality or
value of the program more than 120 days before closure
4. The institution has been ordered to pay a refund by the
Bureau but has failed to do so.
5. The institution has failed to pay or reimburse loan proceeds
under a federal student loan program as required by law,
or has failed to pay or reimburse proceeds received by the
institution in excess of tuition and other costs.
6. You have been awarded restitution, a refund, or other
monetary award by an arbitrator or court, based on a
violation of this chapter by an institution or representative
of an institution, but have been unable to collect the award
from the institution.
7. You sought legal counsel that resulted in the cancellation of
one or more of your student loans and have an invoice for
services rendered and evidence of the cancellation of the
student loan or loans.
To qualify for STRF reimbursement, the application must be
received within four (4) years from the date of the action or event
that made the student eligible for recovery from STRF.
A student whose loan is revived by a loan holder or debt
collector after a period of noncollection may, at any time, file
a written application for recovery from STRF for the debt that
would have otherwise been eligible for recovery. If it has been
more than four (4) years since the action or event that made the
student eligible, the student must have filed a written application
for recovery within the original four (4) year period, unless the
period has been extended by another act of law.
However, no claim can be paid to any student without a social
security number or a taxpayer identification number.
Washington State Residency Policy
As of July 1, 2003, Washington state law changed the definition
of “resident student.” The law makes certain students, including
international students, eligible for resident student status—and
eligible to pay resident tuition rates—when they attend public
colleges and universities in this state. Although DigiPen Institute
of Technology is a private college, it will honor this law under the
same terms and conditions. Please note that the law does not
make students eligible to receive need-based state or federal
financial aid. International students who meet the following
conditions and complete an adavit/declaration/certification
form may qualify for U.S. Citizen and Resident tuition rates at
DigiPen:
1. Resided in Washington state for three years immediately
prior to receiving a high school diploma, and completed the
full senior year at a Washington high school; or
2. Completed the equivalent of a high school diploma and
resided in Washington state for the three years immediately
before receiving the equivalent of the diploma; or
3. Continuously resided in Washington state since earning the
high school diploma or its equivalent.
Students must meet the above conditions and complete an
adavit/declaration/certification form. Students must submit
the original copy of the completed adavit to the Oce of
Admissions. Faxed or emailed forms, or forms without an original
signature, are not acceptable.
This policy came into eect September 21, 2009. Tuition Adavit
forms may not be retroactively applied to tuition payable prior to
September 21, 2009.
Books and Supplies
Estimated cost for textbooks and supplies is $710 per year. This
cost is not included as a part of the cost of tuition.
New Student Orientation (NSO)
Fee
This fee is $150 at the start of your first semester. This fee assists
with covering programmatic and meal needs for orientation and
the first week of cocurricular programming.
2024–2025 Course Catalog 1st Edition - General Information DigiPen Institute of Technology 135
Administrative and Technology
Fees
This fee covers administrative support for students, such as a
limited number of transcript requests, add/drop requests, and
enrollment verification. This fee covers the technology available
in workspaces and classrooms and the maintenance costs
associated with the upkeep of the equipment.
This fee is $100.00 per semester for all students.
Student Activities Fee
The Student Engagement fee is a $75 per semester fee that
assists in funding the cocurricular experience at DigiPen.
The funding will be split between the Associated Students of
DigiPen (20%), Registered Student Organizations (20%) and the
Dragons Activities Board (60%). This funding provides social and
educational programs to the campus community and assists with
the holistic DigiPen experience. This funding is managed by the
Oce of Student Engagement and is the only funding whose
spending is directly influenced by students.
Alumni Audit Fees
Tuition, application, and enrollment fees are waived, but alumni
are responsible for any course, administrative, and technology
fees. Fees are non-refundable for alumni audits. See individual
course descriptions for any additional course fees.
Delinquent Account Fee
A monthly service fee of $50 assessed on delinquent accounts.
A student’s account is considered delinquent if the student has
a balance due on the first day of the month following the start of
the semester.
Graduation Fee
There is no graduation fee. Students who choose to participate
in the Commencement Ceremony will be notified of the cost of
regalia.
Diploma Fee
The Oce of Registrar will provide all students with a graduation
packet (Ocial Transcript, Diploma, Graduation Letter, and
Diploma Cover) following Commencement. This will be provided
free of charge for all students to pick up at the campus. Any
students requesting that we mail the graduation packet will be
asked for a credit card number to cover the additional cost of
shipping. As this cost is dierent in every situation, the fee is a
variable rate.
Replacement Diploma Fee
Any student requesting a replacement diploma will be asked for
a credit card number to cover the cost of shipping. As this cost is
dierent in every situation, the fee is a variable rate.
Course Fees
Some courses may require lab or material fees.
Additional Courses
Students registered in an undergraduate degree program at
DigiPen may register for graduate-level classes. Tuition for these
credits will be assessed at the undergraduate rate.
Other Fees
READMISSION FEES
A $25.00 non-refundable application fee must accompany the
readmission application form. The readmission fee is waived for
students returning to DigiPen from United States military active
duty.
2024–2025 Course Catalog 1st Edition - General Information DigiPen Institute of Technology 136
Cancellation and Refund Policies
Cancellation Policies
Applicants who have not visited the school prior to
enrollment will have the opportunity to withdraw without
penalty within three business days following either the
regularly scheduled orientation procedures or following
a tour of the school facilities and inspection of equipment
where training and services are provided.
All monies paid by an applicant who cancels must be
refunded if requested within three days after signing an
enrollment agreement and making an initial payment.
An applicant requesting cancellation more than three days
after signing an enrollment agreement and making an
initial payment, but prior to entering the school (i.e., prior to
attending classes on or after the start date as noted on the
enrollment agreement), is entitled to a refund of all monies
paid minus an enrollment fee of $150.
Tuition Refund Policy and Schedule
GENERAL
To be eligible for a tuition refund for a course drop or institutional
withdrawal, the student must be considered to have withdrawn
from the course and/or institute. The determination of whether
a student is deemed withdrawn and the eective date of
withdrawal is determined by the Registrar’s Oce in accordance
with Nonattendance Taking Policy. In these cases, tuition shall
be refunded as follows: Before the close of the 11th calendar day
from the beginning of the semester: Students receive a 100%
tuition refund.
Before the close of the 12th calendar day through the 30th
calendar day from the beginning of the semester: Students
receive a 50% tuition refund.
