position. A player may also dribble the ball into play and after the ball makes a full rotation may then be
kicked into the goal.
11. Penalty Kick: PKs will be taken from the top of the arch or 7 yards from the goal. Physical fouls will result
in direct free kicks, all others are indirect. Players on the defending team must remain a minimum of 5
yards from the kick.
12. Goal Kick: Any time a Goal Kick is required, the goalkeeper will execute a Goal Clearance (ball must leave
the Penalty Arc). The goalkeeper will start with the ball in their hands and may either (1) Throw the ball,
(2) Put the ball down and pass/kick, (3) put the ball down and dribble out of the Penalty Arc. Once the ball
has been put down, the ball is effectively “live”. The Goalkeeper has 4 seconds to execute the goal
clearance. Failure to execute the Goal Clearance within 4 seconds will result in an Indirect kick at the top
of the arc for the opposition. A goal may not be scored directly from a goal clearance. Once the ball is
OUTSIDE the Penalty Arc, a goal may be scored from anywhere on the field. The ball may not be punted
or drop-kicked.
13. Goalkeeping: During the run of play when the ball is in the hands of the goalkeeper, it may be thrown
anywhere or dropped and dribbled inside or outside the penalty area but cannot be drop-kicked or
punted. The ball must leave the goalkeeper’s penalty arc within four seconds or it’s an indirect free kick
from the top of the arc. A Goalkeeper may not Throw the ball directly into an opponent's goal. Players may
not initiate contact with the goalkeeper at any time while they are in the Penalty Arc. Infractions will result
in a yellow card. A goalkeeper outside of the Penalty Arc is to be treated as a field player.
14. Substitutions: Subs for either team may be made with the referees acknowledgement after any deadball,
including direct and indirect kicks. Repeated substitutions in an attempt to waste time may not be
approved by the referee and may result in cards.
15. Conduct: Coaches are to lead by example and are therefore responsible for the conduct of BOTH the
players and parents of their teams. The Referee, The Referee Assignor, Event/Facility Host and the 5v5
Soccer Tour Staff will not tolerate unruly behavior and reserve the right to remove any Coach, Player, or
Parent from the premises.
16. Cards: Cautions(Yellow Card) are accumulative throughout the tournament. A player receiving 2 Yellow
cards in a single match results in a Red Card and carry those sanctions. A player receiving 3 yellow cards in
a day, will result in them being ineligible for their next match. Once the 3 card suspension match is served,
the player may return if the team has more games that day. *Cards DO NOT However accumulate for
players that may be playing on multiple teams*
Ejection (Red card) players may not play in the remainder of the current game and the team’s next
game in this or any other 5v5 Soccer tournament. The team of a sent-off player may however substitute
for the sent-off player. Players sent off in two games in one tournament will be ejected from the
tournament.
17. Schedules: 5v5 Soccer Tour utilizes Round Robin formatting as often as possible in 1 day events. There is
NO overtime in pool play or Round Robin play.
18. Scoring: In Pool Play or Round Robin Formatting, 3 points for a win; 1 point for a tie and 0 points for a loss.
19. Tiebreakers: To determine pool play advancement OR Round Robin Final Results ties will be broken by:
1) Head to head result between tied teams, 2) Goal difference in pool play, 3) Fewest goals against in
pool play, 4) Most goals scored in pool play, 5) Team shootout (5 players).
20. Playoff Game Tiebreakers: Tied Finals or Semifinals will, after a one-minute break, go directly to a
3-minute golden goal period. If the score is still tied at the end of this period, the winner will be decided
by a shootout with the 5 players on the field at the end of the golden goal period. There will be NO
OVERTIME, GOLDEN GOAL, OR SHOOTOUT in Pool Play or Round Robin games.
21. Forfeits: In the unlikely and or unfortunate event of a forfeit, the score will be reflected as 10-0.
22. Protests: The 5v5 Soccer Tour does not allow any protests. Officials’ decisions are to be respected
regarding the interpretation of facts, judgements or rules within the game. In the event of a
misinterpretation of a rule, the onsite Tournament Director will have Final Say.
23. Have a Blast!