After the 30th calendar day from the beginning of the semester:
Students are required to pay 100% of the tuition and no refund
is available.
Except for the registration fee that is non-refundable, all
other assessed fees are refunded on the same schedule as
tuition payments.
ACTIVE-DUTY MILITARY DEPLOYMENT
DigiPen recognizes a call to active service in the U.S. Armed
services, Reserves, or National Guard including all branches
of the U.S. military, i.e., Army, Marine Corps, Navy, Air Force or
Coast Guard. Students are responsible for providing appropriate
documentation. Refunds of institutional charges related to
the deployment will be subject to approval of DigiPen’s Board
of Directors along with the COO Redmond and CFO. Tuition
refunds are issued in accordance with this policy and the
appropriate refund schedule.
CATASTROPHIC EVENTS AND NATURAL DISASTERS
Refunds of institutional charges related to catastrophic events
and natural disasters will be subject to approval by DigiPen’s
Board of Directors along with the COO-Redmond and CFO.
Refunds related to catastrophic events and natural disasters will
be based on the availability of alternative instruction formats,
date of occurrence, and other relevant factors surrounding
the event, including guidance and recommendations from
federal and state agencies. In the event that alternate modes
of instruction or student support are not feasible with available
means and resources, DigiPen shall refund student tuition on
a pro rata basis for impacted courses that cannot be provided.
In the alternative, if the duration and severity of the event or
disaster is such that DigiPen can re-establish its programs within
three months, DigiPen can provide reduced costs or free retakes
of courses and programs cancelled as a result of the event or
disaster. Student financial aid awards and disbursements may be
subject to adjustments.
OTHER EVENTS IMPACTING COMPLETION OF
INSTRUCTION
In cases that are not a result of natural disasters or catastrophic
events and where DigiPen cannot fully deliver the instruction for
a single class or all classes for which a student has contracted,
DigiPen will determine a reasonable alternative for delivering
the instruction or reasonable financial compensation for the
education that the student did not receive.
SPECIAL CIRCUMSTANCE AND APPEALS
Requests for special circumstance tuition refund appeals are
typically accepted for medical and military-related withdrawals.
Students may also request special consideration for reasons
other than medical or military related. Tuition refund requests are
evaluated Students who would like to file an appeal against a
decision regarding their tuition refund shall file a written request
to the Accounting Department. If dissatisfied with the decision of
the Accounting Department, students may file a second appeal
with the Chief Financial Ocer.
Tuition Account Reimbursement
REIMBURSEMENT REQUESTS
Except for excess Title IV federal student aid, any credit balance
left on a student account is applied to future charges unless
the student requests a reimbursement check by signing a
Reimbursement Request Form. Excess Title IV federal funds are
automatically released to the student and/or parent borrower
under federal student aid regulations.
REIMBURSEMENT CHECK
A reimbursement check is made payable to the student, unless
otherwise instructed by the student on the Reimbursement
Request Form. A reimbursement check may be picked up from
the Oce of Accounting or mailed to the address specified on
2024–2025 Course Catalog 1st Edition - General Information DigiPen Institute of Technology 137
the Reimbursement Request Form. A reimbursement check may
be issued within two to four weeks from the date the request
was received or the credit balance appeared on the student
account, whichever is later.
INACTIVE STUDENT ACCOUNTS
Except for excess Title IV funds, any credit balance left on a
student account that becomes inactive through graduation,
withdrawal, or any other event is automatically reimbursed to
the student within 60 days of the account’s change of status.
A reimbursement check is made to the student and mailed to
the student’s last-known billing address. If a student wishes
to have the Institute return the credit balance to a lender of a
federal or alternative student loan, the student must complete
the appropriate paperwork with the Oce of Financial Aid at the
time of graduation or withdrawal from the Institute.
TERMINATION DATE
For refund purposes, the termination date for institutional
withdrawal is the last date of actual attendance at the Institute
by the student or the date of determination in accordance with
the Institute’s withdrawal policy. Similarly, the termination date
for withdrawal from individual classes is the date of receipt of the
appropriate withdrawal form. Notice of cancellation or withdrawal
should be given by completing the appropriate withdrawal form,
whether it is withdrawal from the Institute or from specific classes
for which the student registered.
If the student’s account remains delinquent for over 30 days, the
Institute reserves the right to cancel the student’s registration.
SPECIAL CASES
In the documented event of prolonged illness or accident,
death in the family, or other special circumstances that make
it impractical to complete the program in which the student is
enrolled, the Institute shall make a settlement that is reasonable
and fair to both parties. These will be determined on a case-by-
case basis. Students may submit a request for consideration via
email, to the Accounting Oce at [email protected].
APPLICATION OF POLICY
Any monies due to the student shall be refunded within 60 days
from the Date of Determination when the Institute determines
that a student is considered as withdrawn or within 60 days from
the receipt of payment or credit memo, in the event that the date
of such receipt is occurred after the Date of Determination.
If a student’s financial obligation is not fulfilled, the Institute is
authorized to do the following until the owed monies are paid:
Block the student’s class registration for upcoming semester.
Block the student’s ability to re-enroll in DigiPen.
DigiPen’s Institutional Refund Policy operates independently from
the Return of Title IV Funds Policy required for Title IV federal
student aid recipients.
Financial Assistance
The Role of the
Oce of Financial Aid
The primary objective of the Oce of Financial Aid is to assist
students and their families in meeting basic educational
costs. The Oce of Financial Aid’s goal is to provide financial
assistance to eligible students by utilizing all federal, state,
community, and on-campus resources for those who qualify. We
strive to provide comprehensive information about all financial
aid programs and to deliver student financial assistance in a
timely and ecient manner. DigiPen administers all financial
aid programs in accordance with established federal, state, and
institutional regulations and policies. Please contact the Oce of
Financial Aid or visit digipen.edu/financial-aid for the most up-
to-date information on the policies and programs detailed below.
Federal Student Aid
WHO CAN APPLY
To be eligible to apply for Federal Student aid, students must
meet the following requirements:
Be a citizen of the United States or an eligible non-citizen;
Have a valid Social Security number;
Be enrolled in a degree program
Not owe a repayment on a grant or be in default on a
student loan;
Be making Satisfactory Academic Progress (if a returning
DigiPen student).
For more information, please see the Satisfactory Academic
Progress section.
Other types of financial aid, such as the Washington State
College Grant, Veterans Benefits, and Private Loans, have
additional eligibility criteria.
How to Apply
To apply for Federal Student Aid, go to studentaid.gov/h/apply-
for-aid/fafsa and complete the Free Application for Federal
Student Aid (FAFSA). The FAFSA will be available October 1st of
each calendar year. Please be sure to include DigiPen Institute
of Technology federal school code: 037243. It is important to file
the FAFSA as early as possible so that the student’s financial aid
award can be finalized and the academic year can be planned.
Please know that some funds are limited and are awarded on a
first-come, first-served basis.
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Types of Financial Aid
Financial aid is available to those who qualify. Financial Aid
is intended to pay for courses that are required to complete
your declared degree and/or major. If you are planning to
take courses that do not directly fulfill an academic degree
requirement, contact the Oce of Financial Aid to determine
how your aid will be aected.
Grants
Grants are a form of financial aid that do not need to be repaid
and are typically awarded on the basis of financial need.
FEDERAL PELL GRANT PROGRAM
The Federal Pell Grant program provides grants for low-income
students as determined by the FAFSA. This need-based grant
is only awarded to eligible undergraduate students who are
pursuing their first undergraduate degree. Grants can be used
for tuition, fees, and living expenses. The grant amount depends
on the family’s financial need and on the student’s enrollment
status. Students who have already earned a bachelor’s degree,
master’s degree, or other professional degree do not qualify for
Pell Grants.
FEDERAL SUPPLEMENTAL EDUCATIONAL
OPPORTUNITY GRANT (FSEOG)
The FSEOG program provides grants for students whose FAFSA
results indicate exceptional financial need. This need-based
grant is awarded to undergraduate students who qualify and is
based upon completion of the FAFSA. Funds are limited for the
program, and grants are made to Pell Grant recipients first.
IRAQ AND AFGHANISTAN SERVICE GRANT (IASG)
The Iraq and Afghanistan Service Grant is a non-need-based
grant available to any undergraduate student whose parent or
guardian died as a result of military service in Iraq or Afghanistan
after September 11, 2001. Recipients must either have been
less than 24 years of age or enrolled in an institution of higher
education at the time of their parent or guardian’s death. If a
student is not eligible for the Pell Grant, the IASG entitles the
student to receive an amount equal to the maximum Pell Grant;
if the student is eligible for a partial Pell grant, the IASG may
qualify the student for an increase in funds up to the maximum
Pell Grant.
Washington State Funding
Students who are residents of Washington state may qualify for
additional need-based financial aid. In order to be considered
a resident of Washington for this purpose, a student must have
begun living in the state one calendar-year prior to their first
day of attendance at any WA institution of higher education.
Exceptions exist for specific circumstances, contact the Oce of
Financial Aid for more information.
Eligibility for WA Student Financial Aid requires students to
complete the FAFSA. Students who are WA State residents but
are not eligible to complete a FAFSA may still qualify and should
complete the WASFA Application. For a full list of eligibility
requirements and detailed information about the programs
below, visit digipen.edu/financial-aid.
WASHINGTON STATE COLLEGE GRANT PROGRAM
(WSCG)
The Washington State College Grant helps the state’s lowest-
income undergraduate students pursue degrees, hone their
skills, or retrain for new careers. Like the Pell Grant, this grant is
dependent on the student’s financial need. All eligible students
who complete the FAFSA will be considered for this grant.
COLLEGE BOUND SCHOLARSHIP
Students may use a Washington State College Bound
Scholarship at DigiPen, if they applied for it in grades 7 and 8 and
high school. The scholarship amount will cover a percentage of
tuition predetermined by the state.
OPPORTUNITY GRANT (WASHINGTON STATE)
The Opportunity Grant helps low-income adults reach the
educational tipping point and beyond in high-wage, high-demand
careers. This grant can be applied to tuition, fees, and allows a
reimbursement of up to $1,000 per year for books and supplies.
To qualify for this one-time grant, students must demonstrate
financial need based on their FAFSA and submit a separate
Opportunity Grant application. Funds are limited and eligible
students are awarded on a first-come, first-served basis.
ASSISTANCE FROM OTHER STATES
There may be state grant availability to students who are
residents of other states. Please check your state’s local
authorizing agency.
DigiPen Scholarships
Scholarships are a form of financial aid that do not need to be
repaid. DigiPen Scholarships can be awarded based on merit or
financial need or a combination of both. DigiPen oers need-
based and merit-based scholarships. We are committed to
helping students who exhibit financial need, and we recognize
the importance of rewarding excellence. Some of DigiPen’s
scholarships require a separate application; visit our website for
specific instructions at digipen.edu/scholarships.
Once you have been oered a DigiPen Scholarship you have to
meet select eligibility criteria in order to receive the funds:
Student must be a full-time matriculated/active student
taking a minimum of 12 credits as an undergraduate or nine
credits as a graduate student to receive the full amount of
the scholarship each semester.
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You must meet the standards of the Federal Financial Aid
Satisfactory Academic Progress policy. SAP is checked
after each semester. Students who are on Warning are still
eligible to receive their scholarship.
Your scholarship is only valid during the time period
specified on the terms of your scholarship award letter. If
you withdraw from any classes at any time, you may only be
refunded for the tuition that you paid and not for any of the
tuition costs that were covered by this scholarship.
Should you fail to attend DigiPen Institute of Technology
during the semesters indicated on your scholarship award
letter, your scholarships will become null and void.
The scholarships DigiPen oers are
MERIT SCHOLARSHIP
For new undergraduate and graduate students who exhibit
exceptionally strong academic performance and/or artistic or
musical talent.
THE BRIDGE SCHOLARSHIP
For new undergraduate and graduate students who demonstrate
considerable financial need.
JIM JOHNSON MEMORIAL SCHOLARSHIP
For new and continuing undergraduate and graduate students in
the BFA in Digital Art and Animation program who demonstrate
talent, creativity, and a sense of adventure and courage in pursuit
of a degree in digital art.
CONTINUING STUDENT ACADEMIC SUCCESS
SCHOLARSHIP
For continuing undergraduate and graduate students who
demonstrate academic success during their time at DigiPen.
FINANCIAL STIMULUS SCHOLARSHIP
For continuing undergraduate and graduate students who
demonstrate financial need.
CAMPUS LEADERSHIP SCHOLARSHIP
For continuing undergraduate and graduate students who have
proven to be valued members of the DigiPen community by
actively participating in campus organizations and activities.
TECH ACADEMY SCHOLARSHIP (PRESIDENTIAL
MERIT SCHOLARSHIP)
For incoming students who have participated in the DigiPen Tech
Academy program and have shown outstanding merit before
enrolling as a student at DigiPen.
INTERNATIONAL TRANSFER SCHOLARSHIP
For incoming international students who have previously
attended another U.S. institution of higher education and
are transferring to DigiPen. Cumulative GPA and the amount
of credits earned at the previous institution are taken into
consideration.
DIVERSITY, EQUITY, AND INCLUSION SCHOLARSHIP
For incoming students, this fund supports DigiPen’s commitment
to using education as a social equalizer and ensuring that all
students have equitable access to DigiPen’s education. The
following factors may be considered in the selection process:
Personal background, extracurriculars, awards, or
community service
Part of an underserved group, including but not limited to:
Women in STEAM
Historically underrepresented minority groups
Students who are the first in their family to pursue a
degree
Youth in foster care
LGBTQIA+ students
Students with disabilities
SHIELD SCHOLARSHIP
For incoming, matriculated/active, U.S. Citizens, and international
students, this fund provides aid a semester at a time for students
who may need additional financial assistance within an academic
year after completing the Free Application for Federal Student
Aid (FAFSA), when applicable, and exhausting all other financial
aid options.
PROMOTING BIPOC IN STEAM SCHOLARSHIP
For incoming students, this fund supports DigiPen’s recognition
that diverse voices and perspectives enrich the educational
environment, and acknowledgement that college can remain
unaordable for many. The BIPOC scholarship supports Black
and Indigenous students, as well as those who may have
suered from historical and systemic racism and discrimination.
PROBABLYMONSTERS FOUNDATION SCHOLARSHIP
Benefiting students interested in a career in the game industry,
ProbablyMonsters Studios is supplying multiple full-tuition
scholarships for continuing undergraduate students.
PROBABLYMONSTERS HARDSHIP SCHOLARSHIP
For continuing undergraduate and graduate students who are
experiencing a financial hardship.
Veterans Aairs - The GI Bill®
The GI Bill® is a registered trademark of the U.S. Department of
Veterans Aairs (VA). More information about education benefits
oered by the VA is available at the ocial U.S. government
website at benefits.va.gov/gibill/.
VETERANS BENEFITS
Selected programs of study at DigiPen Institute of Technology
are approved by the Washington Student Achievement Council’s
State Approving Agency (WSAC/SAA) for enrollment of persons
eligible to receive Veterans Aairs (VA) educational benefits.
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The following VA educational assistance benefits are available at
DigiPen:
Chapter 30 (Title 38, U.S. Code)—Montgomery GI Bill® for
Active Duty and Veterans
Chapter 31 (Title 28, US. Code))—Veterans Readiness and
Employment (VR&E).
Chapter 32 (Title 38, U.S. Code)—Veterans Educational
Assistance Program
Chapter 33 (Title 38, U.S. Code)—Post 9/11 GI Bill®
DigiPen participates in the Yellow Ribbon program for
those students who may be eligible.
Chapter 35 (Title 38, U.S. Code)—Dependents of Disabled/
Deceased Veterans
Chapter 1606 (Title 10, U.S. Code)—Montgomery GI Bill® for
National Guard & Selected Reserves
Eligibility for the various VA educational benefits programs is
determined, in part, by the student’s date of enlistment, and
the student must be a degree-seeking student with a declared
major at DigiPen. In all cases, the Department of Veterans Aairs
makes the final determination of eligibility. Application forms for
VA benefits are available at va.gov.
Prospective students who believe they might be eligible for VA
educational benefits should contact DigiPen’s Oce of Financial
Aid for more information and to begin the application process.
The Oce of Financial Aid may assist veterans in seeking
other sources of financial aid in addition to their VA educational
benefits.
CERTIFICATION
In order to start the initial certification process, students will
need to provide the School Certifying Ocial with a copy of their
Certificate of Eligibility (obtained from the VA), copy of DD-214
(if a veteran), and complete DigiPen’s VA Benefits Certification
Request Form.
The Oce of Financial Aid will send out an email with the VA
Benefits Certification Request Form attached each semester for
completion. Submitting the VA Benefits Certification Request
Form indicates a student’s interest in being certified for the
semester and confirms courses registered for count towards the
student’s degree program or declared minor.
Students will not be certified for the semester until the VA
Benefits Certification Request Form is completed and signed
by the student and either their Student Success Advisor or a
member of the Registrar’s Oce.
VA BENEFITS & LATE CERTIFICATION
All chapter 31 or 33 VA students who have submitted a copy
of their Certificate of Eligibility to the School Certifying Ocial
by the first day of classes will not receive a late fee, be denied
access to classes, libraries, or other institutional facilities, have
their account frozen or be required to cover any VA covered
portion of their financial obligation due to delayed disbursement
funding from the VA.
VA benefits must be certified within the first 30 days of the
semester to ensure timely payment from the VA. Documents
turned into the School Certifying Ocial after the 30 day
deadline will be processed, but payment for that semester is at
the discretion of the VA..
Loans
Loans are a form of financial aid that is borrowed and that
must be repaid. An education loan is money borrowed to pay
educational expenses.
FEDERAL DIRECT LOAN PROGRAM
This program is also referred to as the William D. Ford Federal
Direct Loan Program. Eligible students and parents borrow
directly from the U.S. Department of Education. Direct Loans
consist of Subsidized and Unsubsidized Loans, Federal Direct
PLUS Loans and Federal Direct Consolidation Loans. DigiPen
Institute of Technology awards these loans, but students and
parents repay them directly to the federal government.
DIRECT SUBSIDIZED LOANS
This is a fixed-interest loan awarded to undergraduate students
based on financial need as determined by the FAFSA. This loan
is subsidized by the federal government who pays the interest
on these loans while the student is enrolled more than half-time
and during qualifying periods of deferment. Eligibility may be
reduced if a student begins a program at another institution and
transfers to DigiPen.
FEDERAL DIRECT UNSUBSIDIZED LOANS
This is a fixed-interest loan awarded to undergraduate and
graduate students who complete a FAFSA, regardless of financial
need.
This loan is unsubsidized during enrollment so interest will begin
accruing immediately as funds are disbursed. Students can opt to
either pay the interest as it accrues, or defer payment, in which
case the interest is capitalized
FEDERAL DIRECT PARENT LOAN FOR UNDERGRADUATE
STUDENTS
This is a fixed-interest loan parents can obtain for their
dependent undergraduate students if they have completed a
FAFSA. These loans are unsubsidized, non-need-based loans
awarded to parents of dependent undergraduate students. PLUS
loans can’t exceed the Cost of Attendance budget minus other
forms of aid. A separate application is required and the borrower
may not qualify if they have adverse credit history.
2024–2025 Course Catalog 1st Edition - General Information DigiPen Institute of Technology 141
FEDERAL DIRECT GRADUATE PLUS LOANS
This is a fixed interest loan awarded to graduate students who
have completed a FAFSA. This loan can cover a large portion
of educational costs, but cannot exceed the Cost of Attendance
Budget. A separate application is required and the borrower may
not qualify if they have adverse credit history.
PRIVATE LOANS
Private Education Loans, also known as Alternative Education
Loans, are student loans oered by private banks or other
financial institutions. These loans are credit-based and may have
variable interest rates. DigiPen Institute of Technology does not
participate in any preferred lender arrangements, nor does it
endorse any lenders.
Enrollment Requirements for
Financial Aid Eligibility
Federal regulations set full-time enrollment for undergraduate
students at 12 or more credits per semester. Full-time enrollment
for graduate students is 9 or more credits per semester or as
required for the program. Both undergraduate and graduate
students must be enrolled at least half-time in order to be
eligible for Federal Student Loans. Undergraduate students’
eligibility for Pell Grants, FSEOG, WA Student Financial Aid, and
other grant and scholarship programs are determined in part by
enrollment level. Changes in a student’s enrollment may require
an adjustment and/or repayment of financial aid funds that have
been awarded.
Federal Return of Title IV Funds
(R2T4) Policy
Financial aid funds are awarded to a student under the
assumption that the student will attend DigiPen for an entire
term. If the student ocially or unocially withdraws from
DigiPen during the term, the student and school are required
to return the unearned part of the federal funds back to the
Department of Education. The calculation used to determine the
amount of earned and unearned aid is called the Return to Title
IV (R2T4) calculation.
FOR OFFICIAL WITHDRAWALS:
All federal aid is considered earned if the student remains
enrolled and remains in attendance through at least the 60%
point of the term in which federal aid is received.
A prorated portion of the federal aid received must be
returned according to the R2T4 formula if the student
ocially withdraws prior to completing 60% of the term.
FOR UNOFFICIAL WITHDRAWALS:
A prorated portion of the federal aid received must be
returned, according to the R2T4 formula using the 50% point
of the term as the last date of academic activity.
For the complete Return of Title IV Funds policy please refer to
the Financial Aid Handbook.
Study Abroad for Federal Student
Aid Eligibility
DigiPen does not oer study abroad programs that are eligible
for Federal Student Aid at this time.
DigiPens Financial Aid Code of
Conduct
In response to the enactment of the Higher Education
Opportunity Act in August of 2008, DigiPen’s Oce of Financial
Aid has adopted the following NASFAA (National Association of
Student Financial Aid Administrators) Code of Conduct to help
ensure ethical behavior and the highest level of professional
practices. All DigiPen sta members responsible for the
administration of federal, state, and private educational loans are
subject to these guidelines.
NASFAA STATEMENT OF ETHICAL PRINCIPLES
The primary goal of the financial aid professional is to help
students achieve their educational goals through financial
support and resources. NASFAA members are required to
exemplify the highest level of ethical behavior and demonstrate
the highest level of professionalism. The following guidelines
were last updated by NASFAA’s Board of Directors in March
2014.
We, financial aid professionals, declare our commitment to the
following Statement of Ethical Principles.
Financial aid administrators shall:
Advocate for students
Remain aware of issues aecting students and continually
advocate for their interests at the institutional, state and federal
levels.
Support federal, state and institutional eorts to encourage
students, as early as the elementary grades, to aspire to and plan
for education beyond high school.
Manifest the highest level of integrity
Commit to the highest level of ethical behavior and refrain from
conflict of interest or the perception thereof.
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Deal with others honestly and fairly, abiding by our commitments
and always acting in a manner that merits the trust and
confidence others have placed in us.
Protect the privacy of individual student financial records.
Promote the free expression of ideas and opinions, and foster
respect for diverse viewpoints within the profession.
Support student access and success
Commit to removing financial barriers for those who want to
pursue postsecondary learning and support each student
admitted to our institution.
Without charge, assist students in applying for financial aid funds.
Provide services and apply principles that do not discriminate on
the basis of race, gender, ethnicity, sexual orientation, religion,
disability, age, or economic status.
Understand the need for financial education and commit to
educate students and families on how to responsibly manage
expenses and debt.
Comply with federal and state laws
Adhere to all applicable laws and regulations governing federal,
state, and institutional financial aid programs.
Actively participate in ongoing professional development and
continuing education programs to ensure ample understanding
of statutes, regulations, and best practices governing the
financial aid programs.
Encourage colleagues to participate in the financial aid
professional associations available to them at the state, regional,
or national level and oer assistance to other aid professionals
as needed.
Strive for transparency and clarity
Provide our students and parents with the information they need
to make good decisions about attending and paying for college.
Educate students and families through quality information that is
consumer-tested when possible. This includes (but is not limited
to) transparency and full disclosure on award notices.
Ensure equity by applying all need-analysis formulas consistently
across the institution’s full population of student financial aid
applicants.
Inform institutions, students, and parents of any changes
in financial aid programs that could aect their student aid
eligibility.
Protect the privacy of financial aid applicants
Ensure that student and parent private information provided to
the financial aid oce by financial aid applicants is protected in
accordance with all state and federal statutes and regulations,
including FERPA and the Higher Education Act, Section 483(a)(3)
(E) (20 U.S.C. 1090).
Protect the information on the FAFSA from inappropriate use by
ensuring that this information is only used for the application,
award, and administration of aid awarded under Title IV of the
Higher Education Act, state aid, or aid awarded by eligible
institutions.
DigiPen Institute of Technology does not and will not provide any
commission, bonus, or other incentive payment based directly
or indirectly on success in securing enrollment or financial aid
to any persons or entities engaged in any student recruiting or
admissions activities or in making decisions regarding the award
of student financial assistance.
2024–2025 Course Catalog 1st Edition - General Information DigiPen Institute of Technology 143
Student Services
Student Aairs
The Oce of Student Aairs provides services to all
degree- seeking students in order to support their academic,
professional, and personal development. The Student Handbook
provides information on the services and procedures that a
student will need in their life at DigiPen and beyond, including:
Academic Advising
Campus Life
Housing
Career Services
Counseling Services
Disability Support Services
International Student Services
Student Activities & Organization
Student Programs
First-Year Seminar
New Student Orientation
Academic Advising
Each degree-seeking student is assigned to a Student Success
Advisor (SSA) upon matriculation into their degree program
at DigiPen. SSAs specialize in supporting students through
setting and working towards academic goals. Students should
see their SSAs about issues related to academic and school
policies, scheduling and course selection, Course Registration
Override Request forms, alternate schedules, degree audits and
graduation, classroom success, mentoring, and referrals to other
resources. Students are especially encouraged to meet with
their SSAs prior to making changes to their course timelines in
Colleague Self-Service.
It is recommended that students meet with their Student Success
Advisor at least once a year and when applying for graduation.
This ensures that students are enrolling in the correct classes
and are making satisfactory academic progress through their
degree program. For additional advising information, please
Academic Support Lab
Peer tutoring is available for most 100- and 200-level courses
in the Academic Support Lab. For further information please
Career Services
DigiPen’s Career Services sta provides a variety of resources
for matriculated/active degree-seeking students to jumpstart
their professional development before they graduate and
transition into the industry. These resources include facilitated
events for students to meet and interact with industry
professionals, online tools and on-campus facilities to connect
students with prospective employers, and professional
development workshops. Additionally, students have access to
one-on-one appointments with a Career Services sta member
to review application materials (e.g., resumes, cover letters,
websites) and discuss various career development strategies.
The Career Services sta coordinates a variety of on-campus
events for students. For example, Career Services arranges
for recruiters to meet with all students to oer insight into their
companies, review resumes and student work, and interview
potential hires at weekly Company Day presentations. Career
Services also hosts an annual Career Fair every spring semester
for all graduating students to showcase their projects and
portfolios to employers and recruiters from across the country.
Additionally, Career Services hosts an annual Internship Fair
for students interested in internship opportunities. DigiPen’s
Career Services sta also works closely with faculty to host guest
lectures by industry professionals on campus.
DigiPen’s Career Services sta establishes relationships with
potential employers and maintains an online Job Portal for
students and alumni. The Career Services sta also posts
available job and internship opportunities for students and
alumni. DigiPen attends industry events, such as the Game
Developers Conference, to promote the Institute’s programs
and students. The Career Services sta also posts available job
and internship opportunities for students and alumni through
exclusive and active social networking groups.
For further information, please email the Career Services sta
at [email protected]. Please note that employment
upon graduation is not guaranteed, nor is DigiPen obligated to
secure employment on behalf of students.
Disability Support Services
DigiPen Institute of Technology (“DigiPen”) is committed to
providing equal access to all of its programs, courses, activities,
events, and services. As required by the Americans with
Disabilities Act of 1990 (the “ADA”) as amended and Section 504
of the Rehabilitation Act of 1973 (P.L. 93-112) as amended (P.L. 93-
16), DigiPen will provide reasonable accommodations to qualified
students with disabilities.
DigiPen’s Disability Support Services Oce (“DSS Oce”) and
its sta are appointed by the President of DigiPen to practice the
authority to review student documentation and determine the
needs for any reasonable accommodations to be provided by
2024–2025 Course Catalog 1st Edition - General Information DigiPen Institute of Technology 144
DigiPen to ensure equal access. Wherever possible, reasonable
accommodations will be oered provided they neither
fundamentally alter the nature of the programs or the academic
requirements that are considered essential to the program of
study, nor create an undue hardship for DigiPen.
DSS Oce sta will engage in a collaborative eort with
students to assure equal access for students with disabilities.
The DSS Oce will also work with departments, faculty, and
sta in the broader DigiPen community to prevent and eradicate
discrimination on the basis of disability.
Current and prospective students who would like more
information on DSS should contact the DSS Oce at
Counseling Services
DigiPen Counseling Center provides resources to students
dealing with a variety of personal issues, from short-term
individual counseling to crisis intervention. All services oered
by the DigiPen Counseling Center are overseen by Washington
state-licensed mental health counselors and are completely
free to DigiPen students. Current and prospective students who
would like more information on DigiPen’s counseling services
should contact the center by emailing [email protected]
or calling (425) 629-5015.
Student Success Advisors and
Faculty Mentors
DigiPen Institute of Technology has a dual advising system for
students. Each student is assigned both a Student Success
Advisor (SSA) and a Faculty Mentor upon matriculation at
DigiPen.
SSAs are full-time Student Aairs sta members who support
students through setting and working towards academic goals.
Students should see their Student Success Advisors about issues
related to academic policies, scheduling and course selection,
degree audits and graduation, classroom success, and referrals
to other resources.
Faculty Mentors are full-time faculty whose mentoring may take
many forms depending on the needs of the students, but may
include supporting their professional networking, assisting with
interactions with other faculty or sta, dealing with issues such
as stress or time management, understanding the nature of their
education, and many other possible topics. Students can see
their assigned Faculty Mentor by visiting their Colleague Self-
Service Account.
For additional advising information, please contact
Make-up Work
The DigiPen Institute of Technology understands that students
are occasionally unable to complete work due to legitimate and
unplanned disruptions. Each course will provide opportunities to
make-up learning outcomes in a way that makes sense within the
structure of that course.
This may include allowing late work for excused absences, make-
up labs, allowing more opportunities for assessment than are
required for the course, or other intentional structures to support
student success and resilience. For details specific to each
course please refer to course syllabi and contact your instructor.
In some cases, for some amounts of missed instruction and work,
make-up work will not preserve the integrity of the educational
experience. In these cases a student should contact their
Student Success Advisor to discuss other possible pathways.
Alumni Relations
The Institute maintains a database of all graduates, and DigiPen
alumni are encouraged to report back regarding changes to
their professional status. DigiPen hosts annual alumni events
at the Game Developers Conference and PAX, as well as other
networking and community building events for alumni to connect
with one another. DigiPen also provides career resources post-
graduation and encourages alumni to remain connected with the
DigiPen community.
The Alumni Audit allows graduates of DigiPen Institute of
Technology to take courses tuition-free within 10 calendar years
of graduation. Participating alumni must review and sign an
Alumni Audit Enrollment Agreement prior to attending courses.
Housing
DigiPen Housing, oered by DigiPen Housing, LLC,* is more than
just a place to sleep — it’s a community that supports students as
they adapt to DigiPen’s challenging academic environment.
DigiPen Housing is a great option for students who are living
away from home for the first time. We provide a safe and
comfortable living environment for students, oer management
services that allow students to focus on their studies, and employ
qualified, well-trained sta who enjoy working with students.
DigiPen Housing oers apartment-style housing to a limited
number of undergraduate and graduate students, as well as
those enrolled in summer courses at DigiPen or Singaporean
students participating in the Overseas Immersion Program.
Assignments are based on application deadlines and availability
of housing is not guaranteed for all applicants.
Application deadlines, costs and a list of amenities are available
at digipen.edu/campus-life/housing
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Regulation of Conduct and
Disciplinary Procedures
DigiPen Institute of Technology is an academic institution
that strives to ensure all students have a safe and eective
learning environment free of harassment, which supports
collaborative and cooperative education. To this end, students
will comport themselves in a professional manner when dealing
with instructors, faculty, administrators, and/or other students.
They are expected to dress and manage personal hygiene in
a way that does not cause undue oense to other students,
faculty, or sta of the Institute, and to refrain from verbal or
physical intimidation of others. The Institute has the right to
take appropriate disciplinary action warranted by a student’s
misconduct. The specific provisions as to oenses, penalties, and
disciplinary procedures set out below should not be construed
as limiting the general authority of the Institute.
The following information are available in DigiPen’s Student
Handbook.
Code of Student Conduct
Academic Dishonesty
Disciplinary Process
Warnings
Penalties
Appealing a Charge of Academic Dishonesty or Policy
Violation
Appealing a Decision Made by the Appeals and Disciplinary
Committee
Dismissal by the Institute
Student Internships
Overview of Internships for Credit
Student internships are monitored, on-site work or service
experiences for which students earn credit. Students who meet
the prerequisites and are in good academic standing are eligible
for internships.
The internship usually takes place in a professional workplace
under the supervision of an experienced professional, whereby a
high degree of responsibility is placed on the student. Internships
can be part-time or full-time and must be paid. Internships must
be approved in advance by the Institute.
General Information Regarding
Internship Programs
Through an internship program, students establish and meet
intentional learning goals through actual product development
experience, while actively reflecting on what they are learning
throughout the experience. The goals for the internship may
include:
Academic learning—applying knowledge learned in the
classroom to tasks in the workplace.
Career development—gaining knowledge necessary to
meet minimum qualifications for a position in the student’s
field of interest.
Skill development—an understanding of the skills and
knowledge required in a specific job category within the
industry.
Personal development—gaining decision-making skills,
critical thinking skills, and increased confidence and self-
esteem.
Since internships have a strong academic component, students
are carefully monitored and evaluated for academic credit.
Internships may vary in duration but generally last for one
semester (3-4 months) and credit is granted based on 45 hours
of internship per credit. For example, 4 credits (180 hours)
and 3 credits (135 hours). Typically, students may replace two
semesters of their respective program’s projects courses. Please
refer to individual program requirements for more information.
More detailed information about student internships can be
found in the Internship Guidelines available in the Oce of
Career Services.
2024–2025 Course Catalog 1st Edition - General Information DigiPen Institute of Technology 146
Family Educational Rights and
Privacy Act (FERPA)
Students’ Rights to Their
Academic Records
The Family Educational Rights and Privacy Act (FERPA) aords
eligible students certain rights with respect to their education
records. (An “eligible student” under FERPA is a student who
is 18 years of age or older or who attends a postsecondary
institution at any age.) These rights include:
1. The right to inspect and review the student’s education
records within 45 days after the day the Institute receives
a request for access. A student should submit to the
Oce of the Registrar, Dean, or head of the academic
department a written request that identifies the record(s)
the student wishes to inspect. The Institute ocial will
make arrangements for access and notify the student of
the time and place where the records may be inspected.
If the records are not maintained by the Institute ocial to
whom the request was submitted, that ocial shall advise
the student of the correct ocial to whom the request
should be addressed.
2. The right to request the amendment of the student’s
education records that the student believes is inaccurate,
misleading, or otherwise in violation of the student’s
privacy rights under FERPA.
A student who wishes to ask the school to amend a
record should write the school ocial responsible for the
record, clearly identify the part of the record the student
wants changed, and specify why it should be changed.
If the Institute decides not to amend the record as
requested, the Institute will notify the student in writing
of the decision and the student’s right to a hearing
regarding the request for amendment. Additional
information regarding the hearing procedures will be
provided to the student when notified of the right to a
hearing.
3. The right to provide written consent before the Institute
discloses personally identifiable information (PII) from the
student’s education records, except to the extent that
FERPA authorizes disclosure without consent.
The Institute discloses education records without
a student’s prior written consent under the FERPA
exception for disclosure to school ocials with legitimate
educational interests. A school ocial typically includes
a person employed by the Institute in an administrative,
supervisory, academic, research, or support sta position
(including law enforcement unit personnel and health
sta); a person serving on the Board of Trustees; or
a student serving on an ocial committee, such as a
disciplinary or grievance committee. A school ocial
also may include a volunteer or contractor outside of
the Institute who performs an institutional service or
function for which the school would otherwise use its
own employees and who is under the direct control of
the school with respect to the use and maintenance
of PII from education records, such as an attorney,
auditor, or collection agent or a student volunteering
to assist another school ocial in performing his or
her tasks. A school ocial typically has a legitimate
educational interest if the ocial needs to review an
education record in order to fulfill his or her professional
responsibilities for the Institute.
4. The right to file a complaint with the U.S. Department of
Education concerning alleged failures by the Institute to
comply with the requirements of FERPA. The name and
address of the oce that administers FERPA is:
Family Policy Compliance Oce
U.S. Department of Education
400 Maryland Avenue, SW
Washington, DC 20202
SEE THE LIST BELOW OF THE DISCLOSURES THAT
POSTSECONDARY INSTITUTIONS MAY MAKE
WITHOUT CONSENT.
FERPA permits the disclosure of PII from students’ education
records, without consent of the student, if the disclosure meets
certain conditions found in § 99.31 of the FERPA regulations.
Except for disclosures to school ocials, disclosures related to
some judicial orders or lawfully issued subpoenas, disclosures
of directory information, and disclosures to the student, § 99.32
of FERPA regulations requires the institution to record the
disclosure. Eligible students have a right to inspect and review
the record of disclosures. A postsecondary institution may
disclose PII from the education records without obtaining prior
written consent of the student —
To other school ocials, including teachers, within DigiPen
whom the school has determined to have legitimate
educational interests. This includes contractors, consultants,
volunteers, or other parties to whom the school has
outsourced institutional services or functions, provided that
the conditions listed in § 99.31(a)(1)(i)(B)(1) - (a)(1)(i)(B)(3) are
met. (§ 99.31(a)(1))
To ocials of another school where the student seeks or
intends to enroll, or where the student is already enrolled
if the disclosure is for purposes related to the student’s
enrollment or transfer, subject to the requirements of §
99.34. (§ 99.31(a)(2))
To authorized representatives of the U. S. Comptroller
General, the U.S. Attorney General, the U.S. Secretary of
2024–2025 Course Catalog 1st Edition - General Information DigiPen Institute of Technology 147
Education, or State and local educational authorities, such
as a State postsecondary authority that is responsible for
supervising the university’s State-supported education
programs. Disclosures under this provision may be made,
subject to the requirements of §99.35, in connection with an
audit or evaluation of Federal- or State-supported education
programs, or for the enforcement of or compliance with
Federal legal requirements that relate to those programs.
These entities may make further disclosures of PII to
outside entities that are designated by them as their
authorized representatives to conduct any audit, evaluation,
or enforcement or compliance activity on their behalf. (§§
99.31(a)(3) and 99.35)
In connection with financial aid for which the student has
applied or which the student has received, if the information
is necessary to determine eligibility for the aid, determine
the amount of the aid, determine the conditions of the aid, or
enforce the terms and conditions of the aid. (§ 99.31(a)(4))
To organizations conducting studies for, or on behalf of,
the school, in order to: (a) develop, validate, or administer
predictive tests; (b) administer student aid programs; or (c)
improve instruction. (§ 99.31(a)(6))
To accrediting organizations to carry out their accrediting
functions. (§ 99.31(a)(7))
To parents of an eligible student if the student is a
dependent for IRS tax purposes. (§ 99.31(a)(8))
To comply with a judicial order or lawfully issued subpoena.
(§ 99.31(a)(9))
To appropriate ocials in connection with a health or safety
emergency, subject to § 99.36. (§ 99.31(a)(10))
Information the school has designated as “directory
information” under § 99.37. (§ 99.31(a)(11))
To a victim of an alleged perpetrator of a crime of violence
or a non-forcible sex oense, subject to the requirements
of § 99.39. The disclosure may only include the final results
of the disciplinary proceeding with respect to that alleged
crime or oense, regardless of the finding. (§ 99.31(a)(13))
To the general public, the final results of a disciplinary
proceeding, subject to the requirements of § 99.39, if the
school determines the student is an alleged perpetrator
of a crime of violence or non-forcible sex oense and the
student has committed a violation of the school’s rules or
policies with respect to the allegation made against him or
her. (§ 99.31(a)(14))
To parents of a student regarding the student’s violation of
any Federal, State, or local law, or of any rule or policy of
the school, governing the use or possession of alcohol or a
controlled substance if the school determines the student
committed a disciplinary violation and the student is under
the age of 21. (§99.31(a)(15))
Proxy and FERPA Forms
PROXY
In Colleague Self Service, students may grant ‘proxy’ to an
individual to access certain aspects of their student account. By
adding a proxy, students waive all or some of their privacy rights
under FERPA to the designated individual. Proxy access is set
by the student and can allow universal access or restrict proxy
access to certain information (such as billing information, financial
aid information, or grades). The designated individual will be able
to view, print and download information to which the student has
granted them access. Proxy access also grants the designated
individual the right to communicate with Financial Aid, Bursar,
SSA, Faculty, and Registrar about ONLY the information to which
the student has permitted proxy access. A separate, paper
FERPA waiver is not required to release information to a proxy as
long as the only information released aligns with the access the
student has granted their proxy.
FERPA RELEASE FORM FOR EMPLOYMENT
REFERENCE
A Proxy in Colleague Self Service is not broad enough to cover
any and all FERPA required permissions. To allow a faculty or
sta member permission to support a student as a reference for
a job or other university application (written or oral), a separate
Student Reference Request/FERPA Release form must be
completed and submitted. The Proxy module in CSS has a link to
the form required for this.
FULL FERPA BLOCK
A Proxy in Colleague Self Service is not broad enough to cover a
complete block of all Directory Information. Without a Full FERPA
Block, the school may share basic directory information.
This includes
1. Name
2. Primary telephone number
3. Institute email address (This is a DIT policy, whereas FERPA
does not limit to institute emails only.)
4. Major field of studies
5. Dates of attendance
6. Degrees and awards received
7. Full-time or part-time enrollment status
8. Number of credits for which a student is registered each
semester.
2024–2025 Course Catalog 1st Edition - General Information DigiPen Institute of Technology 148
9. Educational institutions attended
While we will not share this information without good reason, you
should be aware that it is allowed under the FERPA regulations. If
you would like to create a Full FERPA Block, you may click on the
link, found within the CSS Proxy module. However, you should
know that this will remove your name from ALL publications,
events, announcements, etc.
Our Faculty
DigiPen faculty teach a vast spectrum of topics in courses
spanning 10 academic departments. See each department page
for a full list of faculty by department.
Academic Departments
Animation and Production
Computer Science
Design
Digital Arts
Electrical and Computer Engineering
Fine Arts
Game Development and Production
Humanities and Social Sciences
Mathematics
Music
Physics
2024–2025 Course Catalog 1st Edition - General Information DigiPen Institute of Technology 149
Contacts
Accounting
Admissions
Career Services
Counseling Services
Disability Support Services
Financial Aid
Registrar
Student Aairs
Student Success
Redmond, Washington
digipen.edu